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Disabled interpolation point "thinking"
https://forum.zdoom.org/viewtopic.php?t=59087
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@ -62,6 +62,8 @@ class InterpolationPoint : Actor
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Next = null;
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Next = null;
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}
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}
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override void Tick () {} // Nodes do no thinking
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void FormChain ()
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void FormChain ()
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{
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{
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let me = self;
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let me = self;
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