Limit access to sprite drawer variables

This commit is contained in:
Magnus Norddahl 2017-02-02 13:51:41 +01:00
parent f3d968cf41
commit d8c6f9acfd
5 changed files with 77 additions and 53 deletions

View File

@ -157,8 +157,8 @@ namespace swrenderer
void R_UpdateFuzzPos(const SpriteDrawerArgs &args)
{
int yl = MAX(args.dc_yl, 1);
int yh = MIN(args.dc_yh, fuzzviewheight);
int yl = MAX(args.FuzzY1(), 1);
int yh = MIN(args.FuzzY2(), fuzzviewheight);
if (yl <= yh)
fuzzpos = (fuzzpos + yh - yl + 1) % FUZZTABLE;
}

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@ -867,21 +867,21 @@ namespace swrenderer
PalColumnCommand::PalColumnCommand(const SpriteDrawerArgs &args)
{
_count = args.dc_count;
_count = args.Count();
_dest = args.Dest();
_dest_y = args.DestY();
_pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
_iscale = args.dc_iscale;
_texturefrac = args.dc_texturefrac;
_iscale = args.TextureVStep();
_texturefrac = args.TextureVPos();
_colormap = args.Colormap();
_source = args.dc_source;
_source = args.TexturePixels();
_translation = args.TranslationMap();
_color = args.dc_color;
_srcblend = args.dc_srcblend;
_destblend = args.dc_destblend;
_srccolor = args.dc_srccolor;
_srcalpha = args.dc_srcalpha;
_destalpha = args.dc_destalpha;
_color = args.SolidColor();
_srcblend = args.SrcBlend();
_destblend = args.DestBlend();
_srccolor = args.SrcColorIndex();
_srcalpha = args.SrcAlpha();
_destalpha = args.DestAlpha();
}
void DrawColumnPalCommand::Execute(DrawerThread *thread)
@ -1764,9 +1764,9 @@ namespace swrenderer
DrawFuzzColumnPalCommand::DrawFuzzColumnPalCommand(const SpriteDrawerArgs &args)
{
_yl = args.dc_yl;
_yh = args.dc_yh;
_x = args.dc_x;
_yl = args.FuzzY1();
_yh = args.FuzzY2();
_x = args.FuzzX();
_destorg = RenderViewport::Instance()->GetDest(0, 0);
_pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
_fuzzpos = fuzzpos;

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@ -251,23 +251,23 @@ namespace swrenderer
auto shade_constants = drawerargs.ColormapConstants();
args.dest = (uint32_t*)drawerargs.Dest();
args.source = drawerargs.dc_source;
args.source2 = drawerargs.dc_source2;
args.source = drawerargs.TexturePixels();
args.source2 = drawerargs.TexturePixels2();
args.colormap = drawerargs.Colormap();
args.translation = drawerargs.TranslationMap();
args.basecolors = (const uint32_t *)GPalette.BaseColors;
args.pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
args.count = drawerargs.dc_count;
args.count = drawerargs.Count();
args.dest_y = drawerargs.DestY();
args.iscale = drawerargs.dc_iscale;
args.texturefracx = drawerargs.dc_texturefracx;
args.textureheight = drawerargs.dc_textureheight;
args.texturefrac = drawerargs.dc_texturefrac;
args.iscale = drawerargs.TextureVStep();
args.texturefracx = drawerargs.TextureUPos();
args.textureheight = drawerargs.TextureHeight();
args.texturefrac = drawerargs.TextureVPos();
args.light = LightBgra::calc_light_multiplier(drawerargs.Light());
args.color = LightBgra::shade_pal_index_simple(drawerargs.dc_color, args.light);
args.srccolor = drawerargs.dc_srccolor_bgra;
args.srcalpha = drawerargs.dc_srcalpha >> (FRACBITS - 8);
args.destalpha = drawerargs.dc_destalpha >> (FRACBITS - 8);
args.color = LightBgra::shade_pal_index_simple(drawerargs.SolidColor(), args.light);
args.srccolor = drawerargs.SrcColorBgra();
args.srcalpha = drawerargs.SrcAlpha() >> (FRACBITS - 8);
args.destalpha = drawerargs.DestAlpha() >> (FRACBITS - 8);
args.light_red = shade_constants.light_red;
args.light_green = shade_constants.light_green;
args.light_blue = shade_constants.light_blue;
@ -328,9 +328,9 @@ namespace swrenderer
DrawFuzzColumnRGBACommand::DrawFuzzColumnRGBACommand(const SpriteDrawerArgs &drawerargs)
{
_x = drawerargs.dc_x;
_yl = drawerargs.dc_yl;
_yh = drawerargs.dc_yh;
_x = drawerargs.FuzzX();
_yl = drawerargs.FuzzY1();
_yh = drawerargs.FuzzY2();
_destorg = RenderViewport::Instance()->GetDest(0, 0);
_pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
_fuzzpos = fuzzpos;

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@ -192,10 +192,10 @@ namespace swrenderer
uint32_t TextureUPos() const { return dc_texturefracx; }
fixed_t TextureVPos() const { return dc_texturefrac; }
fixed_t TextureVStep() const { return dc_iscale; }
uint32_t TextureHeight() const { return dc_textureheight; }
const uint8_t *TexturePixels() const { return dc_source; }
const uint8_t *TexturePixels2() const { return dc_source2; }
uint32_t TextureHeight() const { return dc_textureheight; }
int TextureFracBits() const { return dc_wall_fracbits; }
@ -234,35 +234,37 @@ namespace swrenderer
bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
void SetDest(int x, int y);
void SetCount(int count) { dc_count = count; }
void SetSolidColor(int color) { dc_color = color; }
void DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
void FillColumn();
void SetDest(int x, int y);
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int Count() const { return dc_count; }
int dc_x;
int dc_yl;
int dc_yh;
int FuzzX() const { return dc_x; }
int FuzzY1() const { return dc_yl; }
int FuzzY2() const { return dc_yh; }
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_texturefracx;
uint32_t dc_textureheight;
const uint8_t *dc_source;
const uint8_t *dc_source2;
int dc_count;
uint32_t TextureUPos() const { return dc_texturefracx; }
fixed_t TextureVPos() const { return dc_texturefrac; }
fixed_t TextureVStep() const { return dc_iscale; }
int dc_color = 0;
uint32_t dc_srccolor;
uint32_t dc_srccolor_bgra;
int SolidColor() const { return dc_color; }
uint32_t SrcColorIndex() const { return dc_srccolor; }
uint32_t SrcColorBgra() const { return dc_srccolor_bgra; }
uint32_t *dc_srcblend;
uint32_t *dc_destblend;
fixed_t dc_srcalpha;
fixed_t dc_destalpha;
const uint8_t *TexturePixels() const { return dc_source; }
const uint8_t *TexturePixels2() const { return dc_source2; }
uint32_t TextureHeight() const { return dc_textureheight; }
uint32_t *SrcBlend() const { return dc_srcblend; }
uint32_t *DestBlend() const { return dc_destblend; }
fixed_t SrcAlpha() const { return dc_srcalpha; }
fixed_t DestAlpha() const { return dc_destalpha; }
private:
bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
@ -271,8 +273,30 @@ namespace swrenderer
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
int dc_count = 0;
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_texturefracx;
uint32_t dc_textureheight = 0;
const uint8_t *dc_source = nullptr;
const uint8_t *dc_source2 = nullptr;
bool drawer_needs_pal_input = false;
uint32_t *dc_srcblend = nullptr;
uint32_t *dc_destblend = nullptr;
fixed_t dc_srcalpha = OPAQUE;
fixed_t dc_destalpha = 0;
int dc_x = 0;
int dc_yl = 0;
int dc_yh = 0;
int dc_color = 0;
uint32_t dc_srccolor = 0;
uint32_t dc_srccolor_bgra = 0;
typedef void(SWPixelFormatDrawers::*SpriteDrawerFunc)(const SpriteDrawerArgs &args);
SpriteDrawerFunc colfunc;
};

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@ -342,8 +342,8 @@ namespace swrenderer
if (columnY1 < columnY2)
{
drawerargs.SetDest(x, columnY1);
drawerargs.dc_color = color;
drawerargs.dc_count = columnY2 - columnY1;
drawerargs.SetSolidColor(color);
drawerargs.SetCount(columnY2 - columnY1);
drawerargs.FillColumn();
}
}