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Update a couple comments about monoized sounds
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e88b1039a3
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2 changed files with 1 additions and 2 deletions
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@ -107,7 +107,6 @@ public:
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virtual bool IsNull() { return false; }
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virtual bool IsNull() { return false; }
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virtual void SetSfxVolume (float volume) = 0;
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virtual void SetSfxVolume (float volume) = 0;
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virtual void SetMusicVolume (float volume) = 0;
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virtual void SetMusicVolume (float volume) = 0;
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// Returns a pair containing a sound handle and a boolean indicating the sound can be used in 3D.
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virtual SoundHandle LoadSound(uint8_t *sfxdata, int length, FSoundLoadBuffer *pBuffer = nullptr) = 0;
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virtual SoundHandle LoadSound(uint8_t *sfxdata, int length, FSoundLoadBuffer *pBuffer = nullptr) = 0;
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SoundHandle LoadSoundVoc(uint8_t *sfxdata, int length);
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SoundHandle LoadSoundVoc(uint8_t *sfxdata, int length);
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virtual SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1) = 0;
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virtual SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1) = 0;
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@ -787,7 +787,7 @@ void SoundEngine::LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
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if(sfx->data.isValid())
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if(sfx->data.isValid())
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return;
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return;
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//DPrintf(DMSG_NOTIFY, "Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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//DPrintf(DMSG_NOTIFY, "Loading sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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if (pBuffer->mBuffer.size() > 0)
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if (pBuffer->mBuffer.size() > 0)
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{
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{
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