- renamed IPortal to HWPortal

This commit is contained in:
Christoph Oelckers 2018-10-24 07:35:22 +02:00
parent 3e4dcbe2b4
commit d757efde96
8 changed files with 22 additions and 22 deletions

View File

@ -312,7 +312,7 @@ void FDrawInfo::DrawHUDModel(HUDSprite *huds, FRenderState &state)
renderer.RenderHUDModel(huds->weapon, huds->mx, huds->my); renderer.RenderHUDModel(huds->weapon, huds->mx, huds->my);
} }
void FDrawInfo::RenderPortal(IPortal *p, bool usestencil) void FDrawInfo::RenderPortal(HWPortal *p, bool usestencil)
{ {
auto gp = static_cast<GLPortal *>(p); auto gp = static_cast<GLPortal *>(p);
gp->SetupStencil(this, gl_RenderState, usestencil); gp->SetupStencil(this, gl_RenderState, usestencil);

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@ -47,7 +47,7 @@ struct FDrawInfo : public HWDrawInfo
void DrawIndexed(EDrawType dt, FRenderState &state, int index, int count, bool apply = true) override; void DrawIndexed(EDrawType dt, FRenderState &state, int index, int count, bool apply = true) override;
void DrawModel(GLSprite *spr, FRenderState &state) override; void DrawModel(GLSprite *spr, FRenderState &state) override;
void DrawHUDModel(HUDSprite *spr, FRenderState &state) override; void DrawHUDModel(HUDSprite *spr, FRenderState &state) override;
void RenderPortal(IPortal *p, bool stencil) override; void RenderPortal(HWPortal *p, bool stencil) override;
void SetDepthMask(bool on) override; void SetDepthMask(bool on) override;
void SetDepthFunc(int func) override; void SetDepthFunc(int func) override;

View File

@ -46,7 +46,7 @@
struct GLEEHorizonPortal; struct GLEEHorizonPortal;
class GLPortal : public IPortal class GLPortal : public HWPortal
{ {
private: private:
@ -70,7 +70,7 @@ public:
protected: protected:
int level; int level;
GLPortal(FPortalSceneState *state, bool local = false) : IPortal(state, local) { } GLPortal(FPortalSceneState *state, bool local = false) : HWPortal(state, local) { }
}; };
class GLScenePortal : public GLPortal class GLScenePortal : public GLPortal

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@ -101,7 +101,7 @@ void FDrawInfo::AddMirrorSurface(GLWall *w)
void FDrawInfo::AddPortal(GLWall *wall, int ptype) void FDrawInfo::AddPortal(GLWall *wall, int ptype)
{ {
auto &pstate = GLRenderer->mPortalState; auto &pstate = GLRenderer->mPortalState;
IPortal * portal; HWPortal * portal;
wall->MakeVertices(this, false); wall->MakeVertices(this, false);
switch (ptype) switch (ptype)

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@ -260,7 +260,7 @@ void HWDrawInfo::SetupView(float vx, float vy, float vz, bool mirror, bool plane
// //
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
IPortal * HWDrawInfo::FindPortal(const void * src) HWPortal * HWDrawInfo::FindPortal(const void * src)
{ {
int i = Portals.Size() - 1; int i = Portals.Size() - 1;

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@ -54,7 +54,7 @@ struct particle_t;
struct FDynLightData; struct FDynLightData;
struct HUDSprite; struct HUDSprite;
class Clipper; class Clipper;
class IPortal; class HWPortal;
class FFlatVertexGenerator; class FFlatVertexGenerator;
class IRenderQueue; class IRenderQueue;
class HWScenePortalBase; class HWScenePortalBase;
@ -149,13 +149,13 @@ struct HWDrawInfo
int FullbrightFlags; int FullbrightFlags;
std::atomic<int> spriteindex; std::atomic<int> spriteindex;
HWScenePortalBase *mClipPortal; HWScenePortalBase *mClipPortal;
IPortal *mCurrentPortal; HWPortal *mCurrentPortal;
//FRotator mAngles; //FRotator mAngles;
IShadowMap *mShadowMap; IShadowMap *mShadowMap;
Clipper *mClipper; Clipper *mClipper;
FRenderViewpoint Viewpoint; FRenderViewpoint Viewpoint;
HWViewpointUniforms VPUniforms; // per-viewpoint uniform state HWViewpointUniforms VPUniforms; // per-viewpoint uniform state
TArray<IPortal *> Portals; TArray<HWPortal *> Portals;
TArray<GLDecal *> Decals[2]; // the second slot is for mirrors which get rendered in a separate pass. TArray<GLDecal *> Decals[2]; // the second slot is for mirrors which get rendered in a separate pass.
TArray<HUDSprite> hudsprites; // These may just be stored by value. TArray<HUDSprite> hudsprites; // These may just be stored by value.
@ -263,7 +263,7 @@ public:
return (screen->hwcaps & RFL_NO_CLIP_PLANES) && VPUniforms.mClipLine.X > -1000000.f; return (screen->hwcaps & RFL_NO_CLIP_PLANES) && VPUniforms.mClipLine.X > -1000000.f;
} }
IPortal * FindPortal(const void * src); HWPortal * FindPortal(const void * src);
void RenderBSPNode(void *node); void RenderBSPNode(void *node);
void ClearBuffers(); void ClearBuffers();
@ -338,7 +338,7 @@ public:
virtual void DrawIndexed(EDrawType dt, FRenderState &state, int index, int count, bool apply = true) = 0; virtual void DrawIndexed(EDrawType dt, FRenderState &state, int index, int count, bool apply = true) = 0;
virtual void DrawModel(GLSprite *spr, FRenderState &state) = 0; virtual void DrawModel(GLSprite *spr, FRenderState &state) = 0;
virtual void DrawHUDModel(HUDSprite *spr, FRenderState &state) = 0; virtual void DrawHUDModel(HUDSprite *spr, FRenderState &state) = 0;
virtual void RenderPortal(IPortal *p, bool usestencil) = 0; virtual void RenderPortal(HWPortal *p, bool usestencil) = 0;
// Immediate render state change commands. These only change infrequently and should not clutter the render state. // Immediate render state change commands. These only change infrequently and should not clutter the render state.

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@ -75,7 +75,7 @@ static FString indent;
void FPortalSceneState::EndFrame(HWDrawInfo *di) void FPortalSceneState::EndFrame(HWDrawInfo *di)
{ {
IPortal * p; HWPortal * p;
if (gl_portalinfo) if (gl_portalinfo)
{ {
@ -115,8 +115,8 @@ void FPortalSceneState::EndFrame(HWDrawInfo *di)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool FPortalSceneState::RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di) bool FPortalSceneState::RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di)
{ {
IPortal * p; HWPortal * p;
IPortal * best = nullptr; HWPortal * best = nullptr;
unsigned bestindex = 0; unsigned bestindex = 0;
// Find the one with the highest amount of lines. // Find the one with the highest amount of lines.
@ -150,7 +150,7 @@ bool FPortalSceneState::RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di
} }
void FPortalSceneState::RenderPortal(IPortal *p, bool usestencil, HWDrawInfo *outer_di) void FPortalSceneState::RenderPortal(HWPortal *p, bool usestencil, HWDrawInfo *outer_di)
{ {
if (gl_portals) outer_di->RenderPortal(p, usestencil); if (gl_portals) outer_di->RenderPortal(p, usestencil);
} }

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@ -37,15 +37,15 @@ struct GLHorizonInfo
struct FPortalSceneState; struct FPortalSceneState;
class IPortal class HWPortal
{ {
friend struct FPortalSceneState; friend struct FPortalSceneState;
public: public:
FPortalSceneState * mState; FPortalSceneState * mState;
TArray<GLWall> lines; TArray<GLWall> lines;
IPortal(FPortalSceneState *s, bool local); HWPortal(FPortalSceneState *s, bool local);
virtual ~IPortal() {} virtual ~HWPortal() {}
virtual void * GetSource() const = 0; // GetSource MUST be implemented! virtual void * GetSource() const = 0; // GetSource MUST be implemented!
virtual const char *GetName() = 0; virtual const char *GetName() = 0;
virtual bool IsSky() { return false; } virtual bool IsSky() { return false; }
@ -92,10 +92,10 @@ struct FPortalSceneState
void StartFrame(); void StartFrame();
bool RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di); bool RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di);
void EndFrame(HWDrawInfo *outer_di); void EndFrame(HWDrawInfo *outer_di);
void RenderPortal(IPortal *p, bool usestencil, HWDrawInfo *outer_di); void RenderPortal(HWPortal *p, bool usestencil, HWDrawInfo *outer_di);
}; };
inline IPortal::IPortal(FPortalSceneState *s, bool local) : mState(s) inline HWPortal::HWPortal(FPortalSceneState *s, bool local) : mState(s)
{ {
//if (!local) s->portals.Push(this); //if (!local) s->portals.Push(this);
} }
@ -104,11 +104,11 @@ inline IPortal::IPortal(FPortalSceneState *s, bool local) : mState(s)
class HWScenePortalBase class HWScenePortalBase
{ {
protected: protected:
IPortal *mOwner; HWPortal *mOwner;
public: public:
HWScenePortalBase() {} HWScenePortalBase() {}
virtual ~HWScenePortalBase() {} virtual ~HWScenePortalBase() {}
void SetOwner(IPortal *p) { mOwner = p; } void SetOwner(HWPortal *p) { mOwner = p; }
void ClearClipper(HWDrawInfo *di, Clipper *clipper); void ClearClipper(HWDrawInfo *di, Clipper *clipper);
virtual int ClipSeg(seg_t *seg, const DVector3 &viewpos) { return PClip_Inside; } virtual int ClipSeg(seg_t *seg, const DVector3 &viewpos) { return PClip_Inside; }