mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 14:01:45 +00:00
- Changed burn and Acolyte death sequences so that they leave corpses that
don't vanish. SVN r1458 (trunk)
This commit is contained in:
parent
f4929133d7
commit
d73d5dcaac
3 changed files with 4 additions and 2 deletions
|
@ -1,4 +1,6 @@
|
||||||
March 1, 2009 (Changes by Graf Zahl)
|
March 1, 2009 (Changes by Graf Zahl)
|
||||||
|
- Changed burn and Acolyte death sequences so that they leave corpses that
|
||||||
|
don't vanish.
|
||||||
- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
|
- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
|
||||||
floor and ceiling heights. Otherwise the actor will fall right through
|
floor and ceiling heights. Otherwise the actor will fall right through
|
||||||
3DMidtex textures (and 3D-floors.)
|
3DMidtex textures (and 3D-floors.)
|
||||||
|
|
|
@ -57,7 +57,7 @@ ACTOR Acolyte : StrifeHumanoid
|
||||||
AGRD K 3 A_NoBlocking
|
AGRD K 3 A_NoBlocking
|
||||||
AGRD L 3
|
AGRD L 3
|
||||||
AGRD M 3 A_AcolyteDie
|
AGRD M 3 A_AcolyteDie
|
||||||
AGRD N 1400
|
AGRD N -1
|
||||||
Stop
|
Stop
|
||||||
XDeath:
|
XDeath:
|
||||||
GIBS A 5 A_NoBlocking
|
GIBS A 5 A_NoBlocking
|
||||||
|
|
|
@ -22,7 +22,7 @@ ACTOR StrifeHumanoid
|
||||||
BURN N 5 Bright
|
BURN N 5 Bright
|
||||||
BURN OPQPQ 5 Bright
|
BURN OPQPQ 5 Bright
|
||||||
BURN RSTU 7 Bright
|
BURN RSTU 7 Bright
|
||||||
BURN V 700
|
BURN V -1
|
||||||
Stop
|
Stop
|
||||||
Disintegrate:
|
Disintegrate:
|
||||||
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
|
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
|
||||||
|
|
Loading…
Reference in a new issue