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- Changed burn and Acolyte death sequences so that they leave corpses that
don't vanish. SVN r1458 (trunk)
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3 changed files with 4 additions and 2 deletions
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@ -1,4 +1,6 @@
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March 1, 2009 (Changes by Graf Zahl)
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March 1, 2009 (Changes by Graf Zahl)
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- Changed burn and Acolyte death sequences so that they leave corpses that
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don't vanish.
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- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
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- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
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floor and ceiling heights. Otherwise the actor will fall right through
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floor and ceiling heights. Otherwise the actor will fall right through
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3DMidtex textures (and 3D-floors.)
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3DMidtex textures (and 3D-floors.)
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@ -57,7 +57,7 @@ ACTOR Acolyte : StrifeHumanoid
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AGRD K 3 A_NoBlocking
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AGRD K 3 A_NoBlocking
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AGRD L 3
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AGRD L 3
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AGRD M 3 A_AcolyteDie
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AGRD M 3 A_AcolyteDie
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AGRD N 1400
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AGRD N -1
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Stop
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Stop
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XDeath:
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XDeath:
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GIBS A 5 A_NoBlocking
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GIBS A 5 A_NoBlocking
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@ -22,7 +22,7 @@ ACTOR StrifeHumanoid
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BURN N 5 Bright
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BURN N 5 Bright
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BURN OPQPQ 5 Bright
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BURN OPQPQ 5 Bright
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BURN RSTU 7 Bright
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BURN RSTU 7 Bright
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BURN V 700
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BURN V -1
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Stop
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Stop
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Disintegrate:
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Disintegrate:
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DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
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DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
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