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- fixed offsetting of player weapon sprites.
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@ -976,7 +976,7 @@ void gl_RenderHUDModel(pspdef_t *psp, float ofsX, float ofsY)
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// [BB] Weapon bob, very similar to the normal Doom weapon bob.
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// [BB] Weapon bob, very similar to the normal Doom weapon bob.
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gl_RenderState.mViewMatrix.rotate(ofsX/4, 0, 1, 0);
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gl_RenderState.mViewMatrix.rotate(ofsX/4, 0, 1, 0);
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gl_RenderState.mViewMatrix.rotate(-ofsY-WEAPONTOP/4, 1, 0, 0);
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gl_RenderState.mViewMatrix.rotate((ofsY-WEAPONTOP)/-4., 1, 0, 0);
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// [BB] For some reason the jDoom models need to be rotated.
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// [BB] For some reason the jDoom models need to be rotated.
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gl_RenderState.mViewMatrix.rotate(90.f, 0, 1, 0);
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gl_RenderState.mViewMatrix.rotate(90.f, 0, 1, 0);
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