mirror of https://github.com/ZDoom/gzdoom.git
- fixed calculations in AdjusrPlayerAngle.
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@ -40,7 +40,7 @@ extend class Actor
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void AdjustPlayerAngle(FTranslatedLineTarget t)
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void AdjustPlayerAngle(FTranslatedLineTarget t)
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{
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{
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double difference = t.angleFromSource;
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double difference = deltaangle(angle, t.angleFromSource);
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if (abs(difference) > MAX_ANGLE_ADJUST)
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if (abs(difference) > MAX_ANGLE_ADJUST)
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{
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{
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if (difference > 0)
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if (difference > 0)
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