mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 07:12:36 +00:00
- add some classes for managing postprocess and render buffers
This commit is contained in:
parent
319099fee9
commit
d65de299e8
10 changed files with 328 additions and 76 deletions
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@ -901,6 +901,8 @@ set( FASTMATH_SOURCES
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rendering/vulkan/system/vk_buffers.cpp
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rendering/vulkan/renderer/vk_renderstate.cpp
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rendering/vulkan/renderer/vk_renderpass.cpp
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rendering/vulkan/renderer/vk_postprocess.cpp
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rendering/vulkan/renderer/vk_renderbuffers.cpp
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rendering/vulkan/shaders/vk_shader.cpp
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rendering/vulkan/textures/vk_samplers.cpp
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rendering/vulkan/textures/vk_hwtexture.cpp
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119
src/rendering/vulkan/renderer/vk_postprocess.cpp
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119
src/rendering/vulkan/renderer/vk_postprocess.cpp
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@ -0,0 +1,119 @@
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#include "vk_postprocess.h"
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#include "vk_renderbuffers.h"
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_buffers.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/postprocessing/hw_presentshader.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "r_videoscale.h"
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VkPostprocess::VkPostprocess()
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{
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}
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VkPostprocess::~VkPostprocess()
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{
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}
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void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
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{
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auto fb = GetVulkanFrameBuffer();
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hw_postprocess.fixedcm = fixedcm;
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hw_postprocess.SceneWidth = fb->GetBuffers()->GetSceneWidth();
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hw_postprocess.SceneHeight = fb->GetBuffers()->GetSceneHeight();
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hw_postprocess.DeclareShaders();
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hw_postprocess.UpdateTextures();
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hw_postprocess.UpdateSteps();
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CompileEffectShaders();
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UpdateEffectTextures();
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RenderEffect("UpdateCameraExposure");
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//mCustomPostProcessShaders->Run("beforebloom");
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RenderEffect("BloomScene");
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//BindCurrentFB();
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afterBloomDrawEndScene2D();
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RenderEffect("TonemapScene");
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RenderEffect("ColormapScene");
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RenderEffect("LensDistortScene");
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RenderEffect("ApplyFXAA");
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//mCustomPostProcessShaders->Run("scene");
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}
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void VkPostprocess::AmbientOccludeScene(float m5)
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{
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auto fb = GetVulkanFrameBuffer();
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hw_postprocess.SceneWidth = fb->GetBuffers()->GetSceneWidth();
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hw_postprocess.SceneHeight = fb->GetBuffers()->GetSceneHeight();
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hw_postprocess.m5 = m5;
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hw_postprocess.DeclareShaders();
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hw_postprocess.UpdateTextures();
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hw_postprocess.UpdateSteps();
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CompileEffectShaders();
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UpdateEffectTextures();
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RenderEffect("AmbientOccludeScene");
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}
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void VkPostprocess::BlurScene(float gameinfobluramount)
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{
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hw_postprocess.gameinfobluramount = gameinfobluramount;
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hw_postprocess.DeclareShaders();
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hw_postprocess.UpdateTextures();
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hw_postprocess.UpdateSteps();
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CompileEffectShaders();
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UpdateEffectTextures();
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auto vrmode = VRMode::GetVRMode(true);
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int eyeCount = vrmode->mEyeCount;
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for (int i = 0; i < eyeCount; ++i)
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{
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RenderEffect("BlurScene");
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if (eyeCount - i > 1) NextEye(eyeCount);
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}
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}
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void VkPostprocess::ClearTonemapPalette()
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{
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hw_postprocess.Textures.Remove("Tonemap.Palette");
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}
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void VkPostprocess::RenderBuffersReset()
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{
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}
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void VkPostprocess::UpdateEffectTextures()
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{
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}
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void VkPostprocess::CompileEffectShaders()
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{
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}
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void VkPostprocess::RenderEffect(const FString &name)
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{
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}
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void VkPostprocess::RenderScreenQuad()
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{
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//auto buffer = static_cast<VKVertexBuffer *>(screen->mVertexData->GetBufferObjects().first);
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//buffer->Bind(nullptr);
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//glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
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}
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void VkPostprocess::NextEye(int eyeCount)
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{
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}
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28
src/rendering/vulkan/renderer/vk_postprocess.h
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28
src/rendering/vulkan/renderer/vk_postprocess.h
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@ -0,0 +1,28 @@
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#pragma once
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#include "vulkan/system/vk_objects.h"
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class FString;
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class VkPostprocess
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{
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public:
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VkPostprocess();
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~VkPostprocess();
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void RenderBuffersReset();
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void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D);
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void AmbientOccludeScene(float m5);
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void BlurScene(float gameinfobluramount);
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void ClearTonemapPalette();
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private:
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void UpdateEffectTextures();
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void CompileEffectShaders();
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void RenderEffect(const FString &name);
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void NextEye(int eyeCount);
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void RenderScreenQuad();
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};
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89
src/rendering/vulkan/renderer/vk_renderbuffers.cpp
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89
src/rendering/vulkan/renderer/vk_renderbuffers.cpp
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#include "vk_renderbuffers.h"
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#include "vk_renderpass.h"
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#include "vk_postprocess.h"
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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VkRenderBuffers::VkRenderBuffers()
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{
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}
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VkRenderBuffers::~VkRenderBuffers()
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{
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}
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void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
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{
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int samples = clamp((int)gl_multisample, 0, mMaxSamples);
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if (width != mWidth || height != mHeight || mSamples != samples)
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{
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auto fb = GetVulkanFrameBuffer();
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fb->GetRenderPassManager()->RenderBuffersReset();
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fb->GetPostprocess()->RenderBuffersReset();
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}
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if (width != mWidth || height != mHeight)
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CreatePipeline(width, height);
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if (width != mWidth || height != mHeight || mSamples != samples)
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CreateScene(width, height, samples);
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mWidth = width;
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mHeight = height;
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mSamples = samples;
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mSceneWidth = sceneWidth;
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mSceneHeight = sceneHeight;
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}
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void VkRenderBuffers::CreatePipeline(int width, int height)
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{
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}
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void VkRenderBuffers::CreateScene(int width, int height, int samples)
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{
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auto fb = GetVulkanFrameBuffer();
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SceneColorView.reset();
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SceneDepthStencilView.reset();
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SceneDepthView.reset();
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SceneColor.reset();
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SceneDepthStencil.reset();
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ImageBuilder builder;
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builder.setSize(SCREENWIDTH, SCREENHEIGHT);
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builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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SceneColor = builder.create(fb->device);
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builder.setFormat(SceneDepthStencilFormat);
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builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!builder.isFormatSupported(fb->device))
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{
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SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
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builder.setFormat(SceneDepthStencilFormat);
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if (!builder.isFormatSupported(fb->device))
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{
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I_FatalError("This device does not support any of the required depth stencil image formats.");
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}
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}
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SceneDepthStencil = builder.create(fb->device);
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
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SceneColorView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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SceneDepthStencilView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
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SceneDepthView = viewbuilder.create(fb->device);
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PipelineBarrier barrier;
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barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
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}
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src/rendering/vulkan/renderer/vk_renderbuffers.h
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37
src/rendering/vulkan/renderer/vk_renderbuffers.h
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#pragma once
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#include "vulkan/system/vk_objects.h"
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class VkRenderBuffers
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{
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public:
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VkRenderBuffers();
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~VkRenderBuffers();
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void BeginFrame(int width, int height, int sceneWidth, int sceneHeight);
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int GetWidth() const { return mWidth; }
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int GetHeight() const { return mHeight; }
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int GetSceneWidth() const { return mSceneWidth; }
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int GetSceneHeight() const { return mSceneHeight; }
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std::unique_ptr<VulkanImage> SceneColor;
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std::unique_ptr<VulkanImage> SceneDepthStencil;
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std::unique_ptr<VulkanImageView> SceneColorView;
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std::unique_ptr<VulkanImageView> SceneDepthStencilView;
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std::unique_ptr<VulkanImageView> SceneDepthView;
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VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
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private:
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void CreatePipeline(int width, int height);
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void CreateScene(int width, int height, int samples);
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int mWidth = 0;
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int mHeight = 0;
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int mSceneWidth = 0;
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int mSceneHeight = 0;
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int mSamples = 0;
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int mMaxSamples = 16;
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};
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@ -1,5 +1,6 @@
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#include "vk_renderpass.h"
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#include "vk_renderbuffers.h"
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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CreateDynamicSet();
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}
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void VkRenderPassManager::BeginFrame()
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void VkRenderPassManager::RenderBuffersReset()
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{
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if (!SceneColor || SceneColor->width != SCREENWIDTH || SceneColor->height != SCREENHEIGHT)
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{
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auto fb = GetVulkanFrameBuffer();
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RenderPassSetup.clear();
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}
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RenderPassSetup.clear();
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SceneColorView.reset();
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SceneDepthStencilView.reset();
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SceneDepthView.reset();
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SceneColor.reset();
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SceneDepthStencil.reset();
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void VkRenderPassManager::BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer)
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{
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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ImageBuilder builder;
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builder.setSize(SCREENWIDTH, SCREENHEIGHT);
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builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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SceneColor = builder.create(fb->device);
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VkRenderPassSetup *passSetup = GetRenderPass(key);
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builder.setFormat(SceneDepthStencilFormat);
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builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!builder.isFormatSupported(fb->device))
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{
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SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
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builder.setFormat(SceneDepthStencilFormat);
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if (!builder.isFormatSupported(fb->device))
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{
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I_FatalError("This device does not support any of the required depth stencil image formats.");
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}
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}
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SceneDepthStencil = builder.create(fb->device);
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
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SceneColorView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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SceneDepthStencilView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
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SceneDepthView = viewbuilder.create(fb->device);
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PipelineBarrier barrier;
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barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
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}
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(0, 0, buffers->GetWidth(), buffers->GetHeight());
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beginInfo.setFramebuffer(passSetup->Framebuffer.get());
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cmdbuffer->beginRenderPass(beginInfo);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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}
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VkRenderPassSetup *VkRenderPassManager::GetRenderPass(const VkRenderPassKey &key)
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RenderPassBuilder builder;
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builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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if (key.DepthTest || key.DepthWrite || key.StencilTest)
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builder.addDepthStencilAttachment(false, GetVulkanFrameBuffer()->GetRenderPassManager()->SceneDepthStencilFormat, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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builder.addDepthStencilAttachment(false, GetVulkanFrameBuffer()->GetBuffers()->SceneDepthStencilFormat, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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builder.addSubpass();
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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if (key.DepthTest || key.DepthWrite || key.StencilTest)
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@ -319,11 +290,12 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
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void VkRenderPassSetup::CreateFramebuffer(const VkRenderPassKey &key)
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{
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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FramebufferBuilder builder;
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builder.setRenderPass(RenderPass.get());
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builder.setSize(SCREENWIDTH, SCREENHEIGHT);
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builder.addAttachment(fb->GetRenderPassManager()->SceneColorView.get());
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builder.setSize(buffers->GetWidth(), buffers->GetHeight());
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builder.addAttachment(buffers->SceneColorView.get());
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if (key.DepthTest || key.DepthWrite || key.StencilTest)
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builder.addAttachment(fb->GetRenderPassManager()->SceneDepthStencilView.get());
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builder.addAttachment(buffers->SceneDepthStencilView.get());
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Framebuffer = builder.create(GetVulkanFrameBuffer()->device);
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}
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VkRenderPassManager();
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void Init();
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void BeginFrame();
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VkRenderPassSetup *GetRenderPass(const VkRenderPassKey &key);
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void RenderBuffersReset();
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void BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer);
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int GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs);
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@ -74,14 +75,6 @@ public:
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std::unique_ptr<VulkanDescriptorPool> DescriptorPool;
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std::map<VkRenderPassKey, std::unique_ptr<VkRenderPassSetup>> RenderPassSetup;
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std::unique_ptr<VulkanImage> SceneColor;
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std::unique_ptr<VulkanImage> SceneDepthStencil;
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std::unique_ptr<VulkanImageView> SceneColorView;
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std::unique_ptr<VulkanImageView> SceneDepthStencilView;
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std::unique_ptr<VulkanImageView> SceneDepthView;
|
||||
|
||||
VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
|
||||
|
||||
std::unique_ptr<VulkanDescriptorSet> DynamicSet;
|
||||
|
||||
std::vector<VkVertexFormat> VertexFormats;
|
||||
|
@ -92,4 +85,6 @@ private:
|
|||
void CreatePipelineLayout();
|
||||
void CreateDescriptorPool();
|
||||
void CreateDynamicSet();
|
||||
|
||||
VkRenderPassSetup *GetRenderPass(const VkRenderPassKey &key);
|
||||
};
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#include "vulkan/system/vk_builders.h"
|
||||
#include "vulkan/renderer/vk_renderpass.h"
|
||||
#include "vulkan/renderer/vk_renderbuffers.h"
|
||||
#include "vulkan/textures/vk_hwtexture.h"
|
||||
#include "templates.h"
|
||||
#include "doomstat.h"
|
||||
|
@ -243,9 +244,6 @@ void VkRenderState::ApplyDepthBias()
|
|||
|
||||
void VkRenderState::ApplyRenderPass(int dt)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
|
||||
// Find a render pass that matches our state
|
||||
VkRenderPassKey passKey;
|
||||
passKey.DrawType = dt;
|
||||
|
@ -279,7 +277,7 @@ void VkRenderState::ApplyRenderPass(int dt)
|
|||
|
||||
if (!mCommandBuffer)
|
||||
{
|
||||
mCommandBuffer = fb->GetDrawCommands();
|
||||
mCommandBuffer = GetVulkanFrameBuffer()->GetDrawCommands();
|
||||
changingRenderPass = true;
|
||||
mScissorChanged = true;
|
||||
mViewportChanged = true;
|
||||
|
@ -293,15 +291,7 @@ void VkRenderState::ApplyRenderPass(int dt)
|
|||
|
||||
if (changingRenderPass)
|
||||
{
|
||||
VkRenderPassSetup *passSetup = passManager->GetRenderPass(passKey);
|
||||
|
||||
RenderPassBegin beginInfo;
|
||||
beginInfo.setRenderPass(passSetup->RenderPass.get());
|
||||
beginInfo.setRenderArea(0, 0, SCREENWIDTH, SCREENHEIGHT);
|
||||
beginInfo.setFramebuffer(passSetup->Framebuffer.get());
|
||||
mCommandBuffer->beginRenderPass(beginInfo);
|
||||
mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
|
||||
|
||||
GetVulkanFrameBuffer()->GetRenderPassManager()->BeginRenderPass(passKey, mCommandBuffer);
|
||||
mRenderPassKey = passKey;
|
||||
}
|
||||
}
|
||||
|
@ -329,10 +319,11 @@ void VkRenderState::ApplyScissor()
|
|||
}
|
||||
else
|
||||
{
|
||||
auto buffers = GetVulkanFrameBuffer()->GetBuffers();
|
||||
scissor.offset.x = 0;
|
||||
scissor.offset.y = 0;
|
||||
scissor.extent.width = SCREENWIDTH;
|
||||
scissor.extent.height = SCREENHEIGHT;
|
||||
scissor.extent.width = buffers->GetWidth();
|
||||
scissor.extent.height = buffers->GetHeight();
|
||||
}
|
||||
mCommandBuffer->setScissor(0, 1, &scissor);
|
||||
mScissorChanged = false;
|
||||
|
@ -353,10 +344,11 @@ void VkRenderState::ApplyViewport()
|
|||
}
|
||||
else
|
||||
{
|
||||
auto buffers = GetVulkanFrameBuffer()->GetBuffers();
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = (float)SCREENWIDTH;
|
||||
viewport.height = (float)SCREENHEIGHT;
|
||||
viewport.width = (float)buffers->GetWidth();
|
||||
viewport.height = (float)buffers->GetHeight();
|
||||
}
|
||||
viewport.minDepth = mViewportDepthMin;
|
||||
viewport.maxDepth = mViewportDepthMax;
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "r_videoscale.h"
|
||||
#include "actor.h"
|
||||
#include "i_time.h"
|
||||
#include "g_game.h"
|
||||
#include "gamedata/fonts/v_text.h"
|
||||
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
|
@ -48,6 +49,8 @@
|
|||
#include "vk_buffers.h"
|
||||
#include "vulkan/renderer/vk_renderstate.h"
|
||||
#include "vulkan/renderer/vk_renderpass.h"
|
||||
#include "vulkan/renderer/vk_postprocess.h"
|
||||
#include "vulkan/renderer/vk_renderbuffers.h"
|
||||
#include "vulkan/shaders/vk_shader.h"
|
||||
#include "vulkan/textures/vk_samplers.h"
|
||||
#include "vulkan/textures/vk_hwtexture.h"
|
||||
|
@ -105,6 +108,11 @@ void VulkanFrameBuffer::InitializeState()
|
|||
mUploadSemaphore.reset(new VulkanSemaphore(device));
|
||||
mGraphicsCommandPool.reset(new VulkanCommandPool(device, device->graphicsFamily));
|
||||
|
||||
mScreenBuffers.reset(new VkRenderBuffers());
|
||||
mSaveBuffers.reset(new VkRenderBuffers());
|
||||
mActiveRenderBuffers = mScreenBuffers.get();
|
||||
|
||||
mPostprocess.reset(new VkPostprocess());
|
||||
mRenderPassManager.reset(new VkRenderPassManager());
|
||||
|
||||
mVertexData = new FFlatVertexBuffer(GetWidth(), GetHeight());
|
||||
|
@ -149,7 +157,7 @@ void VulkanFrameBuffer::Update()
|
|||
|
||||
//DrawPresentTexture(mOutputLetterbox, true);
|
||||
{
|
||||
auto sceneColor = mRenderPassManager->SceneColor.get();
|
||||
auto sceneColor = mScreenBuffers->SceneColor.get();
|
||||
|
||||
PipelineBarrier barrier0;
|
||||
barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
|
||||
|
@ -557,7 +565,8 @@ void VulkanFrameBuffer::UpdatePalette()
|
|||
|
||||
void VulkanFrameBuffer::BeginFrame()
|
||||
{
|
||||
mRenderPassManager->BeginFrame();
|
||||
mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height);
|
||||
mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT);
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::Draw2D()
|
||||
|
|
|
@ -11,6 +11,8 @@ class VkRenderPassManager;
|
|||
class VkRenderState;
|
||||
class VKDataBuffer;
|
||||
class VkHardwareTexture;
|
||||
class VkRenderBuffers;
|
||||
class VkPostprocess;
|
||||
class SWSceneDrawer;
|
||||
|
||||
class VulkanFrameBuffer : public SystemBaseFrameBuffer
|
||||
|
@ -27,6 +29,8 @@ public:
|
|||
VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
|
||||
VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
|
||||
VkRenderState *GetRenderState() { return mRenderState.get(); }
|
||||
VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
|
||||
VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
|
||||
|
||||
unsigned int GetLightBufferBlockSize() const;
|
||||
|
||||
|
@ -84,6 +88,9 @@ private:
|
|||
|
||||
std::unique_ptr<VkShaderManager> mShaderManager;
|
||||
std::unique_ptr<VkSamplerManager> mSamplerManager;
|
||||
std::unique_ptr<VkRenderBuffers> mScreenBuffers;
|
||||
std::unique_ptr<VkRenderBuffers> mSaveBuffers;
|
||||
std::unique_ptr<VkPostprocess> mPostprocess;
|
||||
std::unique_ptr<VkRenderPassManager> mRenderPassManager;
|
||||
std::unique_ptr<VulkanCommandPool> mGraphicsCommandPool;
|
||||
std::unique_ptr<VulkanCommandBuffer> mUploadCommands;
|
||||
|
@ -91,6 +98,8 @@ private:
|
|||
std::unique_ptr<VulkanSemaphore> mUploadSemaphore;
|
||||
std::unique_ptr<VkRenderState> mRenderState;
|
||||
|
||||
VkRenderBuffers *mActiveRenderBuffers = nullptr;
|
||||
|
||||
int camtexcount = 0;
|
||||
|
||||
int lastSwapWidth = 0;
|
||||
|
|
Loading…
Reference in a new issue