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- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
specify a character advance separately from the glyph width. GetChar and GetCharWidth now return this value in place of the glyph width. (For non-BMF fonts, these should still return the same values as before.) SVN r2180 (trunk)
This commit is contained in:
parent
8ecafcc15a
commit
d530fd7f90
4 changed files with 331 additions and 91 deletions
350
src/v_font.cpp
350
src/v_font.cpp
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@ -130,7 +130,10 @@ protected:
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bool rescale, PalEntry *out_palette);
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bool rescale, PalEntry *out_palette);
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void LoadFON1 (int lump, const BYTE *data);
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void LoadFON1 (int lump, const BYTE *data);
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void LoadFON2 (int lump, const BYTE *data);
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void LoadFON2 (int lump, const BYTE *data);
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void LoadBMF (int lump, const BYTE *data);
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void CreateFontFromPic (FTextureID picnum);
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void CreateFontFromPic (FTextureID picnum);
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static int STACK_ARGS BMFCompare(const void *a, const void *b);
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};
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};
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class FSinglePicFont : public FFont
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class FSinglePicFont : public FFont
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@ -175,7 +178,7 @@ protected:
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class FFontChar2 : public FTexture
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class FFontChar2 : public FTexture
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{
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{
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public:
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public:
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FFontChar2 (int sourcelump, const BYTE *sourceremap, int sourcepos, int width, int height);
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FFontChar2 (int sourcelump, const BYTE *sourceremap, int sourcepos, int width, int height, int leftofs=0, int topofs=0);
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~FFontChar2 ();
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~FFontChar2 ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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@ -399,21 +402,26 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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if (charlumps[i] != NULL)
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if (charlumps[i] != NULL)
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{
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{
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Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
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Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
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Chars[i].XMove = Chars[i].Pic->GetScaledWidth();
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}
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}
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else
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else
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{
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{
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Chars[i].Pic = NULL;
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Chars[i].Pic = NULL;
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Chars[i].XMove = INT_MIN;
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}
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}
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}
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}
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if ('N'-first>=0 && 'N'-first<count && Chars['N' - first].Pic)
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if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].Pic != NULL)
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{
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{
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SpaceWidth = (Chars['N' - first].Pic->GetScaledWidth() + 1) / 2;
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SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
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}
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}
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else
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else
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{
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{
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SpaceWidth = 4;
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SpaceWidth = 4;
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}
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}
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FixXMoves();
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BuildTranslations (luminosity, identity, &TranslationParms[0][0], ActiveColors, NULL);
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BuildTranslations (luminosity, identity, &TranslationParms[0][0], ActiveColors, NULL);
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delete[] luminosity;
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delete[] luminosity;
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@ -717,6 +725,33 @@ FRemapTable *FFont::GetColorTranslation (EColorRange range) const
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return &Ranges[range];
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return &Ranges[range];
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}
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}
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//==========================================================================
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//
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// FFont :: GetCharCode
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//
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// If the character code is in the font, returns it. If it is not, but it
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// is lowercase and has an uppercase variant present, return that. Otherwise
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// return -1.
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//
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//==========================================================================
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int FFont::GetCharCode(int code, bool needpic) const
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{
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
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{
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return code;
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}
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if (myislower[code])
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{
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code -= 32;
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
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{
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return code;
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}
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}
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return -1;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// FFont :: GetChar
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// FFont :: GetChar
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@ -725,31 +760,28 @@ FRemapTable *FFont::GetColorTranslation (EColorRange range) const
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FTexture *FFont::GetChar (int code, int *const width) const
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FTexture *FFont::GetChar (int code, int *const width) const
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{
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{
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if (code < FirstChar ||
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code = GetCharCode(code, false);
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code > LastChar ||
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int xmove = SpaceWidth;
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Chars[code - FirstChar].Pic == NULL)
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{
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if (myislower[code])
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{
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code -= 32;
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if (code < FirstChar ||
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code > LastChar ||
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Chars[code - FirstChar].Pic == NULL)
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{
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if (width != NULL) *width = SpaceWidth;
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return NULL;
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}
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}
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else
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{
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if (width != NULL) *width = SpaceWidth;
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return NULL;
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}
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}
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if (code >= 0)
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{
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code -= FirstChar;
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code -= FirstChar;
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if (width != NULL) *width = Chars[code].Pic->GetScaledWidth();
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xmove = Chars[code].XMove;
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return Chars[code].Pic;
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if (Chars[code].Pic == NULL)
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{
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code = GetCharCode(code + FirstChar, true);
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if (code >= 0)
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{
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code -= FirstChar;
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xmove = Chars[code].XMove;
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}
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}
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}
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if (width != NULL)
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{
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*width = xmove;
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}
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return (code < 0) ? NULL : Chars[code].Pic;
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}
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}
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//==========================================================================
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//==========================================================================
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@ -760,27 +792,8 @@ FTexture *FFont::GetChar (int code, int *const width) const
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int FFont::GetCharWidth (int code) const
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int FFont::GetCharWidth (int code) const
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{
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{
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if (code < FirstChar ||
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code = GetCharCode(code, false);
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code > LastChar ||
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return (code < 0) ? SpaceWidth : Chars[code - FirstChar].XMove;
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Chars[code - FirstChar].Pic == NULL)
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{
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if (myislower[code])
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{
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code -= 32;
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if (code < FirstChar ||
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code > LastChar ||
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Chars[code - FirstChar].Pic == NULL)
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{
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return SpaceWidth;
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}
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}
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else
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{
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return SpaceWidth;
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}
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}
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return Chars[code - FirstChar].Pic->GetScaledWidth();
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}
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}
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//==========================================================================
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//==========================================================================
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@ -858,7 +871,11 @@ FSingleLumpFont::FSingleLumpFont (const char *name, int lump)
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FMemLump data1 = Wads.ReadLump (lump);
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FMemLump data1 = Wads.ReadLump (lump);
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const BYTE *data = (const BYTE *)data1.GetMem();
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const BYTE *data = (const BYTE *)data1.GetMem();
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if (data[0] != 'F' || data[1] != 'O' || data[2] != 'N' ||
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if (data[0] == 0xE1 && data[1] == 0xE6 && data[2] == 0xD5 && data[3] == 0x1A)
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{
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LoadBMF(lump, data);
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}
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else if (data[0] != 'F' || data[1] != 'O' || data[2] != 'N' ||
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(data[3] != '1' && data[3] != '2'))
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(data[3] != '1' && data[3] != '2'))
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{
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{
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I_FatalError ("%s is not a recognizable font", name);
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I_FatalError ("%s is not a recognizable font", name);
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@ -1012,6 +1029,7 @@ void FSingleLumpFont::LoadFON2 (int lump, const BYTE *data)
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for (i = 0; i < count; ++i)
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for (i = 0; i < count; ++i)
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{
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{
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int destSize = widths2[i] * FontHeight;
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int destSize = widths2[i] * FontHeight;
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Chars[i].XMove = widths2[i];
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if (destSize <= 0)
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if (destSize <= 0)
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{
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{
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Chars[i].Pic = NULL;
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Chars[i].Pic = NULL;
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@ -1045,6 +1063,157 @@ void FSingleLumpFont::LoadFON2 (int lump, const BYTE *data)
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delete[] widths2;
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delete[] widths2;
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}
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}
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//==========================================================================
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//
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// FSingleLumpFont :: LoadBMF
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//
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// Loads a BMF font. The file format is described at
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// <http://bmf.wz.cz/bmf-format.htm>
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//
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//==========================================================================
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void FSingleLumpFont::LoadBMF(int lump, const BYTE *data)
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{
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const BYTE *chardata;
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int numchars, count, totalwidth, nwidth;
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int infolen;
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int i, chari;
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BYTE raw_palette[256*3];
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PalEntry sort_palette[256];
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PalEntry local_palette[256];
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double luminosity[256];
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BYTE identity[256];
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FontHeight = data[5];
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GlobalKerning = (SBYTE)data[8];
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ActiveColors = data[16];
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SpaceWidth = -1;
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nwidth = -1;
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infolen = data[17 + ActiveColors*3];
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chardata = data + 18 + ActiveColors*3 + infolen;
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numchars = chardata[0] + 256*chardata[1];
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chardata += 2;
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// Scan for lowest and highest characters defined and total font width.
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FirstChar = 256;
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LastChar = 0;
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totalwidth = 0;
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for (i = chari = 0; i < numchars; ++i, chari += 6 + chardata[chari+1] * chardata[chari+2])
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{
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if ((chardata[chari+1] == 0 || chardata[chari+2] == 0) && chardata[chari+5] == 0)
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{ // Don't count empty characters.
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continue;
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}
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if (chardata[chari] < FirstChar)
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{
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FirstChar = chardata[chari];
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}
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if (chardata[chari] > LastChar)
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{
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LastChar = chardata[chari];
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}
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totalwidth += chardata[chari+1];
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}
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if (LastChar < FirstChar)
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{
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I_FatalError("BMF font defines no characters");
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}
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count = LastChar - FirstChar + 1;
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Chars = new CharData[count];
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for (i = 0; i < count; ++i)
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{
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Chars[i].Pic = NULL;
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Chars[i].XMove = INT_MIN;
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}
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// BMF palettes are only six bits per component. Fix that.
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for (i = 0; i < ActiveColors*3; ++i)
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{
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raw_palette[i] = (data[17 + i] << 2) | (data[17 + i] >> 4);
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}
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// Sort the palette by increasing brightness
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for (i = 0; i < ActiveColors; ++i)
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{
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PalEntry *pal = &sort_palette[i];
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pal->a = i; // Use alpha part to point back to original entry
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pal->r = raw_palette[i*3 + 0];
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pal->g = raw_palette[i*3 + 1];
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pal->b = raw_palette[i*3 + 2];
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}
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qsort(sort_palette + 1, ActiveColors - 1, sizeof(PalEntry), BMFCompare);
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// Create the PatchRemap table from the sorted "alpha" values.
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PatchRemap = new BYTE[ActiveColors];
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PatchRemap[0] = 0;
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for (i = 1; i < ActiveColors; ++i)
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{
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PatchRemap[sort_palette[i].a] = i;
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}
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FixupPalette(identity, luminosity, raw_palette, true, local_palette);
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// Now scan through the characters again, creating glyphs for each one.
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for (i = chari = 0; i < numchars; ++i, chari += 6 + chardata[chari+1] * chardata[chari+2])
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{
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assert(chardata[chari] - FirstChar >= 0);
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assert(chardata[chari] - FirstChar < count);
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if (chardata[chari] == ' ')
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{
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SpaceWidth = chardata[chari+5];
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}
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else if (chardata[chari] == 'N')
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{
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nwidth = chardata[chari+5];
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}
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Chars[chardata[chari] - FirstChar].XMove = chardata[chari+5];
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if (chardata[chari+1] == 0 || chardata[chari+2] == 0)
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{ // Empty character: skip it.
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continue;
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}
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Chars[chardata[chari] - FirstChar].Pic = new FFontChar2(lump, PatchRemap, int(chardata + chari + 6 - data),
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chardata[chari+1], // width
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chardata[chari+2], // height
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-(SBYTE)chardata[chari+3], // x offset
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-(SBYTE)chardata[chari+4] // y offset
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);
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}
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// If the font did not define a space character, determine a suitable space width now.
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if (SpaceWidth < 0)
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{
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if (nwidth >= 0)
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{
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SpaceWidth = nwidth;
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}
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else
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{
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SpaceWidth = totalwidth * 2 / (3 * count);
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}
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}
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FixXMoves();
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BuildTranslations(luminosity, identity, &TranslationParms[0][0], ActiveColors, local_palette);
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}
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//==========================================================================
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//
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// FSingleLumpFont :: BMFCompare STATIC
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//
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// Helper to sort BMF palettes.
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//
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//==========================================================================
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int STACK_ARGS FSingleLumpFont::BMFCompare(const void *a, const void *b)
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{
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const PalEntry *pa = (const PalEntry *)a;
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const PalEntry *pb = (const PalEntry *)b;
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return (pa->r * 299 + pa->g * 587 + pa->b * 114) -
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(pb->r * 299 + pb->g * 587 + pb->b * 114);
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// FSingleLumpFont :: CheckFON1Chars
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// FSingleLumpFont :: CheckFON1Chars
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@ -1069,6 +1238,7 @@ void FSingleLumpFont::CheckFON1Chars (int lump, const BYTE *data, double *lumino
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int destSize = SpaceWidth * FontHeight;
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int destSize = SpaceWidth * FontHeight;
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Chars[i].Pic = new FFontChar2 (lump, PatchRemap, int(data_p - data), SpaceWidth, FontHeight);
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Chars[i].Pic = new FFontChar2 (lump, PatchRemap, int(data_p - data), SpaceWidth, FontHeight);
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Chars[i].XMove = SpaceWidth;
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// Advance to next char's data and count the used colors.
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// Advance to next char's data and count the used colors.
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do
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do
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@ -1332,14 +1502,14 @@ FFontChar1::~FFontChar1 ()
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//
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//
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//==========================================================================
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//==========================================================================
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FFontChar2::FFontChar2 (int sourcelump, const BYTE *sourceremap, int sourcepos, int width, int height)
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FFontChar2::FFontChar2 (int sourcelump, const BYTE *sourceremap, int sourcepos, int width, int height, int leftofs, int topofs)
|
||||||
: SourceLump (sourcelump), SourcePos (sourcepos), Pixels (0), Spans (0), SourceRemap(sourceremap)
|
: SourceLump (sourcelump), SourcePos (sourcepos), Pixels (0), Spans (0), SourceRemap(sourceremap)
|
||||||
{
|
{
|
||||||
UseType = TEX_FontChar;
|
UseType = TEX_FontChar;
|
||||||
Width = width;
|
Width = width;
|
||||||
Height = height;
|
Height = height;
|
||||||
TopOffset = 0;
|
LeftOffset = leftofs;
|
||||||
LeftOffset = 0;
|
TopOffset = topofs;
|
||||||
CalcBitSize ();
|
CalcBitSize ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1427,10 +1597,11 @@ void FFontChar2::MakeTexture ()
|
||||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||||
int destSize = Width * Height;
|
int destSize = Width * Height;
|
||||||
BYTE max = 255;
|
BYTE max = 255;
|
||||||
|
bool rle = true;
|
||||||
|
|
||||||
// This is to "fix" bad fonts
|
// This is to "fix" bad fonts
|
||||||
{
|
{
|
||||||
BYTE buff[8];
|
BYTE buff[16];
|
||||||
lump.Read (buff, 4);
|
lump.Read (buff, 4);
|
||||||
if (buff[3] == '2')
|
if (buff[3] == '2')
|
||||||
{
|
{
|
||||||
|
@ -1438,6 +1609,13 @@ void FFontChar2::MakeTexture ()
|
||||||
max = buff[6];
|
max = buff[6];
|
||||||
lump.Seek (SourcePos - 11, SEEK_CUR);
|
lump.Seek (SourcePos - 11, SEEK_CUR);
|
||||||
}
|
}
|
||||||
|
else if (buff[3] == 0x1A)
|
||||||
|
{
|
||||||
|
lump.Read(buff, 13);
|
||||||
|
max = buff[12] - 1;
|
||||||
|
lump.Seek (SourcePos - 17, SEEK_CUR);
|
||||||
|
rle = false;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
lump.Seek (SourcePos - 4, SEEK_CUR);
|
lump.Seek (SourcePos - 4, SEEK_CUR);
|
||||||
|
@ -1452,6 +1630,8 @@ void FFontChar2::MakeTexture ()
|
||||||
int dest_adv = Height;
|
int dest_adv = Height;
|
||||||
int dest_rew = destSize - 1;
|
int dest_rew = destSize - 1;
|
||||||
|
|
||||||
|
if (rle)
|
||||||
|
{
|
||||||
for (int y = Height; y != 0; --y)
|
for (int y = Height; y != 0; --y)
|
||||||
{
|
{
|
||||||
for (int x = Width; x != 0; )
|
for (int x = Width; x != 0; )
|
||||||
|
@ -1461,11 +1641,12 @@ void FFontChar2::MakeTexture ()
|
||||||
BYTE color;
|
BYTE color;
|
||||||
|
|
||||||
lump >> color;
|
lump >> color;
|
||||||
*dest_p = MIN (color, max);
|
color = MIN (color, max);
|
||||||
if (SourceRemap != NULL)
|
if (SourceRemap != NULL)
|
||||||
{
|
{
|
||||||
*dest_p = SourceRemap[*dest_p];
|
color = SourceRemap[color];
|
||||||
}
|
}
|
||||||
|
*dest_p = color;
|
||||||
dest_p += dest_adv;
|
dest_p += dest_adv;
|
||||||
x--;
|
x--;
|
||||||
runlen--;
|
runlen--;
|
||||||
|
@ -1502,6 +1683,29 @@ void FFontChar2::MakeTexture ()
|
||||||
}
|
}
|
||||||
dest_p -= dest_rew;
|
dest_p -= dest_rew;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int y = Height; y != 0; --y)
|
||||||
|
{
|
||||||
|
for (int x = Width; x != 0; --x)
|
||||||
|
{
|
||||||
|
BYTE color;
|
||||||
|
lump >> color;
|
||||||
|
if (color > max)
|
||||||
|
{
|
||||||
|
color = max;
|
||||||
|
}
|
||||||
|
if (SourceRemap != NULL)
|
||||||
|
{
|
||||||
|
color = SourceRemap[color];
|
||||||
|
}
|
||||||
|
*dest_p = color;
|
||||||
|
dest_p += dest_adv;
|
||||||
|
}
|
||||||
|
dest_p -= dest_rew;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (destSize < 0)
|
if (destSize < 0)
|
||||||
{
|
{
|
||||||
|
@ -1593,23 +1797,27 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
||||||
if (charlumps[i] != NULL)
|
if (charlumps[i] != NULL)
|
||||||
{
|
{
|
||||||
Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
|
Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
|
||||||
|
Chars[i].XMove = Chars[i].Pic->GetScaledWidth();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Chars[i].Pic = NULL;
|
Chars[i].Pic = NULL;
|
||||||
|
Chars[i].XMove = INT_MIN;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Special fonts normally don't have all characters so be careful here!
|
// Special fonts normally don't have all characters so be careful here!
|
||||||
if ('N'-first>=0 && 'N'-first<count && Chars['N' - first].Pic)
|
if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].Pic != NULL)
|
||||||
{
|
{
|
||||||
SpaceWidth = (Chars['N' - first].Pic->GetScaledWidth() + 1) / 2;
|
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SpaceWidth = 4;
|
SpaceWidth = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FixXMoves();
|
||||||
|
|
||||||
BuildTranslations (luminosity, identity, &TranslationParms[0][0], TotalColors, NULL);
|
BuildTranslations (luminosity, identity, &TranslationParms[0][0], TotalColors, NULL);
|
||||||
|
|
||||||
// add the untranslated colors to the Ranges tables
|
// add the untranslated colors to the Ranges tables
|
||||||
|
@ -1632,6 +1840,36 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
||||||
delete[] charlumps;
|
delete[] charlumps;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FFont :: FixXMoves
|
||||||
|
//
|
||||||
|
// If a font has gaps in its characters, set the missing characters'
|
||||||
|
// XMoves to either SpaceWidth or the uppercase variant's XMove. Missing
|
||||||
|
// XMoves must be initialized with INT_MIN beforehand.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FFont::FixXMoves()
|
||||||
|
{
|
||||||
|
for (int i = 0; i <= LastChar - FirstChar; ++i)
|
||||||
|
{
|
||||||
|
if (Chars[i].XMove == INT_MIN)
|
||||||
|
{
|
||||||
|
if (myislower[i + FirstChar])
|
||||||
|
{
|
||||||
|
int upper = i - 32;
|
||||||
|
if (upper >= 0)
|
||||||
|
{
|
||||||
|
Chars[i].XMove = Chars[upper].XMove;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Chars[i].XMove = SpaceWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
|
|
@ -94,11 +94,14 @@ public:
|
||||||
int StringWidth (const BYTE *str) const;
|
int StringWidth (const BYTE *str) const;
|
||||||
inline int StringWidth (const char *str) const { return StringWidth ((const BYTE *)str); }
|
inline int StringWidth (const char *str) const { return StringWidth ((const BYTE *)str); }
|
||||||
|
|
||||||
|
int GetCharCode(int code, bool needpic) const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
FFont ();
|
FFont ();
|
||||||
|
|
||||||
void BuildTranslations (const double *luminosity, const BYTE *identity,
|
void BuildTranslations (const double *luminosity, const BYTE *identity,
|
||||||
const void *ranges, int total_colors, const PalEntry *palette);
|
const void *ranges, int total_colors, const PalEntry *palette);
|
||||||
|
void FixXMoves();
|
||||||
|
|
||||||
static int SimpleTranslation (BYTE *colorsused, BYTE *translation,
|
static int SimpleTranslation (BYTE *colorsused, BYTE *translation,
|
||||||
BYTE *identity, double **luminosity);
|
BYTE *identity, double **luminosity);
|
||||||
|
@ -110,6 +113,7 @@ protected:
|
||||||
struct CharData
|
struct CharData
|
||||||
{
|
{
|
||||||
FTexture *Pic;
|
FTexture *Pic;
|
||||||
|
int XMove;
|
||||||
} *Chars;
|
} *Chars;
|
||||||
int ActiveColors;
|
int ActiveColors;
|
||||||
TArray<FRemapTable> Ranges;
|
TArray<FRemapTable> Ranges;
|
||||||
|
|
|
@ -1935,15 +1935,13 @@ void WI_loadData(void)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int dummywidth;
|
star = BigFont->GetChar('*', NULL);
|
||||||
star = BigFont->GetChar('*', &dummywidth); // just a dummy to avoid an error if it is being used
|
|
||||||
bstar = star;
|
bstar = star;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // Strife needs some handling, too!
|
else // Strife needs some handling, too!
|
||||||
{
|
{
|
||||||
int dummywidth;
|
star = BigFont->GetChar('*', NULL);
|
||||||
star = BigFont->GetChar('*', &dummywidth); // just a dummy to avoid an error if it is being used
|
|
||||||
bstar = star;
|
bstar = star;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1291,7 +1291,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
|
||||||
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
|
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
|
||||||
|
|
||||||
// Use this to break at a specific allocation number.
|
// Use this to break at a specific allocation number.
|
||||||
//_crtBreakAlloc = 3660;
|
//_crtBreakAlloc = 30055;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
DoMain (hInstance);
|
DoMain (hInstance);
|
||||||
|
|
Loading…
Reference in a new issue