mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- put common POSIX system code to a separate file
This commit is contained in:
parent
081cf814b0
commit
d425d8d9ca
4 changed files with 160 additions and 273 deletions
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@ -470,7 +470,8 @@ if (HAVE_VULKAN)
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endif()
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set( PLAT_POSIX_SOURCES
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posix/i_steam.cpp )
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posix/i_steam.cpp
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posix/i_system_posix.cpp )
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set( PLAT_SDL_SOURCES
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posix/sdl/crashcatcher.c
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posix/sdl/hardware.cpp
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@ -33,39 +33,16 @@
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#include "i_common.h"
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#include <fnmatch.h>
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#include <sys/sysctl.h>
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#include "d_protocol.h"
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#include "doomdef.h"
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#include "doomerrors.h"
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#include "doomstat.h"
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#include "g_game.h"
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#include "gameconfigfile.h"
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#include "i_sound.h"
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#include "i_system.h"
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#include "st_console.h"
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#include "v_text.h"
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#include "x86.h"
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#include "cmdlib.h"
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void I_Tactile(int /*on*/, int /*off*/, int /*total*/)
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{
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}
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ticcmd_t* I_BaseTiccmd()
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{
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static ticcmd_t emptycmd;
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return &emptycmd;
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}
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double PerfToSec, PerfToMillisec;
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static void CalculateCPUSpeed()
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void CalculateCPUSpeed()
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{
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long long frequency;
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size_t size = sizeof frequency;
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@ -82,17 +59,6 @@ static void CalculateCPUSpeed()
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}
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}
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void I_Init(void)
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{
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CheckCPUID(&CPU);
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CalculateCPUSpeed();
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DumpCPUInfo(&CPU);
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}
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void I_SetIWADInfo()
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{
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}
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void I_DebugPrint(const char *cp)
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{
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@ -172,90 +138,6 @@ int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, cons
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}
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bool I_WriteIniFailed()
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{
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printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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return false; // return true to retry
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}
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static const char *pattern;
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1080
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static int matchfile(struct dirent *ent)
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#else
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static int matchfile(const struct dirent *ent)
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#endif
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{
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return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void* I_FindFirst(const char* const filespec, findstate_t* const fileinfo)
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{
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FString dir;
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const char* const slash = strrchr(filespec, '/');
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if (slash)
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{
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pattern = slash+1;
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dir = FString(filespec, slash - filespec + 1);
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}
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else
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{
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pattern = filespec;
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dir = ".";
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}
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fileinfo->current = 0;
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fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void*)-1;
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}
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int I_FindNext(void* const handle, findstate_t* const fileinfo)
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{
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findstate_t* const state = static_cast<findstate_t*>(handle);
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int I_FindClose(void* const handle)
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{
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findstate_t* const state = static_cast<findstate_t*>(handle);
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if (handle != (void*)-1 && state->count > 0)
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{
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for (int i = 0; i < state->count; ++i)
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{
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free(state->namelist[i]);
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}
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free(state->namelist);
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state->namelist = NULL;
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state->count = 0;
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}
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return 0;
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}
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int I_FindAttr(findstate_t* const fileinfo)
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{
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dirent* const ent = fileinfo->namelist[fileinfo->current];
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return (ent->d_type & DT_DIR) ? FA_DIREC : 0;
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}
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void I_PutInClipboard(const char* const string)
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{
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NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
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@ -287,11 +169,3 @@ unsigned int I_MakeRNGSeed()
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{
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return static_cast<unsigned int>(arc4random());
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}
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TArray<FString> I_GetGogPaths()
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{
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// GOG's Doom games are Windows only at the moment
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return TArray<FString>();
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}
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153
src/posix/i_system_posix.cpp
Normal file
153
src/posix/i_system_posix.cpp
Normal file
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@ -0,0 +1,153 @@
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//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#include <stdio.h>
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#include <errno.h>
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#include <fnmatch.h>
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#ifdef __APPLE__
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#include <AvailabilityMacros.h>
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#endif // __APPLE__
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#include "d_protocol.h"
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#include "i_system.h"
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#include "gameconfigfile.h"
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#include "x86.h"
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void I_Tactile(int /*on*/, int /*off*/, int /*total*/)
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{
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}
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static ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd()
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{
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return &emptycmd;
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}
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//
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// I_Init
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//
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void I_Init()
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{
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extern void CalculateCPUSpeed();
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CheckCPUID(&CPU);
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CalculateCPUSpeed();
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DumpCPUInfo(&CPU);
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}
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void I_SetIWADInfo()
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{
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}
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bool I_WriteIniFailed()
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{
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printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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return false; // return true to retry
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}
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static const char *pattern;
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#if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080
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static int matchfile(struct dirent *ent)
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#else
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static int matchfile(const struct dirent *ent)
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#endif
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{
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return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *I_FindFirst(const char *const filespec, findstate_t *const fileinfo)
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{
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FString dir;
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const char *const slash = strrchr(filespec, '/');
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if (slash)
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{
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pattern = slash + 1;
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dir = FString(filespec, slash - filespec + 1);
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}
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else
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{
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pattern = filespec;
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dir = ".";
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}
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fileinfo->current = 0;
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fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void *)-1;
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}
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int I_FindNext(void *const handle, findstate_t *const fileinfo)
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{
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int I_FindClose(void *const handle)
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{
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (handle != (void *)-1 && state->count > 0)
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{
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for (int i = 0; i < state->count; ++i)
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{
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free(state->namelist[i]);
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}
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free(state->namelist);
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state->namelist = nullptr;
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state->count = 0;
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}
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return 0;
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}
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int I_FindAttr(findstate_t *const fileinfo)
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{
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dirent *const ent = fileinfo->namelist[fileinfo->current];
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return (ent->d_type & DT_DIR) ? FA_DIREC : 0;
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}
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TArray<FString> I_GetGogPaths()
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{
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// GOG's Doom games are Windows only at the moment
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return TArray<FString>();
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}
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@ -19,46 +19,17 @@
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//-----------------------------------------------------------------------------
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//
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#include "i_system.h"
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#include <dirent.h>
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#include <sys/wait.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fnmatch.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <fcntl.h>
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#include <time.h>
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#include <unistd.h>
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#include <SDL.h>
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#include "doomerrors.h"
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#include "doomtype.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "i_system.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "i_sound.h"
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#include "x86.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "c_dispatch.h"
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#include "gameconfigfile.h"
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extern "C"
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{
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double SecondsPerCycle = 1e-8;
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double CyclesPerSecond = 1e8;
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}
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#ifndef NO_GTK
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bool I_GtkAvailable ();
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@ -70,38 +41,9 @@ int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad
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double PerfToSec, PerfToMillisec;
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void I_Tactile (int /*on*/, int /*off*/, int /*total*/)
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{
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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void I_BeginRead(void)
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{
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}
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void I_EndRead(void)
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{
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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CheckCPUID (&CPU);
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DumpCPUInfo (&CPU);
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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#ifdef __APPLE__
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void Mac_I_FatalError(const char* errortext);
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@ -150,11 +92,9 @@ void I_ShowFatalError(const char *message)
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#else
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// ???
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#endif
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}
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void I_SetIWADInfo ()
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void CalculateCPUSpeed()
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{
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}
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return i-1;
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}
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bool I_WriteIniFailed ()
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{
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printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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return false;
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// return true to retry
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}
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static const char *pattern;
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#if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080
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static int matchfile (struct dirent *ent)
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#else
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static int matchfile (const struct dirent *ent)
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#endif
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{
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return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
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{
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FString dir;
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const char *slash = strrchr (filespec, '/');
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if (slash)
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{
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pattern = slash+1;
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dir = FString(filespec, slash-filespec+1);
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}
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else
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{
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pattern = filespec;
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dir = ".";
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}
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fileinfo->current = 0;
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fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist,
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matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void*)-1;
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}
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int I_FindNext (void *handle, findstate_t *fileinfo)
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{
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findstate_t *state = (findstate_t *)handle;
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int I_FindClose (void *handle)
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{
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findstate_t *state = (findstate_t *)handle;
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if (handle != (void*)-1 && state->count > 0)
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{
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for(int i = 0;i < state->count;++i)
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free (state->namelist[i]);
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state->count = 0;
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free (state->namelist);
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state->namelist = NULL;
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}
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return 0;
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}
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int I_FindAttr(findstate_t* const fileinfo)
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{
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dirent* const ent = fileinfo->namelist[fileinfo->current];
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return (ent->d_type & DT_DIR) ? FA_DIREC : 0;
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}
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void I_PutInClipboard (const char *str)
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{
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SDL_SetClipboardText(str);
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@ -392,10 +258,3 @@ unsigned int I_MakeRNGSeed()
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}
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return seed;
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}
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TArray<FString> I_GetGogPaths()
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{
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// GOG's Doom games are Windows only at the moment
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return TArray<FString>();
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}
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