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- fixed loading of saved game
Wrong FName constructor was picked for name of map snapshot, it was not restored because of that
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1 changed files with 1 additions and 1 deletions
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@ -2065,7 +2065,7 @@ void G_ReadSnapshots(FResourceFile *resf)
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if (ptr != nullptr)
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if (ptr != nullptr)
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{
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{
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ptrdiff_t maplen = ptr - resl->FullName.GetChars();
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ptrdiff_t maplen = ptr - resl->FullName.GetChars();
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FName mapname(resl->FullName.GetChars(), (size_t)maplen);
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FName mapname(resl->FullName.GetChars(), (size_t)maplen, false);
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currentSession->Snapshots.Insert(mapname, resl->GetRawData());
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currentSession->Snapshots.Insert(mapname, resl->GetRawData());
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}
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}
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}
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}
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