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- P_RailAttack() now checks the puff's MF3_FOILINVUL flag.
SVN r4230 (trunk)
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parent
2dfb1dd92f
commit
d2ef6d81da
1 changed files with 6 additions and 4 deletions
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@ -3886,6 +3886,7 @@ struct RailData
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{
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TArray<SRailHit> RailHits;
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bool StopAtOne;
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bool StopAtInvul;
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};
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static ETraceStatus ProcessRailHit (FTraceResults &res, void *userdata)
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@ -3897,7 +3898,7 @@ static ETraceStatus ProcessRailHit (FTraceResults &res, void *userdata)
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}
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// Invulnerable things completely block the shot
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if (res.Actor->flags2 & MF2_INVULNERABLE)
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if (data->StopAtInvul && res.Actor->flags2 & MF2_INVULNERABLE)
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{
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return TRACE_Stop;
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}
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@ -3964,10 +3965,11 @@ void P_RailAttack (AActor *source, int damage, int offset_xy, fixed_t offset_z,
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int flags;
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AActor *puffDefaults = puffclass == NULL ? NULL : GetDefaultByType (puffclass->GetReplacement());
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assert(puffclass != NULL); // Because we set it to a default above
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AActor *puffDefaults = GetDefaultByType (puffclass->GetReplacement());
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if (puffDefaults != NULL && puffDefaults->flags6 & MF6_NOTRIGGER) flags = 0;
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else flags = TRACE_PCross|TRACE_Impact;
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flags = (puffDefaults->flags6 & MF6_NOTRIGGER) ? 0 : TRACE_PCross|TRACE_Impact;
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rail_data.StopAtInvul = (puffDefaults->flags3 & MF3_FOILINVUL) ? false : true;
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Trace (x1, y1, shootz, source->Sector, vx, vy, vz,
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distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace,
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