mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
Merge remote-tracking branch 'gzdoom/master' into lightmath
# Conflicts: # src/gl/renderer/gl_renderbuffers.cpp # src/gl/renderer/gl_renderbuffers.h # src/gl/renderer/gl_renderer.h # src/gl/scene/gl_scene.cpp
This commit is contained in:
commit
d126e91ded
246 changed files with 22605 additions and 7056 deletions
|
@ -1115,6 +1115,7 @@ set( FASTMATH_SOURCES
|
|||
gl/stereo3d/scoped_view_shifter.cpp
|
||||
gl/stereo3d/gl_anaglyph.cpp
|
||||
gl/stereo3d/gl_quadstereo.cpp
|
||||
gl/stereo3d/gl_sidebyside3d.cpp
|
||||
gl/dynlights/gl_dynlight.cpp
|
||||
gl/dynlights/gl_glow.cpp
|
||||
gl/dynlights/gl_dynlight1.cpp
|
||||
|
@ -1178,7 +1179,6 @@ set (PCH_SOURCES
|
|||
dthinker.cpp
|
||||
edata.cpp
|
||||
f_wipe.cpp
|
||||
farchive.cpp
|
||||
files.cpp
|
||||
g_doomedmap.cpp
|
||||
g_game.cpp
|
||||
|
@ -1257,8 +1257,9 @@ set (PCH_SOURCES
|
|||
p_xlat.cpp
|
||||
parsecontext.cpp
|
||||
po_man.cpp
|
||||
portal.cpp
|
||||
portal.cpp
|
||||
r_utility.cpp
|
||||
serializer.cpp
|
||||
sc_man.cpp
|
||||
st_stuff.cpp
|
||||
statistics.cpp
|
||||
|
@ -1360,7 +1361,6 @@ set (PCH_SOURCES
|
|||
thingdef/thingdef_properties.cpp
|
||||
thingdef/thingdef_states.cpp
|
||||
xlat/parse_xlat.cpp
|
||||
fragglescript/t_fspic.cpp
|
||||
fragglescript/t_func.cpp
|
||||
fragglescript/t_load.cpp
|
||||
fragglescript/t_oper.cpp
|
||||
|
@ -1564,6 +1564,7 @@ source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DI
|
|||
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
|
||||
source_group("Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
|
||||
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
|
||||
source_group("RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
|
||||
source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
|
||||
source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
|
||||
source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
|
||||
|
|
33
src/actor.h
33
src/actor.h
|
@ -111,6 +111,8 @@ struct FPortalGroupArray;
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|||
// Any questions?
|
||||
//
|
||||
|
||||
|
||||
|
||||
// --- mobj.flags ---
|
||||
enum ActorFlag
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||||
{
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||||
|
@ -581,8 +583,9 @@ public:
|
|||
void Destroy ();
|
||||
~AActor ();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
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||||
void PostSerialize();
|
||||
|
||||
static AActor *StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t allowreplacement, bool SpawningMapThing = false);
|
||||
|
||||
inline AActor *GetDefault () const
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||||
|
@ -986,7 +989,7 @@ public:
|
|||
double Speed;
|
||||
double FloatSpeed;
|
||||
|
||||
WORD sprite; // used to find patch_t and flip value
|
||||
int sprite; // used to find patch_t and flip value
|
||||
BYTE frame; // sprite frame to draw
|
||||
DVector2 Scale; // Scaling values; 1 is normal size
|
||||
FRenderStyle RenderStyle; // Style to draw this actor with
|
||||
|
@ -1014,7 +1017,9 @@ public:
|
|||
|
||||
SDWORD tics; // state tic counter
|
||||
FState *state;
|
||||
VMFunction *Damage; // For missiles and monster railgun
|
||||
//VMFunction *Damage; // For missiles and monster railgun
|
||||
int DamageVal;
|
||||
VMFunction *DamageFunc;
|
||||
int projectileKickback;
|
||||
ActorFlags flags;
|
||||
ActorFlags2 flags2; // Heretic flags
|
||||
|
@ -1179,8 +1184,9 @@ public:
|
|||
private:
|
||||
static AActor *TIDHash[128];
|
||||
static inline int TIDHASH (int key) { return key & 127; }
|
||||
public:
|
||||
static FSharedStringArena mStringPropertyData;
|
||||
|
||||
private:
|
||||
friend class FActorIterator;
|
||||
friend bool P_IsTIDUsed(int tid);
|
||||
|
||||
|
@ -1201,6 +1207,23 @@ public:
|
|||
FState *GetRaiseState();
|
||||
void Revive();
|
||||
|
||||
void SetDamage(int dmg)
|
||||
{
|
||||
DamageVal = dmg;
|
||||
DamageFunc = nullptr;
|
||||
}
|
||||
|
||||
bool IsZeroDamage() const
|
||||
{
|
||||
return DamageVal == 0 && DamageFunc == nullptr;
|
||||
}
|
||||
|
||||
void RestoreDamage()
|
||||
{
|
||||
DamageVal = GetDefault()->DamageVal;
|
||||
DamageFunc = GetDefault()->DamageFunc;
|
||||
}
|
||||
|
||||
FState *FindState (FName label) const
|
||||
{
|
||||
return GetClass()->FindState(1, &label);
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include "gi.h"
|
||||
#include "p_setup.h"
|
||||
#include "c_bind.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "r_renderer.h"
|
||||
#include "r_sky.h"
|
||||
#include "sbar.h"
|
||||
|
@ -3106,13 +3106,14 @@ void AM_Drawer ()
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void AM_SerializeMarkers(FArchive &arc)
|
||||
void AM_SerializeMarkers(FSerializer &arc)
|
||||
{
|
||||
arc << markpointnum;
|
||||
for (int i=0; i<AM_NUMMARKPOINTS; i++)
|
||||
if (arc.BeginObject("automarkers"))
|
||||
{
|
||||
arc << markpoints[i].x << markpoints[i].y;
|
||||
arc("markpointnum", markpointnum)
|
||||
.Array("markpoints", &markpoints[0].x, AM_NUMMARKPOINTS*2) // write as a double array.
|
||||
("scale_mtof", scale_mtof)
|
||||
("scale_ftom", scale_ftom)
|
||||
.EndObject();
|
||||
}
|
||||
arc << scale_mtof;
|
||||
arc << scale_ftom;
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#define __AMMAP_H__
|
||||
|
||||
struct event_t;
|
||||
class FArchive;
|
||||
class FSerializer;
|
||||
|
||||
|
||||
void AM_StaticInit();
|
||||
|
@ -45,7 +45,7 @@ void AM_Stop (void);
|
|||
void AM_NewResolution ();
|
||||
void AM_ToggleMap ();
|
||||
void AM_LevelInit ();
|
||||
void AM_SerializeMarkers(FArchive &arc);
|
||||
void AM_SerializeMarkers(FSerializer &arc);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "cmdlib.h"
|
||||
#include "teaminfo.h"
|
||||
#include "d_net.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "d_player.h"
|
||||
|
||||
IMPLEMENT_POINTY_CLASS(DBot)
|
||||
|
@ -55,31 +55,44 @@ void DBot::Clear ()
|
|||
old = { 0, 0 };
|
||||
}
|
||||
|
||||
void DBot::Serialize (FArchive &arc)
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, botskill_t &skill, botskill_t *def)
|
||||
{
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
arc("aiming", skill.aiming)
|
||||
("perfection", skill.perfection)
|
||||
("reaction", skill.reaction)
|
||||
("isp", skill.isp)
|
||||
.EndObject();
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
void DBot::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
|
||||
arc << player
|
||||
<< Angle
|
||||
<< dest
|
||||
<< prev
|
||||
<< enemy
|
||||
<< missile
|
||||
<< mate
|
||||
<< last_mate
|
||||
<< skill
|
||||
<< t_active
|
||||
<< t_respawn
|
||||
<< t_strafe
|
||||
<< t_react
|
||||
<< t_fight
|
||||
<< t_roam
|
||||
<< t_rocket
|
||||
<< first_shot
|
||||
<< sleft
|
||||
<< allround
|
||||
<< increase
|
||||
<< old;
|
||||
arc("player", player)
|
||||
("angle", Angle)
|
||||
("dest", dest)
|
||||
("prev", prev)
|
||||
("enemy", enemy)
|
||||
("missile", missile)
|
||||
("mate", mate)
|
||||
("lastmate", last_mate)
|
||||
("skill", skill)
|
||||
("active", t_active)
|
||||
("respawn", t_respawn)
|
||||
("strafe", t_strafe)
|
||||
("react", t_react)
|
||||
("fight", t_fight)
|
||||
("roam", t_roam)
|
||||
("rocket", t_rocket)
|
||||
("firstshot", first_shot)
|
||||
("sleft", sleft)
|
||||
("allround", allround)
|
||||
("increase", increase)
|
||||
("old", old);
|
||||
}
|
||||
|
||||
void DBot::Tick ()
|
||||
|
@ -193,11 +206,6 @@ CCMD (listbots)
|
|||
Printf ("> %d bots\n", count);
|
||||
}
|
||||
|
||||
FArchive &operator<< (FArchive &arc, botskill_t &skill)
|
||||
{
|
||||
return arc << skill.aiming << skill.perfection << skill.reaction << skill.isp;
|
||||
}
|
||||
|
||||
// set the bot specific weapon information
|
||||
// This is intentionally not in the weapon definition anymore.
|
||||
void InitBotStuff()
|
||||
|
|
|
@ -58,8 +58,6 @@ struct botskill_t
|
|||
int isp; //Instincts of Self Preservation. Personality
|
||||
};
|
||||
|
||||
FArchive &operator<< (FArchive &arc, botskill_t &skill);
|
||||
|
||||
enum
|
||||
{
|
||||
BOTINUSE_No,
|
||||
|
@ -142,7 +140,7 @@ public:
|
|||
DBot ();
|
||||
|
||||
void Clear ();
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
|
||||
//(b_think.cpp)
|
||||
|
|
|
@ -811,7 +811,7 @@ CCMD (load)
|
|||
return;
|
||||
}
|
||||
FString fname = argv[1];
|
||||
DefaultExtension (fname, ".zds");
|
||||
DefaultExtension (fname, "." SAVEGAME_EXT);
|
||||
G_LoadGame (fname);
|
||||
}
|
||||
|
||||
|
@ -831,7 +831,7 @@ CCMD (save)
|
|||
return;
|
||||
}
|
||||
FString fname = argv[1];
|
||||
DefaultExtension (fname, ".zds");
|
||||
DefaultExtension (fname, "." SAVEGAME_EXT);
|
||||
G_SaveGame (fname, argv.argc() > 2 ? argv[2] : argv[1]);
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
#include "v_text.h"
|
||||
#include "d_net.h"
|
||||
#include "d_main.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -65,7 +65,7 @@ class DWaitingCommand : public DThinker
|
|||
public:
|
||||
DWaitingCommand (const char *cmd, int tics);
|
||||
~DWaitingCommand ();
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
|
||||
private:
|
||||
|
@ -189,10 +189,11 @@ static const char *KeyConfCommands[] =
|
|||
|
||||
IMPLEMENT_CLASS (DWaitingCommand)
|
||||
|
||||
void DWaitingCommand::Serialize (FArchive &arc)
|
||||
void DWaitingCommand::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Command << TicsLeft;
|
||||
arc("command", Command)
|
||||
("ticsleft", TicsLeft);
|
||||
}
|
||||
|
||||
DWaitingCommand::DWaitingCommand ()
|
||||
|
|
|
@ -69,7 +69,7 @@
|
|||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
#include "p_effect.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "vmbuilder.h"
|
||||
|
||||
// [SO] Just the way Randy said to do it :)
|
||||
|
@ -915,7 +915,7 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
else if (linelen == 14 && stricmp (Line1, "Missile damage") == 0)
|
||||
{
|
||||
info->Damage = CreateDamageFunction(val);
|
||||
info->SetDamage(val);
|
||||
}
|
||||
else if (linelen == 5)
|
||||
{
|
||||
|
@ -3198,8 +3198,8 @@ PClassActor *ADehackedPickup::DetermineType ()
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void ADehackedPickup::Serialize(FArchive &arc)
|
||||
void ADehackedPickup::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << droppedbymonster;
|
||||
arc("droppedbymonster", droppedbymonster);
|
||||
}
|
||||
|
|
|
@ -48,7 +48,8 @@ public:
|
|||
bool TryPickup (AActor *&toucher);
|
||||
void PlayPickupSound (AActor *toucher);
|
||||
void DoPickupSpecial (AActor *toucher);
|
||||
void Serialize(FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
private:
|
||||
PClassActor *DetermineType ();
|
||||
AInventory *RealPickup;
|
||||
|
|
|
@ -2580,7 +2580,7 @@ void D_DoomMain (void)
|
|||
{
|
||||
FString file(v);
|
||||
FixPathSeperator (file);
|
||||
DefaultExtension (file, ".zds");
|
||||
DefaultExtension (file, "." SAVEGAME_EXT);
|
||||
G_LoadGame (file);
|
||||
}
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@
|
|||
#include "r_data/r_translate.h"
|
||||
#include "templates.h"
|
||||
#include "cmdlib.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
static FRandom pr_pickteam ("PickRandomTeam");
|
||||
|
||||
|
@ -70,6 +70,7 @@ CVAR (String, gender, "male", CVAR_USERINFO | CVAR_ARCHIVE);
|
|||
CVAR (Bool, neverswitchonpickup, false, CVAR_USERINFO | CVAR_ARCHIVE);
|
||||
CVAR (Float, movebob, 0.25f, CVAR_USERINFO | CVAR_ARCHIVE);
|
||||
CVAR (Float, stillbob, 0.f, CVAR_USERINFO | CVAR_ARCHIVE);
|
||||
CVAR (Float, wbobspeed, 1.f, CVAR_USERINFO | CVAR_ARCHIVE);
|
||||
CVAR (String, playerclass, "Fighter", CVAR_USERINFO | CVAR_ARCHIVE);
|
||||
|
||||
enum
|
||||
|
@ -83,6 +84,7 @@ enum
|
|||
INFO_NeverSwitchOnPickup,
|
||||
INFO_MoveBob,
|
||||
INFO_StillBob,
|
||||
INFO_WBobSpeed,
|
||||
INFO_PlayerClass,
|
||||
INFO_ColorSet,
|
||||
};
|
||||
|
@ -878,69 +880,75 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
|
|||
*stream += strlen (*((char **)stream)) + 1;
|
||||
}
|
||||
|
||||
void WriteUserInfo(FArchive &arc, userinfo_t &info)
|
||||
void WriteUserInfo(FSerializer &arc, userinfo_t &info)
|
||||
{
|
||||
TMapIterator<FName, FBaseCVar *> it(info);
|
||||
TMap<FName, FBaseCVar *>::Pair *pair;
|
||||
FName name;
|
||||
UCVarValue val;
|
||||
int i;
|
||||
|
||||
while (it.NextPair(pair))
|
||||
if (arc.BeginObject("userinfo"))
|
||||
{
|
||||
name = pair->Key;
|
||||
arc << name;
|
||||
switch (name.GetIndex())
|
||||
TMapIterator<FName, FBaseCVar *> it(info);
|
||||
TMap<FName, FBaseCVar *>::Pair *pair;
|
||||
FString name;
|
||||
const char *string;
|
||||
UCVarValue val;
|
||||
int i;
|
||||
|
||||
while (it.NextPair(pair))
|
||||
{
|
||||
case NAME_Skin:
|
||||
arc.WriteString(skins[info.GetSkin()].name);
|
||||
break;
|
||||
name = pair->Key;
|
||||
name.ToLower();
|
||||
switch (pair->Key.GetIndex())
|
||||
{
|
||||
case NAME_Skin:
|
||||
string = skins[info.GetSkin()].name;
|
||||
break;
|
||||
|
||||
case NAME_PlayerClass:
|
||||
i = info.GetPlayerClassNum();
|
||||
arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->DisplayName.GetChars());
|
||||
break;
|
||||
case NAME_PlayerClass:
|
||||
i = info.GetPlayerClassNum();
|
||||
string = (i == -1 ? "Random" : PlayerClasses[i].Type->DisplayName.GetChars());
|
||||
break;
|
||||
|
||||
default:
|
||||
val = pair->Value->GetGenericRep(CVAR_String);
|
||||
arc.WriteString(val.String);
|
||||
break;
|
||||
default:
|
||||
val = pair->Value->GetGenericRep(CVAR_String);
|
||||
string = val.String;
|
||||
break;
|
||||
}
|
||||
arc.StringPtr(name, string);
|
||||
}
|
||||
arc.EndObject();
|
||||
}
|
||||
name = NAME_None;
|
||||
arc << name;
|
||||
}
|
||||
|
||||
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin)
|
||||
void ReadUserInfo(FSerializer &arc, userinfo_t &info, FString &skin)
|
||||
{
|
||||
FName name;
|
||||
FBaseCVar **cvar;
|
||||
char *str = NULL;
|
||||
UCVarValue val;
|
||||
const char *key;
|
||||
const char *str;
|
||||
|
||||
info.Reset();
|
||||
skin = NULL;
|
||||
for (arc << name; name != NAME_None; arc << name)
|
||||
if (arc.BeginObject("userinfo"))
|
||||
{
|
||||
cvar = info.CheckKey(name);
|
||||
arc << str;
|
||||
if (cvar != NULL && *cvar != NULL)
|
||||
while ((key = arc.GetKey()))
|
||||
{
|
||||
switch (name)
|
||||
arc.StringPtr(nullptr, str);
|
||||
name = key;
|
||||
cvar = info.CheckKey(name);
|
||||
if (cvar != NULL && *cvar != NULL)
|
||||
{
|
||||
case NAME_Team: info.TeamChanged(atoi(str)); break;
|
||||
case NAME_Skin: skin = str; break; // Caller must call SkinChanged() once current calss is known
|
||||
case NAME_PlayerClass: info.PlayerClassChanged(str); break;
|
||||
default:
|
||||
val.String = str;
|
||||
(*cvar)->SetGenericRep(val, CVAR_String);
|
||||
break;
|
||||
switch (name)
|
||||
{
|
||||
case NAME_Team: info.TeamChanged(atoi(str)); break;
|
||||
case NAME_Skin: skin = str; break; // Caller must call SkinChanged() once current calss is known
|
||||
case NAME_PlayerClass: info.PlayerClassChanged(str); break;
|
||||
default:
|
||||
val.String = str;
|
||||
(*cvar)->SetGenericRep(val, CVAR_String);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (str != NULL)
|
||||
{
|
||||
delete[] str;
|
||||
arc.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -102,7 +102,8 @@ class APlayerPawn : public AActor
|
|||
DECLARE_CLASS_WITH_META(APlayerPawn, AActor, PClassPlayerPawn)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
|
||||
virtual void PostBeginPlay();
|
||||
virtual void Tick();
|
||||
|
@ -337,6 +338,10 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
|
|||
{
|
||||
return *static_cast<FFloatCVar *>(*CheckKey(NAME_StillBob));
|
||||
}
|
||||
float GetWBobSpeed() const
|
||||
{
|
||||
return *static_cast<FFloatCVar *>(*CheckKey(NAME_WBobSpeed));
|
||||
}
|
||||
int GetPlayerClassNum() const
|
||||
{
|
||||
return *static_cast<FIntCVar *>(*CheckKey(NAME_PlayerClass));
|
||||
|
@ -370,8 +375,8 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
|
|||
int ColorSetChanged(int setnum);
|
||||
};
|
||||
|
||||
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin);
|
||||
void WriteUserInfo(FArchive &arc, userinfo_t &info);
|
||||
void ReadUserInfo(FSerializer &arc, userinfo_t &info, FString &skin);
|
||||
void WriteUserInfo(FSerializer &arc, userinfo_t &info);
|
||||
|
||||
//
|
||||
// Extended player object info: player_t
|
||||
|
@ -383,7 +388,7 @@ public:
|
|||
~player_t();
|
||||
player_t &operator= (const player_t &p);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
size_t FixPointers (const DObject *obj, DObject *replacement);
|
||||
size_t PropagateMark();
|
||||
|
||||
|
@ -541,8 +546,6 @@ public:
|
|||
// Bookkeeping on players - state.
|
||||
extern player_t players[MAXPLAYERS];
|
||||
|
||||
FArchive &operator<< (FArchive &arc, player_t *&p);
|
||||
|
||||
void P_CheckPlayerSprite(AActor *mo, int &spritenum, DVector2 &scale);
|
||||
|
||||
inline void AActor::SetFriendPlayer(player_t *player)
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "cmdlib.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
||||
char *ReadString (BYTE **stream)
|
||||
|
@ -287,27 +287,33 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
|||
return int(*stream - start);
|
||||
}
|
||||
|
||||
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, ticcmd_t &cmd, ticcmd_t *def)
|
||||
{
|
||||
return arc << cmd.consistancy << cmd.ucmd;
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
arc("consistency", cmd.consistancy)
|
||||
("ucmd", cmd.ucmd)
|
||||
.EndObject();
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, usercmd_t &cmd, usercmd_t *def)
|
||||
{
|
||||
BYTE bytes[256];
|
||||
BYTE *stream = bytes;
|
||||
if (arc.IsStoring ())
|
||||
// This used packed data with the old serializer but that's totally counterproductive when
|
||||
// having a text format that is human-readable. So this compression has been undone here.
|
||||
// The few bytes of file size it saves are not worth the obfuscation.
|
||||
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
BYTE len = PackUserCmd (&cmd, NULL, &stream);
|
||||
arc << len;
|
||||
arc.Write (bytes, len);
|
||||
}
|
||||
else
|
||||
{
|
||||
BYTE len;
|
||||
arc << len;
|
||||
arc.Read (bytes, len);
|
||||
UnpackUserCmd (&cmd, NULL, &stream);
|
||||
arc("buttons", cmd.buttons)
|
||||
("pitch", cmd.pitch)
|
||||
("yaw", cmd.yaw)
|
||||
("roll", cmd.roll)
|
||||
("forwardmove", cmd.forwardmove)
|
||||
("sidemove", cmd.sidemove)
|
||||
("upmove", cmd.upmove)
|
||||
.EndObject();
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
|
|
@ -72,10 +72,6 @@ struct usercmd_t
|
|||
short upmove;
|
||||
};
|
||||
|
||||
class FArchive;
|
||||
|
||||
FArchive &operator<< (FArchive &arc, usercmd_t &cmd);
|
||||
|
||||
// When transmitted, the above message is preceded by a byte
|
||||
// indicating which fields are actually present in the message.
|
||||
enum
|
||||
|
|
|
@ -35,7 +35,4 @@ struct ticcmd_t
|
|||
SWORD consistancy; // checks for net game
|
||||
};
|
||||
|
||||
|
||||
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd);
|
||||
|
||||
#endif // __D_TICCMD_H__
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
#include "g_level.h"
|
||||
#include "colormatcher.h"
|
||||
#include "b_bot.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
FDecalLib DecalLibrary;
|
||||
|
||||
|
@ -113,7 +113,7 @@ struct DDecalThinker : public DThinker
|
|||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
DDecalThinker (DBaseDecal *decal) : DThinker (STAT_DECALTHINKER), TheDecal (decal) {}
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
TObjPtr<DBaseDecal> TheDecal;
|
||||
protected:
|
||||
DDecalThinker () : DThinker (STAT_DECALTHINKER) {}
|
||||
|
@ -123,10 +123,10 @@ IMPLEMENT_POINTY_CLASS (DDecalThinker)
|
|||
DECLARE_POINTER (TheDecal)
|
||||
END_POINTERS
|
||||
|
||||
void DDecalThinker::Serialize (FArchive &arc)
|
||||
void DDecalThinker::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << TheDecal;
|
||||
arc("thedecal", TheDecal);
|
||||
}
|
||||
|
||||
struct FDecalFaderAnim : public FDecalAnimator
|
||||
|
@ -143,7 +143,7 @@ class DDecalFader : public DDecalThinker
|
|||
DECLARE_CLASS (DDecalFader, DDecalThinker)
|
||||
public:
|
||||
DDecalFader (DBaseDecal *decal) : DDecalThinker (decal) {}
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
|
||||
int TimeToStartDecay;
|
||||
|
@ -168,7 +168,7 @@ class DDecalColorer : public DDecalThinker
|
|||
DECLARE_CLASS (DDecalColorer, DDecalThinker)
|
||||
public:
|
||||
DDecalColorer (DBaseDecal *decal) : DDecalThinker (decal) {}
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
|
||||
int TimeToStartDecay;
|
||||
|
@ -194,7 +194,7 @@ class DDecalStretcher : public DDecalThinker
|
|||
DECLARE_CLASS (DDecalStretcher, DDecalThinker)
|
||||
public:
|
||||
DDecalStretcher (DBaseDecal *decal) : DDecalThinker (decal) {}
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
|
||||
int TimeToStart;
|
||||
|
@ -225,7 +225,7 @@ class DDecalSlider : public DDecalThinker
|
|||
DECLARE_CLASS (DDecalSlider, DDecalThinker)
|
||||
public:
|
||||
DDecalSlider (DBaseDecal *decal) : DDecalThinker (decal) {}
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
|
||||
int TimeToStart;
|
||||
|
@ -1153,10 +1153,12 @@ FDecalAnimator::~FDecalAnimator ()
|
|||
|
||||
IMPLEMENT_CLASS (DDecalFader)
|
||||
|
||||
void DDecalFader::Serialize (FArchive &arc)
|
||||
void DDecalFader::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << TimeToStartDecay << TimeToEndDecay << StartTrans;
|
||||
arc("starttime", TimeToStartDecay)
|
||||
("endtime", TimeToEndDecay)
|
||||
("starttrans", StartTrans);
|
||||
}
|
||||
|
||||
void DDecalFader::Tick ()
|
||||
|
@ -1200,18 +1202,18 @@ DThinker *FDecalFaderAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
|||
|
||||
IMPLEMENT_CLASS (DDecalStretcher)
|
||||
|
||||
void DDecalStretcher::Serialize (FArchive &arc)
|
||||
void DDecalStretcher::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << TimeToStart
|
||||
<< TimeToStop
|
||||
<< GoalX
|
||||
<< StartX
|
||||
<< bStretchX
|
||||
<< GoalY
|
||||
<< StartY
|
||||
<< bStretchY
|
||||
<< bStarted;
|
||||
arc("starttime", TimeToStart)
|
||||
("endtime", TimeToStop)
|
||||
("goalx", GoalX)
|
||||
("startx", StartX)
|
||||
("stretchx", bStretchX)
|
||||
("goaly", GoalY)
|
||||
("starty", StartY)
|
||||
("stretchy", bStretchY)
|
||||
("started", bStarted);
|
||||
}
|
||||
|
||||
DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
||||
|
@ -1288,16 +1290,14 @@ void DDecalStretcher::Tick ()
|
|||
|
||||
IMPLEMENT_CLASS (DDecalSlider)
|
||||
|
||||
void DDecalSlider::Serialize (FArchive &arc)
|
||||
void DDecalSlider::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << TimeToStart
|
||||
<< TimeToStop
|
||||
/*<< DistX*/
|
||||
<< DistY
|
||||
/*<< StartX*/
|
||||
<< StartY
|
||||
<< bStarted;
|
||||
arc("starttime", TimeToStart)
|
||||
("endtime", TimeToStop)
|
||||
("disty", DistY)
|
||||
("starty", StartY)
|
||||
("started", bStarted);
|
||||
}
|
||||
|
||||
DThinker *FDecalSliderAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
||||
|
@ -1371,10 +1371,13 @@ FDecalAnimator *FDecalLib::FindAnimator (const char *name)
|
|||
|
||||
IMPLEMENT_CLASS (DDecalColorer)
|
||||
|
||||
void DDecalColorer::Serialize (FArchive &arc)
|
||||
void DDecalColorer::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << TimeToStartDecay << TimeToEndDecay << StartColor << GoalColor;
|
||||
arc("starttime", TimeToStartDecay)
|
||||
("endtime", TimeToEndDecay)
|
||||
("startcolor", StartColor)
|
||||
("goalcolor", GoalColor);
|
||||
}
|
||||
|
||||
void DDecalColorer::Tick ()
|
||||
|
|
137
src/dobject.cpp
137
src/dobject.cpp
|
@ -47,7 +47,13 @@
|
|||
#include "stats.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "dsectoreffect.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ClassReg DObject::RegistrationInfo =
|
||||
{
|
||||
|
@ -61,6 +67,12 @@ ClassReg DObject::RegistrationInfo =
|
|||
};
|
||||
_DECLARE_TI(DObject)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (dumpactors)
|
||||
{
|
||||
const char *const filters[32] =
|
||||
|
@ -95,6 +107,12 @@ CCMD (dumpactors)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (dumpclasses)
|
||||
{
|
||||
// This is by no means speed-optimized. But it's an informational console
|
||||
|
@ -234,6 +252,12 @@ CCMD (dumpclasses)
|
|||
Printf ("%d classes shown, %d omitted\n", shown, omitted);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DObject::InPlaceConstructor (void *mem)
|
||||
{
|
||||
new ((EInPlace *)mem) DObject;
|
||||
|
@ -255,6 +279,12 @@ DObject::DObject (PClass *inClass)
|
|||
GC::Root = this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DObject::~DObject ()
|
||||
{
|
||||
if (!PClass::bShutdown)
|
||||
|
@ -304,11 +334,23 @@ DObject::~DObject ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DObject::Destroy ()
|
||||
{
|
||||
ObjectFlags = (ObjectFlags & ~OF_Fixed) | OF_EuthanizeMe;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
size_t DObject::PropagateMark()
|
||||
{
|
||||
const PClass *info = GetClass();
|
||||
|
@ -330,6 +372,12 @@ size_t DObject::PropagateMark()
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
size_t DObject::PointerSubstitution (DObject *old, DObject *notOld)
|
||||
{
|
||||
const PClass *info = GetClass();
|
||||
|
@ -352,6 +400,12 @@ size_t DObject::PointerSubstitution (DObject *old, DObject *notOld)
|
|||
return changed;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld)
|
||||
{
|
||||
DObject *probe;
|
||||
|
@ -417,70 +471,41 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld)
|
|||
return changed;
|
||||
}
|
||||
|
||||
void DObject::SerializeUserVars(FArchive &arc)
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DObject::SerializeUserVars(FSerializer &arc)
|
||||
{
|
||||
PSymbolTable *symt;
|
||||
FName varname;
|
||||
DWORD count, j;
|
||||
int *varloc = NULL;
|
||||
|
||||
symt = &GetClass()->Symbols;
|
||||
|
||||
if (arc.IsStoring())
|
||||
if (arc.isWriting())
|
||||
{
|
||||
// Write all fields that aren't serialized by native code.
|
||||
GetClass()->WriteValue(arc, this);
|
||||
}
|
||||
else if (SaveVersion >= 4535)
|
||||
{
|
||||
GetClass()->ReadValue(arc, this);
|
||||
GetClass()->WriteAllFields(arc, this);
|
||||
}
|
||||
else
|
||||
{ // Old version that only deals with ints
|
||||
// Read user variables until 'None' is encountered.
|
||||
arc << varname;
|
||||
while (varname != NAME_None)
|
||||
{
|
||||
PField *var = dyn_cast<PField>(symt->FindSymbol(varname, true));
|
||||
DWORD wanted = 0;
|
||||
|
||||
if (var != NULL && !(var->Flags & VARF_Native))
|
||||
{
|
||||
PType *type = var->Type;
|
||||
PArray *arraytype = dyn_cast<PArray>(type);
|
||||
if (arraytype != NULL)
|
||||
{
|
||||
wanted = arraytype->ElementCount;
|
||||
type = arraytype->ElementType;
|
||||
}
|
||||
else
|
||||
{
|
||||
wanted = 1;
|
||||
}
|
||||
assert(type == TypeSInt32);
|
||||
varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->Offset);
|
||||
}
|
||||
count = arc.ReadCount();
|
||||
for (j = 0; j < MIN(wanted, count); ++j)
|
||||
{
|
||||
arc << varloc[j];
|
||||
}
|
||||
if (wanted < count)
|
||||
{
|
||||
// Ignore remaining values from archive.
|
||||
for (; j < count; ++j)
|
||||
{
|
||||
int foo;
|
||||
arc << foo;
|
||||
}
|
||||
}
|
||||
arc << varname;
|
||||
}
|
||||
{
|
||||
GetClass()->ReadAllFields(arc, this);
|
||||
}
|
||||
}
|
||||
|
||||
void DObject::Serialize (FArchive &arc)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DObject::Serialize(FSerializer &arc)
|
||||
{
|
||||
int fresh = ObjectFlags & OF_JustSpawned;
|
||||
int freshdef = 0;
|
||||
arc("justspawned", fresh, freshdef);
|
||||
if (arc.isReading())
|
||||
{
|
||||
ObjectFlags |= fresh;
|
||||
}
|
||||
ObjectFlags |= OF_SerialSuccess;
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
|
||||
class PClass;
|
||||
|
||||
class FArchive;
|
||||
class FSerializer;
|
||||
|
||||
class DObject;
|
||||
/*
|
||||
|
@ -413,16 +413,12 @@ public:
|
|||
return GC::ReadBarrier(p) == u;
|
||||
}
|
||||
|
||||
template<class U> friend inline FArchive &operator<<(FArchive &arc, TObjPtr<U> &o);
|
||||
template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
|
||||
template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, TObjPtr<U> *);
|
||||
|
||||
friend class DObject;
|
||||
};
|
||||
|
||||
template<class T> inline FArchive &operator<<(FArchive &arc, TObjPtr<T> &o)
|
||||
{
|
||||
return arc << o.p;
|
||||
}
|
||||
|
||||
// Use barrier_cast instead of static_cast when you need to cast
|
||||
// the contents of a TObjPtr to a related type.
|
||||
template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
|
||||
|
@ -463,8 +459,9 @@ public:
|
|||
inline bool IsKindOf (const PClass *base) const;
|
||||
inline bool IsA (const PClass *type) const;
|
||||
|
||||
void SerializeUserVars(FArchive &arc);
|
||||
virtual void Serialize (FArchive &arc);
|
||||
void SerializeUserVars(FSerializer &arc);
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
|
||||
void ClearClass()
|
||||
{
|
||||
Class = NULL;
|
||||
|
|
655
src/dobjtype.cpp
655
src/dobjtype.cpp
|
@ -39,7 +39,7 @@
|
|||
|
||||
#include "dobject.h"
|
||||
#include "i_system.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "actor.h"
|
||||
#include "templates.h"
|
||||
#include "autosegs.h"
|
||||
|
@ -47,6 +47,7 @@
|
|||
#include "a_pickups.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "d_player.h"
|
||||
#include "doomerrors.h"
|
||||
#include "fragglescript/t_fs.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
@ -390,7 +391,7 @@ bool PType::VisitedNodeSet::Check(const PType *node)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PType::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PType::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
assert(0 && "Cannot write value for this type");
|
||||
}
|
||||
|
@ -401,104 +402,12 @@ void PType::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PType::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PType::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
assert(0 && "Cannot read value for this type");
|
||||
SkipValue(ar);
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PType :: SkipValue STATIC
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void PType::SkipValue(FArchive &ar)
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
SkipValue(ar, tag);
|
||||
}
|
||||
|
||||
void PType::SkipValue(FArchive &ar, int tag)
|
||||
{
|
||||
assert(ar.IsLoading() && "SkipValue passed an archive that is writing");
|
||||
BYTE buff[8];
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
case VAL_Zero: case VAL_One:
|
||||
break;
|
||||
|
||||
case VAL_Int8: case VAL_UInt8:
|
||||
ar.Read(buff, 1);
|
||||
break;
|
||||
|
||||
case VAL_Int16: case VAL_UInt16:
|
||||
ar.Read(buff, 2);
|
||||
break;
|
||||
|
||||
case VAL_Int32: case VAL_UInt32: case VAL_Float32:
|
||||
ar.Read(buff, 4);
|
||||
break;
|
||||
|
||||
case VAL_Int64: case VAL_UInt64: case VAL_Float64:
|
||||
ar.Read(buff, 8);
|
||||
break;
|
||||
|
||||
case VAL_Name:
|
||||
ar.ReadName();
|
||||
break;
|
||||
|
||||
case VAL_Object:
|
||||
{
|
||||
DObject *skipper;
|
||||
ar << skipper;
|
||||
break;
|
||||
}
|
||||
case VAL_State:
|
||||
{
|
||||
FState *skipper;
|
||||
ar << skipper;
|
||||
break;
|
||||
}
|
||||
case VAL_String:
|
||||
{
|
||||
FString skipper;
|
||||
ar << skipper;
|
||||
break;
|
||||
}
|
||||
case VAL_Array:
|
||||
{
|
||||
DWORD count = ar.ReadCount();
|
||||
while (count-- > 0)
|
||||
{
|
||||
SkipValue(ar);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VAL_Struct:
|
||||
{
|
||||
const char *label;
|
||||
for (label = ar.ReadName(); label != NULL; label = ar.ReadName())
|
||||
{
|
||||
SkipValue(ar);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VAL_Class:
|
||||
{
|
||||
PClass *type;
|
||||
for (ar.UserReadClass(type); type != NULL; ar.UserReadClass(type))
|
||||
{
|
||||
SkipValue(ar, VAL_Struct);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PType :: SetDefaultValue
|
||||
|
@ -805,116 +714,41 @@ PInt::PInt(unsigned int size, bool unsign)
|
|||
//
|
||||
// PInt :: WriteValue
|
||||
//
|
||||
// Write the value using the minimum byte size needed to represent it. This
|
||||
// means that the value as written is not necessarily of the same type as
|
||||
// stored, but the signedness information is preserved.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void PInt::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PInt::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
BYTE bval;
|
||||
|
||||
// The process for bytes is the same whether signed or unsigned, since
|
||||
// they can't be compacted into a representation with fewer bytes.
|
||||
if (Size == 1)
|
||||
if (Size == 8 && Unsigned)
|
||||
{
|
||||
bval = *(BYTE *)addr;
|
||||
}
|
||||
else if (Unsigned)
|
||||
{
|
||||
unsigned val;
|
||||
if (Size == 8)
|
||||
{
|
||||
QWORD qval = *(QWORD *)addr;
|
||||
if (qval & 0xFFFFFFFF00000000llu)
|
||||
{ // Value needs 64 bits
|
||||
ar.WriteByte(VAL_UInt64);
|
||||
ar.WriteInt64(qval);
|
||||
return;
|
||||
}
|
||||
// Value can fit in 32 bits or less
|
||||
val = (unsigned)qval;
|
||||
goto check_u32;
|
||||
}
|
||||
else if (Size == 4)
|
||||
{
|
||||
val = *(DWORD *)addr;
|
||||
check_u32: if (val & 0xFFFF0000u)
|
||||
{ // Value needs 32 bits
|
||||
ar.WriteByte(VAL_UInt32);
|
||||
ar.WriteInt32(val);
|
||||
return;
|
||||
}
|
||||
// Value can fit in 16 bits or less
|
||||
goto check_u16;
|
||||
}
|
||||
else// if (Size == 2)
|
||||
{
|
||||
val = *(WORD *)addr;
|
||||
check_u16: if (val & 0xFFFFFF00u)
|
||||
{ // Value needs 16 bits
|
||||
ar.WriteByte(VAL_UInt16);
|
||||
ar.WriteInt16(val);
|
||||
return;
|
||||
}
|
||||
// Value can fit in 8 bits
|
||||
bval = (BYTE)val;
|
||||
}
|
||||
}
|
||||
else // Signed
|
||||
{
|
||||
int val;
|
||||
if (Size == 8)
|
||||
{
|
||||
SQWORD qval = *(SQWORD *)addr;
|
||||
INT_MIN;
|
||||
if (qval < (-0x7FFFFFFF - 1) || qval > 0x7FFFFFFF)
|
||||
{ // Value needs 64 bits
|
||||
ar.WriteByte(VAL_Int64);
|
||||
ar.WriteInt64(qval);
|
||||
return;
|
||||
}
|
||||
// Value can fit in 32 bits or less
|
||||
val = (int)qval;
|
||||
goto check_s32;
|
||||
}
|
||||
else if (Size == 4)
|
||||
{
|
||||
val = *(SDWORD *)addr;
|
||||
check_s32: if (val < -0x8000 || val > 0x7FFF)
|
||||
{ // Value needs 32 bits
|
||||
ar.WriteByte(VAL_Int32);
|
||||
ar.WriteInt32(val);
|
||||
return;
|
||||
}
|
||||
// Value can fit in 16 bits or less
|
||||
goto check_s16;
|
||||
}
|
||||
else// if (Size == 2)
|
||||
{
|
||||
val = *(SWORD *)addr;
|
||||
check_s16: if (val < -0x80 || val > 0x7F)
|
||||
{ // Value needs 16 bits
|
||||
ar.WriteByte(VAL_Int16);
|
||||
ar.WriteInt16(val);
|
||||
return;
|
||||
}
|
||||
// Value can fit in 8 bits
|
||||
bval = (BYTE)val;
|
||||
}
|
||||
}
|
||||
// If we get here, the value fits in a byte. Values of 0 and 1 are
|
||||
// optimized away into the tag so they don't require any extra space
|
||||
// to store.
|
||||
if (bval & 0xFE)
|
||||
{
|
||||
BYTE out[2] = { Unsigned ? VAL_UInt8 : VAL_Int8, bval };
|
||||
ar.Write(out, 2);
|
||||
// this is a special case that cannot be represented by an int64_t.
|
||||
uint64_t val = *(uint64_t*)addr;
|
||||
ar(key, val);
|
||||
}
|
||||
else
|
||||
{
|
||||
ar.WriteByte(VAL_Zero + bval);
|
||||
int64_t val;
|
||||
switch (Size)
|
||||
{
|
||||
case 1:
|
||||
val = Unsigned ? *(uint8_t*)addr : *(int8_t*)addr;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
val = Unsigned ? *(uint16_t*)addr : *(int16_t*)addr;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
val = Unsigned ? *(uint32_t*)addr : *(int32_t*)addr;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
val = *(int64_t*)addr;
|
||||
break;
|
||||
|
||||
default:
|
||||
return; // something invalid
|
||||
}
|
||||
ar(key, val);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -924,47 +758,37 @@ check_s16: if (val < -0x80 || val > 0x7F)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PInt::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PInt::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
union
|
||||
{
|
||||
QWORD uval;
|
||||
SQWORD sval;
|
||||
};
|
||||
BYTE tag;
|
||||
union
|
||||
{
|
||||
BYTE val8;
|
||||
WORD val16;
|
||||
DWORD val32;
|
||||
float single;
|
||||
double dbl;
|
||||
};
|
||||
NumericValue val;
|
||||
|
||||
ar << tag;
|
||||
switch (tag)
|
||||
{
|
||||
case VAL_Zero: uval = 0; break;
|
||||
case VAL_One: uval = 1; break;
|
||||
case VAL_Int8: ar << val8; sval = (SBYTE)val8; break;
|
||||
case VAL_UInt8: ar << val8; uval = val8; break;
|
||||
case VAL_Int16: ar << val16; sval = (SWORD)val16; break;
|
||||
case VAL_UInt16: ar << val16; uval = val16; break;
|
||||
case VAL_Int32: ar << val32; sval = (SDWORD)val32; break;
|
||||
case VAL_UInt32: ar << val32; uval = val32; break;
|
||||
case VAL_Int64: ar << sval; break;
|
||||
case VAL_UInt64: ar << uval; break;
|
||||
case VAL_Float32: ar << single; sval = (SQWORD)single; break;
|
||||
case VAL_Float64: ar << dbl; sval = (SQWORD)dbl; break;
|
||||
default: SkipValue(ar, tag); return false; // Incompatible type
|
||||
}
|
||||
ar(key, val);
|
||||
if (val.type == NumericValue::NM_invalid) return false; // not found or usable
|
||||
if (val.type == NumericValue::NM_float) val.signedval = (int64_t)val.floatval;
|
||||
|
||||
// No need to check the unsigned state here. Downcasting to smaller types will yield the same result for both.
|
||||
switch (Size)
|
||||
{
|
||||
case 1: *(BYTE *)addr = (BYTE)uval; break;
|
||||
case 2: *(WORD *)addr = (WORD)uval; break;
|
||||
case 4: *(DWORD *)addr = (DWORD)uval; break;
|
||||
case 8: *(QWORD *)addr = uval; break;
|
||||
case 1:
|
||||
*(uint8_t*)addr = (uint8_t)val.signedval;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
*(uint16_t*)addr = (uint16_t)val.signedval;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
*(uint32_t*)addr = (uint32_t)val.signedval;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
*(uint64_t*)addr = (uint64_t)val.signedval;
|
||||
break;
|
||||
|
||||
default:
|
||||
return false; // something invalid
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1259,28 +1083,16 @@ void PFloat::SetSymbols(const PFloat::SymbolInitI *sym, size_t count)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PFloat::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PFloat::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
float singleprecision;
|
||||
if (Size == 8)
|
||||
{
|
||||
// If it can be written as single precision without information
|
||||
// loss, then prefer that over writing a full-sized double.
|
||||
double doubleprecision = *(double *)addr;
|
||||
singleprecision = (float)doubleprecision;
|
||||
if (singleprecision != doubleprecision)
|
||||
{
|
||||
ar.WriteByte(VAL_Float64);
|
||||
ar << doubleprecision;
|
||||
return;
|
||||
}
|
||||
ar(key, *(double*)addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
singleprecision = *(float *)addr;
|
||||
ar(key, *(float*)addr);
|
||||
}
|
||||
ar.WriteByte(VAL_Float32);
|
||||
ar << singleprecision;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1289,60 +1101,26 @@ void PFloat::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool ReadValueDbl(FArchive &ar, double *addr, unsigned tag)
|
||||
bool PFloat::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
double val;
|
||||
union
|
||||
{
|
||||
BYTE val8;
|
||||
WORD val16;
|
||||
DWORD val32;
|
||||
QWORD val64;
|
||||
fixed_t fix;
|
||||
float single;
|
||||
angle_t ang;
|
||||
};
|
||||
NumericValue val;
|
||||
|
||||
switch (tag)
|
||||
ar(key, val);
|
||||
if (val.type == NumericValue::NM_invalid) return false; // not found or usable
|
||||
else if (val.type == NumericValue::NM_signed) val.floatval = (double)val.signedval;
|
||||
else if (val.type == NumericValue::NM_unsigned) val.floatval = (double)val.unsignedval;
|
||||
|
||||
if (Size == 8)
|
||||
{
|
||||
case VAL_Zero: val = 0; break;
|
||||
case VAL_One: val = 1; break;
|
||||
case VAL_Int8: ar << val8; val = (SBYTE)val8; break;
|
||||
case VAL_UInt8: ar << val8; val = val8; break;
|
||||
case VAL_Int16: ar << val16; val = (SWORD)val16; break;
|
||||
case VAL_UInt16: ar << val16; val = val16; break;
|
||||
case VAL_Int32: ar << val32; val = (SDWORD)val32; break;
|
||||
case VAL_UInt32: ar << val32; val = val32; break;
|
||||
case VAL_Int64: ar << val64; val = (double)(SQWORD)val64; break;
|
||||
case VAL_UInt64: ar << val64; val = (double)val64; break;
|
||||
case VAL_Float32: ar << single; val = single; break;
|
||||
case VAL_Float64: ar << val; break;
|
||||
default: PType::SkipValue(ar, tag); return false; // Incompatible type
|
||||
*(double*)addr = val.floatval;
|
||||
}
|
||||
else
|
||||
{
|
||||
*(float*)addr = (float)val.floatval;
|
||||
}
|
||||
*(double *)addr = val;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PFloat::ReadValue(FArchive &ar, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
double val;
|
||||
if (ReadValueDbl(ar, &val, tag))
|
||||
{
|
||||
if (Size == 4)
|
||||
{
|
||||
*(float *)addr = (float)val;
|
||||
}
|
||||
else
|
||||
{
|
||||
*(double *)addr = val;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PFloat :: SetValue
|
||||
|
@ -1482,10 +1260,9 @@ int PString::GetRegType() const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PString::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PString::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
ar.WriteByte(VAL_String);
|
||||
ar.WriteString(*(const FString *)addr);
|
||||
ar(key, *(FString*)addr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1494,25 +1271,19 @@ void PString::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PString::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PString::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
if (tag == VAL_String)
|
||||
const char *cptr;
|
||||
ar.StringPtr(key, cptr);
|
||||
if (cptr == nullptr)
|
||||
{
|
||||
ar << *(FString *)addr;
|
||||
}
|
||||
else if (tag == VAL_Name)
|
||||
{
|
||||
const char *str = ar.ReadName();
|
||||
*(FString *)addr = str;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SkipValue(ar, tag);
|
||||
return false;
|
||||
*(FString*)addr = cptr;
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1574,10 +1345,10 @@ PName::PName()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PName::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PName::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
ar.WriteByte(VAL_Name);
|
||||
ar.WriteName(((const FName *)addr)->GetChars());
|
||||
const char *cptr = ((const FName*)addr)->GetChars();
|
||||
ar.StringPtr(key, cptr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1586,26 +1357,19 @@ void PName::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PName::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PName::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
if (tag == VAL_Name)
|
||||
const char *cptr;
|
||||
ar.StringPtr(key, cptr);
|
||||
if (cptr == nullptr)
|
||||
{
|
||||
*(FName *)addr = FName(ar.ReadName());
|
||||
}
|
||||
else if (tag == VAL_String)
|
||||
{
|
||||
FString str;
|
||||
ar << str;
|
||||
*(FName *)addr = FName(str);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SkipValue(ar, tag);
|
||||
return false;
|
||||
*(FName*)addr = FName(cptr);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/* PSound *****************************************************************/
|
||||
|
@ -1630,10 +1394,10 @@ PSound::PSound()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PSound::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PSound::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
ar.WriteByte(VAL_Name);
|
||||
ar.WriteName(*(const FSoundID *)addr);
|
||||
const char *cptr = *(const FSoundID *)addr;
|
||||
ar.StringPtr(key, cptr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1642,28 +1406,19 @@ void PSound::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PSound::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PSound::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
|
||||
ar << tag;
|
||||
if (tag == VAL_Name)
|
||||
const char *cptr;
|
||||
ar.StringPtr(key, cptr);
|
||||
if (cptr == nullptr)
|
||||
{
|
||||
const char *str = ar.ReadName();
|
||||
*(FSoundID *)addr = FSoundID(str);
|
||||
}
|
||||
else if (tag == VAL_String)
|
||||
{
|
||||
FString str;
|
||||
ar << str;
|
||||
*(FSoundID *)addr = FSoundID(str);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SkipValue(ar, tag);
|
||||
return false;
|
||||
*(FSoundID *)addr = FSoundID(cptr);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/* PColor *****************************************************************/
|
||||
|
@ -1736,10 +1491,9 @@ int PStatePointer::GetRegType() const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PStatePointer::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PStatePointer::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
ar.WriteByte(VAL_State);
|
||||
ar << *(FState **)addr;
|
||||
ar(key, *(FState **)addr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1748,17 +1502,11 @@ void PStatePointer::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PStatePointer::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PStatePointer::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
if (tag == VAL_State)
|
||||
{
|
||||
ar << *(FState **)addr;
|
||||
return true;
|
||||
}
|
||||
SkipValue(ar, tag);
|
||||
return false;
|
||||
bool res = false;
|
||||
::Serialize(ar, key, *(FState **)addr, nullptr, &res);
|
||||
return res;
|
||||
}
|
||||
|
||||
/* PPointer ***************************************************************/
|
||||
|
@ -1854,12 +1602,11 @@ void PPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PPointer::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PPointer::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
|
||||
{
|
||||
ar.WriteByte(VAL_Object);
|
||||
ar << *(DObject **)addr;
|
||||
ar(key, *(DObject **)addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1874,16 +1621,14 @@ void PPointer::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PPointer::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PPointer::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
if (tag == VAL_Object && PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
|
||||
if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
|
||||
{
|
||||
ar << *(DObject **)addr;
|
||||
return true;
|
||||
bool res = false;
|
||||
::Serialize(ar, key, *(DObject **)addr, nullptr, &res);
|
||||
return res;
|
||||
}
|
||||
SkipValue(ar, tag);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2098,15 +1843,17 @@ void PArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PArray::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PArray::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
ar.WriteByte(VAL_Array);
|
||||
ar.WriteCount(ElementCount);
|
||||
const BYTE *addrb = (const BYTE *)addr;
|
||||
for (unsigned i = 0; i < ElementCount; ++i)
|
||||
if (ar.BeginArray(key))
|
||||
{
|
||||
ElementType->WriteValue(ar, addrb);
|
||||
addrb += ElementSize;
|
||||
const BYTE *addrb = (const BYTE *)addr;
|
||||
for (unsigned i = 0; i < ElementCount; ++i)
|
||||
{
|
||||
ElementType->WriteValue(ar, nullptr, addrb);
|
||||
addrb += ElementSize;
|
||||
}
|
||||
ar.EndArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2116,34 +1863,27 @@ void PArray::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PArray::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PArray::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
bool readsomething = false;
|
||||
BYTE tag;
|
||||
|
||||
ar << tag;
|
||||
if (tag == VAL_Array)
|
||||
if (ar.BeginArray(key))
|
||||
{
|
||||
unsigned count = ar.ReadCount();
|
||||
unsigned i;
|
||||
bool readsomething = false;
|
||||
unsigned count = ar.ArraySize();
|
||||
unsigned loop = MIN(count, ElementCount);
|
||||
BYTE *addrb = (BYTE *)addr;
|
||||
for (i = 0; i < MIN(count, ElementCount); ++i)
|
||||
for(unsigned i=0;i<loop;i++)
|
||||
{
|
||||
readsomething |= ElementType->ReadValue(ar, addrb);
|
||||
readsomething |= ElementType->ReadValue(ar, nullptr, addrb);
|
||||
addrb += ElementSize;
|
||||
}
|
||||
if (i < ElementCount)
|
||||
if (loop < count)
|
||||
{
|
||||
DPrintf(DMSG_WARNING, "Array on disk (%u) is bigger than in memory (%u)\n",
|
||||
count, ElementCount);
|
||||
for (; i < ElementCount; ++i)
|
||||
{
|
||||
SkipValue(ar);
|
||||
}
|
||||
}
|
||||
ar.EndArray();
|
||||
return readsomething;
|
||||
}
|
||||
SkipValue(ar, tag);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2437,10 +2177,13 @@ void PStruct::SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PStruct::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PStruct::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
ar.WriteByte(VAL_Struct);
|
||||
WriteFields(ar, addr, Fields);
|
||||
if (ar.BeginObject(key))
|
||||
{
|
||||
WriteFields(ar, addr, Fields);
|
||||
ar.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2449,16 +2192,15 @@ void PStruct::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PStruct::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PStruct::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
if (tag == VAL_Struct)
|
||||
if (ar.BeginObject(key))
|
||||
{
|
||||
return ReadFields(ar, addr);
|
||||
bool ret = ReadFields(ar, addr);
|
||||
ar.EndObject();
|
||||
return ret;
|
||||
}
|
||||
SkipValue(ar, tag);
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2467,7 +2209,7 @@ bool PStruct::ReadValue(FArchive &ar, void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PStruct::WriteFields(FArchive &ar, const void *addr, const TArray<PField *> &fields)
|
||||
void PStruct::WriteFields(FSerializer &ar, const void *addr, const TArray<PField *> &fields)
|
||||
{
|
||||
for (unsigned i = 0; i < fields.Size(); ++i)
|
||||
{
|
||||
|
@ -2475,11 +2217,9 @@ void PStruct::WriteFields(FArchive &ar, const void *addr, const TArray<PField *>
|
|||
// Skip fields with native serialization
|
||||
if (!(field->Flags & VARF_Native))
|
||||
{
|
||||
ar.WriteName(field->SymbolName);
|
||||
field->Type->WriteValue(ar, (const BYTE *)addr + field->Offset);
|
||||
field->Type->WriteValue(ar, field->SymbolName.GetChars(), (const BYTE *)addr + field->Offset);
|
||||
}
|
||||
}
|
||||
ar.WriteName(NULL);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2488,36 +2228,33 @@ void PStruct::WriteFields(FArchive &ar, const void *addr, const TArray<PField *>
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PStruct::ReadFields(FArchive &ar, void *addr) const
|
||||
bool PStruct::ReadFields(FSerializer &ar, void *addr) const
|
||||
{
|
||||
bool readsomething = false;
|
||||
const char *label = ar.ReadName();
|
||||
if (label == NULL)
|
||||
{ // If there is nothing to restore, we count it as success.
|
||||
return true;
|
||||
}
|
||||
for (; label != NULL; label = ar.ReadName())
|
||||
bool foundsomething = false;
|
||||
const char *label;
|
||||
while ((label = ar.GetKey()))
|
||||
{
|
||||
foundsomething = true;
|
||||
|
||||
const PSymbol *sym = Symbols.FindSymbol(FName(label, true), true);
|
||||
if (sym == NULL)
|
||||
{
|
||||
DPrintf(DMSG_ERROR, "Cannot find field %s in %s\n",
|
||||
label, TypeName.GetChars());
|
||||
SkipValue(ar);
|
||||
}
|
||||
else if (!sym->IsKindOf(RUNTIME_CLASS(PField)))
|
||||
{
|
||||
DPrintf(DMSG_ERROR, "Symbol %s in %s is not a field\n",
|
||||
label, TypeName.GetChars());
|
||||
SkipValue(ar);
|
||||
}
|
||||
else
|
||||
{
|
||||
readsomething |= static_cast<const PField *>(sym)->Type->ReadValue(ar,
|
||||
readsomething |= static_cast<const PField *>(sym)->Type->ReadValue(ar, nullptr,
|
||||
(BYTE *)addr + static_cast<const PField *>(sym)->Offset);
|
||||
}
|
||||
}
|
||||
return readsomething;
|
||||
return readsomething || !foundsomething;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2741,7 +2478,7 @@ END_POINTERS
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void RecurseWriteFields(const PClass *type, FArchive &ar, const void *addr)
|
||||
static void RecurseWriteFields(const PClass *type, FSerializer &ar, const void *addr)
|
||||
{
|
||||
if (type != NULL)
|
||||
{
|
||||
|
@ -2755,19 +2492,33 @@ static void RecurseWriteFields(const PClass *type, FArchive &ar, const void *add
|
|||
// a more-derived class has variables that shadow a less-
|
||||
// derived class. Whether or not that is a language feature
|
||||
// that will actually be allowed remains to be seen.
|
||||
ar.UserWriteClass(const_cast<PClass *>(type));
|
||||
PStruct::WriteFields(ar, addr, type->Fields);
|
||||
FString key;
|
||||
key.Format("class:%s", type->TypeName.GetChars());
|
||||
if (ar.BeginObject(key.GetChars()))
|
||||
{
|
||||
PStruct::WriteFields(ar, addr, type->Fields);
|
||||
ar.EndObject();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PClass::WriteValue(FArchive &ar, const void *addr) const
|
||||
void PClass::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
||||
{
|
||||
if (ar.BeginObject(key))
|
||||
{
|
||||
RecurseWriteFields(this, ar, addr);
|
||||
ar.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
// Same as WriteValue, but does not create a new object in the serializer
|
||||
// This is so that user variables do not contain unnecessary subblocks.
|
||||
void PClass::WriteAllFields(FSerializer &ar, const void *addr) const
|
||||
{
|
||||
ar.WriteByte(VAL_Class);
|
||||
RecurseWriteFields(this, ar, addr);
|
||||
ar.UserWriteClass(NULL);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2776,20 +2527,40 @@ void PClass::WriteValue(FArchive &ar, const void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool PClass::ReadValue(FArchive &ar, void *addr) const
|
||||
bool PClass::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||
{
|
||||
BYTE tag;
|
||||
ar << tag;
|
||||
if (tag != VAL_Class)
|
||||
if (ar.BeginObject(key))
|
||||
{
|
||||
SkipValue(ar, tag);
|
||||
bool ret = ReadAllFields(ar, addr);
|
||||
ar.EndObject();
|
||||
return ret;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PClass::ReadAllFields(FSerializer &ar, void *addr) const
|
||||
{
|
||||
bool readsomething = false;
|
||||
bool foundsomething = false;
|
||||
const char *key;
|
||||
key = ar.GetKey();
|
||||
if (strcmp(key, "classtype"))
|
||||
{
|
||||
// this does not represent a DObject
|
||||
Printf(TEXTCOLOR_RED "trying to read user variables but got a non-object (first key is '%s')", key);
|
||||
ar.mErrors++;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
while ((key = ar.GetKey()))
|
||||
{
|
||||
bool readsomething = false;
|
||||
PClass *type;
|
||||
for (ar.UserReadClass(type); type != NULL; ar.UserReadClass(type))
|
||||
if (strncmp(key, "class:", 6))
|
||||
{
|
||||
// We have read all user variable blocks.
|
||||
break;
|
||||
}
|
||||
foundsomething = true;
|
||||
PClass *type = PClass::FindClass(key + 6);
|
||||
if (type != nullptr)
|
||||
{
|
||||
// Only read it if the type is related to this one.
|
||||
const PClass *parent;
|
||||
|
@ -2800,19 +2571,27 @@ bool PClass::ReadValue(FArchive &ar, void *addr) const
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (parent != NULL)
|
||||
if (parent != nullptr)
|
||||
{
|
||||
readsomething |= type->ReadFields(ar, addr);
|
||||
if (ar.BeginObject(nullptr))
|
||||
{
|
||||
readsomething |= type->ReadFields(ar, addr);
|
||||
ar.EndObject();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
|
||||
type->TypeName.GetChars(), TypeName.GetChars());
|
||||
SkipValue(ar, VAL_Struct);
|
||||
}
|
||||
}
|
||||
return readsomething;
|
||||
else
|
||||
{
|
||||
DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
|
||||
key+6, TypeName.GetChars());
|
||||
}
|
||||
}
|
||||
return readsomething || !foundsomething;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -193,15 +193,11 @@ public:
|
|||
// a tag indicating its type. The tag is there so that variable types can be changed
|
||||
// without completely breaking savegames, provided that the change isn't between
|
||||
// totally unrelated types.
|
||||
virtual void WriteValue(FArchive &ar, const void *addr) const;
|
||||
virtual void WriteValue(FSerializer &ar, const char *key,const void *addr) const;
|
||||
|
||||
// Returns true if the stored value was compatible. False otherwise.
|
||||
// If the value was incompatible, then the memory at *addr is unchanged.
|
||||
virtual bool ReadValue(FArchive &ar, void *addr) const;
|
||||
|
||||
// Skips over a value written with WriteValue
|
||||
static void SkipValue(FArchive &ar);
|
||||
static void SkipValue(FArchive &ar, int tag);
|
||||
virtual bool ReadValue(FSerializer &ar, const char *key,void *addr) const;
|
||||
|
||||
// Sets the default value for this type at (base + offset)
|
||||
// If the default value is binary 0, then this function doesn't need
|
||||
|
@ -354,8 +350,8 @@ class PInt : public PBasicType
|
|||
public:
|
||||
PInt(unsigned int size, bool unsign);
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
|
||||
virtual void SetValue(void *addr, int val);
|
||||
virtual void SetValue(void *addr, double val);
|
||||
|
@ -383,8 +379,8 @@ class PFloat : public PBasicType
|
|||
public:
|
||||
PFloat(unsigned int size);
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
|
||||
virtual void SetValue(void *addr, int val);
|
||||
virtual void SetValue(void *addr, double val);
|
||||
|
@ -421,8 +417,8 @@ public:
|
|||
|
||||
virtual int GetRegType() const;
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special=NULL) const override;
|
||||
void InitializeValue(void *addr, const void *def) const override;
|
||||
void DestroyValue(void *addr) const override;
|
||||
|
@ -436,8 +432,8 @@ class PName : public PInt
|
|||
public:
|
||||
PName();
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
};
|
||||
|
||||
class PSound : public PInt
|
||||
|
@ -446,8 +442,8 @@ class PSound : public PInt
|
|||
public:
|
||||
PSound();
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
};
|
||||
|
||||
class PColor : public PInt
|
||||
|
@ -465,8 +461,8 @@ class PStatePointer : public PBasicType
|
|||
public:
|
||||
PStatePointer();
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
|
||||
virtual int GetStoreOp() const;
|
||||
virtual int GetLoadOp() const;
|
||||
|
@ -489,8 +485,8 @@ public:
|
|||
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
||||
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
|
||||
protected:
|
||||
PPointer();
|
||||
|
@ -559,8 +555,8 @@ public:
|
|||
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
||||
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
|
||||
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) const override;
|
||||
|
||||
|
@ -622,12 +618,12 @@ public:
|
|||
|
||||
size_t PropagateMark();
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *specials) const override;
|
||||
|
||||
static void WriteFields(FArchive &ar, const void *addr, const TArray<PField *> &fields);
|
||||
bool ReadFields(FArchive &ar, void *addr) const;
|
||||
static void WriteFields(FSerializer &ar, const void *addr, const TArray<PField *> &fields);
|
||||
bool ReadFields(FSerializer &ar, void *addr) const;
|
||||
protected:
|
||||
PStruct();
|
||||
};
|
||||
|
@ -692,8 +688,10 @@ public:
|
|||
typedef PClassClass MetaClass;
|
||||
MetaClass *GetClass() const;
|
||||
|
||||
void WriteValue(FArchive &ar, const void *addr) const override;
|
||||
bool ReadValue(FArchive &ar, void *addr) const override;
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
void WriteAllFields(FSerializer &ar, const void *addr) const;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
bool ReadAllFields(FSerializer &ar, void *addr) const;
|
||||
|
||||
virtual void DeriveData(PClass *newclass) {}
|
||||
static void StaticInit();
|
||||
|
|
|
@ -339,7 +339,6 @@ struct mapthinghexen_t
|
|||
BYTE args[5];
|
||||
};
|
||||
|
||||
class FArchive;
|
||||
struct FDoomEdEntry;
|
||||
|
||||
// Internal representation of a mapthing
|
||||
|
|
|
@ -206,13 +206,11 @@ struct PalEntry
|
|||
#endif
|
||||
};
|
||||
|
||||
class FArchive;
|
||||
class PClassInventory;
|
||||
|
||||
class FTextureID
|
||||
{
|
||||
friend class FTextureManager;
|
||||
friend FArchive &operator<< (FArchive &arc, FTextureID &tex);
|
||||
friend FTextureID GetHUDIcon(PClassInventory *cls);
|
||||
friend void R_InitSpriteDefs();
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#include "p_3dmidtex.h"
|
||||
#include "r_data/r_interpolate.h"
|
||||
#include "statnums.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
IMPLEMENT_CLASS (DSectorEffect)
|
||||
|
@ -64,10 +64,10 @@ DSectorEffect::DSectorEffect (sector_t *sector)
|
|||
m_Sector = sector;
|
||||
}
|
||||
|
||||
void DSectorEffect::Serialize (FArchive &arc)
|
||||
void DSectorEffect::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << m_Sector;
|
||||
arc("sector", m_Sector);
|
||||
}
|
||||
|
||||
IMPLEMENT_POINTY_CLASS (DMover)
|
||||
|
@ -90,10 +90,10 @@ void DMover::Destroy()
|
|||
Super::Destroy();
|
||||
}
|
||||
|
||||
void DMover::Serialize (FArchive &arc)
|
||||
void DMover::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << interpolation;
|
||||
arc("interpolation", interpolation);
|
||||
}
|
||||
|
||||
void DMover::StopInterpolation(bool force)
|
||||
|
|
|
@ -10,7 +10,8 @@ class DSectorEffect : public DThinker
|
|||
public:
|
||||
DSectorEffect (sector_t *sector);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
void Destroy();
|
||||
|
||||
sector_t *GetSector() const { return m_Sector; }
|
||||
|
@ -32,7 +33,8 @@ protected:
|
|||
private:
|
||||
protected:
|
||||
DMover ();
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
void Destroy();
|
||||
};
|
||||
|
||||
|
|
189
src/dthinker.cpp
189
src/dthinker.cpp
|
@ -38,7 +38,7 @@
|
|||
#include "statnums.h"
|
||||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "d_player.h"
|
||||
|
||||
|
||||
|
@ -103,102 +103,98 @@ bool FThinkerList::IsEmpty() const
|
|||
return Sentinel == NULL || Sentinel->NextThinker == NULL;
|
||||
}
|
||||
|
||||
void DThinker::SaveList(FArchive &arc, DThinker *node)
|
||||
void DThinker::SaveList(FSerializer &arc, DThinker *node)
|
||||
{
|
||||
if (node != NULL)
|
||||
{
|
||||
while (!(node->ObjectFlags & OF_Sentinel))
|
||||
{
|
||||
assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe));
|
||||
arc << node;
|
||||
::Serialize<DThinker>(arc, nullptr, node, nullptr);
|
||||
node = node->NextThinker;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DThinker::SerializeAll(FArchive &arc, bool hubLoad)
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
|
||||
{
|
||||
DThinker *thinker;
|
||||
BYTE stat;
|
||||
int statcount;
|
||||
//DThinker *thinker;
|
||||
//BYTE stat;
|
||||
//int statcount;
|
||||
int i;
|
||||
|
||||
// Save lists of thinkers, but not by storing the first one and letting
|
||||
// the archiver catch the rest. (Which leads to buttloads of recursion
|
||||
// and makes the file larger.) Instead, we explicitly save each thinker
|
||||
// in sequence. When restoring an archive, we also have to maintain
|
||||
// the thinker lists here instead of relying on the archiver to do it
|
||||
// for us.
|
||||
|
||||
if (arc.IsStoring())
|
||||
if (arc.isWriting())
|
||||
{
|
||||
for (statcount = i = 0; i <= MAX_STATNUM; i++)
|
||||
{
|
||||
statcount += (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty());
|
||||
}
|
||||
arc << statcount;
|
||||
arc.BeginArray("thinkers");
|
||||
for (i = 0; i <= MAX_STATNUM; i++)
|
||||
{
|
||||
if (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty())
|
||||
{
|
||||
stat = i;
|
||||
arc << stat;
|
||||
SaveList(arc, Thinkers[i].GetHead());
|
||||
SaveList(arc, FreshThinkers[i].GetHead());
|
||||
thinker = NULL;
|
||||
arc << thinker; // Save a final NULL for this list
|
||||
}
|
||||
arc.BeginArray(nullptr);
|
||||
SaveList(arc, Thinkers[i].GetHead());
|
||||
SaveList(arc, FreshThinkers[i].GetHead());
|
||||
arc.EndArray();
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent the constructor from inserting thinkers into a list.
|
||||
bSerialOverride = true;
|
||||
|
||||
try
|
||||
if (arc.BeginArray("thinkers"))
|
||||
{
|
||||
arc << statcount;
|
||||
while (statcount > 0)
|
||||
for (i = 0; i <= MAX_STATNUM; i++)
|
||||
{
|
||||
arc << stat << thinker;
|
||||
while (thinker != NULL)
|
||||
if (arc.BeginArray(nullptr))
|
||||
{
|
||||
// This may be a player stored in their ancillary list. Remove
|
||||
// them first before inserting them into the new list.
|
||||
if (thinker->NextThinker != NULL)
|
||||
int size = arc.ArraySize();
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
thinker->Remove();
|
||||
DThinker *thinker;
|
||||
arc(nullptr, thinker);
|
||||
if (thinker != nullptr)
|
||||
{
|
||||
// This may be a player stored in their ancillary list. Remove
|
||||
// them first before inserting them into the new list.
|
||||
if (thinker->NextThinker != nullptr)
|
||||
{
|
||||
thinker->Remove();
|
||||
}
|
||||
// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
|
||||
// list. Anything else goes in the regular Thinkers list.
|
||||
if (thinker->ObjectFlags & OF_EuthanizeMe)
|
||||
{
|
||||
// This thinker was destroyed during the loading process. Do
|
||||
// not link it into any list.
|
||||
}
|
||||
else if (thinker->ObjectFlags & OF_JustSpawned)
|
||||
{
|
||||
FreshThinkers[i].AddTail(thinker);
|
||||
thinker->PostSerialize();
|
||||
}
|
||||
else
|
||||
{
|
||||
Thinkers[i].AddTail(thinker);
|
||||
thinker->PostSerialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
|
||||
// list. Anything else goes in the regular Thinkers list.
|
||||
if (thinker->ObjectFlags & OF_EuthanizeMe)
|
||||
{
|
||||
// This thinker was destroyed during the loading process. Do
|
||||
// not link it in to any list.
|
||||
}
|
||||
else if (thinker->ObjectFlags & OF_JustSpawned)
|
||||
{
|
||||
FreshThinkers[stat].AddTail(thinker);
|
||||
}
|
||||
else
|
||||
{
|
||||
Thinkers[stat].AddTail(thinker);
|
||||
}
|
||||
arc << thinker;
|
||||
arc.EndArray();
|
||||
}
|
||||
statcount--;
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
catch (class CDoomError &)
|
||||
{
|
||||
bSerialOverride = false;
|
||||
DestroyAllThinkers();
|
||||
throw;
|
||||
}
|
||||
bSerialOverride = false;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DThinker::DThinker (int statnum) throw()
|
||||
{
|
||||
NextThinker = NULL;
|
||||
|
@ -261,6 +257,10 @@ void DThinker::PostBeginPlay ()
|
|||
{
|
||||
}
|
||||
|
||||
void DThinker::PostSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
DThinker *DThinker::FirstThinker (int statnum)
|
||||
{
|
||||
DThinker *node;
|
||||
|
@ -332,24 +332,6 @@ void DThinker::DestroyAllThinkers ()
|
|||
GC::FullGC();
|
||||
}
|
||||
|
||||
// Destroy all thinkers except for player-controlled actors
|
||||
// Players are simply removed from the list of thinkers and
|
||||
// will be added back after serialization is complete.
|
||||
void DThinker::DestroyMostThinkers ()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i <= MAX_STATNUM; i++)
|
||||
{
|
||||
if (i != STAT_TRAVELLING)
|
||||
{
|
||||
DestroyMostThinkersInList (Thinkers[i], i);
|
||||
DestroyMostThinkersInList (FreshThinkers[i], i);
|
||||
}
|
||||
}
|
||||
GC::FullGC();
|
||||
}
|
||||
|
||||
void DThinker::DestroyThinkersInList (FThinkerList &list)
|
||||
{
|
||||
if (list.Sentinel != NULL)
|
||||
|
@ -364,39 +346,6 @@ void DThinker::DestroyThinkersInList (FThinkerList &list)
|
|||
}
|
||||
}
|
||||
|
||||
void DThinker::DestroyMostThinkersInList (FThinkerList &list, int stat)
|
||||
{
|
||||
if (stat != STAT_PLAYER)
|
||||
{
|
||||
DestroyThinkersInList (list);
|
||||
}
|
||||
else if (list.Sentinel != NULL)
|
||||
{ // If it's a voodoo doll, destroy it. Otherwise, simply remove
|
||||
// it from the list. G_FinishTravel() will find it later from
|
||||
// a players[].mo link and destroy it then, after copying various
|
||||
// information to a new player.
|
||||
for (DThinker *probe = list.Sentinel->NextThinker; probe != list.Sentinel; probe = list.Sentinel->NextThinker)
|
||||
{
|
||||
if (!probe->IsKindOf(RUNTIME_CLASS(APlayerPawn)) || // <- should not happen
|
||||
static_cast<AActor *>(probe)->player == NULL ||
|
||||
static_cast<AActor *>(probe)->player->mo != probe)
|
||||
{
|
||||
probe->Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
probe->Remove();
|
||||
// Technically, this doesn't need to be in any list now, since
|
||||
// it's only going to be found later and destroyed before ever
|
||||
// needing to tick again, but by moving it to a separate list,
|
||||
// I can keep my debug assertions that all thinkers are either
|
||||
// euthanizing or in a list.
|
||||
Thinkers[MAX_STATNUM+1].AddTail(probe);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DThinker::RunThinkers ()
|
||||
{
|
||||
int i, count;
|
||||
|
@ -473,8 +422,12 @@ void DThinker::Tick ()
|
|||
|
||||
size_t DThinker::PropagateMark()
|
||||
{
|
||||
assert(NextThinker != NULL && !(NextThinker->ObjectFlags & OF_EuthanizeMe));
|
||||
assert(PrevThinker != NULL && !(PrevThinker->ObjectFlags & OF_EuthanizeMe));
|
||||
// Do not choke on partially initialized objects (as happens when loading a savegame fails)
|
||||
if (NextThinker != nullptr || PrevThinker != nullptr)
|
||||
{
|
||||
assert(NextThinker != nullptr && !(NextThinker->ObjectFlags & OF_EuthanizeMe));
|
||||
assert(PrevThinker != nullptr && !(PrevThinker->ObjectFlags & OF_EuthanizeMe));
|
||||
}
|
||||
GC::Mark(NextThinker);
|
||||
GC::Mark(PrevThinker);
|
||||
return Super::PropagateMark();
|
||||
|
|
|
@ -43,6 +43,7 @@ class player_t;
|
|||
struct pspdef_s;
|
||||
struct FState;
|
||||
class DThinker;
|
||||
class FSerializer;
|
||||
|
||||
class FThinkerIterator;
|
||||
|
||||
|
@ -69,6 +70,7 @@ public:
|
|||
virtual ~DThinker ();
|
||||
virtual void Tick ();
|
||||
virtual void PostBeginPlay (); // Called just before the first tick
|
||||
virtual void PostSerialize();
|
||||
size_t PropagateMark();
|
||||
|
||||
void ChangeStatNum (int statnum);
|
||||
|
@ -76,33 +78,32 @@ public:
|
|||
static void RunThinkers ();
|
||||
static void RunThinkers (int statnum);
|
||||
static void DestroyAllThinkers ();
|
||||
static void DestroyMostThinkers ();
|
||||
static void DestroyThinkersInList(int statnum)
|
||||
{
|
||||
DestroyThinkersInList(Thinkers[statnum]);
|
||||
DestroyThinkersInList(FreshThinkers[statnum]);
|
||||
}
|
||||
static void SerializeAll (FArchive &arc, bool keepPlayers);
|
||||
static void SerializeThinkers(FSerializer &arc, bool keepPlayers);
|
||||
static void MarkRoots();
|
||||
|
||||
static DThinker *FirstThinker (int statnum);
|
||||
static bool bSerialOverride;
|
||||
|
||||
private:
|
||||
enum no_link_type { NO_LINK };
|
||||
DThinker(no_link_type) throw();
|
||||
static void DestroyThinkersInList (FThinkerList &list);
|
||||
static void DestroyMostThinkersInList (FThinkerList &list, int stat);
|
||||
static int TickThinkers (FThinkerList *list, FThinkerList *dest); // Returns: # of thinkers ticked
|
||||
static void SaveList(FArchive &arc, DThinker *node);
|
||||
static void SaveList(FSerializer &arc, DThinker *node);
|
||||
void Remove();
|
||||
|
||||
static FThinkerList Thinkers[MAX_STATNUM+2]; // Current thinkers
|
||||
static FThinkerList FreshThinkers[MAX_STATNUM+1]; // Newly created thinkers
|
||||
static bool bSerialOverride;
|
||||
|
||||
friend struct FThinkerList;
|
||||
friend class FThinkerIterator;
|
||||
friend class DObject;
|
||||
friend class FSerializer;
|
||||
|
||||
DThinker *NextThinker, *PrevThinker;
|
||||
};
|
||||
|
|
1589
src/farchive.cpp
1589
src/farchive.cpp
File diff suppressed because it is too large
Load diff
358
src/farchive.h
358
src/farchive.h
|
@ -1,358 +0,0 @@
|
|||
/*
|
||||
** farchive.h
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef __FARCHIVE_H__
|
||||
#define __FARCHIVE_H__
|
||||
|
||||
#include <stdio.h>
|
||||
#include "dobject.h"
|
||||
#include "r_state.h"
|
||||
#include "tflags.h"
|
||||
|
||||
class FFile
|
||||
{
|
||||
public:
|
||||
enum EOpenMode
|
||||
{
|
||||
EReading,
|
||||
EWriting,
|
||||
ENotOpen
|
||||
};
|
||||
|
||||
enum ESeekPos
|
||||
{
|
||||
ESeekSet,
|
||||
ESeekRelative,
|
||||
ESeekEnd
|
||||
};
|
||||
|
||||
virtual ~FFile () {}
|
||||
|
||||
virtual bool Open (const char *name, EOpenMode mode) = 0;
|
||||
virtual void Close () = 0;
|
||||
virtual void Flush () = 0;
|
||||
virtual EOpenMode Mode () const = 0;
|
||||
virtual bool IsPersistent () const = 0;
|
||||
virtual bool IsOpen () const = 0;
|
||||
|
||||
virtual FFile& Write (const void *, unsigned int) = 0;
|
||||
virtual FFile& Read (void *, unsigned int) = 0;
|
||||
|
||||
virtual unsigned int Tell () const = 0;
|
||||
virtual FFile& Seek (int, ESeekPos) = 0;
|
||||
inline FFile& Seek (unsigned int i, ESeekPos p) { return Seek ((int)i, p); }
|
||||
};
|
||||
|
||||
class FCompressedFile : public FFile
|
||||
{
|
||||
public:
|
||||
FCompressedFile ();
|
||||
FCompressedFile (const char *name, EOpenMode mode, bool dontcompress = false);
|
||||
FCompressedFile (FILE *file, EOpenMode mode, bool dontcompress = false, bool postopen=true);
|
||||
~FCompressedFile ();
|
||||
|
||||
bool Open (const char *name, EOpenMode mode);
|
||||
void Close ();
|
||||
void Flush ();
|
||||
EOpenMode Mode () const;
|
||||
bool IsPersistent () const { return true; }
|
||||
bool IsOpen () const;
|
||||
unsigned int GetSize () const { return m_BufferSize; }
|
||||
|
||||
FFile &Write (const void *, unsigned int);
|
||||
FFile &Read (void *, unsigned int);
|
||||
unsigned int Tell () const;
|
||||
FFile &Seek (int, ESeekPos);
|
||||
|
||||
protected:
|
||||
unsigned int m_Pos;
|
||||
unsigned int m_BufferSize;
|
||||
unsigned int m_MaxBufferSize;
|
||||
unsigned char *m_Buffer;
|
||||
bool m_NoCompress;
|
||||
EOpenMode m_Mode;
|
||||
FILE *m_File;
|
||||
|
||||
void Implode ();
|
||||
void Explode ();
|
||||
virtual bool FreeOnExplode () { return true; }
|
||||
void PostOpen ();
|
||||
|
||||
private:
|
||||
void BeEmpty ();
|
||||
};
|
||||
|
||||
class FCompressedMemFile : public FCompressedFile
|
||||
{
|
||||
public:
|
||||
FCompressedMemFile ();
|
||||
FCompressedMemFile (FILE *file); // Create for reading
|
||||
~FCompressedMemFile ();
|
||||
|
||||
bool Open (const char *name, EOpenMode mode); // Works for reading only
|
||||
bool Open (void *memblock); // Open for reading only
|
||||
bool Open (); // Open for writing only
|
||||
bool Reopen (); // Re-opens imploded file for reading only
|
||||
void Close ();
|
||||
bool IsOpen () const;
|
||||
void GetSizes(unsigned int &one, unsigned int &two) const;
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
protected:
|
||||
bool FreeOnExplode () { return !m_SourceFromMem; }
|
||||
|
||||
private:
|
||||
bool m_SourceFromMem;
|
||||
unsigned char *m_ImplodedBuffer;
|
||||
};
|
||||
|
||||
class FPNGChunkFile : public FCompressedFile
|
||||
{
|
||||
public:
|
||||
FPNGChunkFile (FILE *file, DWORD id); // Create for writing
|
||||
FPNGChunkFile (FILE *file, DWORD id, size_t chunklen); // Create for reading
|
||||
|
||||
void Close ();
|
||||
|
||||
private:
|
||||
DWORD m_ChunkID;
|
||||
};
|
||||
|
||||
class FArchive
|
||||
{
|
||||
public:
|
||||
FArchive (FFile &file);
|
||||
virtual ~FArchive ();
|
||||
|
||||
inline bool IsLoading () const { return m_Loading; }
|
||||
inline bool IsStoring () const { return m_Storing; }
|
||||
inline bool IsPeristent () const { return m_Persistent; }
|
||||
|
||||
void SetHubTravel () { m_HubTravel = true; }
|
||||
|
||||
void Close ();
|
||||
|
||||
virtual void Write (const void *mem, unsigned int len);
|
||||
virtual void Read (void *mem, unsigned int len);
|
||||
|
||||
void WriteString(const FString &str);
|
||||
void WriteString (const char *str);
|
||||
|
||||
void WriteByte(BYTE val);
|
||||
void WriteInt16(WORD val);
|
||||
void WriteInt32(DWORD val);
|
||||
void WriteInt64(QWORD val);
|
||||
|
||||
void WriteCount (DWORD count);
|
||||
DWORD ReadCount ();
|
||||
|
||||
void UserWriteClass (PClass *info);
|
||||
void UserReadClass (PClass *&info);
|
||||
template<typename T> void UserReadClass(T *&info)
|
||||
{
|
||||
PClass *myclass;
|
||||
UserReadClass(myclass);
|
||||
info = dyn_cast<T>(myclass);
|
||||
}
|
||||
|
||||
FArchive& operator<< (BYTE &c);
|
||||
FArchive& operator<< (WORD &s);
|
||||
FArchive& operator<< (DWORD &i);
|
||||
FArchive& operator<< (QWORD &i);
|
||||
FArchive& operator<< (QWORD_UNION &i) { return operator<< (i.AsOne); }
|
||||
FArchive& operator<< (float &f);
|
||||
FArchive& operator<< (double &d);
|
||||
FArchive& operator<< (char *&str);
|
||||
FArchive& operator<< (FName &n);
|
||||
FArchive& operator<< (FString &str);
|
||||
FArchive& SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize);
|
||||
FArchive& SerializeObject (DObject *&object, PClass *type);
|
||||
FArchive& WriteObject (DObject *obj);
|
||||
FArchive& ReadObject (DObject *&obj, PClass *wanttype);
|
||||
|
||||
void WriteName (const char *name);
|
||||
const char *ReadName (); // The returned name disappears with the archive, unlike strings
|
||||
|
||||
void WriteSprite (int spritenum);
|
||||
int ReadSprite ();
|
||||
|
||||
inline FArchive& operator<< (SBYTE &c) { return operator<< ((BYTE &)c); }
|
||||
inline FArchive& operator<< (SWORD &s) { return operator<< ((WORD &)s); }
|
||||
inline FArchive& operator<< (SDWORD &i) { return operator<< ((DWORD &)i); }
|
||||
inline FArchive& operator<< (SQWORD &i) { return operator<< ((QWORD &)i); }
|
||||
inline FArchive& operator<< (unsigned char *&str) { return operator<< ((char *&)str); }
|
||||
inline FArchive& operator<< (signed char *&str) { return operator<< ((char *&)str); }
|
||||
inline FArchive& operator<< (bool &b) { return operator<< ((BYTE &)b); }
|
||||
inline FArchive& operator<< (DObject* &object) { return ReadObject (object, RUNTIME_CLASS(DObject)); }
|
||||
|
||||
void EnableThinkers()
|
||||
{
|
||||
m_ThinkersAllowed = true;
|
||||
}
|
||||
|
||||
bool ThinkersAllowed()
|
||||
{
|
||||
return m_ThinkersAllowed;
|
||||
}
|
||||
|
||||
protected:
|
||||
enum { EObjectHashSize = 137 };
|
||||
|
||||
DWORD MapObject (DObject *obj);
|
||||
DWORD WriteClass (PClass *info);
|
||||
PClass *ReadClass ();
|
||||
PClass *ReadClass (const PClass *wanttype);
|
||||
PClass *ReadStoredClass (const PClass *wanttype);
|
||||
DWORD AddName (const char *name);
|
||||
DWORD AddName (unsigned int start); // Name has already been added to storage
|
||||
DWORD FindName (const char *name) const;
|
||||
DWORD FindName (const char *name, unsigned int bucket) const;
|
||||
|
||||
bool m_Persistent; // meant for persistent storage (disk)?
|
||||
bool m_Loading; // extracting objects?
|
||||
bool m_Storing; // inserting objects?
|
||||
bool m_HubTravel; // travelling inside a hub?
|
||||
FFile *m_File; // unerlying file object
|
||||
|
||||
TMap<PClass *, DWORD> ClassToArchive; // Maps PClass to archive type index
|
||||
TArray<PClass *> ArchiveToClass; // Maps archive type index to PClass
|
||||
|
||||
TMap<DObject *, DWORD> ObjectToArchive; // Maps objects to archive index
|
||||
TArray<DObject *> ArchiveToObject; // Maps archive index to objects
|
||||
|
||||
struct NameMap
|
||||
{
|
||||
DWORD StringStart; // index into m_NameStorage
|
||||
DWORD HashNext; // next in hash bucket
|
||||
enum { NO_INDEX = 0xffffffff };
|
||||
};
|
||||
TArray<NameMap> m_Names;
|
||||
TArray<char> m_NameStorage;
|
||||
unsigned int m_NameHash[EObjectHashSize];
|
||||
|
||||
int *m_SpriteMap;
|
||||
size_t m_NumSprites;
|
||||
bool m_ThinkersAllowed = false;
|
||||
|
||||
FArchive ();
|
||||
void AttachToFile (FFile &file);
|
||||
|
||||
private:
|
||||
FArchive (const FArchive &) {}
|
||||
void operator= (const FArchive &) {}
|
||||
};
|
||||
|
||||
// Create an FPNGChunkFile and FArchive in one step
|
||||
class FPNGChunkArchive : public FArchive
|
||||
{
|
||||
public:
|
||||
FPNGChunkArchive (FILE *file, DWORD chunkid);
|
||||
FPNGChunkArchive (FILE *file, DWORD chunkid, size_t chunklen);
|
||||
~FPNGChunkArchive ();
|
||||
FPNGChunkFile Chunk;
|
||||
};
|
||||
|
||||
inline FArchive &operator<< (FArchive &arc, PalEntry &p)
|
||||
{
|
||||
return arc << p.a << p.r << p.g << p.b;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline FArchive &operator<< (FArchive &arc, T* &object)
|
||||
{
|
||||
return arc.SerializeObject ((DObject*&)object, RUNTIME_TEMPLATE_CLASS(T));
|
||||
}
|
||||
|
||||
class FFont;
|
||||
FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font);
|
||||
template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)
|
||||
{
|
||||
return SerializeFFontPtr (arc, font);
|
||||
}
|
||||
|
||||
struct FStrifeDialogueNode;
|
||||
struct FSwitchDef;
|
||||
struct FDoorAnimation;
|
||||
struct FLinePortal;
|
||||
template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node);
|
||||
template<> FArchive &operator<< (FArchive &arc, FSwitchDef* &sw);
|
||||
template<> FArchive &operator<< (FArchive &arc, FDoorAnimation* &da);
|
||||
FArchive &operator<< (FArchive &arc, FLinePortal &da);
|
||||
FArchive &operator<< (FArchive &arc, FSectorPortal &da);
|
||||
|
||||
|
||||
|
||||
template<class T,class TT>
|
||||
inline FArchive &operator<< (FArchive &arc, TArray<T,TT> &self)
|
||||
{
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
arc.WriteCount(self.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD numStored = arc.ReadCount();
|
||||
self.Resize(numStored);
|
||||
}
|
||||
for (unsigned int i = 0; i < self.Count; ++i)
|
||||
{
|
||||
arc << self.Array[i];
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
struct sector_t;
|
||||
struct line_t;
|
||||
struct vertex_t;
|
||||
struct side_t;
|
||||
|
||||
FArchive &operator<< (FArchive &arc, sector_t *&sec);
|
||||
FArchive &operator<< (FArchive &arc, const sector_t *&sec);
|
||||
FArchive &operator<< (FArchive &arc, line_t *&line);
|
||||
FArchive &operator<< (FArchive &arc, vertex_t *&vert);
|
||||
FArchive &operator<< (FArchive &arc, side_t *&side);
|
||||
|
||||
FArchive &operator<<(FArchive &arc, DAngle &ang);
|
||||
FArchive &operator<<(FArchive &arc, DVector3 &vec);
|
||||
FArchive &operator<<(FArchive &arc, DVector2 &vec);
|
||||
|
||||
|
||||
|
||||
template<typename T, typename TT>
|
||||
FArchive& operator<< (FArchive& arc, TFlags<T, TT>& flag)
|
||||
{
|
||||
return flag.Serialize (arc);
|
||||
}
|
||||
|
||||
#endif //__FARCHIVE_H__
|
|
@ -527,7 +527,7 @@ long MemoryReader::Seek (long offset, int origin)
|
|||
break;
|
||||
|
||||
}
|
||||
FilePos=clamp<long>(offset,0,Length-1);
|
||||
FilePos=clamp<long>(offset,0,Length);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -583,7 +583,7 @@ long MemoryArrayReader::Seek (long offset, int origin)
|
|||
break;
|
||||
|
||||
}
|
||||
FilePos=clamp<long>(offset,0,Length-1);
|
||||
FilePos=clamp<long>(offset,0,Length);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -600,3 +600,58 @@ char *MemoryArrayReader::Gets(char *strbuf, int len)
|
|||
{
|
||||
return GetsFromBuffer((char*)&buf[0], strbuf, len);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FileWriter (the motivation here is to have a buffer writing subclass)
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FileWriter::OpenDirect(const char *filename)
|
||||
{
|
||||
File = fopen(filename, "wb");
|
||||
return (File != NULL);
|
||||
}
|
||||
|
||||
FileWriter *FileWriter::Open(const char *filename)
|
||||
{
|
||||
FileWriter *fwrit = new FileWriter();
|
||||
if (fwrit->OpenDirect(filename))
|
||||
{
|
||||
return fwrit;
|
||||
}
|
||||
delete fwrit;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t FileWriter::Write(const void *buffer, size_t len)
|
||||
{
|
||||
if (File != NULL)
|
||||
{
|
||||
return fwrite(buffer, 1, len, File);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
size_t FileWriter::Printf(const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
FString out;
|
||||
|
||||
va_start(ap, fmt);
|
||||
out.VFormat(fmt, ap);
|
||||
va_end(ap);
|
||||
return Write(out.GetChars(), out.Len());
|
||||
}
|
||||
|
||||
size_t BufferWriter::Write(const void *buffer, size_t len)
|
||||
{
|
||||
unsigned int ofs = mBuffer.Reserve((unsigned)len);
|
||||
memcpy(&mBuffer[ofs], buffer, len);
|
||||
return len;
|
||||
}
|
||||
|
||||
|
|
42
src/files.h
42
src/files.h
|
@ -356,4 +356,46 @@ protected:
|
|||
};
|
||||
|
||||
|
||||
class FileWriter
|
||||
{
|
||||
protected:
|
||||
bool OpenDirect(const char *filename);
|
||||
|
||||
FileWriter()
|
||||
{
|
||||
File = NULL;
|
||||
}
|
||||
public:
|
||||
virtual ~FileWriter()
|
||||
{
|
||||
if (File != NULL) fclose(File);
|
||||
}
|
||||
|
||||
static FileWriter *Open(const char *filename);
|
||||
|
||||
virtual size_t Write(const void *buffer, size_t len);
|
||||
size_t Printf(const char *fmt, ...);
|
||||
|
||||
protected:
|
||||
|
||||
FILE *File;
|
||||
|
||||
protected:
|
||||
bool CloseOnDestruct;
|
||||
};
|
||||
|
||||
class BufferWriter : public FileWriter
|
||||
{
|
||||
protected:
|
||||
TArray<unsigned char> mBuffer;
|
||||
public:
|
||||
|
||||
BufferWriter() {}
|
||||
virtual size_t Write(const void *buffer, size_t len) override;
|
||||
TArray<unsigned char> *GetBuffer() { return &mBuffer; }
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,204 +0,0 @@
|
|||
/*
|
||||
** t_fspic.cpp
|
||||
** Fragglescript HUD pics (incomplete and untested!)
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "t_script.h"
|
||||
#include "doomtype.h"
|
||||
#include "p_local.h"
|
||||
#include "farchive.h"
|
||||
#include "sbar.h"
|
||||
#include "v_video.h"
|
||||
|
||||
|
||||
|
||||
struct FHudPic
|
||||
{
|
||||
FTextureID texturenum;
|
||||
int xpos;
|
||||
int ypos;
|
||||
bool draw;
|
||||
|
||||
void Serialize(FArchive & arc)
|
||||
{
|
||||
arc << xpos << ypos << draw << texturenum;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
class DHUDPicManager : public DHUDMessage
|
||||
{
|
||||
// This is no real hudmessage but this way I don't need any external code to handle this
|
||||
// because the hudmessage and thinker code handles everything automatically
|
||||
DECLARE_CLASS(DHUDPicManager, DHUDMessage)
|
||||
float basetrans;
|
||||
|
||||
public:
|
||||
|
||||
TArray<FHudPic> piclist;
|
||||
|
||||
DHUDPicManager();
|
||||
~DHUDPicManager() {}
|
||||
void Serialize(FArchive & ar);
|
||||
virtual void DoDraw (int linenum, int x, int y, int hudheight, float translucent);
|
||||
void DoDraw (int, int, int, bool, int) { assert(false); }
|
||||
} ;
|
||||
|
||||
IMPLEMENT_CLASS(DHUDPicManager)
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
DHUDPicManager::DHUDPicManager()
|
||||
{
|
||||
HUDWidth=HUDHeight=0;
|
||||
basetrans=0.8f;
|
||||
//SetID(0xffffffff);
|
||||
NumLines=1;
|
||||
HoldTics=0; // stay forever!
|
||||
//logtoconsole=false;
|
||||
}
|
||||
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
void DHUDPicManager::Serialize(FArchive & ar)
|
||||
{
|
||||
Super::Serialize(ar);
|
||||
|
||||
short count=piclist.Size();
|
||||
ar << count << basetrans;
|
||||
if (ar.IsLoading()) piclist.Resize(count);
|
||||
for(int i=0;i<count;i++) piclist[i].Serialize(ar);
|
||||
}
|
||||
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
void DHUDPicManager::DoDraw (int linenum, int x, int y, int hudheight, float translucent)
|
||||
{
|
||||
for(unsigned int i=0; i<piclist.Size();i++) if (piclist[i].texturenum.isValid() && piclist[i].draw)
|
||||
{
|
||||
FTexture * tex = TexMan[piclist[i].texturenum];
|
||||
if (tex) screen->DrawTexture(tex, piclist[i].xpos, piclist[i].ypos, DTA_320x200, true,
|
||||
DTA_AlphaF, translucent*basetrans, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
static TArray<FHudPic> & GetPicList()
|
||||
{
|
||||
//TThinkerIterator<DHUDPicManager> it;
|
||||
DHUDPicManager * pm=NULL;//it.Next();
|
||||
|
||||
if (!pm) pm=new DHUDPicManager;
|
||||
return pm->piclist;
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
// External interface
|
||||
//
|
||||
//======================================================================
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
int HU_GetFSPic(FTextureID texturenum, int xpos, int ypos)
|
||||
{
|
||||
TArray<FHudPic> &piclist=GetPicList();
|
||||
unsigned int i;
|
||||
|
||||
for(i=0;i<piclist.Size();i++) if (piclist[i].texturenum.isValid()) continue;
|
||||
if (i==piclist.Size()) i=piclist.Reserve(1);
|
||||
|
||||
FHudPic * pic=&piclist[i];
|
||||
|
||||
piclist[i].texturenum = texturenum;
|
||||
piclist[i].xpos = xpos;
|
||||
piclist[i].ypos = ypos;
|
||||
piclist[i].draw = false;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
int HU_DeleteFSPic(unsigned handle)
|
||||
{
|
||||
TArray<FHudPic> &piclist=GetPicList();
|
||||
|
||||
if(handle >= piclist.Size()) return -1;
|
||||
piclist[handle].texturenum.SetInvalid();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
int HU_ModifyFSPic(unsigned handle, FTextureID texturenum, int xpos, int ypos)
|
||||
{
|
||||
TArray<FHudPic> &piclist=GetPicList();
|
||||
|
||||
if(handle >= piclist.Size()) return -1;
|
||||
if(!piclist[handle].texturenum.isValid()) return -1;
|
||||
|
||||
piclist[handle].texturenum = texturenum;
|
||||
piclist[handle].xpos = xpos;
|
||||
piclist[handle].ypos = ypos;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
//
|
||||
//======================================================================
|
||||
int HU_FSDisplay(unsigned handle, bool newval)
|
||||
{
|
||||
TArray<FHudPic> &piclist=GetPicList();
|
||||
|
||||
if(handle >= piclist.Size()) return -1;
|
||||
if(!piclist[handle].texturenum.isValid()) return -1;
|
||||
|
||||
piclist[handle].draw = newval;
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -65,7 +65,7 @@
|
|||
#include "v_palette.h"
|
||||
#include "v_font.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "p_setup.h"
|
||||
#include "p_spec.h"
|
||||
#include "r_utility.h"
|
||||
|
@ -1780,7 +1780,7 @@ class DLightLevel : public DLighting
|
|||
public:
|
||||
|
||||
DLightLevel(sector_t * s,int destlevel,int speed);
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
void Destroy() { Super::Destroy(); m_Sector->lightingdata=NULL; }
|
||||
};
|
||||
|
@ -1789,11 +1789,11 @@ public:
|
|||
|
||||
IMPLEMENT_CLASS (DLightLevel)
|
||||
|
||||
void DLightLevel::Serialize (FArchive &arc)
|
||||
void DLightLevel::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << destlevel << speed;
|
||||
if (arc.IsLoading()) m_Sector->lightingdata=this;
|
||||
arc("destlevel", destlevel)
|
||||
("speed", speed);
|
||||
}
|
||||
|
||||
|
||||
|
@ -3647,58 +3647,24 @@ void FParser::SF_Pow()
|
|||
//==========================================================================
|
||||
|
||||
|
||||
int HU_GetFSPic(FTextureID lumpnum, int xpos, int ypos);
|
||||
int HU_DeleteFSPic(unsigned int handle);
|
||||
int HU_ModifyFSPic(unsigned int handle, FTextureID lumpnum, int xpos, int ypos);
|
||||
int HU_FSDisplay(unsigned int handle, bool newval);
|
||||
|
||||
void FParser::SF_NewHUPic()
|
||||
{
|
||||
if (CheckArgs(3))
|
||||
{
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = HU_GetFSPic(
|
||||
TexMan.GetTexture(stringvalue(t_argv[0]), FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny),
|
||||
intvalue(t_argv[1]), intvalue(t_argv[2]));
|
||||
}
|
||||
// disabled because it was never used and never tested
|
||||
}
|
||||
|
||||
void FParser::SF_DeleteHUPic()
|
||||
{
|
||||
if (CheckArgs(1))
|
||||
{
|
||||
if (HU_DeleteFSPic(intvalue(t_argv[0])) == -1)
|
||||
script_error("deletehupic: Invalid sfpic handle: %i\n", intvalue(t_argv[0]));
|
||||
}
|
||||
// disabled because it was never used and never tested
|
||||
}
|
||||
|
||||
void FParser::SF_ModifyHUPic()
|
||||
{
|
||||
if (t_argc != 4)
|
||||
{
|
||||
script_error("modifyhupic: invalid number of arguments\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (HU_ModifyFSPic(intvalue(t_argv[0]),
|
||||
TexMan.GetTexture(stringvalue(t_argv[0]), FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny),
|
||||
intvalue(t_argv[2]), intvalue(t_argv[3])) == -1)
|
||||
{
|
||||
script_error("modifyhypic: invalid sfpic handle %i\n", intvalue(t_argv[0]));
|
||||
}
|
||||
return;
|
||||
// disabled because it was never used and never tested
|
||||
}
|
||||
|
||||
void FParser::SF_SetHUPicDisplay()
|
||||
{
|
||||
if (t_argc != 2)
|
||||
{
|
||||
script_error("sethupicdisplay: invalud number of arguments\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (HU_FSDisplay(intvalue(t_argv[0]), intvalue(t_argv[1]) > 0 ? 1 : 0) == -1)
|
||||
script_error("sethupicdisplay: invalid pic handle %i\n", intvalue(t_argv[0]));
|
||||
// disabled because it was never used and never tested
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@
|
|||
#include "t_script.h"
|
||||
#include "i_system.h"
|
||||
#include "w_wad.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -81,10 +81,14 @@ END_POINTERS
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DFsSection::Serialize(FArchive &ar)
|
||||
void DFsSection::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(ar);
|
||||
ar << type << start_index << end_index << loop_index << next;
|
||||
Super::Serialize(arc);
|
||||
arc("type", type)
|
||||
("start_index", start_index)
|
||||
("end_index", end_index)
|
||||
("loop_index", loop_index)
|
||||
("next", next);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -162,6 +162,19 @@ DFsScript::DFsScript()
|
|||
lastiftrue = false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// This is here to delete the locally allocated buffer in case this
|
||||
// gets forcibly destroyed
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DFsScript::~DFsScript()
|
||||
{
|
||||
if (data != NULL) delete[] data;
|
||||
data = NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -187,18 +200,23 @@ void DFsScript::Destroy()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DFsScript::Serialize(FArchive &arc)
|
||||
void DFsScript::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
// don't save a reference to the global script
|
||||
if (parent == global_script) parent = NULL;
|
||||
if (parent == global_script) parent = nullptr;
|
||||
|
||||
arc << data << scriptnum << len << parent << trigger << lastiftrue;
|
||||
for(int i=0; i< SECTIONSLOTS; i++) arc << sections[i];
|
||||
for(int i=0; i< VARIABLESLOTS; i++) arc << variables[i];
|
||||
for(int i=0; i< MAXSCRIPTS; i++) arc << children[i];
|
||||
arc("data", data)
|
||||
("scriptnum", scriptnum)
|
||||
("len", len)
|
||||
("parent", parent)
|
||||
("trigger", trigger)
|
||||
("lastiftrue", lastiftrue)
|
||||
.Array("sections", sections, SECTIONSLOTS)
|
||||
.Array("variables", variables, VARIABLESLOTS)
|
||||
.Array("children", children, MAXSCRIPTS);
|
||||
|
||||
if (parent == NULL) parent = global_script;
|
||||
if (parent == nullptr) parent = global_script;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -338,12 +356,17 @@ void DRunningScript::Destroy()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DRunningScript::Serialize(FArchive &arc)
|
||||
void DRunningScript::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
|
||||
arc << script << save_point << wait_type << wait_data << prev << next << trigger;
|
||||
for(int i=0; i< VARIABLESLOTS; i++) arc << variables[i];
|
||||
arc("script", script)
|
||||
("save_point", save_point)
|
||||
("wait_type", wait_type)
|
||||
("wait_data", wait_data)
|
||||
("prev", prev)
|
||||
("next", next)
|
||||
("trigger", trigger)
|
||||
.Array("variables", variables, VARIABLESLOTS);
|
||||
}
|
||||
|
||||
|
||||
|
@ -416,10 +439,13 @@ void DFraggleThinker::Destroy()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DFraggleThinker::Serialize(FArchive &arc)
|
||||
void DFraggleThinker::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << LevelScript << RunningScripts << SpawnedThings << nocheckposition;
|
||||
arc("levelscript", LevelScript)
|
||||
("runningscripts", RunningScripts)
|
||||
("spawnedthings", SpawnedThings)
|
||||
("nocheckposition", nocheckposition);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -189,7 +189,7 @@ public:
|
|||
|
||||
void GetValue(svalue_t &result);
|
||||
void SetValue(const svalue_t &newvalue);
|
||||
void Serialize(FArchive &ar);
|
||||
void Serialize(FSerializer &ar);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
@ -238,7 +238,7 @@ public:
|
|||
next = NULL;
|
||||
}
|
||||
|
||||
void Serialize(FArchive &ar);
|
||||
void Serialize(FSerializer &ar);
|
||||
};
|
||||
|
||||
|
||||
|
@ -336,8 +336,9 @@ public:
|
|||
// true or false
|
||||
|
||||
DFsScript();
|
||||
~DFsScript();
|
||||
void Destroy();
|
||||
void Serialize(FArchive &ar);
|
||||
void Serialize(FSerializer &ar);
|
||||
|
||||
DFsVariable *NewVariable(const char *name, int vtype);
|
||||
void NewFunction(const char *name, void (FParser::*handler)());
|
||||
|
@ -652,7 +653,7 @@ class DRunningScript : public DObject
|
|||
public:
|
||||
DRunningScript(AActor *trigger=NULL, DFsScript *owner = NULL, int index = 0) ;
|
||||
void Destroy();
|
||||
void Serialize(FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
TObjPtr<DFsScript> script;
|
||||
|
||||
|
@ -689,7 +690,7 @@ public:
|
|||
void Destroy();
|
||||
|
||||
|
||||
void Serialize(FArchive & arc);
|
||||
void Serialize(FSerializer & arc);
|
||||
void Tick();
|
||||
size_t PropagateMark();
|
||||
size_t PointerSubstitution (DObject *old, DObject *notOld);
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
|
||||
#include "t_script.h"
|
||||
#include "a_pickups.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -306,10 +306,15 @@ void DFsVariable::SetValue(const svalue_t &newvalue)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DFsVariable::Serialize(FArchive & ar)
|
||||
void DFsVariable::Serialize(FSerializer & ar)
|
||||
{
|
||||
Super::Serialize(ar);
|
||||
ar << Name << type << string << actor << value.i << next;
|
||||
ar("name", Name)
|
||||
("type", type)
|
||||
("string", string)
|
||||
("actor", actor)
|
||||
("value", value.i)
|
||||
("next", next);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ static void BrainishExplosion (const DVector3 &pos)
|
|||
boom->SetState (state);
|
||||
}
|
||||
boom->effects = 0;
|
||||
boom->Damage = NULL; // disables collision detection which is not wanted here
|
||||
boom->SetDamage(0); // disables collision detection which is not wanted here
|
||||
boom->tics -= pr_brainscream() & 7;
|
||||
if (boom->tics < 1)
|
||||
boom->tics = 1;
|
||||
|
@ -120,7 +120,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BrainSpit)
|
|||
bool isdefault = false;
|
||||
|
||||
// shoot a cube at current target
|
||||
targ = state->GetNextInList(PClass::FindClass("BossTarget"), G_SkillProperty(SKILLP_EasyBossBrain));
|
||||
targ = state->GetNextInList(PClass::FindActor("BossTarget"), G_SkillProperty(SKILLP_EasyBossBrain));
|
||||
|
||||
if (targ != NULL)
|
||||
{
|
||||
|
|
|
@ -29,7 +29,8 @@ public:
|
|||
void Tick ();
|
||||
void SetWeapon (EMarineWeapon);
|
||||
void SetSprite (PClassActor *source);
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
int CurrentWeapon;
|
||||
|
||||
|
|
|
@ -14,10 +14,10 @@
|
|||
#include "a_specialspot.h"
|
||||
#include "templates.h"
|
||||
#include "m_bbox.h"
|
||||
#include "farchive.h"
|
||||
#include "portal.h"
|
||||
#include "d_player.h"
|
||||
#include "p_maputl.h"
|
||||
#include "serializer.h"
|
||||
#include "g_shared/a_pickups.h"
|
||||
|
||||
// Include all the other Doom stuff here to reduce compile time
|
||||
|
|
|
@ -21,19 +21,14 @@ static FRandom pr_m_fireshotgun2 ("SMarineFireSSG");
|
|||
|
||||
IMPLEMENT_CLASS (AScriptedMarine)
|
||||
|
||||
void AScriptedMarine::Serialize (FArchive &arc)
|
||||
void AScriptedMarine::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
|
||||
if (arc.IsStoring ())
|
||||
{
|
||||
arc.WriteSprite (SpriteOverride);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpriteOverride = arc.ReadSprite ();
|
||||
}
|
||||
arc << CurrentWeapon;
|
||||
auto def = (AScriptedMarine*)GetDefault();
|
||||
|
||||
arc.Sprite("spriteoverride", SpriteOverride, &def->SpriteOverride)
|
||||
("currentweapon", CurrentWeapon, def->CurrentWeapon);
|
||||
}
|
||||
|
||||
void AScriptedMarine::Activate (AActor *activator)
|
||||
|
|
431
src/g_game.cpp
431
src/g_game.cpp
|
@ -27,6 +27,7 @@
|
|||
#include <stdio.h>
|
||||
#include <stddef.h>
|
||||
#include <time.h>
|
||||
#include <memory>
|
||||
#ifdef __APPLE__
|
||||
#include <CoreServices/CoreServices.h>
|
||||
#endif
|
||||
|
@ -78,12 +79,14 @@
|
|||
#include "p_acs.h"
|
||||
#include "p_effect.h"
|
||||
#include "m_joy.h"
|
||||
#include "farchive.h"
|
||||
#include "r_renderer.h"
|
||||
#include "r_utility.h"
|
||||
#include "a_morph.h"
|
||||
#include "p_spec.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "serializer.h"
|
||||
#include "w_zip.h"
|
||||
#include "resourcefiles/resourcefile.h"
|
||||
|
||||
#include <zlib.h>
|
||||
|
||||
|
@ -110,10 +113,11 @@ void G_DoWorldDone (void);
|
|||
void G_DoSaveGame (bool okForQuicksave, FString filename, const char *description);
|
||||
void G_DoAutoSave ();
|
||||
|
||||
void STAT_Write(FILE *file);
|
||||
void STAT_Read(PNGHandle *png);
|
||||
void STAT_Serialize(FSerializer &file);
|
||||
bool WriteZip(const char *filename, TArray<FString> &filenames, TArray<FCompressedBuffer> &content);
|
||||
|
||||
FIntCVar gameskill ("skill", 2, CVAR_SERVERINFO|CVAR_LATCH);
|
||||
CVAR(Bool, save_formatted, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // use formatted JSON for saves (more readable but a larger files and a bit slower.
|
||||
CVAR (Int, deathmatch, 0, CVAR_SERVERINFO|CVAR_LATCH);
|
||||
CVAR (Bool, chasedemo, false, 0);
|
||||
CVAR (Bool, storesavepic, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
@ -1775,7 +1779,7 @@ void G_LoadGame (const char* name, bool hidecon)
|
|||
}
|
||||
}
|
||||
|
||||
static bool CheckSingleWad (char *name, bool &printRequires, bool printwarn)
|
||||
static bool CheckSingleWad (const char *name, bool &printRequires, bool printwarn)
|
||||
{
|
||||
if (name == NULL)
|
||||
{
|
||||
|
@ -1795,22 +1799,20 @@ static bool CheckSingleWad (char *name, bool &printRequires, bool printwarn)
|
|||
}
|
||||
}
|
||||
printRequires = true;
|
||||
delete[] name;
|
||||
return false;
|
||||
}
|
||||
delete[] name;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Return false if not all the needed wads have been loaded.
|
||||
bool G_CheckSaveGameWads (PNGHandle *png, bool printwarn)
|
||||
bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn)
|
||||
{
|
||||
char *text;
|
||||
bool printRequires = false;
|
||||
FString text;
|
||||
|
||||
text = M_GetPNGText (png, "Game WAD");
|
||||
arc("Game WAD", text);
|
||||
CheckSingleWad (text, printRequires, printwarn);
|
||||
text = M_GetPNGText (png, "Map WAD");
|
||||
arc("Map WAD", text);
|
||||
CheckSingleWad (text, printRequires, printwarn);
|
||||
|
||||
if (printRequires)
|
||||
|
@ -1828,9 +1830,6 @@ bool G_CheckSaveGameWads (PNGHandle *png, bool printwarn)
|
|||
|
||||
void G_DoLoadGame ()
|
||||
{
|
||||
char sigcheck[20];
|
||||
char *text = NULL;
|
||||
char *map;
|
||||
bool hidecon;
|
||||
|
||||
if (gameaction != ga_autoloadgame)
|
||||
|
@ -1840,151 +1839,168 @@ void G_DoLoadGame ()
|
|||
hidecon = gameaction == ga_loadgamehidecon;
|
||||
gameaction = ga_nothing;
|
||||
|
||||
FILE *stdfile = fopen (savename.GetChars(), "rb");
|
||||
if (stdfile == NULL)
|
||||
FResourceFile *resfile = FResourceFile::OpenResourceFile(savename.GetChars(), nullptr, true, true);
|
||||
if (resfile == nullptr)
|
||||
{
|
||||
Printf ("Could not read savegame '%s'\n", savename.GetChars());
|
||||
return;
|
||||
}
|
||||
|
||||
PNGHandle *png = M_VerifyPNG (stdfile);
|
||||
if (png == NULL)
|
||||
try
|
||||
{
|
||||
fclose (stdfile);
|
||||
Printf ("'%s' is not a valid (PNG) savegame\n", savename.GetChars());
|
||||
return;
|
||||
}
|
||||
|
||||
SaveVersion = 0;
|
||||
|
||||
// Check whether this savegame actually has been created by a compatible engine.
|
||||
// Since there are ZDoom derivates using the exact same savegame format but
|
||||
// with mutual incompatibilities this check simplifies things significantly.
|
||||
char *engine = M_GetPNGText (png, "Engine");
|
||||
if (engine == NULL || 0 != strcmp (engine, GAMESIG))
|
||||
{
|
||||
// Make a special case for the message printed for old savegames that don't
|
||||
// have this information.
|
||||
if (engine == NULL)
|
||||
FResourceLump *info = resfile->FindLump("info.json");
|
||||
if (info == nullptr)
|
||||
{
|
||||
Printf ("Savegame is from an incompatible version\n");
|
||||
delete resfile;
|
||||
Printf("'%s' is not a valid savegame: Missing 'info.json'.\n", savename.GetChars());
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
SaveVersion = 0;
|
||||
|
||||
void *data = info->CacheLump();
|
||||
FSerializer arc;
|
||||
if (!arc.OpenReader((const char *)data, info->LumpSize))
|
||||
{
|
||||
Printf ("Savegame is from another ZDoom-based engine: %s\n", engine);
|
||||
delete[] engine;
|
||||
Printf("Failed to access savegame info\n");
|
||||
delete resfile;
|
||||
return;
|
||||
}
|
||||
delete png;
|
||||
fclose (stdfile);
|
||||
return;
|
||||
}
|
||||
if (engine != NULL)
|
||||
{
|
||||
delete[] engine;
|
||||
}
|
||||
|
||||
SaveVersion = 0;
|
||||
if (!M_GetPNGText (png, "ZDoom Save Version", sigcheck, 20) ||
|
||||
0 != strncmp (sigcheck, SAVESIG, 9) || // ZDOOMSAVE is the first 9 chars
|
||||
(SaveVersion = atoi (sigcheck+9)) < MINSAVEVER)
|
||||
{
|
||||
delete png;
|
||||
fclose (stdfile);
|
||||
Printf ("Savegame is from an incompatible version");
|
||||
if (SaveVersion != 0)
|
||||
// Check whether this savegame actually has been created by a compatible engine.
|
||||
// Since there are ZDoom derivates using the exact same savegame format but
|
||||
// with mutual incompatibilities this check simplifies things significantly.
|
||||
FString savever, engine, map;
|
||||
arc("Save Version", SaveVersion);
|
||||
arc("Engine", engine);
|
||||
arc("Current Map", map);
|
||||
|
||||
if (engine.CompareNoCase(GAMESIG) != 0)
|
||||
{
|
||||
Printf(": %d (%d is the oldest supported)", SaveVersion, MINSAVEVER);
|
||||
// Make a special case for the message printed for old savegames that don't
|
||||
// have this information.
|
||||
if (engine.IsEmpty())
|
||||
{
|
||||
Printf("Savegame is from an incompatible version\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("Savegame is from another ZDoom-based engine: %s\n", engine);
|
||||
}
|
||||
delete resfile;
|
||||
return;
|
||||
}
|
||||
Printf("\n");
|
||||
|
||||
if (SaveVersion < MINSAVEVER || SaveVersion > SAVEVER)
|
||||
{
|
||||
delete resfile;
|
||||
Printf("Savegame is from an incompatible version");
|
||||
if (SaveVersion < MINSAVEVER)
|
||||
{
|
||||
Printf(": %d (%d is the oldest supported)", SaveVersion, MINSAVEVER);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(": %d (%d is the highest supported)", SaveVersion, SAVEVER);
|
||||
}
|
||||
Printf("\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!G_CheckSaveGameWads(arc, true))
|
||||
{
|
||||
delete resfile;
|
||||
return;
|
||||
}
|
||||
|
||||
if (map.IsEmpty())
|
||||
{
|
||||
Printf("Savegame is missing the current map\n");
|
||||
delete resfile;
|
||||
return;
|
||||
}
|
||||
|
||||
// Now that it looks like we can load this save, hide the fullscreen console if it was up
|
||||
// when the game was selected from the menu.
|
||||
if (hidecon && gamestate == GS_FULLCONSOLE)
|
||||
{
|
||||
gamestate = GS_HIDECONSOLE;
|
||||
}
|
||||
// we are done with info.json.
|
||||
arc.Close();
|
||||
|
||||
info = resfile->FindLump("globals.json");
|
||||
if (info == nullptr)
|
||||
{
|
||||
delete resfile;
|
||||
Printf("'%s' is not a valid savegame: Missing 'globals.json'.\n", savename.GetChars());
|
||||
return;
|
||||
}
|
||||
|
||||
data = info->CacheLump();
|
||||
if (!arc.OpenReader((const char *)data, info->LumpSize))
|
||||
{
|
||||
Printf("Failed to access savegame info\n");
|
||||
delete resfile;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Read intermission data for hubs
|
||||
G_SerializeHub(arc);
|
||||
|
||||
bglobal.RemoveAllBots(true);
|
||||
|
||||
FString cvar;
|
||||
arc("importantcvars", cvar);
|
||||
if (!cvar.IsEmpty())
|
||||
{
|
||||
BYTE *vars_p = (BYTE *)cvar.GetChars();
|
||||
C_ReadCVars(&vars_p);
|
||||
}
|
||||
|
||||
DWORD time[2] = { 1,0 };
|
||||
|
||||
arc("ticrate", time[0])
|
||||
("leveltime", time[1]);
|
||||
// dearchive all the modifications
|
||||
level.time = Scale(time[1], TICRATE, time[0]);
|
||||
|
||||
G_ReadSnapshots(resfile);
|
||||
delete resfile; // we no longer need the resource file below this point
|
||||
resfile = nullptr;
|
||||
G_ReadVisited(arc);
|
||||
|
||||
// load a base level
|
||||
savegamerestore = true; // Use the player actors in the savegame
|
||||
bool demoplaybacksave = demoplayback;
|
||||
G_InitNew(map, false);
|
||||
demoplayback = demoplaybacksave;
|
||||
savegamerestore = false;
|
||||
|
||||
STAT_Serialize(arc);
|
||||
FRandom::StaticReadRNGState(arc);
|
||||
P_ReadACSDefereds(arc);
|
||||
P_ReadACSVars(arc);
|
||||
|
||||
NextSkill = -1;
|
||||
arc("nextskill", NextSkill);
|
||||
|
||||
if (level.info != nullptr)
|
||||
level.info->Snapshot.Clean();
|
||||
|
||||
BackupSaveName = savename;
|
||||
|
||||
// At this point, the GC threshold is likely a lot higher than the
|
||||
// amount of memory in use, so bring it down now by starting a
|
||||
// collection.
|
||||
GC::StartCollection();
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
// delete the resource file if anything goes wrong in here.
|
||||
if (resfile != nullptr) delete resfile;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!G_CheckSaveGameWads (png, true))
|
||||
{
|
||||
fclose (stdfile);
|
||||
return;
|
||||
}
|
||||
|
||||
map = M_GetPNGText (png, "Current Map");
|
||||
if (map == NULL)
|
||||
{
|
||||
Printf ("Savegame is missing the current map\n");
|
||||
fclose (stdfile);
|
||||
return;
|
||||
}
|
||||
|
||||
// Now that it looks like we can load this save, hide the fullscreen console if it was up
|
||||
// when the game was selected from the menu.
|
||||
if (hidecon && gamestate == GS_FULLCONSOLE)
|
||||
{
|
||||
gamestate = GS_HIDECONSOLE;
|
||||
}
|
||||
|
||||
// Read intermission data for hubs
|
||||
G_ReadHubInfo(png);
|
||||
|
||||
bglobal.RemoveAllBots (true);
|
||||
|
||||
text = M_GetPNGText (png, "Important CVARs");
|
||||
if (text != NULL)
|
||||
{
|
||||
BYTE *vars_p = (BYTE *)text;
|
||||
C_ReadCVars (&vars_p);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
// dearchive all the modifications
|
||||
if (M_FindPNGChunk (png, MAKE_ID('p','t','I','c')) == 8)
|
||||
{
|
||||
DWORD time[2];
|
||||
fread (&time, 8, 1, stdfile);
|
||||
time[0] = BigLong((unsigned int)time[0]);
|
||||
time[1] = BigLong((unsigned int)time[1]);
|
||||
level.time = Scale (time[1], TICRATE, time[0]);
|
||||
}
|
||||
else
|
||||
{ // No ptIc chunk so we don't know how long the user was playing
|
||||
level.time = 0;
|
||||
}
|
||||
|
||||
G_ReadSnapshots (png);
|
||||
|
||||
// load a base level
|
||||
savegamerestore = true; // Use the player actors in the savegame
|
||||
bool demoplaybacksave = demoplayback;
|
||||
G_InitNew (map, false);
|
||||
demoplayback = demoplaybacksave;
|
||||
delete[] map;
|
||||
savegamerestore = false;
|
||||
|
||||
STAT_Read(png);
|
||||
FRandom::StaticReadRNGState(png);
|
||||
P_ReadACSDefereds(png);
|
||||
P_ReadACSVars(png);
|
||||
|
||||
NextSkill = -1;
|
||||
if (M_FindPNGChunk (png, MAKE_ID('s','n','X','t')) == 1)
|
||||
{
|
||||
BYTE next;
|
||||
fread (&next, 1, 1, stdfile);
|
||||
NextSkill = next;
|
||||
}
|
||||
|
||||
if (level.info->snapshot != NULL)
|
||||
{
|
||||
delete level.info->snapshot;
|
||||
level.info->snapshot = NULL;
|
||||
}
|
||||
|
||||
BackupSaveName = savename;
|
||||
|
||||
delete png;
|
||||
fclose (stdfile);
|
||||
|
||||
// At this point, the GC threshold is likely a lot higher than the
|
||||
// amount of memory in use, so bring it down now by starting a
|
||||
// collection.
|
||||
GC::StartCollection();
|
||||
}
|
||||
|
||||
|
||||
|
@ -2047,7 +2063,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
|
|||
name << prefix;
|
||||
if (slot >= 0)
|
||||
{
|
||||
name.AppendFormat("%d.zds", slot);
|
||||
name.AppendFormat("%d." SAVEGAME_EXT, slot);
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
@ -2104,23 +2120,23 @@ void G_DoAutoSave ()
|
|||
}
|
||||
|
||||
|
||||
static void PutSaveWads (FILE *file)
|
||||
static void PutSaveWads (FSerializer &arc)
|
||||
{
|
||||
const char *name;
|
||||
|
||||
// Name of IWAD
|
||||
name = Wads.GetWadName (FWadCollection::IWAD_FILENUM);
|
||||
M_AppendPNGText (file, "Game WAD", name);
|
||||
arc.AddString("Game WAD", name);
|
||||
|
||||
// Name of wad the map resides in
|
||||
if (Wads.GetLumpFile (level.lumpnum) > 1)
|
||||
{
|
||||
name = Wads.GetWadName (Wads.GetLumpFile (level.lumpnum));
|
||||
M_AppendPNGText (file, "Map WAD", name);
|
||||
arc.AddString("Map WAD", name);
|
||||
}
|
||||
}
|
||||
|
||||
static void PutSaveComment (FILE *file)
|
||||
static void PutSaveComment (FSerializer &arc)
|
||||
{
|
||||
char comment[256];
|
||||
const char *readableTime;
|
||||
|
@ -2135,7 +2151,7 @@ static void PutSaveComment (FILE *file)
|
|||
strncpy (comment+15, readableTime+10, 9);
|
||||
comment[24] = 0;
|
||||
|
||||
M_AppendPNGText (file, "Creation Time", comment);
|
||||
arc.AddString("Creation Time", comment);
|
||||
|
||||
// Get level name
|
||||
//strcpy (comment, level.level_name);
|
||||
|
@ -2150,10 +2166,10 @@ static void PutSaveComment (FILE *file)
|
|||
comment[len+16] = 0;
|
||||
|
||||
// Write out the comment
|
||||
M_AppendPNGText (file, "Comment", comment);
|
||||
arc.AddString("Comment", comment);
|
||||
}
|
||||
|
||||
static void PutSavePic (FILE *file, int width, int height)
|
||||
static void PutSavePic (FileWriter *file, int width, int height)
|
||||
{
|
||||
if (width <= 0 || height <= 0 || !storesavepic)
|
||||
{
|
||||
|
@ -2167,6 +2183,9 @@ static void PutSavePic (FILE *file, int width, int height)
|
|||
|
||||
void G_DoSaveGame (bool okForQuicksave, FString filename, const char *description)
|
||||
{
|
||||
TArray<FCompressedBuffer> savegame_content;
|
||||
TArray<FString> savegame_filenames;
|
||||
|
||||
char buf[100];
|
||||
|
||||
// Do not even try, if we're not in a level. (Can happen after
|
||||
|
@ -2178,7 +2197,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
|
|||
|
||||
if (demoplayback)
|
||||
{
|
||||
filename = G_BuildSaveName ("demosave.zds", -1);
|
||||
filename = G_BuildSaveName ("demosave." SAVEGAME_EXT, -1);
|
||||
}
|
||||
|
||||
if (cl_waitforsave)
|
||||
|
@ -2187,87 +2206,97 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
|
|||
insave = true;
|
||||
G_SnapshotLevel ();
|
||||
|
||||
FILE *stdfile = fopen (filename, "wb");
|
||||
BufferWriter savepic;
|
||||
FSerializer savegameinfo; // this is for displayable info about the savegame
|
||||
FSerializer savegameglobals; // and this for non-level related info that must be saved.
|
||||
|
||||
if (stdfile == NULL)
|
||||
{
|
||||
Printf ("Could not create savegame '%s'\n", filename.GetChars());
|
||||
insave = false;
|
||||
I_FreezeTime(false);
|
||||
return;
|
||||
}
|
||||
savegameinfo.OpenWriter(true);
|
||||
savegameglobals.OpenWriter(save_formatted);
|
||||
|
||||
SaveVersion = SAVEVER;
|
||||
PutSavePic (stdfile, SAVEPICWIDTH, SAVEPICHEIGHT);
|
||||
PutSavePic(&savepic, SAVEPICWIDTH, SAVEPICHEIGHT);
|
||||
mysnprintf(buf, countof(buf), GAMENAME " %s", GetVersionString());
|
||||
M_AppendPNGText (stdfile, "Software", buf);
|
||||
M_AppendPNGText (stdfile, "Engine", GAMESIG);
|
||||
M_AppendPNGText (stdfile, "ZDoom Save Version", SAVESIG);
|
||||
M_AppendPNGText (stdfile, "Title", description);
|
||||
M_AppendPNGText (stdfile, "Current Map", level.MapName);
|
||||
PutSaveWads (stdfile);
|
||||
PutSaveComment (stdfile);
|
||||
// put some basic info into the PNG so that this isn't lost when the image gets extracted.
|
||||
M_AppendPNGText(&savepic, "Software", buf);
|
||||
M_AppendPNGText(&savepic, "Title", description);
|
||||
M_AppendPNGText(&savepic, "Current Map", level.MapName);
|
||||
M_FinishPNG(&savepic);
|
||||
|
||||
int ver = SAVEVER;
|
||||
savegameinfo.AddString("Software", buf)
|
||||
.AddString("Engine", GAMESIG)
|
||||
("Save Version", ver)
|
||||
.AddString("Title", description)
|
||||
.AddString("Current Map", level.MapName);
|
||||
|
||||
|
||||
PutSaveWads (savegameinfo);
|
||||
PutSaveComment (savegameinfo);
|
||||
|
||||
// Intermission stats for hubs
|
||||
G_WriteHubInfo(stdfile);
|
||||
G_SerializeHub(savegameglobals);
|
||||
|
||||
{
|
||||
FString vars = C_GetMassCVarString(CVAR_SERVERINFO);
|
||||
M_AppendPNGText (stdfile, "Important CVARs", vars.GetChars());
|
||||
savegameglobals.AddString("importantcvars", vars.GetChars());
|
||||
}
|
||||
|
||||
if (level.time != 0 || level.maptime != 0)
|
||||
{
|
||||
DWORD time[2] = { DWORD(BigLong(TICRATE)), DWORD(BigLong(level.time)) };
|
||||
M_AppendPNGChunk (stdfile, MAKE_ID('p','t','I','c'), (BYTE *)&time, 8);
|
||||
int tic = TICRATE;
|
||||
savegameglobals("ticrate", tic);
|
||||
savegameglobals("leveltime", level.time);
|
||||
}
|
||||
|
||||
G_WriteSnapshots (stdfile);
|
||||
STAT_Write(stdfile);
|
||||
FRandom::StaticWriteRNGState (stdfile);
|
||||
P_WriteACSDefereds (stdfile);
|
||||
STAT_Serialize(savegameglobals);
|
||||
FRandom::StaticWriteRNGState(savegameglobals);
|
||||
P_WriteACSDefereds(savegameglobals);
|
||||
P_WriteACSVars(savegameglobals);
|
||||
G_WriteVisited(savegameglobals);
|
||||
|
||||
P_WriteACSVars(stdfile);
|
||||
|
||||
if (NextSkill != -1)
|
||||
{
|
||||
BYTE next = NextSkill;
|
||||
M_AppendPNGChunk (stdfile, MAKE_ID('s','n','X','t'), &next, 1);
|
||||
savegameglobals("nextskill", NextSkill);
|
||||
}
|
||||
|
||||
M_FinishPNG (stdfile);
|
||||
fclose (stdfile);
|
||||
auto picdata = savepic.GetBuffer();
|
||||
FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), METHOD_STORED, 0, crc32(0, &(*picdata)[0], picdata->Size()), (char*)&(*picdata)[0] };
|
||||
|
||||
savegame_content.Push(bufpng);
|
||||
savegame_filenames.Push("savepic.png");
|
||||
savegame_content.Push(savegameinfo.GetCompressedOutput());
|
||||
savegame_filenames.Push("info.json");
|
||||
savegame_content.Push(savegameglobals.GetCompressedOutput());
|
||||
savegame_filenames.Push("globals.json");
|
||||
|
||||
G_WriteSnapshots (savegame_filenames, savegame_content);
|
||||
|
||||
|
||||
WriteZip(filename, savegame_filenames, savegame_content);
|
||||
|
||||
M_NotifyNewSave (filename.GetChars(), description, okForQuicksave);
|
||||
|
||||
// Check whether the file is ok.
|
||||
bool success = false;
|
||||
stdfile = fopen (filename.GetChars(), "rb");
|
||||
if (stdfile != NULL)
|
||||
{
|
||||
PNGHandle *pngh = M_VerifyPNG(stdfile);
|
||||
if (pngh != NULL)
|
||||
{
|
||||
success = true;
|
||||
delete pngh;
|
||||
}
|
||||
fclose(stdfile);
|
||||
}
|
||||
if (success)
|
||||
// delete the JSON buffers we created just above. Everything else will
|
||||
// either still be needed or taken care of automatically.
|
||||
savegame_content[1].Clean();
|
||||
savegame_content[2].Clean();
|
||||
|
||||
// Check whether the file is ok by trying to open it.
|
||||
FResourceFile *test = FResourceFile::OpenResourceFile(filename, nullptr, true);
|
||||
if (test != nullptr)
|
||||
{
|
||||
delete test;
|
||||
if (longsavemessages) Printf ("%s (%s)\n", GStrings("GGSAVED"), filename.GetChars());
|
||||
else Printf ("%s\n", GStrings("GGSAVED"));
|
||||
}
|
||||
else Printf(PRINT_HIGH, "Save failed\n");
|
||||
|
||||
|
||||
BackupSaveName = filename;
|
||||
|
||||
// We don't need the snapshot any longer.
|
||||
if (level.info->snapshot != NULL)
|
||||
{
|
||||
delete level.info->snapshot;
|
||||
level.info->snapshot = NULL;
|
||||
}
|
||||
level.info->Snapshot.Clean();
|
||||
|
||||
insave = false;
|
||||
I_FreezeTime(false);
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#define __G_GAME__
|
||||
|
||||
struct event_t;
|
||||
struct PNGHandle;
|
||||
|
||||
|
||||
//
|
||||
|
@ -68,8 +67,8 @@ void G_ScreenShot (char *filename);
|
|||
|
||||
FString G_BuildSaveName (const char *prefix, int slot);
|
||||
|
||||
struct PNGHandle;
|
||||
bool G_CheckSaveGameWads (PNGHandle *png, bool printwarn);
|
||||
class FSerializer;
|
||||
bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn);
|
||||
|
||||
enum EFinishLevelType
|
||||
{
|
||||
|
|
|
@ -148,7 +148,7 @@ void P_DSparilTeleport (AActor *actor)
|
|||
DSpotState *state = DSpotState::GetSpotState();
|
||||
if (state == NULL) return;
|
||||
|
||||
spot = state->GetSpotWithMinMaxDistance(PClass::FindClass("BossSpot"), actor->X(), actor->Y(), 128, 0);
|
||||
spot = state->GetSpotWithMinMaxDistance(PClass::FindActor("BossSpot"), actor->X(), actor->Y(), 128, 0);
|
||||
if (spot == NULL) return;
|
||||
|
||||
prev = actor->Pos();
|
||||
|
|
|
@ -14,10 +14,10 @@
|
|||
#include "templates.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "d_player.h"
|
||||
#include "a_morph.h"
|
||||
#include "p_spec.h"
|
||||
#include "serializer.h"
|
||||
|
||||
// Include all the other Heretic stuff here to reduce compile time
|
||||
#include "a_chicken.cpp"
|
||||
|
|
|
@ -866,16 +866,18 @@ class ARainTracker : public AInventory
|
|||
{
|
||||
DECLARE_CLASS (ARainTracker, AInventory)
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
AActor *Rain1, *Rain2;
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
TObjPtr<AActor> Rain1, Rain2;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS (ARainTracker)
|
||||
|
||||
void ARainTracker::Serialize (FArchive &arc)
|
||||
void ARainTracker::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Rain1 << Rain2;
|
||||
arc("rain1", Rain1)
|
||||
("rain2", Rain2);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
@ -1140,10 +1142,11 @@ class APhoenixRod : public AWeapon
|
|||
{
|
||||
DECLARE_CLASS (APhoenixRod, AWeapon)
|
||||
public:
|
||||
void Serialize (FArchive &arc)
|
||||
|
||||
void Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << FlameCount;
|
||||
arc("flamecount", FlameCount);
|
||||
}
|
||||
int FlameCount; // for flamethrower duration
|
||||
};
|
||||
|
|
|
@ -115,7 +115,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichAttack)
|
|||
fire->target = baseFire->target;
|
||||
fire->Angles.Yaw = baseFire->Angles.Yaw;
|
||||
fire->Vel = baseFire->Vel;
|
||||
fire->Damage = NULL;
|
||||
fire->SetDamage(0);
|
||||
fire->health = (i+1) * 2;
|
||||
P_CheckMissileSpawn (fire, self->radius);
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichFireGrow)
|
|||
self->AddZ(9.);
|
||||
if (self->health == 0)
|
||||
{
|
||||
self->Damage = self->GetDefault()->Damage;
|
||||
self->RestoreDamage();
|
||||
self->SetState (self->FindState("NoGrow"));
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -31,10 +31,11 @@ class ACWeapWraithverge : public AClericWeapon
|
|||
{
|
||||
DECLARE_CLASS (ACWeapWraithverge, AClericWeapon)
|
||||
public:
|
||||
void Serialize (FArchive &arc)
|
||||
|
||||
void Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << CHolyCount;
|
||||
arc("cholycount", CHolyCount);
|
||||
}
|
||||
PalEntry GetBlend ()
|
||||
{
|
||||
|
|
|
@ -64,19 +64,21 @@ class AHeresiarch : public AActor
|
|||
{
|
||||
DECLARE_CLASS (AHeresiarch, AActor)
|
||||
public:
|
||||
const PClass *StopBall;
|
||||
PClassActor *StopBall;
|
||||
DAngle BallAngle;
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
void Die (AActor *source, AActor *inflictor, int dmgflags);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS (AHeresiarch)
|
||||
|
||||
void AHeresiarch::Serialize (FArchive &arc)
|
||||
void AHeresiarch::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << StopBall << BallAngle;
|
||||
arc("stopball", StopBall)
|
||||
("ballangle", BallAngle);
|
||||
}
|
||||
|
||||
void AHeresiarch::Die (AActor *source, AActor *inflictor, int dmgflags)
|
||||
|
@ -105,10 +107,13 @@ public:
|
|||
DAngle AngleOffset;
|
||||
DAngle OldAngle;
|
||||
|
||||
void Serialize (FArchive &arc)
|
||||
|
||||
|
||||
void Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << AngleOffset << OldAngle;
|
||||
arc("angleoffset", AngleOffset)
|
||||
("oldangle", OldAngle);
|
||||
}
|
||||
|
||||
bool SpecialBlastHandling (AActor *source, double strength)
|
||||
|
|
|
@ -17,13 +17,13 @@
|
|||
#include "p_terrain.h"
|
||||
#include "m_bbox.h"
|
||||
#include "ravenshared.h"
|
||||
#include "farchive.h"
|
||||
#include "v_palette.h"
|
||||
#include "g_game.h"
|
||||
#include "p_blockmap.h"
|
||||
#include "r_utility.h"
|
||||
#include "p_maputl.h"
|
||||
#include "p_spec.h"
|
||||
#include "serializer.h"
|
||||
|
||||
// Include all the Hexen stuff here to reduce compile time
|
||||
#include "a_bats.cpp"
|
||||
|
|
|
@ -340,7 +340,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LastZap)
|
|||
{
|
||||
mo->SetState (mo->FindState (NAME_Death));
|
||||
mo->Vel.Z = 40;
|
||||
mo->Damage = NULL;
|
||||
mo->SetDamage(0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -29,10 +29,11 @@ class AMWeapBloodscourge : public AMageWeapon
|
|||
{
|
||||
DECLARE_CLASS (AMWeapBloodscourge, AMageWeapon)
|
||||
public:
|
||||
void Serialize (FArchive &arc)
|
||||
|
||||
void Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << MStaffCount;
|
||||
arc("mstaffcount", MStaffCount);
|
||||
}
|
||||
PalEntry GetBlend ()
|
||||
{
|
||||
|
|
|
@ -22,7 +22,8 @@ class AThrustFloor : public AActor
|
|||
DECLARE_CLASS (AThrustFloor, AActor)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
void Activate (AActor *activator);
|
||||
void Deactivate (AActor *activator);
|
||||
|
@ -34,10 +35,10 @@ IMPLEMENT_POINTY_CLASS (AThrustFloor)
|
|||
DECLARE_POINTER (DirtClump)
|
||||
END_POINTERS
|
||||
|
||||
void AThrustFloor::Serialize (FArchive &arc)
|
||||
void AThrustFloor::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << DirtClump;
|
||||
arc("dirtclump", DirtClump);
|
||||
}
|
||||
|
||||
void AThrustFloor::Activate (AActor *activator)
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
#include "m_png.h"
|
||||
#include "gstrings.h"
|
||||
#include "wi_stuff.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -54,7 +54,7 @@
|
|||
|
||||
struct FHubInfo
|
||||
{
|
||||
int finished_ep;
|
||||
int levelnum;
|
||||
|
||||
int maxkills;
|
||||
int maxitems;
|
||||
|
@ -65,7 +65,7 @@ struct FHubInfo
|
|||
|
||||
FHubInfo &operator=(const wbstartstruct_t &wbs)
|
||||
{
|
||||
finished_ep = wbs.finished_ep;
|
||||
levelnum = wbs.finished_ep;
|
||||
maxkills = wbs.maxkills;
|
||||
maxsecret= wbs.maxsecret;
|
||||
maxitems = wbs.maxitems;
|
||||
|
@ -80,54 +80,54 @@ static TArray<FHubInfo> hubdata;
|
|||
|
||||
void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
|
||||
{
|
||||
unsigned int i,j;
|
||||
unsigned int i, j;
|
||||
|
||||
if (cluster->flags & CLUSTER_HUB)
|
||||
{
|
||||
for(i=0;i<hubdata.Size();i++)
|
||||
for (i = 0; i < hubdata.Size(); i++)
|
||||
{
|
||||
if (hubdata[i].finished_ep==level.levelnum)
|
||||
if (hubdata[i].levelnum == level.levelnum)
|
||||
{
|
||||
hubdata[i]=*wbs;
|
||||
hubdata[i] = *wbs;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i==hubdata.Size())
|
||||
if (i == hubdata.Size())
|
||||
{
|
||||
hubdata[hubdata.Reserve(1)] = *wbs;
|
||||
}
|
||||
|
||||
hubdata[i].finished_ep=level.levelnum;
|
||||
hubdata[i].levelnum = level.levelnum;
|
||||
if (!multiplayer && !deathmatch)
|
||||
{
|
||||
// The player counters don't work in hubs
|
||||
hubdata[i].plyr[0].skills=level.killed_monsters;
|
||||
hubdata[i].plyr[0].sitems=level.found_items;
|
||||
hubdata[i].plyr[0].ssecret=level.found_secrets;
|
||||
hubdata[i].plyr[0].skills = level.killed_monsters;
|
||||
hubdata[i].plyr[0].sitems = level.found_items;
|
||||
hubdata[i].plyr[0].ssecret = level.found_secrets;
|
||||
}
|
||||
|
||||
|
||||
if (mode!=FINISH_SameHub)
|
||||
if (mode != FINISH_SameHub)
|
||||
{
|
||||
wbs->maxkills=wbs->maxitems=wbs->maxsecret=0;
|
||||
for(i=0;i<MAXPLAYERS;i++)
|
||||
wbs->maxkills = wbs->maxitems = wbs->maxsecret = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
wbs->plyr[i].sitems=wbs->plyr[i].skills=wbs->plyr[i].ssecret=0;
|
||||
wbs->plyr[i].sitems = wbs->plyr[i].skills = wbs->plyr[i].ssecret = 0;
|
||||
}
|
||||
|
||||
for(i=0;i<hubdata.Size();i++)
|
||||
for (i = 0; i < hubdata.Size(); i++)
|
||||
{
|
||||
wbs->maxkills += hubdata[i].maxkills;
|
||||
wbs->maxitems += hubdata[i].maxitems;
|
||||
wbs->maxsecret += hubdata[i].maxsecret;
|
||||
for(j=0;j<MAXPLAYERS;j++)
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
wbs->plyr[j].sitems += hubdata[i].plyr[j].sitems;
|
||||
wbs->plyr[j].skills += hubdata[i].plyr[j].skills;
|
||||
wbs->plyr[j].ssecret += hubdata[i].plyr[j].ssecret;
|
||||
}
|
||||
}
|
||||
if (cluster->ClusterName.IsNotEmpty())
|
||||
if (cluster->ClusterName.IsNotEmpty())
|
||||
{
|
||||
if (cluster->flags & CLUSTER_LOOKUPNAME)
|
||||
{
|
||||
|
@ -140,7 +140,7 @@ void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (mode!=FINISH_SameHub) hubdata.Clear();
|
||||
if (mode != FINISH_SameHub) hubdata.Clear();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -148,39 +148,41 @@ void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
|
|||
// Serialize intermission info for hubs
|
||||
//
|
||||
//==========================================================================
|
||||
#define HUBS_ID MAKE_ID('h','u','B','s')
|
||||
|
||||
static void G_SerializeHub(FArchive & arc)
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, wbplayerstruct_t &h, wbplayerstruct_t *def)
|
||||
{
|
||||
int i=hubdata.Size();
|
||||
arc << i;
|
||||
if (i>0)
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
if (arc.IsStoring()) arc.Write(&hubdata[0], i * sizeof(FHubInfo));
|
||||
else
|
||||
{
|
||||
hubdata.Resize(i);
|
||||
arc.Read(&hubdata[0], i * sizeof(FHubInfo));
|
||||
}
|
||||
arc("in", h.in)
|
||||
("kills", h.skills)
|
||||
("items", h.sitems)
|
||||
("secrets", h.ssecret)
|
||||
("time", h.stime)
|
||||
("fragcount", h.fragcount)
|
||||
.Array("frags", h.frags, MAXPLAYERS)
|
||||
.EndObject();
|
||||
}
|
||||
else hubdata.Clear();
|
||||
return arc;
|
||||
}
|
||||
|
||||
void G_WriteHubInfo (FILE *file)
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FHubInfo &h, FHubInfo *def)
|
||||
{
|
||||
FPNGChunkArchive arc(file, HUBS_ID);
|
||||
G_SerializeHub(arc);
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
arc("levelnum", h.levelnum)
|
||||
("maxkills", h.maxkills)
|
||||
("maxitems", h.maxitems)
|
||||
("maxsecret", h.maxsecret)
|
||||
("maxfrags", h.maxfrags)
|
||||
.Array("players", h.plyr, MAXPLAYERS)
|
||||
.EndObject();
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
void G_ReadHubInfo (PNGHandle *png)
|
||||
void G_SerializeHub(FSerializer &arc)
|
||||
{
|
||||
int chunklen;
|
||||
|
||||
if ((chunklen = M_FindPNGChunk (png, HUBS_ID)) != 0)
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), HUBS_ID, chunklen);
|
||||
G_SerializeHub(arc);
|
||||
}
|
||||
arc("hubinfo", hubdata);
|
||||
}
|
||||
|
||||
void G_ClearHubInfo()
|
||||
|
|
|
@ -1,14 +1,11 @@
|
|||
#ifndef __G_HUB_H
|
||||
#define __G_HUB_H
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
struct PNGHandle;
|
||||
struct cluster_info_t;
|
||||
struct wbstartstruct_t;
|
||||
class FSerializer;
|
||||
|
||||
void G_WriteHubInfo (FILE *file);
|
||||
void G_ReadHubInfo (PNGHandle *png);
|
||||
void G_SerializeHub (FSerializer &file);
|
||||
void G_LeavingHub(int mode, cluster_info_t * cluster, struct wbstartstruct_t * wbs);
|
||||
|
||||
#endif
|
||||
|
|
466
src/g_level.cpp
466
src/g_level.cpp
|
@ -81,10 +81,10 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "a_strifeglobal.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "farchive.h"
|
||||
#include "r_renderer.h"
|
||||
#include "r_utility.h"
|
||||
#include "p_spec.h"
|
||||
#include "serializer.h"
|
||||
|
||||
#include "gi.h"
|
||||
|
||||
|
@ -93,7 +93,7 @@
|
|||
void STAT_StartNewGame(const char *lev);
|
||||
void STAT_ChangeLevel(const char *newl);
|
||||
|
||||
|
||||
EXTERN_CVAR(Bool, save_formatted)
|
||||
EXTERN_CVAR (Float, sv_gravity)
|
||||
EXTERN_CVAR (Float, sv_aircontrol)
|
||||
EXTERN_CVAR (Int, disableautosave)
|
||||
|
@ -822,7 +822,7 @@ void G_DoCompleted (void)
|
|||
}
|
||||
else
|
||||
{ // Make sure we don't have a snapshot lying around from before.
|
||||
level.info->ClearSnapshot();
|
||||
level.info->Snapshot.Clean();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1291,6 +1291,9 @@ void G_FinishTravel ()
|
|||
if (level.FromSnapshot)
|
||||
{
|
||||
FBehavior::StaticStartTypedScripts (SCRIPT_Return, pawn, true);
|
||||
|
||||
// [Nash] run REOPEN scripts upon map re-entry
|
||||
FBehavior::StaticStartTypedScripts(SCRIPT_Reopen, NULL, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1474,135 +1477,6 @@ void G_AirControlChanged ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
void gl_SerializeGlobals(FArchive &arc);
|
||||
|
||||
void G_SerializeLevel (FArchive &arc, bool hubLoad)
|
||||
{
|
||||
int i = level.totaltime;
|
||||
|
||||
Renderer->StartSerialize(arc);
|
||||
if (arc.IsLoading()) P_DestroyThinkers(hubLoad);
|
||||
gl_SerializeGlobals(arc);
|
||||
|
||||
arc << level.flags
|
||||
<< level.flags2
|
||||
<< level.fadeto
|
||||
<< level.found_secrets
|
||||
<< level.found_items
|
||||
<< level.killed_monsters
|
||||
<< level.gravity
|
||||
<< level.aircontrol
|
||||
<< level.teamdamage
|
||||
<< level.maptime
|
||||
<< i;
|
||||
|
||||
// Hub transitions must keep the current total time
|
||||
if (!hubLoad)
|
||||
level.totaltime = i;
|
||||
|
||||
arc << level.skytexture1 << level.skytexture2;
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
sky1texture = level.skytexture1;
|
||||
sky2texture = level.skytexture2;
|
||||
R_InitSkyMap();
|
||||
}
|
||||
|
||||
G_AirControlChanged ();
|
||||
|
||||
BYTE t;
|
||||
|
||||
// Does this level have scrollers?
|
||||
if (arc.IsStoring ())
|
||||
{
|
||||
t = level.Scrolls ? 1 : 0;
|
||||
arc << t;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << t;
|
||||
if (level.Scrolls)
|
||||
{
|
||||
delete[] level.Scrolls;
|
||||
level.Scrolls = NULL;
|
||||
}
|
||||
if (t)
|
||||
{
|
||||
level.Scrolls = new FSectorScrollValues[numsectors];
|
||||
memset (level.Scrolls, 0, sizeof(level.Scrolls)*numsectors);
|
||||
}
|
||||
}
|
||||
|
||||
FBehavior::StaticSerializeModuleStates (arc);
|
||||
if (arc.IsLoading()) interpolator.ClearInterpolations();
|
||||
P_SerializeWorld(arc);
|
||||
P_SerializeThinkers (arc, hubLoad);
|
||||
P_SerializeWorldActors(arc); // serializing actor pointers in the world data must be done after SerializeWorld has restored the entire sector state, otherwise LinkToWorld may fail.
|
||||
P_SerializePolyobjs (arc);
|
||||
P_SerializeSubsectors(arc);
|
||||
StatusBar->Serialize (arc);
|
||||
|
||||
arc << level.total_monsters << level.total_items << level.total_secrets;
|
||||
|
||||
// Does this level have custom translations?
|
||||
FRemapTable *trans;
|
||||
WORD w;
|
||||
if (arc.IsStoring ())
|
||||
{
|
||||
for (unsigned int i = 0; i < translationtables[TRANSLATION_LevelScripted].Size(); ++i)
|
||||
{
|
||||
trans = translationtables[TRANSLATION_LevelScripted][i];
|
||||
if (trans != NULL && !trans->IsIdentity())
|
||||
{
|
||||
w = WORD(i);
|
||||
arc << w;
|
||||
trans->Serialize(arc);
|
||||
}
|
||||
}
|
||||
w = 0xffff;
|
||||
arc << w;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (arc << w, w != 0xffff)
|
||||
{
|
||||
trans = translationtables[TRANSLATION_LevelScripted].GetVal(w);
|
||||
if (trans == NULL)
|
||||
{
|
||||
trans = new FRemapTable;
|
||||
translationtables[TRANSLATION_LevelScripted].SetVal(w, trans);
|
||||
}
|
||||
trans->Serialize(arc);
|
||||
}
|
||||
}
|
||||
|
||||
// This must be saved, too, of course!
|
||||
FCanvasTextureInfo::Serialize (arc);
|
||||
AM_SerializeMarkers(arc);
|
||||
|
||||
P_SerializePlayers (arc, hubLoad);
|
||||
P_SerializeSounds (arc);
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
P_Recalculate3DFloors(§ors[i]);
|
||||
}
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (playeringame[i] && players[i].mo != NULL)
|
||||
{
|
||||
players[i].mo->SetupWeaponSlots();
|
||||
}
|
||||
}
|
||||
}
|
||||
Renderer->EndSerialize(arc);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Archives the current level
|
||||
|
@ -1611,19 +1485,18 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
|
|||
|
||||
void G_SnapshotLevel ()
|
||||
{
|
||||
if (level.info->snapshot)
|
||||
delete level.info->snapshot;
|
||||
level.info->Snapshot.Clean();
|
||||
|
||||
if (level.info->isValid())
|
||||
{
|
||||
level.info->snapshotVer = SAVEVER;
|
||||
level.info->snapshot = new FCompressedMemFile;
|
||||
level.info->snapshot->Open ();
|
||||
FSerializer arc;
|
||||
|
||||
FArchive arc (*level.info->snapshot);
|
||||
|
||||
SaveVersion = SAVEVER;
|
||||
G_SerializeLevel (arc, false);
|
||||
if (arc.OpenWriter(save_formatted))
|
||||
{
|
||||
SaveVersion = SAVEVER;
|
||||
G_SerializeLevel(arc, false);
|
||||
level.info->Snapshot = arc.GetCompressedOutput();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1636,18 +1509,15 @@ void G_SnapshotLevel ()
|
|||
|
||||
void G_UnSnapshotLevel (bool hubLoad)
|
||||
{
|
||||
if (level.info->snapshot == NULL)
|
||||
if (level.info->Snapshot.mBuffer == nullptr)
|
||||
return;
|
||||
|
||||
if (level.info->isValid())
|
||||
{
|
||||
SaveVersion = level.info->snapshotVer;
|
||||
level.info->snapshot->Reopen ();
|
||||
FArchive arc (*level.info->snapshot);
|
||||
if (hubLoad)
|
||||
arc.SetHubTravel ();
|
||||
FSerializer arc;
|
||||
if (!arc.OpenReader(&level.info->Snapshot)) return;
|
||||
|
||||
G_SerializeLevel (arc, hubLoad);
|
||||
arc.Close ();
|
||||
level.FromSnapshot = true;
|
||||
|
||||
TThinkerIterator<APlayerPawn> it;
|
||||
|
@ -1677,7 +1547,7 @@ void G_UnSnapshotLevel (bool hubLoad)
|
|||
}
|
||||
}
|
||||
// No reason to keep the snapshot around once the level's been entered.
|
||||
level.info->ClearSnapshot();
|
||||
level.info->Snapshot.Clean();
|
||||
if (hubLoad)
|
||||
{
|
||||
// Unlock ACS global strings that were locked when the snapshot was made.
|
||||
|
@ -1690,10 +1560,28 @@ void G_UnSnapshotLevel (bool hubLoad)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void writeSnapShot (FArchive &arc, level_info_t *i)
|
||||
void G_WriteSnapshots(TArray<FString> &filenames, TArray<FCompressedBuffer> &buffers)
|
||||
{
|
||||
arc << i->snapshotVer << i->MapName;
|
||||
i->snapshot->Serialize (arc);
|
||||
unsigned int i;
|
||||
FString filename;
|
||||
|
||||
for (i = 0; i < wadlevelinfos.Size(); i++)
|
||||
{
|
||||
if (wadlevelinfos[i].Snapshot.mCompressedSize > 0)
|
||||
{
|
||||
filename.Format("%s.map.json", wadlevelinfos[i].MapName.GetChars());
|
||||
filename.ToLower();
|
||||
filenames.Push(filename);
|
||||
buffers.Push(wadlevelinfos[i].Snapshot);
|
||||
}
|
||||
}
|
||||
if (TheDefaultLevelInfo.Snapshot.mCompressedSize > 0)
|
||||
{
|
||||
filename.Format("%s.mapd.json", TheDefaultLevelInfo.MapName.GetChars());
|
||||
filename.ToLower();
|
||||
filenames.Push(filename);
|
||||
buffers.Push(TheDefaultLevelInfo.Snapshot);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1701,70 +1589,39 @@ static void writeSnapShot (FArchive &arc, level_info_t *i)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void G_WriteSnapshots (FILE *file)
|
||||
void G_WriteVisited(FSerializer &arc)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < wadlevelinfos.Size(); i++)
|
||||
if (arc.BeginArray("visited"))
|
||||
{
|
||||
if (wadlevelinfos[i].snapshot)
|
||||
// Write out which levels have been visited
|
||||
for (auto & wi : wadlevelinfos)
|
||||
{
|
||||
FPNGChunkArchive arc (file, SNAP_ID);
|
||||
writeSnapShot (arc, (level_info_t *)&wadlevelinfos[i]);
|
||||
}
|
||||
}
|
||||
if (TheDefaultLevelInfo.snapshot != NULL)
|
||||
{
|
||||
FPNGChunkArchive arc (file, DSNP_ID);
|
||||
writeSnapShot(arc, &TheDefaultLevelInfo);
|
||||
}
|
||||
|
||||
FPNGChunkArchive *arc = NULL;
|
||||
|
||||
// Write out which levels have been visited
|
||||
for (i = 0; i < wadlevelinfos.Size(); ++i)
|
||||
{
|
||||
if (wadlevelinfos[i].flags & LEVEL_VISITED)
|
||||
{
|
||||
if (arc == NULL)
|
||||
if (wi.flags & LEVEL_VISITED)
|
||||
{
|
||||
arc = new FPNGChunkArchive (file, VIST_ID);
|
||||
arc.AddString(nullptr, wi.MapName);
|
||||
}
|
||||
(*arc) << wadlevelinfos[i].MapName;
|
||||
}
|
||||
}
|
||||
|
||||
if (arc != NULL)
|
||||
{
|
||||
FString empty = "";
|
||||
(*arc) << empty;
|
||||
delete arc;
|
||||
arc.EndArray();
|
||||
}
|
||||
|
||||
// Store player classes to be used when spawning a random class
|
||||
if (multiplayer)
|
||||
{
|
||||
FPNGChunkArchive arc2 (file, RCLS_ID);
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
SBYTE cnum = SinglePlayerClass[i];
|
||||
arc2 << cnum;
|
||||
}
|
||||
arc.Array("randomclasses", SinglePlayerClass, MAXPLAYERS);
|
||||
}
|
||||
|
||||
// Store player classes that are currently in use
|
||||
FPNGChunkArchive arc3 (file, PCLS_ID);
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
if (arc.BeginObject("playerclasses"))
|
||||
{
|
||||
BYTE pnum;
|
||||
if (playeringame[i])
|
||||
for (int i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
pnum = i;
|
||||
arc3 << pnum;
|
||||
arc3.UserWriteClass (players[i].cls);
|
||||
if (playeringame[i])
|
||||
{
|
||||
FString key;
|
||||
key.Format("%d", i);
|
||||
arc(key, players[i].cls);
|
||||
}
|
||||
}
|
||||
pnum = 255;
|
||||
arc3 << pnum;
|
||||
arc.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1773,95 +1630,89 @@ void G_WriteSnapshots (FILE *file)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void G_ReadSnapshots (PNGHandle *png)
|
||||
void G_ReadSnapshots(FResourceFile *resf)
|
||||
{
|
||||
DWORD chunkLen;
|
||||
FString MapName;
|
||||
level_info_t *i;
|
||||
|
||||
G_ClearSnapshots ();
|
||||
G_ClearSnapshots();
|
||||
|
||||
chunkLen = (DWORD)M_FindPNGChunk (png, SNAP_ID);
|
||||
while (chunkLen != 0)
|
||||
for (unsigned j = 0; j < resf->LumpCount(); j++)
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), SNAP_ID, chunkLen);
|
||||
DWORD snapver;
|
||||
|
||||
arc << snapver;
|
||||
arc << MapName;
|
||||
i = FindLevelInfo (MapName);
|
||||
i->snapshotVer = snapver;
|
||||
i->snapshot = new FCompressedMemFile;
|
||||
i->snapshot->Serialize (arc);
|
||||
chunkLen = (DWORD)M_NextPNGChunk (png, SNAP_ID);
|
||||
}
|
||||
|
||||
chunkLen = (DWORD)M_FindPNGChunk (png, DSNP_ID);
|
||||
if (chunkLen != 0)
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), DSNP_ID, chunkLen);
|
||||
DWORD snapver;
|
||||
|
||||
arc << snapver;
|
||||
arc << MapName;
|
||||
TheDefaultLevelInfo.snapshotVer = snapver;
|
||||
TheDefaultLevelInfo.snapshot = new FCompressedMemFile;
|
||||
TheDefaultLevelInfo.snapshot->Serialize (arc);
|
||||
}
|
||||
|
||||
chunkLen = (DWORD)M_FindPNGChunk (png, VIST_ID);
|
||||
if (chunkLen != 0)
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), VIST_ID, chunkLen);
|
||||
|
||||
while (arc << MapName, MapName.Len() > 0)
|
||||
FResourceLump * resl = resf->GetLump(j);
|
||||
if (resl != nullptr)
|
||||
{
|
||||
i = FindLevelInfo(MapName);
|
||||
i->flags |= LEVEL_VISITED;
|
||||
auto ptr = strstr(resl->FullName, ".map.json");
|
||||
if (ptr != nullptr)
|
||||
{
|
||||
ptrdiff_t maplen = ptr - resl->FullName.GetChars();
|
||||
FString mapname(resl->FullName.GetChars(), (size_t)maplen);
|
||||
i = FindLevelInfo(mapname);
|
||||
if (i != nullptr)
|
||||
{
|
||||
i->Snapshot = resl->GetRawData();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto ptr = strstr(resl->FullName, ".mapd.json");
|
||||
if (ptr != nullptr)
|
||||
{
|
||||
ptrdiff_t maplen = ptr - resl->FullName.GetChars();
|
||||
FString mapname(resl->FullName.GetChars(), (size_t)maplen);
|
||||
TheDefaultLevelInfo.Snapshot = resl->GetRawData();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
chunkLen = (DWORD)M_FindPNGChunk (png, RCLS_ID);
|
||||
if (chunkLen != 0)
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), PCLS_ID, chunkLen);
|
||||
SBYTE cnum;
|
||||
|
||||
for (DWORD j = 0; j < chunkLen; ++j)
|
||||
{
|
||||
arc << cnum;
|
||||
SinglePlayerClass[j] = cnum;
|
||||
}
|
||||
}
|
||||
|
||||
chunkLen = (DWORD)M_FindPNGChunk (png, PCLS_ID);
|
||||
if (chunkLen != 0)
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), RCLS_ID, chunkLen);
|
||||
BYTE pnum;
|
||||
|
||||
arc << pnum;
|
||||
while (pnum != 255)
|
||||
{
|
||||
arc.UserReadClass (players[pnum].cls);
|
||||
arc << pnum;
|
||||
}
|
||||
}
|
||||
png->File->ResetFilePtr();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void G_ReadVisited(FSerializer &arc)
|
||||
{
|
||||
if (arc.BeginArray("visited"))
|
||||
{
|
||||
for (int s = arc.ArraySize(); s > 0; s--)
|
||||
{
|
||||
FString str;
|
||||
arc(nullptr, str);
|
||||
auto i = FindLevelInfo(str);
|
||||
if (i != nullptr) i->flags |= LEVEL_VISITED;
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
|
||||
arc.Array("randomclasses", SinglePlayerClass, MAXPLAYERS);
|
||||
|
||||
if (arc.BeginObject("playerclasses"))
|
||||
{
|
||||
for (int i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
FString key;
|
||||
key.Format("%d", i);
|
||||
arc(key, players[i].cls);
|
||||
}
|
||||
arc.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD(listsnapshots)
|
||||
{
|
||||
for (unsigned i = 0; i < wadlevelinfos.Size(); ++i)
|
||||
{
|
||||
FCompressedMemFile *snapshot = wadlevelinfos[i].snapshot;
|
||||
if (snapshot != NULL)
|
||||
FCompressedBuffer *snapshot = &wadlevelinfos[i].Snapshot;
|
||||
if (snapshot->mBuffer != nullptr)
|
||||
{
|
||||
unsigned int comp, uncomp;
|
||||
snapshot->GetSizes(comp, uncomp);
|
||||
Printf("%s (%u -> %u bytes)\n", wadlevelinfos[i].MapName.GetChars(), comp, uncomp);
|
||||
Printf("%s (%u -> %u bytes)\n", wadlevelinfos[i].MapName.GetChars(), snapshot->mCompressedSize, snapshot->mSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1871,38 +1722,32 @@ CCMD(listsnapshots)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void writeDefereds (FArchive &arc, level_info_t *i)
|
||||
void P_WriteACSDefereds (FSerializer &arc)
|
||||
{
|
||||
arc << i->MapName << i->defered;
|
||||
}
|
||||
bool found = false;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void P_WriteACSDefereds (FILE *file)
|
||||
{
|
||||
FPNGChunkArchive *arc = NULL;
|
||||
|
||||
for (unsigned int i = 0; i < wadlevelinfos.Size(); i++)
|
||||
// only write this stuff if needed
|
||||
for (auto &wi : wadlevelinfos)
|
||||
{
|
||||
if (wadlevelinfos[i].defered)
|
||||
if (wi.deferred.Size() > 0)
|
||||
{
|
||||
if (arc == NULL)
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found && arc.BeginObject("deferred"))
|
||||
{
|
||||
for (auto &wi : wadlevelinfos)
|
||||
{
|
||||
if (wi.deferred.Size() > 0)
|
||||
{
|
||||
arc = new FPNGChunkArchive (file, ACSD_ID);
|
||||
if (wi.deferred.Size() > 0)
|
||||
{
|
||||
arc(wi.MapName, wi.deferred);
|
||||
}
|
||||
}
|
||||
writeDefereds (*arc, (level_info_t *)&wadlevelinfos[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (arc != NULL)
|
||||
{
|
||||
// Signal end of defereds
|
||||
FString empty = "";
|
||||
(*arc) << empty;
|
||||
delete arc;
|
||||
arc.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1911,28 +1756,27 @@ void P_WriteACSDefereds (FILE *file)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void P_ReadACSDefereds (PNGHandle *png)
|
||||
void P_ReadACSDefereds (FSerializer &arc)
|
||||
{
|
||||
FString MapName;
|
||||
size_t chunklen;
|
||||
|
||||
|
||||
P_RemoveDefereds ();
|
||||
|
||||
if ((chunklen = M_FindPNGChunk (png, ACSD_ID)) != 0)
|
||||
if (arc.BeginObject("deferred"))
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), ACSD_ID, chunklen);
|
||||
const char *key;
|
||||
|
||||
while (arc << MapName, MapName.Len() > 0)
|
||||
while ((key = arc.GetKey()))
|
||||
{
|
||||
level_info_t *i = FindLevelInfo(MapName);
|
||||
level_info_t *i = FindLevelInfo(key);
|
||||
if (i == NULL)
|
||||
{
|
||||
I_Error("Unknown map '%s' in savegame", MapName.GetChars());
|
||||
I_Error("Unknown map '%s' in savegame", key);
|
||||
}
|
||||
arc << i->defered;
|
||||
arc(nullptr, i->deferred);
|
||||
}
|
||||
arc.EndObject();
|
||||
}
|
||||
png->File->ResetFilePtr();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1944,9 +1788,9 @@ void P_ReadACSDefereds (PNGHandle *png)
|
|||
void FLevelLocals::Tick ()
|
||||
{
|
||||
// Reset carry sectors
|
||||
if (Scrolls != NULL)
|
||||
if (Scrolls.Size() > 0)
|
||||
{
|
||||
memset (Scrolls, 0, sizeof(*Scrolls)*numsectors);
|
||||
memset (&Scrolls[0], 0, sizeof(Scrolls[0])*Scrolls.Size());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1961,10 +1805,10 @@ void FLevelLocals::AddScroller (int secnum)
|
|||
{
|
||||
return;
|
||||
}
|
||||
if (Scrolls == NULL)
|
||||
if (Scrolls.Size() == 0)
|
||||
{
|
||||
Scrolls = new FSectorScrollValues[numsectors];
|
||||
memset (Scrolls, 0, sizeof(*Scrolls)*numsectors);
|
||||
Scrolls.Resize(numsectors);
|
||||
memset (&Scrolls[0], 0, sizeof(Scrolls[0])*numsectors);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,9 @@
|
|||
#include "doomdef.h"
|
||||
#include "sc_man.h"
|
||||
#include "s_sound.h"
|
||||
#include "p_acs.h"
|
||||
#include "textures/textures.h"
|
||||
#include "resourcefiles/file_zip.h"
|
||||
|
||||
struct level_info_t;
|
||||
struct cluster_info_t;
|
||||
|
@ -223,8 +225,6 @@ enum ELevelFlags : unsigned int
|
|||
};
|
||||
|
||||
|
||||
struct acsdefered_t;
|
||||
|
||||
struct FSpecialAction
|
||||
{
|
||||
FName Type; // this is initialized before the actors...
|
||||
|
@ -232,7 +232,6 @@ struct FSpecialAction
|
|||
int Args[5]; // must allow 16 bit tags for 666 & 667!
|
||||
};
|
||||
|
||||
class FCompressedMemFile;
|
||||
class DScroller;
|
||||
|
||||
class FScanner;
|
||||
|
@ -295,9 +294,8 @@ struct level_info_t
|
|||
FString LevelName;
|
||||
SBYTE WallVertLight, WallHorizLight;
|
||||
int musicorder;
|
||||
FCompressedMemFile *snapshot;
|
||||
DWORD snapshotVer;
|
||||
struct acsdefered_t *defered;
|
||||
FCompressedBuffer Snapshot;
|
||||
TArray<acsdefered_t> deferred;
|
||||
float skyspeed1;
|
||||
float skyspeed2;
|
||||
DWORD fadeto;
|
||||
|
@ -346,14 +344,16 @@ struct level_info_t
|
|||
}
|
||||
~level_info_t()
|
||||
{
|
||||
ClearSnapshot();
|
||||
Snapshot.Clean();
|
||||
ClearDefered();
|
||||
}
|
||||
void Reset();
|
||||
bool isValid();
|
||||
FString LookupLevelName ();
|
||||
void ClearSnapshot();
|
||||
void ClearDefered();
|
||||
void ClearDefered()
|
||||
{
|
||||
deferred.Clear();
|
||||
}
|
||||
level_info_t *CheckLevelRedirect ();
|
||||
|
||||
template<class T>
|
||||
|
@ -375,17 +375,12 @@ struct level_info_t
|
|||
}
|
||||
};
|
||||
|
||||
// [RH] These get zeroed every tic and are updated by thinkers.
|
||||
struct FSectorScrollValues
|
||||
{
|
||||
DVector2 Scroll;
|
||||
};
|
||||
|
||||
struct FLevelLocals
|
||||
{
|
||||
void Tick ();
|
||||
void AddScroller (int secnum);
|
||||
|
||||
BYTE md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
|
||||
int time; // time in the hub
|
||||
int maptime; // time in the map
|
||||
int totaltime; // time in the game
|
||||
|
@ -436,7 +431,7 @@ struct FLevelLocals
|
|||
int airsupply;
|
||||
int DefaultEnvironment; // Default sound environment.
|
||||
|
||||
FSectorScrollValues *Scrolls; // NULL if no DScrollers in this level
|
||||
TArray<DVector2> Scrolls; // NULL if no DScrollers in this level
|
||||
|
||||
SBYTE WallVertLight; // Light diffs for vert/horiz walls
|
||||
SBYTE WallHorizLight;
|
||||
|
@ -537,9 +532,10 @@ void G_ClearSnapshots (void);
|
|||
void P_RemoveDefereds ();
|
||||
void G_SnapshotLevel (void);
|
||||
void G_UnSnapshotLevel (bool keepPlayers);
|
||||
struct PNGHandle;
|
||||
void G_ReadSnapshots (PNGHandle *png);
|
||||
void G_WriteSnapshots (FILE *file);
|
||||
void G_ReadSnapshots (FResourceFile *);
|
||||
void G_WriteSnapshots (TArray<FString> &, TArray<FCompressedBuffer> &);
|
||||
void G_WriteVisited(FSerializer &arc);
|
||||
void G_ReadVisited(FSerializer &arc);
|
||||
void G_ClearHubInfo();
|
||||
|
||||
enum ESkillProperty
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
#include "i_system.h"
|
||||
#include "gi.h"
|
||||
#include "gstrings.h"
|
||||
#include "farchive.h"
|
||||
#include "p_acs.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
|
@ -196,7 +195,7 @@ void G_ClearSnapshots (void)
|
|||
{
|
||||
for (unsigned int i = 0; i < wadlevelinfos.Size(); i++)
|
||||
{
|
||||
wadlevelinfos[i].ClearSnapshot();
|
||||
wadlevelinfos[i].Snapshot.Clean();
|
||||
}
|
||||
// Since strings are only locked when snapshotting a level, unlock them
|
||||
// all now, since we got rid of all the snapshots that cared about them.
|
||||
|
@ -248,9 +247,8 @@ void level_info_t::Reset()
|
|||
WallVertLight = +8;
|
||||
F1Pic = "";
|
||||
musicorder = 0;
|
||||
snapshot = NULL;
|
||||
snapshotVer = 0;
|
||||
defered = 0;
|
||||
Snapshot = { 0,0,0,0,0,nullptr };
|
||||
deferred.Clear();
|
||||
skyspeed1 = skyspeed2 = 0.f;
|
||||
fadeto = 0;
|
||||
outsidefog = 0xff000000;
|
||||
|
@ -334,34 +332,6 @@ FString level_info_t::LookupLevelName()
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void level_info_t::ClearSnapshot()
|
||||
{
|
||||
if (snapshot != NULL) delete snapshot;
|
||||
snapshot = NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void level_info_t::ClearDefered()
|
||||
{
|
||||
acsdefered_t *def = defered;
|
||||
while (def)
|
||||
{
|
||||
acsdefered_t *next = def->next;
|
||||
delete def;
|
||||
def = next;
|
||||
}
|
||||
defered = NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "a_pickups.h"
|
||||
#include "d_player.h"
|
||||
#include "serializer.h"
|
||||
|
||||
#define MAULATORTICS (25*35)
|
||||
|
||||
|
@ -79,10 +79,10 @@ void AMinotaurFriend::BeginPlay ()
|
|||
StartTime = -1;
|
||||
}
|
||||
|
||||
void AMinotaurFriend::Serialize (FArchive &arc)
|
||||
void AMinotaurFriend::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << StartTime;
|
||||
arc("starttime", StartTime);
|
||||
}
|
||||
|
||||
void AMinotaurFriend::Die (AActor *source, AActor *inflictor, int dmgflags)
|
||||
|
|
|
@ -23,7 +23,8 @@ public:
|
|||
void Die (AActor *source, AActor *inflictor, int dmgflags);
|
||||
bool OkayToSwitchTarget (AActor *other);
|
||||
void BeginPlay ();
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
};
|
||||
|
||||
#endif //__RAVENSHARED_H__
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "p_enemy.h"
|
||||
#include "statnums.h"
|
||||
#include "templates.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "r_data/r_translate.h"
|
||||
|
||||
static FRandom pr_freezedeath ("FreezeDeath");
|
||||
|
@ -361,7 +361,7 @@ class DCorpsePointer : public DThinker
|
|||
public:
|
||||
DCorpsePointer (AActor *ptr);
|
||||
void Destroy ();
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
TObjPtr<AActor> Corpse;
|
||||
DWORD Count; // Only the first corpse pointer's count is valid.
|
||||
private:
|
||||
|
@ -435,10 +435,11 @@ void DCorpsePointer::Destroy ()
|
|||
Super::Destroy ();
|
||||
}
|
||||
|
||||
void DCorpsePointer::Serialize (FArchive &arc)
|
||||
void DCorpsePointer::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << Corpse << Count;
|
||||
arc("corpse", Corpse)
|
||||
("count", Count);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "templates.h"
|
||||
#include "g_level.h"
|
||||
#include "d_player.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
||||
IMPLEMENT_CLASS (AArmor)
|
||||
|
@ -21,10 +21,17 @@ IMPLEMENT_CLASS (AHexenArmor)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void ABasicArmor::Serialize (FArchive &arc)
|
||||
void ABasicArmor::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType << ActualSaveAmount;
|
||||
auto def = (ABasicArmor *)GetDefault();
|
||||
arc("savepercent", SavePercent, def->SavePercent)
|
||||
("bonuscount", BonusCount, def->BonusCount)
|
||||
("maxabsorb", MaxAbsorb, def->MaxAbsorb)
|
||||
("maxfullabsorb", MaxFullAbsorb, def->MaxFullAbsorb)
|
||||
("absorbcount", AbsorbCount, def->AbsorbCount)
|
||||
("armortype", ArmorType, def->ArmorType)
|
||||
("actualsaveamount", ActualSaveAmount, def->ActualSaveAmount);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -192,11 +199,15 @@ void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void ABasicArmorPickup::Serialize (FArchive &arc)
|
||||
void ABasicArmorPickup::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << SavePercent << SaveAmount << MaxAbsorb << MaxFullAbsorb;
|
||||
arc << DropTime;
|
||||
|
||||
auto def = (ABasicArmorPickup *)GetDefault();
|
||||
arc("savepercent", SavePercent, def->SavePercent)
|
||||
("saveamount", SaveAmount, def->SaveAmount)
|
||||
("maxabsorb", MaxAbsorb, def->MaxAbsorb)
|
||||
("maxfullabsorb", MaxFullAbsorb, def->MaxFullAbsorb);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -274,11 +285,17 @@ bool ABasicArmorPickup::Use (bool pickup)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void ABasicArmorBonus::Serialize (FArchive &arc)
|
||||
void ABasicArmorBonus::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << SavePercent << SaveAmount << MaxSaveAmount << BonusCount << BonusMax
|
||||
<< MaxAbsorb << MaxFullAbsorb;
|
||||
auto def = (ABasicArmorBonus *)GetDefault();
|
||||
arc("savepercent", SavePercent, def->SavePercent)
|
||||
("saveamount", SaveAmount, def->SaveAmount)
|
||||
("maxsaveamount", MaxSaveAmount, def->MaxSaveAmount)
|
||||
("bonuscount", BonusCount, def->BonusCount)
|
||||
("bonusmax", BonusMax, def->BonusMax)
|
||||
("maxabsorb", MaxAbsorb, def->MaxAbsorb)
|
||||
("maxfullabsorb", MaxFullAbsorb, def->MaxFullAbsorb);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -371,13 +388,12 @@ bool ABasicArmorBonus::Use (bool pickup)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void AHexenArmor::Serialize (FArchive &arc)
|
||||
void AHexenArmor::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Slots[0] << Slots[1] << Slots[2] << Slots[3]
|
||||
<< Slots[4]
|
||||
<< SlotsIncrement[0] << SlotsIncrement[1] << SlotsIncrement[2]
|
||||
<< SlotsIncrement[3];
|
||||
auto def = (AHexenArmor *)GetDefault();
|
||||
arc.Array("slots", Slots, def->Slots, 5, true)
|
||||
.Array("slotsincrement", SlotsIncrement, def->SlotsIncrement, 4);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
#include "v_palette.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "r_utility.h"
|
||||
|
||||
#include "r_data/colormaps.h"
|
||||
|
@ -101,12 +101,15 @@ bool APowerupGiver::Use (bool pickup)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerupGiver::Serialize (FArchive &arc)
|
||||
void APowerupGiver::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << PowerupType;
|
||||
arc << EffectTics << BlendColor << Mode;
|
||||
arc << Strength;
|
||||
auto def = (APowerupGiver*)GetDefault();
|
||||
arc("poweruptype", PowerupType, def->PowerupType)
|
||||
("effecttics", EffectTics, def->EffectTics)
|
||||
("blendcolor", BlendColor, def->BlendColor)
|
||||
("mode", Mode, def->Mode)
|
||||
("strength", Strength, def->Strength);
|
||||
}
|
||||
|
||||
// Powerup -------------------------------------------------------------------
|
||||
|
@ -136,11 +139,14 @@ void APowerup::Tick ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerup::Serialize (FArchive &arc)
|
||||
void APowerup::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << EffectTics << BlendColor << Mode;
|
||||
arc << Strength;
|
||||
auto def = (APowerup*)GetDefault();
|
||||
arc("effecttics", EffectTics, def->EffectTics)
|
||||
("blendcolor", BlendColor, def->BlendColor)
|
||||
("mode", Mode, def->Mode)
|
||||
("strength", Strength, def->Strength);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -901,10 +907,11 @@ IMPLEMENT_CLASS (APowerTorch)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerTorch::Serialize (FArchive &arc)
|
||||
void APowerTorch::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << NewTorch << NewTorchDelta;
|
||||
arc("newtorch", NewTorch)
|
||||
("newtorchdelta", NewTorchDelta);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -963,10 +970,10 @@ IMPLEMENT_CLASS (APowerFlight)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerFlight::Serialize (FArchive &arc)
|
||||
void APowerFlight::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << HitCenterFrame;
|
||||
arc("hitcenterframe", HitCenterFrame);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -1217,10 +1224,10 @@ IMPLEMENT_CLASS (APowerSpeed)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerSpeed::Serialize(FArchive &arc)
|
||||
void APowerSpeed::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << SpeedFlags;
|
||||
arc("speedflags", SpeedFlags);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -1668,7 +1675,7 @@ void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bo
|
|||
newdam = damage * 4;
|
||||
}
|
||||
if (Owner != NULL && newdam > damage) S_Sound(Owner, 5, ActiveSound, 1.0f, ATTN_NONE);
|
||||
newdamage = newdam;
|
||||
newdamage = damage = newdam;
|
||||
}
|
||||
if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive);
|
||||
}
|
||||
|
@ -1743,7 +1750,7 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
|
|||
newdam = damage / 4;
|
||||
}
|
||||
if (Owner != NULL && newdam < damage) S_Sound(Owner, CHAN_AUTO, ActiveSound, 1.0f, ATTN_NONE);
|
||||
newdamage = newdam;
|
||||
newdamage = damage = newdam;
|
||||
}
|
||||
if (Inventory != NULL)
|
||||
{
|
||||
|
@ -1899,11 +1906,14 @@ IMPLEMENT_CLASS(APowerMorph)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerMorph::Serialize (FArchive &arc)
|
||||
void APowerMorph::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << PlayerClass << MorphStyle << MorphFlash << UnMorphFlash;
|
||||
arc << Player;
|
||||
arc("playerclass", PlayerClass)
|
||||
("morphstyle", MorphStyle)
|
||||
("morphflash", MorphFlash)
|
||||
("unmorphflash", UnMorphFlash)
|
||||
("player", Player);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -16,7 +16,8 @@ public:
|
|||
virtual bool HandlePickup (AInventory *item);
|
||||
virtual AInventory *CreateCopy (AActor *other);
|
||||
virtual AInventory *CreateTossable ();
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual void OwnerDied ();
|
||||
virtual bool GetNoTeleportFreeze();
|
||||
virtual PalEntry GetBlend ();
|
||||
|
@ -51,7 +52,8 @@ class APowerupGiver : public AInventory
|
|||
DECLARE_CLASS_WITH_META (APowerupGiver, AInventory, PClassPowerupGiver)
|
||||
public:
|
||||
virtual bool Use (bool pickup);
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
|
||||
|
||||
PClassActor *PowerupType;
|
||||
|
@ -121,7 +123,8 @@ class APowerTorch : public APowerLightAmp
|
|||
{
|
||||
DECLARE_CLASS (APowerTorch, APowerLightAmp)
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
protected:
|
||||
void DoEffect ();
|
||||
int NewTorch, NewTorchDelta;
|
||||
|
@ -132,7 +135,8 @@ class APowerFlight : public APowerup
|
|||
DECLARE_CLASS (APowerFlight, APowerup)
|
||||
public:
|
||||
bool DrawPowerup (int x, int y);
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
|
||||
protected:
|
||||
void InitEffect ();
|
||||
|
@ -155,7 +159,8 @@ class APowerSpeed : public APowerup
|
|||
DECLARE_CLASS (APowerSpeed, APowerup)
|
||||
protected:
|
||||
void DoEffect ();
|
||||
void Serialize(FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
double GetSpeedFactor();
|
||||
public:
|
||||
int SpeedFlags;
|
||||
|
@ -272,7 +277,8 @@ class APowerMorph : public APowerup
|
|||
{
|
||||
DECLARE_CLASS( APowerMorph, APowerup )
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
void SetNoCallUndoMorph() { bNoCallUndoMorph = true; }
|
||||
|
||||
FNameNoInit PlayerClass, MorphFlash, UnMorphFlash;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "info.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "p_local.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "math/cmath.h"
|
||||
|
||||
/*
|
||||
|
@ -55,7 +55,8 @@ public:
|
|||
void PostBeginPlay ();
|
||||
void Tick ();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
protected:
|
||||
DAngle Center;
|
||||
DAngle Acc;
|
||||
|
@ -65,10 +66,13 @@ protected:
|
|||
|
||||
IMPLEMENT_CLASS (ASecurityCamera)
|
||||
|
||||
void ASecurityCamera::Serialize (FArchive &arc)
|
||||
void ASecurityCamera::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Center << Acc << Delta << Range;
|
||||
arc("center", Center)
|
||||
("acc", Acc)
|
||||
("delta", Delta)
|
||||
("range", Range);
|
||||
}
|
||||
|
||||
void ASecurityCamera::PostBeginPlay ()
|
||||
|
@ -114,17 +118,18 @@ public:
|
|||
void PostBeginPlay ();
|
||||
void Tick ();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
protected:
|
||||
DAngle MaxPitchChange;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS (AAimingCamera)
|
||||
|
||||
void AAimingCamera::Serialize (FArchive &arc)
|
||||
void AAimingCamera::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << MaxPitchChange;
|
||||
arc("maxpitchchange", MaxPitchChange);
|
||||
}
|
||||
|
||||
void AAimingCamera::PostBeginPlay ()
|
||||
|
|
|
@ -44,8 +44,9 @@
|
|||
#include "d_net.h"
|
||||
#include "colormatcher.h"
|
||||
#include "v_palette.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "doomdata.h"
|
||||
#include "r_state.h"
|
||||
|
||||
static double DecalWidth, DecalLeft, DecalRight;
|
||||
static double SpreadZ;
|
||||
|
@ -58,7 +59,8 @@ static int ImpactCount;
|
|||
CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
|
||||
|
||||
IMPLEMENT_POINTY_CLASS (DBaseDecal)
|
||||
DECLARE_POINTER(WallNext)
|
||||
DECLARE_POINTER(WallPrev)
|
||||
DECLARE_POINTER(WallNext)
|
||||
END_POINTERS
|
||||
|
||||
IMPLEMENT_CLASS (DImpactDecal)
|
||||
|
@ -75,7 +77,7 @@ DBaseDecal::DBaseDecal ()
|
|||
DBaseDecal::DBaseDecal (double z)
|
||||
: DThinker(STAT_DECAL),
|
||||
WallNext(0), WallPrev(0), LeftDistance(0), Z(z), ScaleX(1.), ScaleY(1.), Alpha(1.),
|
||||
AlphaColor(0), Translation(0), RenderFlags(0)
|
||||
AlphaColor(0), Translation(0), RenderFlags(0), Side(nullptr), Sector(nullptr)
|
||||
{
|
||||
RenderStyle = STYLE_None;
|
||||
PicNum.SetInvalid();
|
||||
|
@ -83,8 +85,8 @@ DBaseDecal::DBaseDecal (double z)
|
|||
|
||||
DBaseDecal::DBaseDecal (int statnum, double z)
|
||||
: DThinker(statnum),
|
||||
WallNext(0), WallPrev(0), LeftDistance(0), Z(z), ScaleX(1.), ScaleY(1.), Alpha(1.),
|
||||
AlphaColor(0), Translation(0), RenderFlags(0)
|
||||
WallNext(nullptr), WallPrev(nullptr), LeftDistance(0), Z(z), ScaleX(1.), ScaleY(1.), Alpha(1.),
|
||||
AlphaColor(0), Translation(0), RenderFlags(0), Side(nullptr), Sector(nullptr)
|
||||
{
|
||||
RenderStyle = STYLE_None;
|
||||
PicNum.SetInvalid();
|
||||
|
@ -92,17 +94,17 @@ DBaseDecal::DBaseDecal (int statnum, double z)
|
|||
|
||||
DBaseDecal::DBaseDecal (const AActor *basis)
|
||||
: DThinker(STAT_DECAL),
|
||||
WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->Z()), ScaleX(basis->Scale.X), ScaleY(basis->Scale.Y),
|
||||
WallNext(nullptr), WallPrev(nullptr), LeftDistance(0), Z(basis->Z()), ScaleX(basis->Scale.X), ScaleY(basis->Scale.Y),
|
||||
Alpha(basis->Alpha), AlphaColor(basis->fillcolor), Translation(basis->Translation), PicNum(basis->picnum),
|
||||
RenderFlags(basis->renderflags), RenderStyle(basis->RenderStyle)
|
||||
RenderFlags(basis->renderflags), RenderStyle(basis->RenderStyle), Side(nullptr), Sector(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
DBaseDecal::DBaseDecal (const DBaseDecal *basis)
|
||||
: DThinker(STAT_DECAL),
|
||||
WallNext(0), WallPrev(0), LeftDistance(basis->LeftDistance), Z(basis->Z), ScaleX(basis->ScaleX),
|
||||
WallNext(nullptr), WallPrev(nullptr), LeftDistance(basis->LeftDistance), Z(basis->Z), ScaleX(basis->ScaleX),
|
||||
ScaleY(basis->ScaleY), Alpha(basis->Alpha), AlphaColor(basis->AlphaColor), Translation(basis->Translation),
|
||||
PicNum(basis->PicNum), RenderFlags(basis->RenderFlags), RenderStyle(basis->RenderStyle)
|
||||
PicNum(basis->PicNum), RenderFlags(basis->RenderFlags), RenderStyle(basis->RenderStyle), Side(nullptr), Sector(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -114,64 +116,35 @@ void DBaseDecal::Destroy ()
|
|||
|
||||
void DBaseDecal::Remove ()
|
||||
{
|
||||
DBaseDecal **prev = WallPrev;
|
||||
DBaseDecal *next = WallNext;
|
||||
if (prev && (*prev = next))
|
||||
next->WallPrev = prev;
|
||||
WallPrev = NULL;
|
||||
WallNext = NULL;
|
||||
if (WallPrev == nullptr)
|
||||
{
|
||||
if (Side != nullptr) Side->AttachedDecals = WallNext;
|
||||
}
|
||||
else WallPrev->WallNext = WallNext;
|
||||
|
||||
if (WallNext != nullptr) WallNext->WallPrev = WallPrev;
|
||||
|
||||
WallPrev = nullptr;
|
||||
WallNext = nullptr;
|
||||
}
|
||||
|
||||
void DBaseDecal::Serialize (FArchive &arc)
|
||||
void DBaseDecal::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << LeftDistance
|
||||
<< Z
|
||||
<< ScaleX << ScaleY
|
||||
<< Alpha
|
||||
<< AlphaColor
|
||||
<< Translation
|
||||
<< PicNum
|
||||
<< RenderFlags
|
||||
<< RenderStyle
|
||||
<< Sector;
|
||||
}
|
||||
|
||||
void DBaseDecal::SerializeChain (FArchive &arc, DBaseDecal **first)
|
||||
{
|
||||
DWORD numInChain;
|
||||
DBaseDecal *fresh;
|
||||
DBaseDecal **firstptr = first;
|
||||
|
||||
if (arc.IsLoading ())
|
||||
{
|
||||
numInChain = arc.ReadCount ();
|
||||
|
||||
while (numInChain--)
|
||||
{
|
||||
arc << fresh;
|
||||
*firstptr = fresh;
|
||||
fresh->WallPrev = firstptr;
|
||||
firstptr = &fresh->WallNext;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
numInChain = 0;
|
||||
fresh = *firstptr;
|
||||
while (fresh != NULL)
|
||||
{
|
||||
fresh = fresh->WallNext;
|
||||
++numInChain;
|
||||
}
|
||||
arc.WriteCount (numInChain);
|
||||
fresh = *firstptr;
|
||||
while (numInChain--)
|
||||
{
|
||||
arc << fresh;
|
||||
fresh = fresh->WallNext;
|
||||
}
|
||||
}
|
||||
arc("wallprev", WallPrev)
|
||||
("wallnext", WallNext)
|
||||
("leftdistance", LeftDistance)
|
||||
("z", Z)
|
||||
("scalex", ScaleX)
|
||||
("scaley", ScaleY)
|
||||
("alpha", Alpha)
|
||||
("alphacolor", AlphaColor)
|
||||
("translation", Translation)
|
||||
("picnum", PicNum)
|
||||
("renderflags", RenderFlags)
|
||||
("renderstyle", RenderStyle)
|
||||
("side", Side)
|
||||
("sector", Sector);
|
||||
}
|
||||
|
||||
void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
|
||||
|
@ -211,26 +184,18 @@ void DBaseDecal::SetShade (int r, int g, int b)
|
|||
// Returns the texture the decal stuck to.
|
||||
FTextureID DBaseDecal::StickToWall (side_t *wall, double x, double y, F3DFloor *ffloor)
|
||||
{
|
||||
// Stick the decal at the end of the chain so it appears on top
|
||||
DBaseDecal *next, **prev;
|
||||
Side = wall;
|
||||
WallPrev = wall->AttachedDecals;
|
||||
|
||||
prev = &wall->AttachedDecals;
|
||||
while (*prev != NULL)
|
||||
while (WallPrev != nullptr && WallPrev->WallNext != nullptr)
|
||||
{
|
||||
next = *prev;
|
||||
prev = &next->WallNext;
|
||||
WallPrev = WallPrev->WallNext;
|
||||
}
|
||||
if (WallPrev != nullptr) WallPrev->WallNext = this;
|
||||
else wall->AttachedDecals = this;
|
||||
WallNext = nullptr;
|
||||
|
||||
|
||||
*prev = this;
|
||||
WallNext = NULL;
|
||||
WallPrev = prev;
|
||||
/*
|
||||
WallNext = wall->AttachedDecals;
|
||||
WallPrev = &wall->AttachedDecals;
|
||||
if (WallNext)
|
||||
WallNext->WallPrev = &WallNext;
|
||||
wall->AttachedDecals = this;
|
||||
*/
|
||||
sector_t *front, *back;
|
||||
line_t *line;
|
||||
FTextureID tex;
|
||||
|
@ -592,28 +557,6 @@ CUSTOM_CVAR (Int, cl_maxdecals, 1024, CVAR_ARCHIVE)
|
|||
}
|
||||
}
|
||||
|
||||
// Uses: target points to previous impact decal
|
||||
// tracer points to next impact decal
|
||||
//
|
||||
// Note that this means we can't simply serialize an impact decal as-is
|
||||
// because doing so when many are present in a level could result in
|
||||
// a lot of recursion and we would run out of stack. Not nice. So instead,
|
||||
// the save game code calls DImpactDecal::SerializeAll to serialize a
|
||||
// list of impact decals.
|
||||
|
||||
void DImpactDecal::SerializeTime (FArchive &arc)
|
||||
{
|
||||
if (arc.IsLoading ())
|
||||
{
|
||||
ImpactCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void DImpactDecal::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
}
|
||||
|
||||
DImpactDecal::DImpactDecal ()
|
||||
: DBaseDecal (STAT_AUTODECAL, 0.)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "g_level.h"
|
||||
#include "d_player.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
IMPLEMENT_POINTY_CLASS (DFlashFader)
|
||||
DECLARE_POINTER (ForWho)
|
||||
|
@ -26,13 +26,13 @@ void DFlashFader::Destroy ()
|
|||
Super::Destroy();
|
||||
}
|
||||
|
||||
void DFlashFader::Serialize (FArchive &arc)
|
||||
void DFlashFader::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << TotalTics << StartTic << ForWho;
|
||||
for (int i = 1; i >= 0; --i)
|
||||
for (int j = 3; j >= 0; --j)
|
||||
arc << Blends[i][j];
|
||||
arc("totaltics", TotalTics)
|
||||
("starttic", StartTic)
|
||||
("forwho", ForWho)
|
||||
.Array("blends", Blends[0], 8);
|
||||
}
|
||||
|
||||
void DFlashFader::Tick ()
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "r_sky.h"
|
||||
#include "g_level.h"
|
||||
#include "r_state.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
static FRandom pr_lightning ("Lightning");
|
||||
|
||||
|
@ -19,44 +19,24 @@ DLightningThinker::DLightningThinker ()
|
|||
: DThinker (STAT_LIGHTNING)
|
||||
{
|
||||
Stopped = false;
|
||||
LightningLightLevels = NULL;
|
||||
LightningFlashCount = 0;
|
||||
NextLightningFlash = ((pr_lightning()&15)+5)*35; // don't flash at level start
|
||||
|
||||
LightningLightLevels = new short[numsectors];
|
||||
clearbufshort(LightningLightLevels, numsectors, SHRT_MAX);
|
||||
LightningLightLevels.Resize(numsectors);
|
||||
clearbufshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
|
||||
}
|
||||
|
||||
DLightningThinker::~DLightningThinker ()
|
||||
{
|
||||
if (LightningLightLevels != NULL)
|
||||
{
|
||||
delete[] LightningLightLevels;
|
||||
}
|
||||
}
|
||||
|
||||
void DLightningThinker::Serialize (FArchive &arc)
|
||||
void DLightningThinker::Serialize(FSerializer &arc)
|
||||
{
|
||||
int i;
|
||||
short *lights;
|
||||
|
||||
Super::Serialize (arc);
|
||||
|
||||
arc << Stopped << NextLightningFlash << LightningFlashCount;
|
||||
|
||||
if (arc.IsLoading ())
|
||||
{
|
||||
if (LightningLightLevels != NULL)
|
||||
{
|
||||
delete[] LightningLightLevels;
|
||||
}
|
||||
LightningLightLevels = new short[numsectors];
|
||||
}
|
||||
lights = LightningLightLevels;
|
||||
for (i = numsectors; i > 0; ++lights, --i)
|
||||
{
|
||||
arc << *lights;
|
||||
}
|
||||
arc("stopped", Stopped)
|
||||
("next", NextLightningFlash)
|
||||
("count", LightningFlashCount)
|
||||
("levels", LightningLightLevels);
|
||||
}
|
||||
|
||||
void DLightningThinker::Tick ()
|
||||
|
@ -107,7 +87,7 @@ void DLightningThinker::LightningFlash ()
|
|||
tempSec->SetLightLevel(LightningLightLevels[j]);
|
||||
}
|
||||
}
|
||||
clearbufshort(LightningLightLevels, numsectors, SHRT_MAX);
|
||||
clearbufshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
|
||||
level.flags &= ~LEVEL_SWAPSKIES;
|
||||
}
|
||||
return;
|
||||
|
|
|
@ -13,7 +13,7 @@ class DLightningThinker : public DThinker
|
|||
public:
|
||||
DLightningThinker ();
|
||||
~DLightningThinker ();
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
void ForceLightning (int mode);
|
||||
void TerminateLightning();
|
||||
|
@ -24,7 +24,7 @@ protected:
|
|||
int NextLightningFlash;
|
||||
int LightningFlashCount;
|
||||
bool Stopped;
|
||||
short *LightningLightLevels;
|
||||
TArray<short> LightningLightLevels;
|
||||
};
|
||||
|
||||
void P_StartLightning ();
|
||||
|
|
|
@ -11,9 +11,10 @@
|
|||
#include "a_morph.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "p_enemy.h"
|
||||
#include "d_player.h"
|
||||
#include "r_data/sprites.h"
|
||||
|
||||
static FRandom pr_morphmonst ("MorphMonster");
|
||||
|
||||
|
@ -634,10 +635,16 @@ int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damaget
|
|||
return -1;
|
||||
}
|
||||
|
||||
void AMorphProjectile::Serialize (FArchive &arc)
|
||||
void AMorphProjectile::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
|
||||
auto def = (AMorphProjectile*)GetDefault();
|
||||
arc("playerclass", PlayerClass, def->PlayerClass)
|
||||
("monsterclass", MonsterClass, def->MonsterClass)
|
||||
("duration", Duration, def->Duration)
|
||||
("morphstyle", MorphStyle, def->MorphStyle)
|
||||
("morphflash", MorphFlash, def->MorphFlash)
|
||||
("unmorphflash", UnMorphFlash, def->UnMorphFlash);
|
||||
}
|
||||
|
||||
|
||||
|
@ -647,10 +654,14 @@ IMPLEMENT_POINTY_CLASS (AMorphedMonster)
|
|||
DECLARE_POINTER (UnmorphedMe)
|
||||
END_POINTERS
|
||||
|
||||
void AMorphedMonster::Serialize (FArchive &arc)
|
||||
void AMorphedMonster::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
|
||||
arc("unmorphedme", UnmorphedMe)
|
||||
("unmorphtime", UnmorphTime)
|
||||
("morphstyle", MorphStyle)
|
||||
("morphexitflash", MorphExitFlash)
|
||||
("flagsave", FlagsSave);
|
||||
}
|
||||
|
||||
void AMorphedMonster::Destroy ()
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
#include "p_local.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
/*
|
||||
== InterpolationPoint: node along a camera's path
|
||||
|
@ -60,7 +60,8 @@ public:
|
|||
AInterpolationPoint *ScanForLoop ();
|
||||
void FormChain ();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
TObjPtr<AInterpolationPoint> Next;
|
||||
};
|
||||
|
@ -69,10 +70,10 @@ IMPLEMENT_POINTY_CLASS (AInterpolationPoint)
|
|||
DECLARE_POINTER (Next)
|
||||
END_POINTERS
|
||||
|
||||
void AInterpolationPoint::Serialize (FArchive &arc)
|
||||
void AInterpolationPoint::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Next;
|
||||
arc("next", Next);
|
||||
}
|
||||
|
||||
void AInterpolationPoint::BeginPlay ()
|
||||
|
@ -166,7 +167,8 @@ protected:
|
|||
virtual bool Interpolate ();
|
||||
virtual void NewNode ();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
bool bActive, bJustStepped;
|
||||
TObjPtr<AInterpolationPoint> PrevNode, CurrNode;
|
||||
|
@ -179,10 +181,15 @@ IMPLEMENT_POINTY_CLASS (APathFollower)
|
|||
DECLARE_POINTER (CurrNode)
|
||||
END_POINTERS
|
||||
|
||||
void APathFollower::Serialize (FArchive &arc)
|
||||
void APathFollower::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << bActive << bJustStepped << PrevNode << CurrNode << Time << HoldTime;
|
||||
arc("active", bActive)
|
||||
("juststepped", bJustStepped)
|
||||
("prevnode", PrevNode)
|
||||
("currnode", CurrNode)
|
||||
("time", Time)
|
||||
("holdtime", HoldTime);
|
||||
}
|
||||
|
||||
// Interpolate between p2 and p3 along a Catmull-Rom spline
|
||||
|
@ -577,7 +584,8 @@ class AMovingCamera : public APathFollower
|
|||
public:
|
||||
void PostBeginPlay ();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
protected:
|
||||
bool Interpolate ();
|
||||
|
||||
|
@ -588,10 +596,10 @@ IMPLEMENT_POINTY_CLASS (AMovingCamera)
|
|||
DECLARE_POINTER (Activator)
|
||||
END_POINTERS
|
||||
|
||||
void AMovingCamera::Serialize (FArchive &arc)
|
||||
void AMovingCamera::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Activator;
|
||||
arc("activator", Activator);
|
||||
}
|
||||
|
||||
void AMovingCamera::PostBeginPlay ()
|
||||
|
|
|
@ -18,9 +18,9 @@
|
|||
#include "g_level.h"
|
||||
#include "g_game.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "d_player.h"
|
||||
#include "p_spec.h"
|
||||
#include "serializer.h"
|
||||
|
||||
static FRandom pr_restore ("RestorePos");
|
||||
|
||||
|
@ -89,10 +89,12 @@ IMPLEMENT_CLASS (AAmmo)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void AAmmo::Serialize (FArchive &arc)
|
||||
void AAmmo::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << BackpackAmount << BackpackMaxAmount;
|
||||
auto def = (AAmmo*)GetDefault();
|
||||
arc("backpackamount", BackpackAmount, def->BackpackAmount)
|
||||
("backpackmaxamount", BackpackMaxAmount, def->BackpackMaxAmount);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -514,10 +516,21 @@ void AInventory::Tick ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void AInventory::Serialize (FArchive &arc)
|
||||
void AInventory::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Owner << Amount << MaxAmount << RespawnTics << ItemFlags << Icon << PickupSound << SpawnPointClass;
|
||||
|
||||
auto def = (AInventory*)GetDefault();
|
||||
arc("owner", Owner)
|
||||
("amount", Amount, def->Amount)
|
||||
("maxamount", MaxAmount, def->MaxAmount)
|
||||
("interhubamount", InterHubAmount, def->InterHubAmount)
|
||||
("respawntics", RespawnTics, def->RespawnTics)
|
||||
("itemflags", ItemFlags, def->ItemFlags)
|
||||
("icon", Icon, def->Icon)
|
||||
("pickupsound", PickupSound, def->PickupSound)
|
||||
("spawnpointclass", SpawnPointClass, def->SpawnPointClass)
|
||||
("droptime", DropTime, def->DropTime);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -1809,10 +1822,11 @@ bool AHealthPickup::Use (bool pickup)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void AHealthPickup::Serialize (FArchive &arc)
|
||||
void AHealthPickup::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << autousemode;
|
||||
auto def = (AHealthPickup*)GetDefault();
|
||||
arc("autousemode", autousemode, def->autousemode);
|
||||
}
|
||||
|
||||
// Backpack -----------------------------------------------------------------
|
||||
|
@ -1823,10 +1837,11 @@ void AHealthPickup::Serialize (FArchive &arc)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void ABackpackItem::Serialize (FArchive &arc)
|
||||
void ABackpackItem::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << bDepleted;
|
||||
auto def = (ABackpackItem*)GetDefault();
|
||||
arc("bdepleted", bDepleted, def->bDepleted);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -153,7 +153,8 @@ class AInventory : public AActor
|
|||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
virtual void Touch (AActor *toucher);
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
|
||||
virtual void MarkPrecacheSounds() const;
|
||||
virtual void BeginPlay ();
|
||||
|
@ -185,7 +186,7 @@ public:
|
|||
int RespawnTics; // Tics from pickup time to respawn time
|
||||
FTextureID Icon; // Icon to show on status bar or HUD
|
||||
int DropTime; // Countdown after dropping
|
||||
const PClass *SpawnPointClass; // For respawning like Heretic's mace
|
||||
PClassActor *SpawnPointClass; // For respawning like Heretic's mace
|
||||
|
||||
DWORD ItemFlags;
|
||||
PClassActor *PickupFlash; // actor to spawn as pickup flash
|
||||
|
@ -254,7 +255,8 @@ class AAmmo : public AInventory
|
|||
{
|
||||
DECLARE_CLASS_WITH_META(AAmmo, AInventory, PClassAmmo)
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
AInventory *CreateCopy (AActor *other);
|
||||
bool HandlePickup (AInventory *item);
|
||||
PClassActor *GetParentAmmo () const;
|
||||
|
@ -311,7 +313,8 @@ public:
|
|||
bool bAltFire; // Set when this weapon's alternate fire is used.
|
||||
|
||||
virtual void MarkPrecacheSounds() const;
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual bool ShouldStay ();
|
||||
virtual void AttachToOwner (AActor *other);
|
||||
virtual bool HandlePickup (AInventory *item);
|
||||
|
@ -395,7 +398,8 @@ class AWeaponGiver : public AWeapon
|
|||
|
||||
public:
|
||||
bool TryPickup(AActor *&toucher);
|
||||
void Serialize(FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
double DropAmmoFactor;
|
||||
};
|
||||
|
@ -431,7 +435,8 @@ class AHealthPickup : public AInventory
|
|||
public:
|
||||
int autousemode;
|
||||
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual AInventory *CreateCopy (AActor *other);
|
||||
virtual AInventory *CreateTossable ();
|
||||
virtual bool HandlePickup (AInventory *item);
|
||||
|
@ -451,7 +456,8 @@ class ABasicArmor : public AArmor
|
|||
{
|
||||
DECLARE_CLASS (ABasicArmor, AArmor)
|
||||
public:
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual void Tick ();
|
||||
virtual AInventory *CreateCopy (AActor *other);
|
||||
virtual bool HandlePickup (AInventory *item);
|
||||
|
@ -471,7 +477,8 @@ class ABasicArmorPickup : public AArmor
|
|||
{
|
||||
DECLARE_CLASS (ABasicArmorPickup, AArmor)
|
||||
public:
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual AInventory *CreateCopy (AActor *other);
|
||||
virtual bool Use (bool pickup);
|
||||
|
||||
|
@ -486,7 +493,8 @@ class ABasicArmorBonus : public AArmor
|
|||
{
|
||||
DECLARE_CLASS (ABasicArmorBonus, AArmor)
|
||||
public:
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual AInventory *CreateCopy (AActor *other);
|
||||
virtual bool Use (bool pickup);
|
||||
|
||||
|
@ -505,7 +513,8 @@ class AHexenArmor : public AArmor
|
|||
{
|
||||
DECLARE_CLASS (AHexenArmor, AArmor)
|
||||
public:
|
||||
virtual void Serialize (FArchive &arc);
|
||||
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual AInventory *CreateCopy (AActor *other);
|
||||
virtual AInventory *CreateTossable ();
|
||||
virtual bool HandlePickup (AInventory *item);
|
||||
|
@ -533,7 +542,7 @@ class APuzzleItem : public AInventory
|
|||
{
|
||||
DECLARE_CLASS_WITH_META(APuzzleItem, AInventory, PClassPuzzleItem)
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
bool ShouldStay ();
|
||||
bool Use (bool pickup);
|
||||
bool HandlePickup (AInventory *item);
|
||||
|
@ -555,7 +564,8 @@ class ABackpackItem : public AInventory
|
|||
{
|
||||
DECLARE_CLASS (ABackpackItem, AInventory)
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
bool HandlePickup (AInventory *item);
|
||||
AInventory *CreateCopy (AActor *other);
|
||||
AInventory *CreateTossable ();
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "c_console.h"
|
||||
#include "doomstat.h"
|
||||
#include "v_font.h"
|
||||
#include "farchive.h"
|
||||
|
||||
IMPLEMENT_CLASS(PClassPuzzleItem)
|
||||
|
||||
|
@ -20,12 +19,6 @@ void PClassPuzzleItem::DeriveData(PClass *newclass)
|
|||
|
||||
IMPLEMENT_CLASS(APuzzleItem)
|
||||
|
||||
void APuzzleItem::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << PuzzleItemNumber;
|
||||
}
|
||||
|
||||
bool APuzzleItem::HandlePickup (AInventory *item)
|
||||
{
|
||||
// Can't carry more than 1 of each puzzle item in coop netplay
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "statnums.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "d_player.h"
|
||||
#include "r_utility.h"
|
||||
|
||||
|
@ -64,15 +64,23 @@ DEarthquake::DEarthquake(AActor *center, int intensityX, int intensityY, int int
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DEarthquake::Serialize (FArchive &arc)
|
||||
void DEarthquake::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << m_Spot << m_Intensity << m_Countdown
|
||||
<< m_TremorRadius << m_DamageRadius
|
||||
<< m_QuakeSFX << m_Flags << m_CountdownStart
|
||||
<< m_WaveSpeed
|
||||
<< m_Falloff << m_Highpoint << m_MiniCount
|
||||
<< m_RollIntensity << m_RollWave;
|
||||
arc("spot", m_Spot)
|
||||
("intensity", m_Intensity)
|
||||
("countdown", m_Countdown)
|
||||
("tremorradius", m_TremorRadius)
|
||||
("damageradius", m_DamageRadius)
|
||||
("quakesfx", m_QuakeSFX)
|
||||
("quakeflags", m_Flags)
|
||||
("countdownstart", m_CountdownStart)
|
||||
("wavespeed", m_WaveSpeed)
|
||||
("falloff", m_Falloff)
|
||||
("highpoint", m_Highpoint)
|
||||
("minicount", m_MiniCount)
|
||||
("rollintensity", m_RollIntensity)
|
||||
("rollwave", m_RollWave);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -49,23 +49,27 @@ bool ASectorAction::IsActivatedByUse() const
|
|||
|
||||
void ASectorAction::Destroy ()
|
||||
{
|
||||
// Remove ourself from this sector's list of actions
|
||||
AActor *probe = Sector->SecActTarget;
|
||||
union
|
||||
if (Sector != nullptr)
|
||||
{
|
||||
AActor **act;
|
||||
ASectorAction **secact;
|
||||
} prev;
|
||||
prev.secact = &Sector->SecActTarget;
|
||||
// Remove ourself from this sector's list of actions
|
||||
AActor *probe = Sector->SecActTarget;
|
||||
union
|
||||
{
|
||||
AActor **act;
|
||||
ASectorAction **secact;
|
||||
} prev;
|
||||
prev.secact = &Sector->SecActTarget;
|
||||
|
||||
while (probe && probe != this)
|
||||
{
|
||||
prev.act = &probe->tracer;
|
||||
probe = probe->tracer;
|
||||
}
|
||||
if (probe != NULL)
|
||||
{
|
||||
*prev.act = probe->tracer;
|
||||
while (probe && probe != this)
|
||||
{
|
||||
prev.act = &probe->tracer;
|
||||
probe = probe->tracer;
|
||||
}
|
||||
if (probe != nullptr)
|
||||
{
|
||||
*prev.act = probe->tracer;
|
||||
}
|
||||
Sector = nullptr;
|
||||
}
|
||||
|
||||
Super::Destroy ();
|
||||
|
|
|
@ -24,7 +24,7 @@ public:
|
|||
DBaseDecal (const AActor *actor);
|
||||
DBaseDecal (const DBaseDecal *basis);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Destroy ();
|
||||
FTextureID StickToWall(side_t *wall, double x, double y, F3DFloor * ffloor);
|
||||
double GetRealZ (const side_t *wall) const;
|
||||
|
@ -33,9 +33,7 @@ public:
|
|||
void Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor);
|
||||
void GetXY (side_t *side, double &x, double &y) const;
|
||||
|
||||
static void SerializeChain (FArchive &arc, DBaseDecal **firstptr);
|
||||
|
||||
DBaseDecal *WallNext, **WallPrev;
|
||||
DBaseDecal *WallNext, *WallPrev;
|
||||
|
||||
double LeftDistance;
|
||||
double Z;
|
||||
|
@ -46,7 +44,8 @@ public:
|
|||
FTextureID PicNum;
|
||||
DWORD RenderFlags;
|
||||
FRenderStyle RenderStyle;
|
||||
sector_t * Sector; // required for 3D floors
|
||||
side_t *Side;
|
||||
sector_t *Sector;
|
||||
|
||||
protected:
|
||||
virtual DBaseDecal *CloneSelf(const FDecalTemplate *tpl, double x, double y, double z, side_t *wall, F3DFloor * ffloor) const;
|
||||
|
@ -70,9 +69,6 @@ public:
|
|||
void BeginPlay ();
|
||||
void Destroy ();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
static void SerializeTime (FArchive &arc);
|
||||
|
||||
protected:
|
||||
DBaseDecal *CloneSelf(const FDecalTemplate *tpl, double x, double y, double z, side_t *wall, F3DFloor * ffloor) const;
|
||||
static void CheckMax ();
|
||||
|
@ -122,7 +118,7 @@ public:
|
|||
float r2, float g2, float b2, float a2,
|
||||
float time, AActor *who);
|
||||
void Destroy ();
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
AActor *WhoFor() { return ForWho; }
|
||||
void Cancel ();
|
||||
|
@ -165,7 +161,7 @@ public:
|
|||
int damrad, int tremrad, FSoundID quakesfx, int flags,
|
||||
double waveSpeedX, double waveSpeedY, double waveSpeedZ, int falloff, int highpoint, double rollIntensity, double rollWave);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
TObjPtr<AActor> m_Spot;
|
||||
double m_TremorRadius, m_DamageRadius;
|
||||
|
@ -194,7 +190,8 @@ class AMorphProjectile : public AActor
|
|||
DECLARE_CLASS (AMorphProjectile, AActor)
|
||||
public:
|
||||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
FNameNoInit PlayerClass, MonsterClass, MorphFlash, UnMorphFlash;
|
||||
int Duration, MorphStyle;
|
||||
|
@ -206,7 +203,8 @@ class AMorphedMonster : public AActor
|
|||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void Tick ();
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
void Die (AActor *source, AActor *inflictor, int dmgflags);
|
||||
void Destroy ();
|
||||
|
||||
|
|
|
@ -36,8 +36,8 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "p_local.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "farchive.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_state.h"
|
||||
#include "portal.h"
|
||||
|
||||
// arg0 = Visibility*4 for this skybox
|
||||
|
@ -170,7 +170,10 @@ void ASectorSilencer::BeginPlay ()
|
|||
|
||||
void ASectorSilencer::Destroy ()
|
||||
{
|
||||
Sector->Flags &= ~SECF_SILENT;
|
||||
if (Sector != nullptr)
|
||||
{
|
||||
Sector->Flags &= ~SECF_SILENT;
|
||||
}
|
||||
Super::Destroy ();
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ void ASoundEnvironment::PostBeginPlay ()
|
|||
|
||||
void ASoundEnvironment::Activate (AActor *activator)
|
||||
{
|
||||
zones[Sector->ZoneNumber].Environment = S_FindEnvironment ((args[0]<<8) | (args[1]));
|
||||
Zones[Sector->ZoneNumber].Environment = S_FindEnvironment ((args[0]<<8) | (args[1]));
|
||||
}
|
||||
|
||||
// Deactivate just exists so that you can flag the thing as dormant in an editor
|
||||
|
|
|
@ -65,7 +65,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "m_random.h"
|
||||
#include "s_sndseq.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
// SoundSequenceSlot --------------------------------------------------------
|
||||
|
||||
|
@ -74,7 +74,8 @@ class ASoundSequenceSlot : public AActor
|
|||
DECLARE_CLASS (ASoundSequenceSlot, AActor)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
TObjPtr<DSeqNode> Sequence;
|
||||
};
|
||||
|
@ -89,10 +90,10 @@ END_POINTERS
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void ASoundSequenceSlot::Serialize (FArchive &arc)
|
||||
void ASoundSequenceSlot::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Sequence;
|
||||
arc("sequence", Sequence);
|
||||
}
|
||||
|
||||
// SoundSequence ------------------------------------------------------------
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include "i_system.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "a_pickups.h"
|
||||
|
||||
static FRandom pr_spot ("SpecialSpot");
|
||||
|
@ -58,7 +58,7 @@ TObjPtr<DSpotState> DSpotState::SpotState;
|
|||
|
||||
struct FSpotList
|
||||
{
|
||||
const PClass *Type;
|
||||
PClassActor *Type;
|
||||
TArray<ASpecialSpot*> Spots;
|
||||
unsigned Index;
|
||||
int SkipCount;
|
||||
|
@ -68,7 +68,7 @@ struct FSpotList
|
|||
{
|
||||
}
|
||||
|
||||
FSpotList(const PClass *type)
|
||||
FSpotList(PClassActor *type)
|
||||
{
|
||||
Type = type;
|
||||
Index = 0;
|
||||
|
@ -82,17 +82,6 @@ struct FSpotList
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void Serialize(FArchive &arc)
|
||||
{
|
||||
arc << Type << Spots << Index << SkipCount << numcalls;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool Add(ASpecialSpot *newspot)
|
||||
{
|
||||
for(unsigned i = 0; i < Spots.Size(); i++)
|
||||
|
@ -194,6 +183,26 @@ struct FSpotList
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FSpotList &list, FSpotList *def)
|
||||
{
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
arc("type", list.Type)
|
||||
("spots", list.Spots)
|
||||
("index", list.Index)
|
||||
("skipcount", list.SkipCount)
|
||||
("numcalls", list.numcalls)
|
||||
.EndObject();
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
DSpotState::DSpotState ()
|
||||
: DThinker (STAT_INFO)
|
||||
{
|
||||
|
@ -215,10 +224,6 @@ DSpotState::DSpotState ()
|
|||
|
||||
void DSpotState::Destroy ()
|
||||
{
|
||||
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
||||
{
|
||||
delete SpotLists[i];
|
||||
}
|
||||
SpotLists.Clear();
|
||||
SpotLists.ShrinkToFit();
|
||||
|
||||
|
@ -254,13 +259,13 @@ DSpotState *DSpotState::GetSpotState(bool create)
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
FSpotList *DSpotState::FindSpotList(const PClass *type)
|
||||
FSpotList *DSpotState::FindSpotList(PClassActor *type)
|
||||
{
|
||||
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
||||
{
|
||||
if (SpotLists[i]->Type == type) return SpotLists[i];
|
||||
if (SpotLists[i].Type == type) return &SpotLists[i];
|
||||
}
|
||||
return SpotLists[SpotLists.Push(new FSpotList(type))];
|
||||
return &SpotLists[SpotLists.Push(FSpotList(type))];
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
@ -295,27 +300,10 @@ bool DSpotState::RemoveSpot(ASpecialSpot *spot)
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DSpotState::Serialize(FArchive &arc)
|
||||
void DSpotState::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
arc.WriteCount(SpotLists.Size());
|
||||
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
||||
{
|
||||
SpotLists[i]->Serialize(arc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned c = arc.ReadCount();
|
||||
SpotLists.Resize(c);
|
||||
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
||||
{
|
||||
SpotLists[i] = new FSpotList;
|
||||
SpotLists[i]->Serialize(arc);
|
||||
}
|
||||
}
|
||||
arc("spots", SpotLists);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
@ -324,7 +312,7 @@ void DSpotState::Serialize(FArchive &arc)
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
ASpecialSpot *DSpotState::GetNextInList(const PClass *type, int skipcounter)
|
||||
ASpecialSpot *DSpotState::GetNextInList(PClassActor *type, int skipcounter)
|
||||
{
|
||||
FSpotList *list = FindSpotList(type);
|
||||
if (list != NULL) return list->GetNextInList(skipcounter);
|
||||
|
@ -337,7 +325,7 @@ ASpecialSpot *DSpotState::GetNextInList(const PClass *type, int skipcounter)
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
ASpecialSpot *DSpotState::GetSpotWithMinMaxDistance(const PClass *type, double x, double y, double mindist, double maxdist)
|
||||
ASpecialSpot *DSpotState::GetSpotWithMinMaxDistance(PClassActor *type, double x, double y, double mindist, double maxdist)
|
||||
{
|
||||
FSpotList *list = FindSpotList(type);
|
||||
if (list != NULL) return list->GetSpotWithMinMaxDistance(x, y, mindist, maxdist);
|
||||
|
@ -350,7 +338,7 @@ ASpecialSpot *DSpotState::GetSpotWithMinMaxDistance(const PClass *type, double x
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
ASpecialSpot *DSpotState::GetRandomSpot(const PClass *type, bool onlyonce)
|
||||
ASpecialSpot *DSpotState::GetRandomSpot(PClassActor *type, bool onlyonce)
|
||||
{
|
||||
FSpotList *list = FindSpotList(type);
|
||||
if (list != NULL) return list->GetRandomSpot(onlyonce);
|
||||
|
|
|
@ -22,7 +22,7 @@ class DSpotState : public DThinker
|
|||
{
|
||||
DECLARE_CLASS(DSpotState, DThinker)
|
||||
static TObjPtr<DSpotState> SpotState;
|
||||
TArray<FSpotList *> SpotLists;
|
||||
TArray<FSpotList> SpotLists;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -31,13 +31,13 @@ public:
|
|||
void Destroy ();
|
||||
void Tick ();
|
||||
static DSpotState *GetSpotState(bool create = true);
|
||||
FSpotList *FindSpotList(const PClass *type);
|
||||
FSpotList *FindSpotList(PClassActor *type);
|
||||
bool AddSpot(ASpecialSpot *spot);
|
||||
bool RemoveSpot(ASpecialSpot *spot);
|
||||
void Serialize(FArchive &arc);
|
||||
ASpecialSpot *GetNextInList(const PClass *type, int skipcounter);
|
||||
ASpecialSpot *GetSpotWithMinMaxDistance(const PClass *type, double x, double y, double mindist, double maxdist);
|
||||
ASpecialSpot *GetRandomSpot(const PClass *type, bool onlyonce = false);
|
||||
void Serialize(FSerializer &arc);
|
||||
ASpecialSpot *GetNextInList(PClassActor *type, int skipcounter);
|
||||
ASpecialSpot *GetSpotWithMinMaxDistance(PClassActor *type, double x, double y, double mindist, double maxdist);
|
||||
ASpecialSpot *GetRandomSpot(PClassActor *type, bool onlyonce = false);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "a_pickups.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
IMPLEMENT_CLASS(PClassWeaponPiece)
|
||||
IMPLEMENT_CLASS (AWeaponHolder)
|
||||
|
@ -17,10 +17,11 @@ void PClassWeaponPiece::ReplaceClassRef(PClass *oldclass, PClass *newclass)
|
|||
}
|
||||
|
||||
|
||||
void AWeaponHolder::Serialize (FArchive &arc)
|
||||
void AWeaponHolder::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << PieceMask << PieceWeapon;
|
||||
arc("piecemask", PieceMask)
|
||||
("pieceweapon", PieceWeapon);
|
||||
}
|
||||
|
||||
|
||||
|
@ -29,10 +30,13 @@ IMPLEMENT_POINTY_CLASS (AWeaponPiece)
|
|||
END_POINTERS
|
||||
|
||||
|
||||
void AWeaponPiece::Serialize (FArchive &arc)
|
||||
void AWeaponPiece::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << WeaponClass << FullWeapon << PieceValue;
|
||||
auto def = (AWeaponPiece*)GetDefault();
|
||||
arc("weaponclass", WeaponClass, def->WeaponClass)
|
||||
("fullweapon", FullWeapon)
|
||||
("piecevalue", PieceValue, def->PieceValue);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -15,7 +15,8 @@ class AWeaponPiece : public AInventory
|
|||
protected:
|
||||
bool PrivateShouldStay ();
|
||||
public:
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
bool TryPickup (AActor *&toucher);
|
||||
bool TryPickupRestricted (AActor *&toucher);
|
||||
bool ShouldStay ();
|
||||
|
@ -23,7 +24,7 @@ public:
|
|||
virtual void PlayPickupSound (AActor *toucher);
|
||||
|
||||
int PieceValue;
|
||||
PClassWeapon *WeaponClass;
|
||||
PClassActor *WeaponClass;
|
||||
TObjPtr<AWeapon> FullWeapon;
|
||||
};
|
||||
|
||||
|
@ -35,7 +36,8 @@ class AWeaponHolder : public AInventory
|
|||
|
||||
public:
|
||||
int PieceMask;
|
||||
const PClass * PieceWeapon;
|
||||
PClassActor * PieceWeapon;
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
};
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "d_net.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
#define BONUSADD 6
|
||||
|
||||
|
@ -73,28 +73,45 @@ void PClassWeapon::ReplaceClassRef(PClass *oldclass, PClass *newclass)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void AWeapon::Serialize (FArchive &arc)
|
||||
void AWeapon::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << WeaponFlags
|
||||
<< AmmoType1 << AmmoType2
|
||||
<< AmmoGive1 << AmmoGive2
|
||||
<< MinAmmo1 << MinAmmo2
|
||||
<< AmmoUse1 << AmmoUse2
|
||||
<< Kickback
|
||||
<< YAdjust
|
||||
<< UpSound << ReadySound
|
||||
<< SisterWeaponType
|
||||
<< ProjectileType << AltProjectileType
|
||||
<< SelectionOrder
|
||||
<< MoveCombatDist
|
||||
<< Ammo1 << Ammo2 << SisterWeapon << GivenAsMorphWeapon
|
||||
<< bAltFire
|
||||
<< ReloadCounter
|
||||
<< BobStyle << BobSpeed << BobRangeX << BobRangeY
|
||||
<< FOVScale
|
||||
<< Crosshair
|
||||
<< MinSelAmmo1 << MinSelAmmo2;
|
||||
auto def = (AWeapon*)GetDefault();
|
||||
arc("weaponflags", WeaponFlags, def->WeaponFlags)
|
||||
("ammogive1", AmmoGive1, def->AmmoGive1)
|
||||
("ammogive2", AmmoGive2, def->AmmoGive2)
|
||||
("minammo1", MinAmmo1, def->MinAmmo1)
|
||||
("minammo2", MinAmmo2, def->MinAmmo2)
|
||||
("ammouse1", AmmoUse1, def->AmmoUse1)
|
||||
("ammouse2", AmmoUse2, def->AmmoUse2)
|
||||
("kickback", Kickback, Kickback)
|
||||
("yadjust", YAdjust, def->YAdjust)
|
||||
("upsound", UpSound, def->UpSound)
|
||||
("readysound", ReadySound, def->ReadySound)
|
||||
("selectionorder", SelectionOrder, def->SelectionOrder)
|
||||
("ammo1", Ammo1)
|
||||
("ammo2", Ammo2)
|
||||
("sisterweapon", SisterWeapon)
|
||||
("givenasmorphweapon", GivenAsMorphWeapon, def->GivenAsMorphWeapon)
|
||||
("altfire", bAltFire, def->bAltFire)
|
||||
("reloadcounter", ReloadCounter, def->ReloadCounter)
|
||||
("bobstyle", BobStyle, def->BobStyle)
|
||||
("bobspeed", BobSpeed, def->BobSpeed)
|
||||
("bobrangex", BobRangeX, def->BobRangeX)
|
||||
("bobrangey", BobRangeY, def->BobRangeY)
|
||||
("fovscale", FOVScale, def->FOVScale)
|
||||
("crosshair", Crosshair, def->Crosshair)
|
||||
("minselammo1", MinSelAmmo1, def->MinSelAmmo1)
|
||||
("minselammo2", MinSelAmmo2, def->MinSelAmmo2);
|
||||
/* these can never change
|
||||
("ammotype1", AmmoType1, def->AmmoType1)
|
||||
("ammotype2", AmmoType2, def->AmmoType2)
|
||||
("sisterweapontype", SisterWeaponType, def->SisterWeaponType)
|
||||
("projectiletype", ProjectileType, def->ProjectileType)
|
||||
("altprojectiletype", AltProjectileType, def->AltProjectileType)
|
||||
("movecombatdist", MoveCombatDist, def->MoveCombatDist)
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -222,6 +239,10 @@ bool AWeapon::HandlePickup (AInventory *item)
|
|||
{
|
||||
item->ItemFlags |= IF_PICKUPGOOD;
|
||||
}
|
||||
if (MaxAmount > 1) //[SP] If amount<maxamount do another pickup test of the weapon itself!
|
||||
{
|
||||
return Super::HandlePickup (item);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (Inventory != NULL)
|
||||
|
@ -737,10 +758,11 @@ FState *AWeapon::GetStateForButtonName (FName button)
|
|||
|
||||
IMPLEMENT_CLASS(AWeaponGiver)
|
||||
|
||||
void AWeaponGiver::Serialize(FArchive &arc)
|
||||
void AWeaponGiver::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << DropAmmoFactor;
|
||||
auto def = (AWeaponGiver *)GetDefault();
|
||||
arc("dropammofactor", DropAmmoFactor, def->DropAmmoFactor);
|
||||
}
|
||||
|
||||
bool AWeaponGiver::TryPickup(AActor *&toucher)
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include "v_video.h"
|
||||
#include "cmdlib.h"
|
||||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
EXTERN_CVAR(Int, con_scaletext)
|
||||
int active_con_scaletext();
|
||||
|
@ -56,14 +56,6 @@ IMPLEMENT_CLASS (DHUDMessageTypeOnFadeOut)
|
|||
* Basic HUD message. Appears and disappears without any special effects *
|
||||
*************************************************************************/
|
||||
|
||||
inline FArchive &operator<< (FArchive &arc, EColorRange &i)
|
||||
{
|
||||
BYTE val = (BYTE)i;
|
||||
arc << val;
|
||||
i = (EColorRange)val;
|
||||
return arc;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// DHUDMessage Constructor
|
||||
|
@ -180,20 +172,34 @@ DHUDMessage::~DHUDMessage ()
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DHUDMessage::Serialize(FArchive &arc)
|
||||
void DHUDMessage::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << Left << Top << CenterX << HoldTics
|
||||
<< Tics << State << TextColor
|
||||
<< SBarID << SourceText << Font << Next
|
||||
<< HUDWidth << HUDHeight
|
||||
<< NoWrap
|
||||
<< ClipX << ClipY << ClipWidth << ClipHeight
|
||||
<< WrapWidth
|
||||
<< HandleAspect
|
||||
<< VisibilityFlags
|
||||
<< Style << Alpha;
|
||||
if (arc.IsLoading())
|
||||
arc("left", Left)
|
||||
("top", Top)
|
||||
("centerx", CenterX)
|
||||
("holdtics", HoldTics)
|
||||
("tics", Tics)
|
||||
("state", State)
|
||||
.Enum("textcolor", TextColor)
|
||||
("sbarid", SBarID)
|
||||
("sourcetext", SourceText)
|
||||
("font", Font)
|
||||
("next", Next)
|
||||
("hudwidth", HUDWidth)
|
||||
("hudheight", HUDHeight)
|
||||
("nowrap", NoWrap)
|
||||
("clipx", ClipX)
|
||||
("clipy", ClipY)
|
||||
("clipwidth", ClipWidth)
|
||||
("clipheight", ClipHeight)
|
||||
("wrapwidth", WrapWidth)
|
||||
("handleaspect", HandleAspect)
|
||||
("visibilityflags", VisibilityFlags)
|
||||
("style", Style)
|
||||
("alpha", Alpha);
|
||||
|
||||
if (arc.isReading())
|
||||
{
|
||||
Lines = NULL;
|
||||
ResetText(SourceText);
|
||||
|
@ -504,10 +510,10 @@ DHUDMessageFadeOut::DHUDMessageFadeOut (FFont *font, const char *text, float x,
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DHUDMessageFadeOut::Serialize (FArchive &arc)
|
||||
void DHUDMessageFadeOut::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << FadeOutTics;
|
||||
arc("fadeouttics", FadeOutTics);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -609,10 +615,10 @@ DHUDMessageFadeInOut::DHUDMessageFadeInOut (FFont *font, const char *text, float
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DHUDMessageFadeInOut::Serialize (FArchive &arc)
|
||||
void DHUDMessageFadeInOut::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << FadeInTics;
|
||||
arc("fadeintics", FadeInTics);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -718,10 +724,13 @@ DHUDMessageTypeOnFadeOut::DHUDMessageTypeOnFadeOut (FFont *font, const char *tex
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DHUDMessageTypeOnFadeOut::Serialize (FArchive &arc)
|
||||
void DHUDMessageTypeOnFadeOut::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << TypeOnTime << CurrLine << LineVisible << LineLen;
|
||||
arc("typeontime", TypeOnTime)
|
||||
("currline", CurrLine)
|
||||
("linevisible", LineVisible)
|
||||
("linelen", LineLen);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
@ -71,7 +71,7 @@ public:
|
|||
EColorRange textColor, float holdTime);
|
||||
virtual ~DHUDMessage ();
|
||||
|
||||
virtual void Serialize (FArchive &arc);
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
|
||||
void Draw (int bottom, int visibility);
|
||||
virtual void ResetText (const char *text);
|
||||
|
@ -157,7 +157,7 @@ public:
|
|||
DHUDMessageFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
|
||||
EColorRange textColor, float holdTime, float fadeOutTime);
|
||||
|
||||
virtual void Serialize (FArchive &arc);
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
|
||||
virtual bool Tick ();
|
||||
|
||||
|
@ -176,7 +176,7 @@ public:
|
|||
DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
|
||||
EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime);
|
||||
|
||||
virtual void Serialize (FArchive &arc);
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
|
||||
virtual bool Tick ();
|
||||
|
||||
|
@ -195,7 +195,7 @@ public:
|
|||
DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
|
||||
EColorRange textColor, float typeTime, float holdTime, float fadeOutTime);
|
||||
|
||||
virtual void Serialize (FArchive &arc);
|
||||
virtual void Serialize(FSerializer &arc);
|
||||
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
|
||||
virtual bool Tick ();
|
||||
virtual void ScreenSizeChanged ();
|
||||
|
@ -355,7 +355,8 @@ public:
|
|||
|
||||
static void AddBlend (float r, float g, float b, float a, float v_blend[4]);
|
||||
|
||||
virtual void Serialize (FArchive &arc);
|
||||
// do not make this a DObject Serialize function because it's not used like one!
|
||||
void SerializeMessages(FSerializer &arc);
|
||||
|
||||
virtual void Tick ();
|
||||
virtual void Draw (EHudState state);
|
||||
|
|
|
@ -51,8 +51,9 @@
|
|||
#include "colormatcher.h"
|
||||
#include "v_palette.h"
|
||||
#include "d_player.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "gstrings.h"
|
||||
#include "r_utility.h"
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
|
@ -1654,12 +1655,9 @@ void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon)
|
|||
{
|
||||
}
|
||||
|
||||
void DBaseStatusBar::Serialize (FArchive &arc)
|
||||
void DBaseStatusBar::SerializeMessages(FSerializer &arc)
|
||||
{
|
||||
for (size_t i = 0; i < countof(Messages); ++i)
|
||||
{
|
||||
arc << Messages[i];
|
||||
}
|
||||
arc.Array("hudmessages", Messages, 3, true);
|
||||
}
|
||||
|
||||
void DBaseStatusBar::ScreenSizeChanged ()
|
||||
|
|
|
@ -55,7 +55,8 @@ class ASigil : public AWeapon
|
|||
public:
|
||||
bool HandlePickup (AInventory *item);
|
||||
AInventory *CreateCopy (AActor *other);
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void Serialize(FSerializer &arc);
|
||||
bool SpecialDropAction (AActor *dropper);
|
||||
static int GiveSigilPiece (AActor *daPlayer);
|
||||
void BeginPlay();
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "templates.h"
|
||||
#include "d_event.h"
|
||||
#include "v_font.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "p_spec.h"
|
||||
#include "portal.h"
|
||||
|
||||
|
|
|
@ -753,10 +753,11 @@ void ASigil::BeginPlay()
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void ASigil::Serialize (FArchive &arc)
|
||||
void ASigil::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << NumPieces << DownPieces;
|
||||
arc("numpieces", NumPieces)
|
||||
("downpieces", DownPieces);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
@ -69,6 +69,7 @@
|
|||
#include "r_utility.h"
|
||||
#include "portal.h"
|
||||
#include "doomstat.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
|
@ -154,24 +155,31 @@ static FRandom randLight;
|
|||
//
|
||||
//
|
||||
//==========================================================================
|
||||
void ADynamicLight::Serialize(FArchive &arc)
|
||||
void ADynamicLight::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << lightflags << lighttype;
|
||||
arc << m_tickCount << m_currentRadius;
|
||||
arc << m_Radius[0] << m_Radius[1];
|
||||
auto def = static_cast<ADynamicLight*>(GetDefault());
|
||||
arc("lightflags", lightflags, def->lightflags)
|
||||
("lighttype", lighttype, def->lighttype)
|
||||
("tickcount", m_tickCount, def->m_tickCount)
|
||||
("currentradius", m_currentRadius, def->m_currentRadius)
|
||||
.Array("radius", m_Radius, def->m_Radius, 2);
|
||||
|
||||
if (lighttype == PulseLight) arc << m_lastUpdate << m_cycler;
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
// The default constructor which is used for creating objects before deserialization will not set this variable.
|
||||
// It needs to be true for all placed lights.
|
||||
visibletoplayer = true;
|
||||
LinkLight();
|
||||
}
|
||||
if (lighttype == PulseLight)
|
||||
arc("lastupdate", m_lastUpdate, def->m_lastUpdate)
|
||||
("cycler", m_cycler, def->m_cycler);
|
||||
}
|
||||
|
||||
|
||||
void ADynamicLight::PostSerialize()
|
||||
{
|
||||
Super::PostSerialize();
|
||||
// The default constructor which is used for creating objects before deserialization will not set this variable.
|
||||
// It needs to be true for all placed lights.
|
||||
visibletoplayer = true;
|
||||
LinkLight();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// [TS]
|
||||
|
|
|
@ -32,7 +32,7 @@ EXTERN_CVAR(Bool, gl_lights)
|
|||
EXTERN_CVAR(Bool, gl_attachedlights)
|
||||
|
||||
class ADynamicLight;
|
||||
class FArchive;
|
||||
class FSerializer;
|
||||
|
||||
|
||||
|
||||
|
@ -93,7 +93,8 @@ class ADynamicLight : public AActor
|
|||
DECLARE_CLASS (ADynamicLight, AActor)
|
||||
public:
|
||||
virtual void Tick();
|
||||
void Serialize(FArchive &arc);
|
||||
void Serialize(FSerializer &arc);
|
||||
void PostSerialize();
|
||||
BYTE GetRed() const { return args[LIGHT_RED]; }
|
||||
BYTE GetGreen() const { return args[LIGHT_GREEN]; }
|
||||
BYTE GetBlue() const { return args[LIGHT_BLUE]; }
|
||||
|
|
|
@ -275,8 +275,8 @@ void FVoxelModel::AddFace(int x1, int y1, int z1, int x2, int y2, int z2, int x3
|
|||
mIndices.Push(indx[1]);
|
||||
mIndices.Push(indx[3]);
|
||||
mIndices.Push(indx[1]);
|
||||
mIndices.Push(indx[3]);
|
||||
mIndices.Push(indx[2]);
|
||||
mIndices.Push(indx[3]);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -160,6 +160,7 @@ void F2DDrawer::AddTexture(FTexture *img, DrawParms &parms)
|
|||
ptr->Set(x, y + h, 0, u1, v2, color); ptr++;
|
||||
ptr->Set(x + w, y, 0, u2, v1, color); ptr++;
|
||||
ptr->Set(x + w, y + h, 0, u2, v2, color); ptr++;
|
||||
dg.mVertCount = 8;
|
||||
}
|
||||
AddData(&dg);
|
||||
}
|
||||
|
|
|
@ -322,6 +322,78 @@ void FGLRenderer::UpdateCameraExposure()
|
|||
FGLDebug::PopGroup();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Extracts light average from the scene and updates the camera exposure texture
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void FGLRenderer::UpdateCameraExposure()
|
||||
{
|
||||
if (!gl_bloom && gl_tonemap == 0)
|
||||
return;
|
||||
|
||||
FGLDebug::PushGroup("UpdateCameraExposure");
|
||||
|
||||
FGLPostProcessState savedState;
|
||||
savedState.SaveTextureBinding1();
|
||||
|
||||
// Extract light level from scene texture:
|
||||
const auto &level0 = mBuffers->ExposureLevels[0];
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, level0.Framebuffer);
|
||||
glViewport(0, 0, level0.Width, level0.Height);
|
||||
mBuffers->BindCurrentTexture(0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
mExposureExtractShader->Bind();
|
||||
mExposureExtractShader->SceneTexture.Set(0);
|
||||
mExposureExtractShader->Scale.Set(mSceneViewport.width / (float)mScreenViewport.width, mSceneViewport.height / (float)mScreenViewport.height);
|
||||
mExposureExtractShader->Offset.Set(mSceneViewport.left / (float)mScreenViewport.width, mSceneViewport.top / (float)mScreenViewport.height);
|
||||
RenderScreenQuad();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
// Find the average value:
|
||||
for (int i = 0; i + 1 < mBuffers->ExposureLevels.Size(); i++)
|
||||
{
|
||||
const auto &level = mBuffers->ExposureLevels[i];
|
||||
const auto &next = mBuffers->ExposureLevels[i + 1];
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, next.Framebuffer);
|
||||
glViewport(0, 0, next.Width, next.Height);
|
||||
glBindTexture(GL_TEXTURE_2D, level.Texture);
|
||||
mExposureAverageShader->Bind();
|
||||
mExposureAverageShader->ExposureTexture.Set(0);
|
||||
RenderScreenQuad();
|
||||
}
|
||||
|
||||
// Combine average value with current camera exposure:
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mBuffers->ExposureFB);
|
||||
glViewport(0, 0, 1, 1);
|
||||
if (!mBuffers->FirstExposureFrame)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
mBuffers->FirstExposureFrame = false;
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, mBuffers->ExposureLevels.Last().Texture);
|
||||
mExposureCombineShader->Bind();
|
||||
mExposureCombineShader->ExposureTexture.Set(0);
|
||||
mExposureCombineShader->ExposureBase.Set(gl_exposure_base);
|
||||
mExposureCombineShader->ExposureMin.Set(gl_exposure_min);
|
||||
mExposureCombineShader->ExposureScale.Set(gl_exposure_scale);
|
||||
mExposureCombineShader->ExposureSpeed.Set(gl_exposure_speed);
|
||||
RenderScreenQuad();
|
||||
glViewport(mScreenViewport.left, mScreenViewport.top, mScreenViewport.width, mScreenViewport.height);
|
||||
|
||||
FGLDebug::PopGroup();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Adds bloom contribution to scene texture
|
||||
|
|
|
@ -58,6 +58,7 @@
|
|||
#include "gl/shaders/gl_colormapshader.h"
|
||||
#include "gl/shaders/gl_lensshader.h"
|
||||
#include "gl/shaders/gl_presentshader.h"
|
||||
#include "gl/stereo3d/gl_stereo3d.h"
|
||||
#include "gl/textures/gl_texture.h"
|
||||
#include "gl/textures/gl_translate.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
|
@ -286,6 +287,8 @@ void FGLRenderer::SetOutputViewport(GL_IRECT *bounds)
|
|||
mSceneViewport.top += mOutputLetterbox.top;
|
||||
}
|
||||
}
|
||||
|
||||
s3d::Stereo3DMode::getCurrentMode().AdjustViewports();
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -177,7 +177,7 @@ public:
|
|||
|
||||
void RenderScreenQuad();
|
||||
void SetFixedColormap (player_t *player);
|
||||
void WriteSavePic (player_t *player, FILE *file, int width, int height);
|
||||
void WriteSavePic (player_t *player, FileWriter *file, int width, int height);
|
||||
void EndDrawScene(sector_t * viewsector);
|
||||
void PostProcessScene();
|
||||
void AmbientOccludeScene();
|
||||
|
|
|
@ -497,6 +497,10 @@ void GLDrawList::SortWallIntoWall(SortNode * head,SortNode * sort)
|
|||
//
|
||||
//
|
||||
//==========================================================================
|
||||
EXTERN_CVAR(Int, gl_billboard_mode)
|
||||
EXTERN_CVAR(Bool, gl_billboard_faces_camera)
|
||||
EXTERN_CVAR(Bool, gl_billboard_particles)
|
||||
|
||||
void GLDrawList::SortSpriteIntoWall(SortNode * head,SortNode * sort)
|
||||
{
|
||||
GLWall * wh=&walls[drawitems[head->itemindex].index];
|
||||
|
@ -527,6 +531,27 @@ void GLDrawList::SortSpriteIntoWall(SortNode * head,SortNode * sort)
|
|||
}
|
||||
else
|
||||
{
|
||||
const bool drawWithXYBillboard = ((ss->particle && gl_billboard_particles) || (!(ss->actor && ss->actor->renderflags & RF_FORCEYBILLBOARD)
|
||||
&& (gl_billboard_mode == 1 || (ss->actor && ss->actor->renderflags & RF_FORCEXYBILLBOARD))));
|
||||
|
||||
const bool drawBillboardFacingCamera = gl_billboard_faces_camera;
|
||||
// [Nash] has +ROLLSPRITE
|
||||
const bool rotated = (ss->actor != nullptr && ss->actor->renderflags & RF_ROLLSPRITE | RF_WALLSPRITE | RF_FLATSPRITE);
|
||||
|
||||
// cannot sort them at the moment. This requires more complex splitting.
|
||||
if (drawWithXYBillboard || drawBillboardFacingCamera || rotated)
|
||||
{
|
||||
float v1 = wh->PointOnSide(ss->x, ss->y);
|
||||
if (v1 < 0)
|
||||
{
|
||||
head->AddToLeft(sort);
|
||||
}
|
||||
else
|
||||
{
|
||||
head->AddToRight(sort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
double r=ss->CalcIntersectionVertex(wh);
|
||||
|
||||
float ix=(float)(ss->x1 + r * (ss->x2-ss->x1));
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "a_hexenglobal.h"
|
||||
#include "p_local.h"
|
||||
#include "gl/gl_functions.h"
|
||||
#include "serializer.h"
|
||||
|
||||
#include "gl/dynlights/gl_lightbuffer.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
|
@ -649,6 +650,7 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
|
|||
V_AddBlend (player->BlendR, player->BlendG, player->BlendB, player->BlendA, blend);
|
||||
}
|
||||
|
||||
gl_RenderState.SetTextureMode(TM_MODULATE);
|
||||
gl_RenderState.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
if (blend[3]>0.0f)
|
||||
{
|
||||
|
@ -687,6 +689,7 @@ void FGLRenderer::EndDrawScene(sector_t * viewsector)
|
|||
framebuffer->Begin2D(false);
|
||||
|
||||
Reset3DViewport();
|
||||
|
||||
// [BB] Only draw the sprites if we didn't render a HUD model before.
|
||||
if ( renderHUDModel == false )
|
||||
{
|
||||
|
@ -828,7 +831,6 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
|
|||
{
|
||||
const s3d::EyePose * eye = stereo3dMode.getEyePose(eye_ix);
|
||||
eye->SetUp();
|
||||
// TODO: stereo specific viewport - needed when implementing side-by-side modes etc.
|
||||
SetOutputViewport(bounds);
|
||||
Set3DViewport(mainview);
|
||||
mDrawingScene2D = true;
|
||||
|
@ -848,7 +850,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
|
|||
clipper.SafeAddClipRangeRealAngles(ViewAngle.BAMs() + a1, ViewAngle.BAMs() - a1);
|
||||
|
||||
ProcessScene(toscreen);
|
||||
if (mainview && toscreen) EndDrawScene(lviewsector); // do not call this for camera textures.
|
||||
if (mainview && toscreen) EndDrawScene(lviewsector); // do not call this for camera textures.
|
||||
if (mainview && FGLRenderBuffers::IsEnabled())
|
||||
{
|
||||
PostProcessScene();
|
||||
|
@ -942,7 +944,7 @@ void FGLRenderer::RenderView (player_t* player)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void FGLRenderer::WriteSavePic (player_t *player, FILE *file, int width, int height)
|
||||
void FGLRenderer::WriteSavePic (player_t *player, FileWriter *file, int width, int height)
|
||||
{
|
||||
GL_IRECT bounds;
|
||||
|
||||
|
@ -988,25 +990,25 @@ void FGLRenderer::WriteSavePic (player_t *player, FILE *file, int width, int hei
|
|||
|
||||
struct FGLInterface : public FRenderer
|
||||
{
|
||||
bool UsesColormap() const;
|
||||
bool UsesColormap() const override;
|
||||
void PrecacheTexture(FTexture *tex, int cache);
|
||||
void PrecacheSprite(FTexture *tex, SpriteHits &hits);
|
||||
void Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhitlist);
|
||||
void RenderView(player_t *player);
|
||||
void WriteSavePic (player_t *player, FILE *file, int width, int height);
|
||||
void StateChanged(AActor *actor);
|
||||
void StartSerialize(FArchive &arc);
|
||||
void EndSerialize(FArchive &arc);
|
||||
void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, int fov);
|
||||
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back);
|
||||
void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog);
|
||||
void PreprocessLevel();
|
||||
void CleanLevelData();
|
||||
bool RequireGLNodes();
|
||||
void Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhitlist) override;
|
||||
void RenderView(player_t *player) override;
|
||||
void WriteSavePic (player_t *player, FileWriter *file, int width, int height) override;
|
||||
void StateChanged(AActor *actor) override;
|
||||
void StartSerialize(FSerializer &arc) override;
|
||||
void EndSerialize(FSerializer &arc) override;
|
||||
void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, int fov) override;
|
||||
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back) override;
|
||||
void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) override;
|
||||
void PreprocessLevel() override;
|
||||
void CleanLevelData() override;
|
||||
bool RequireGLNodes() override;
|
||||
|
||||
int GetMaxViewPitch(bool down);
|
||||
void ClearBuffer(int color);
|
||||
void Init();
|
||||
int GetMaxViewPitch(bool down) override;
|
||||
void ClearBuffer(int color) override;
|
||||
void Init() override;
|
||||
};
|
||||
|
||||
//===========================================================================
|
||||
|
@ -1216,20 +1218,22 @@ void FGLInterface::StateChanged(AActor *actor)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void FGLInterface::StartSerialize(FArchive &arc)
|
||||
void FGLInterface::StartSerialize(FSerializer &arc)
|
||||
{
|
||||
gl_DeleteAllAttachedLights();
|
||||
if (arc.BeginObject("glinfo"))
|
||||
{
|
||||
arc("fogdensity", fogdensity)
|
||||
("outsidefogdensity", outsidefogdensity)
|
||||
("skyfog", skyfog)
|
||||
.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
void gl_SerializeGlobals(FArchive &arc)
|
||||
{
|
||||
arc << fogdensity << outsidefogdensity << skyfog;
|
||||
}
|
||||
|
||||
void FGLInterface::EndSerialize(FArchive &arc)
|
||||
void FGLInterface::EndSerialize(FSerializer &arc)
|
||||
{
|
||||
gl_RecreateAllAttachedLights();
|
||||
if (arc.IsLoading()) gl_InitPortals();
|
||||
if (arc.isReading()) gl_InitPortals();
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -1265,7 +1269,7 @@ void FGLInterface::ClearBuffer(int color)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void FGLInterface::WriteSavePic (player_t *player, FILE *file, int width, int height)
|
||||
void FGLInterface::WriteSavePic (player_t *player, FileWriter *file, int width, int height)
|
||||
{
|
||||
GLRenderer->WriteSavePic(player, file, width, height);
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue