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- removed documentation of never implemented UDMF properties
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1 changed files with 1 additions and 4 deletions
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@ -211,11 +211,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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useowncolors_bottom = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector.
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useowncolors_bottom = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector.
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uppercolor_bottom = <int>; // Material color of the top of the lower tier.
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uppercolor_bottom = <int>; // Material color of the top of the lower tier.
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lowercolor_bottom = <int>; // Material color of the bottom of the lower tier. (Hardware rendering only.)
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lowercolor_bottom = <int>; // Material color of the bottom of the lower tier. (Hardware rendering only.)
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colorscalefactor_top = <float> // scales the material color by the given factor. Default is 1.
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colorscalefactor_mid = <float> // scales the material color by the given factor. Default is 1.
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colorscalefactor_bottom = <float> // scales the material color by the given factor. Default is 1.
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useowncoloradd_top = <bool>; // Controls where the advanced colorization properties are taken from.
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useowncoloradd_top = <bool>; // Controls where the advanced colorization properties are taken from.
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useowncoloradd_mid = <bool>; // 0: From the containing sector, 1: from the given part of the linedef itself
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useowncoloradd_mid = <bool>; // 0: From the containing sector, 1: from the given part of the linedef itself
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useowncoloradd_bottom = <bool>; // Default for all 3 is 0.
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useowncoloradd_bottom = <bool>; // Default for all 3 is 0.
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coloradd_top = <int>; // Additive material color to apply to top section of sidedef. Default is black (0x000000)
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coloradd_top = <int>; // Additive material color to apply to top section of sidedef. Default is black (0x000000)
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