Missed "Abnt_C2" in the keybind name array.

This commit is contained in:
nashmuhandes 2019-01-25 16:42:31 +08:00 committed by Christoph Oelckers
parent 1943f8b59c
commit cf7e6cc532

View file

@ -70,7 +70,7 @@ const char *KeyNames[NUM_KEYS] =
NULL, NULL, NULL, NULL, "F13", "F14", "F15", "F16", //60
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
"Kana", NULL, NULL, "Abnt_C1", NULL, NULL, NULL, NULL, //70
NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "abnt_c2", NULL, //78
NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "Abnt_C2", NULL, //78
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
NULL, NULL, NULL, NULL, NULL, "KP=", NULL, NULL, //88
"Circumflex","@", ":", "_", "Kanji", "Stop", "Ax", "Unlabeled",//90
@ -148,7 +148,7 @@ const char *KeyNames[NUM_KEYS] =
"DPadUp","DPadDown","DPadLeft","DPadRight", // Gamepad buttons
"Pad_Start","Pad_Back","LThumb","RThumb",
"LShoulder","RShoulder","LTrigger","RTrigger",
"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
};
FKeyBindings Bindings;