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Missed "Abnt_C2" in the keybind name array.
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1 changed files with 2 additions and 2 deletions
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@ -70,7 +70,7 @@ const char *KeyNames[NUM_KEYS] =
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NULL, NULL, NULL, NULL, "F13", "F14", "F15", "F16", //60
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
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"Kana", NULL, NULL, "Abnt_C1", NULL, NULL, NULL, NULL, //70
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NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "abnt_c2", NULL, //78
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NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "Abnt_C2", NULL, //78
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
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NULL, NULL, NULL, NULL, NULL, "KP=", NULL, NULL, //88
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"Circumflex","@", ":", "_", "Kanji", "Stop", "Ax", "Unlabeled",//90
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@ -148,7 +148,7 @@ const char *KeyNames[NUM_KEYS] =
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"DPadUp","DPadDown","DPadLeft","DPadRight", // Gamepad buttons
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"Pad_Start","Pad_Back","LThumb","RThumb",
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"LShoulder","RShoulder","LTrigger","RTrigger",
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"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
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"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
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};
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FKeyBindings Bindings;
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