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Added CVar.GetCVar() function to do player-dependent console variables lookup
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2 changed files with 9 additions and 0 deletions
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@ -1544,6 +1544,14 @@ DEFINE_ACTION_FUNCTION(_CVar, FindCVar)
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ACTION_RETURN_POINTER(FindCVar(name, nullptr));
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ACTION_RETURN_POINTER(FindCVar(name, nullptr));
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}
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}
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DEFINE_ACTION_FUNCTION(_CVar, GetCVar)
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{
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PARAM_PROLOGUE;
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PARAM_NAME(name);
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PARAM_POINTER_DEF(plyr, player_t);
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ACTION_RETURN_POINTER(GetCVar(plyr ? plyr->mo : nullptr, name));
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}
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FBaseCVar *FindCVarSub (const char *var_name, int namelen)
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FBaseCVar *FindCVarSub (const char *var_name, int namelen)
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{
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{
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FBaseCVar *var;
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FBaseCVar *var;
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@ -287,6 +287,7 @@ struct CVar native
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};
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};
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native static CVar FindCVar(Name name);
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native static CVar FindCVar(Name name);
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native static CVar GetCVar(Name name, PlayerInfo player = null);
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native int GetInt();
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native int GetInt();
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native double GetFloat();
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native double GetFloat();
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native String GetString();
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native String GetString();
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