- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.

This commit is contained in:
Christoph Oelckers 2014-05-13 20:51:16 +02:00
parent ebd6c18bef
commit ca4179caa3
10 changed files with 84 additions and 60 deletions

View file

@ -300,7 +300,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
if (flags & DI_ALTERNATEONFAIL) if (flags & DI_ALTERNATEONFAIL)
{ {
SetTruth(texture == NULL || !(texture->GetID().isValid()), block, statusBar); SetTruth(texture == NULL || texture->UseType == FTexture::TEX_Null, block, statusBar);
} }
} }
protected: protected:

View file

@ -6,6 +6,7 @@
#include "files.h" #include "files.h"
class FResourceFile; class FResourceFile;
class FTexture;
struct FResourceLump struct FResourceLump
{ {
@ -24,6 +25,7 @@ struct FResourceLump
SBYTE RefCount; SBYTE RefCount;
char * Cache; char * Cache;
FResourceFile * Owner; FResourceFile * Owner;
FTexture * LinkedTexture;
int Namespace; int Namespace;
FResourceLump() FResourceLump()
@ -35,6 +37,7 @@ struct FResourceLump
RefCount = 0; RefCount = 0;
Namespace = 0; // ns_global Namespace = 0; // ns_global
*Name = 0; *Name = 0;
LinkedTexture = NULL;
} }
virtual ~FResourceLump(); virtual ~FResourceLump();

View file

@ -551,7 +551,7 @@ void FTextureManager::ParseTime (FScanner &sc, DWORD &min, DWORD &max)
void FTextureManager::ParseWarp(FScanner &sc) void FTextureManager::ParseWarp(FScanner &sc)
{ {
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny; const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny | TEXMAN_ShortNameOnly;
bool isflat = false; bool isflat = false;
bool type2 = sc.Compare ("warp2"); // [GRB] bool type2 = sc.Compare ("warp2"); // [GRB]
sc.MustGetString (); sc.MustGetString ();
@ -616,7 +616,7 @@ void FTextureManager::ParseWarp(FScanner &sc)
void FTextureManager::ParseCameraTexture(FScanner &sc) void FTextureManager::ParseCameraTexture(FScanner &sc)
{ {
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny; const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny | TEXMAN_ShortNameOnly;
int width, height; int width, height;
int fitwidth, fitheight; int fitwidth, fitheight;
FString picname; FString picname;

View file

@ -1001,21 +1001,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, bool silent, i
if (!texno.isValid()) if (!texno.isValid())
{ {
int lumpnum = Wads.CheckNumForFullName(sc.String); if (strlen(sc.String) <= 8 && !strpbrk(sc.String, "./"))
if (lumpnum >= 0)
{
texno = TexMan.FindTextureByLumpNum(lumpnum);
if (texno.isValid ())
{
part.Texture = TexMan[texno];
}
else
{
part.Texture = FTexture::CreateTexture("", lumpnum, usetype);
TexMan.AddTexture(part.Texture);
}
}
else if (strlen(sc.String) <= 8 && !strpbrk(sc.String, "./"))
{ {
int lumpnum = Wads.CheckNumForName(sc.String, usetype == TEX_MiscPatch? ns_graphics : ns_patches); int lumpnum = Wads.CheckNumForName(sc.String, usetype == TEX_MiscPatch? ns_graphics : ns_patches);
if (lumpnum >= 0) if (lumpnum >= 0)

View file

@ -167,6 +167,8 @@ FTexture::FTexture (const char *name, int lumpnum)
FTexture::~FTexture () FTexture::~FTexture ()
{ {
FTexture *link = Wads.GetLinkedTexture(SourceLump);
if (link == this) Wads.SetLinkedTexture(SourceLump, NULL);
KillNative(); KillNative();
} }

View file

@ -224,6 +224,35 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF
return FTextureID(firstfound); return FTextureID(firstfound);
} }
if (!(flags & TEXMAN_ShortNameOnly))
{
// We intentionally only look for textures in subdirectories.
// Any graphic being placed in the zip's root directory can not be found by this.
if (strchr(name, '/'))
{
FTexture *const NO_TEXTURE = (FTexture*)-1;
int lump = Wads.CheckNumForFullName(name);
if (lump != NULL)
{
FTexture *tex = Wads.GetLinkedTexture(lump);
if (tex == NO_TEXTURE) return FTextureID(-1);
if (tex != NULL) return tex->id;
tex = FTexture::CreateTexture("", lump, FTexture::TEX_Override);
if (tex != NULL)
{
Wads.SetLinkedTexture(lump, tex);
return AddTexture(tex);
}
else
{
// mark this lump as having no valid texture so that we don't have to retry creating one later.
Wads.SetLinkedTexture(lump, NO_TEXTURE);
}
}
}
}
return FTextureID(-1); return FTextureID(-1);
} }
@ -273,30 +302,6 @@ int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list)
return list.Size(); return list.Size();
} }
//==========================================================================
//
// FTextureManager :: FindTextureByLumpNum
//
//==========================================================================
FTextureID FTextureManager::FindTextureByLumpNum (int lumpnum)
{
if (lumpnum < 0)
{
return FTextureID(-1);
}
// This can't use hashing because using ReplaceTexture would break the hash chains. :(
for(unsigned i = 0; i <Textures.Size(); i++)
{
if (Textures[i].Texture->SourceLump == lumpnum)
{
return FTextureID(i);
}
}
return FTextureID(-1);
}
//========================================================================== //==========================================================================
// //
// FTextureManager :: GetTextures // FTextureManager :: GetTextures
@ -1093,8 +1098,15 @@ void FTextureManager::WriteTexture (FArchive &arc, int picnum)
pic = Textures[picnum].Texture; pic = Textures[picnum].Texture;
} }
arc.WriteName (pic->Name); if (Wads.GetLinkedTexture(pic->SourceLump) == pic)
arc.WriteCount (pic->UseType); {
arc.WriteName(Wads.GetLumpFullName(pic->SourceLump));
}
else
{
arc.WriteName(pic->Name);
}
arc.WriteCount(pic->UseType);
} }
//========================================================================== //==========================================================================

View file

@ -217,7 +217,6 @@ public:
virtual int GetSourceLump() { return SourceLump; } virtual int GetSourceLump() { return SourceLump; }
virtual FTexture *GetRedirect(bool wantwarped); virtual FTexture *GetRedirect(bool wantwarped);
virtual FTexture *GetRawTexture(); // for FMultiPatchTexture to override virtual FTexture *GetRawTexture(); // for FMultiPatchTexture to override
FTextureID GetID() const { return id; }
virtual void Unload () = 0; virtual void Unload () = 0;
@ -363,12 +362,12 @@ public:
TEXMAN_TryAny = 1, TEXMAN_TryAny = 1,
TEXMAN_Overridable = 2, TEXMAN_Overridable = 2,
TEXMAN_ReturnFirst = 4, TEXMAN_ReturnFirst = 4,
TEXMAN_AllowSkins = 8 TEXMAN_AllowSkins = 8,
TEXMAN_ShortNameOnly = 16
}; };
FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny); FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);
FTextureID GetTexture (const char *name, int usetype, BITFIELD flags=0); FTextureID GetTexture (const char *name, int usetype, BITFIELD flags=0);
FTextureID FindTextureByLumpNum (int lumpnum);
int ListTextures (const char *name, TArray<FTextureID> &list); int ListTextures (const char *name, TArray<FTextureID> &list);
void AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup=0, bool texture1=false); void AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup=0, bool texture1=false);

View file

@ -2193,19 +2193,6 @@ void V_InitCustomFonts()
FTexture **p = &lumplist[*(unsigned char*)sc.String]; FTexture **p = &lumplist[*(unsigned char*)sc.String];
sc.MustGetString(); sc.MustGetString();
FTextureID texid = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch); FTextureID texid = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
if (!texid.Exists())
{
int lumpno = Wads.CheckNumForFullName (sc.String);
if (lumpno >= 0)
{
texid = TexMan.FindTextureByLumpNum(lumpno);
if (!texid.Exists())
{
FTexture *tex = FTexture::CreateTexture("", lumpno, FTexture::TEX_MiscPatch);
texid = TexMan.AddTexture(tex);
}
}
}
if (texid.Exists()) if (texid.Exists())
{ {
*p = TexMan[texid]; *p = TexMan[texid];

View file

@ -548,6 +548,37 @@ int FWadCollection::GetNumForFullName (const char *name)
return i; return i;
} }
//==========================================================================
//
// link a texture with a given lump
//
//==========================================================================
void FWadCollection::SetLinkedTexture(int lump, FTexture *tex)
{
if ((size_t)lump < NumLumps)
{
FResourceLump *reslump = LumpInfo[lump].lump;
reslump->LinkedTexture = tex;
}
}
//==========================================================================
//
// retrieve linked texture
//
//==========================================================================
FTexture *FWadCollection::GetLinkedTexture(int lump)
{
if ((size_t)lump < NumLumps)
{
FResourceLump *reslump = LumpInfo[lump].lump;
return reslump->LinkedTexture;
}
return NULL;
}
//========================================================================== //==========================================================================
// //
// W_LumpLength // W_LumpLength

View file

@ -29,6 +29,7 @@
class FResourceFile; class FResourceFile;
struct FResourceLump; struct FResourceLump;
class FTexture;
struct wadinfo_t struct wadinfo_t
{ {
@ -171,6 +172,9 @@ public:
int CheckNumForFullName (const char *name, int wadfile); int CheckNumForFullName (const char *name, int wadfile);
int GetNumForFullName (const char *name); int GetNumForFullName (const char *name);
void SetLinkedTexture(int lump, FTexture *tex);
FTexture *GetLinkedTexture(int lump);
void ReadLump (int lump, void *dest); void ReadLump (int lump, void *dest);
FMemLump ReadLump (int lump); FMemLump ReadLump (int lump);