mirror of https://github.com/ZDoom/gzdoom.git
- fix black cam texture on HUD
# Conflicts: # src/gl/renderer/gl_scene.cpp
This commit is contained in:
parent
d3205f46a8
commit
c8ba84dc33
|
@ -152,6 +152,7 @@ sector_t * FGLRenderer::RenderViewpoint (FRenderViewpoint &mainvp, AActor * came
|
||||||
{
|
{
|
||||||
R_SetupFrame (mainvp, r_viewwindow, camera);
|
R_SetupFrame (mainvp, r_viewwindow, camera);
|
||||||
|
|
||||||
|
if (mainview && toscreen)
|
||||||
UpdateShadowMap();
|
UpdateShadowMap();
|
||||||
|
|
||||||
// Render (potentially) multiple views for stereo 3d
|
// Render (potentially) multiple views for stereo 3d
|
||||||
|
|
Loading…
Reference in New Issue