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- fixed condition to produce blood splatter during line attack
https://forum.zdoom.org/viewtopic.php?t=63186
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@ -727,7 +727,7 @@ extend class Actor
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{
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SpawnBlood(bleedpos, SrcAngleFromTarget, actualdamage > 0 ? actualdamage : originaldamage);
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}
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else if (damage)
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else if (originaldamage)
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{
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if (axeBlood)
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{
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