- Added MF4_BOSSDEATH to the Minotaur.

- Fixed: The boss brain looped to the wrong state.


SVN r1080 (trunk)
This commit is contained in:
Christoph Oelckers 2008-07-21 19:52:38 +00:00
parent ae0ad31842
commit c5e62a577f
3 changed files with 5 additions and 2 deletions

View file

@ -1,4 +1,6 @@
July 21, 2008 (Changes by Graf Zahl)
- Added MF4_BOSSDEATH to the Minotaur.
- Fixed: The boss brain looped to the wrong state.
- Converted Heretic's Staff, GoldWand, Crossbow and Gauntlets to DECORATE.
- fixed: Morphing to a class without a face definition crashed.
- Converted all of Heretic's actors except the weapons to DECORATE.

View file

@ -110,7 +110,7 @@ FState AMinotaur::States[] =
S_NORMAL (MNTR, 'E', 5, NULL , &States[S_MNTR_FADEOUT+6]),
S_NORMAL (MNTR, 'E', 5, A_MinotaurFade1 , &States[S_MNTR_FADEOUT+7]),
S_NORMAL (MNTR, 'E', 5, A_MinotaurFade0 , &States[S_MNTR_FADEOUT+8]),
S_NORMAL (MNTR, 'E', 10, NULL , NULL),
S_NORMAL (MNTR, 'E', 10, A_BossDeath , NULL),
};
IMPLEMENT_ACTOR (AMinotaur, Heretic, 9, 0)
@ -124,6 +124,7 @@ IMPLEMENT_ACTOR (AMinotaur, Heretic, 9, 0)
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF)
PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_BOSS|MF2_PUSHWALL)
PROP_Flags3 (MF3_NORADIUSDMG|MF3_DONTMORPH|MF3_NOTARGET)
PROP_Flags4 (MF4_BOSSDEATH)
PROP_SpawnState (S_MNTR_LOOK)
PROP_SeeState (S_MNTR_WALK)

View file

@ -57,7 +57,7 @@ ACTOR BossEye 89
See:
SSWV A 181 A_BrainAwake
SSWV A 150 A_BrainSpit
Loop
Wait
}
}