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- Added MF4_BOSSDEATH to the Minotaur.
- Fixed: The boss brain looped to the wrong state. SVN r1080 (trunk)
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3 changed files with 5 additions and 2 deletions
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@ -1,4 +1,6 @@
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July 21, 2008 (Changes by Graf Zahl)
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- Added MF4_BOSSDEATH to the Minotaur.
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- Fixed: The boss brain looped to the wrong state.
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- Converted Heretic's Staff, GoldWand, Crossbow and Gauntlets to DECORATE.
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- fixed: Morphing to a class without a face definition crashed.
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- Converted all of Heretic's actors except the weapons to DECORATE.
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@ -110,7 +110,7 @@ FState AMinotaur::States[] =
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S_NORMAL (MNTR, 'E', 5, NULL , &States[S_MNTR_FADEOUT+6]),
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S_NORMAL (MNTR, 'E', 5, A_MinotaurFade1 , &States[S_MNTR_FADEOUT+7]),
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S_NORMAL (MNTR, 'E', 5, A_MinotaurFade0 , &States[S_MNTR_FADEOUT+8]),
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S_NORMAL (MNTR, 'E', 10, NULL , NULL),
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S_NORMAL (MNTR, 'E', 10, A_BossDeath , NULL),
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};
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IMPLEMENT_ACTOR (AMinotaur, Heretic, 9, 0)
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@ -124,6 +124,7 @@ IMPLEMENT_ACTOR (AMinotaur, Heretic, 9, 0)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_BOSS|MF2_PUSHWALL)
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PROP_Flags3 (MF3_NORADIUSDMG|MF3_DONTMORPH|MF3_NOTARGET)
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PROP_Flags4 (MF4_BOSSDEATH)
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PROP_SpawnState (S_MNTR_LOOK)
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PROP_SeeState (S_MNTR_WALK)
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@ -57,7 +57,7 @@ ACTOR BossEye 89
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See:
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SSWV A 181 A_BrainAwake
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SSWV A 150 A_BrainSpit
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Loop
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Wait
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}
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}
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