Conflicts:
	src/CMakeLists.txt
	src/posix/sdl/hardware.cpp

Please note that this will NOT(!!!) compile on Linux without adjusting sdlglvideo.cpp!
This commit is contained in:
Christoph Oelckers 2014-12-25 22:50:15 +01:00
commit c39e962fd5
78 changed files with 4910 additions and 4153 deletions

180
FindSDL2.cmake Normal file
View File

@ -0,0 +1,180 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

View File

@ -1,7 +1,7 @@
cmake_minimum_required( VERSION 2.4 ) cmake_minimum_required( VERSION 2.4 )
add_library( output_sdl MODULE output_sdl.c ) add_library( output_sdl MODULE output_sdl.c )
include_directories( ${FMOD_INCLUDE_DIR} ${SDL_INCLUDE_DIR} ) include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
target_link_libraries( output_sdl SDL ) target_link_libraries( output_sdl ${SDL2_LIBRARY} )
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" ) FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" )
add_custom_command( TARGET output_sdl POST_BUILD add_custom_command( TARGET output_sdl POST_BUILD

View File

@ -192,19 +192,6 @@ else( WIN32 )
set( NO_GTK ON ) set( NO_GTK ON )
endif( GTK2_FOUND ) endif( GTK2_FOUND )
endif( NOT NO_GTK ) endif( NOT NO_GTK )
# Check for Xcursor library and header files
find_library( XCURSOR_LIB Xcursor )
if( XCURSOR_LIB )
find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" )
if( XCURSOR_HEADER )
add_definitions( -DUSE_XCURSOR=1 )
message( STATUS "Found Xcursor at ${XCURSOR_LIB}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} )
else( XCURSOR_HEADER )
unset( XCURSOR_LIB )
endif( XCURSOR_HEADER )
endif( XCURSOR_LIB )
endif( APPLE ) endif( APPLE )
set( NASM_NAMES nasm ) set( NASM_NAMES nasm )
@ -212,15 +199,12 @@ else( WIN32 )
add_definitions( -DNO_GTK=1 ) add_definitions( -DNO_GTK=1 )
endif( NO_GTK ) endif( NO_GTK )
# Non-Windows version also needs SDL # Non-Windows version also needs SDL except native OS X backend
find_package( SDL )
if( NOT SDL_FOUND )
message( SEND_ERROR "SDL is required for building." )
endif( NOT SDL_FOUND )
if( NOT APPLE OR NOT OSX_COCOA_BACKEND ) if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" ) find_package( SDL2 REQUIRED )
include_directories( "${SDL2_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
endif( NOT APPLE OR NOT OSX_COCOA_BACKEND ) endif( NOT APPLE OR NOT OSX_COCOA_BACKEND )
include_directories( "${SDL_INCLUDE_DIR}" )
find_path( FPU_CONTROL_DIR fpu_control.h ) find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR ) if( FPU_CONTROL_DIR )
@ -586,58 +570,45 @@ set( PLAT_WIN32_SOURCES
win32/st_start.cpp win32/st_start.cpp
win32/win32gliface.cpp win32/win32gliface.cpp
win32/win32video.cpp ) win32/win32video.cpp )
set( PLAT_SDL_SYSTEM_SOURCES set( PLAT_POSIX_SOURCES
sdl/crashcatcher.c posix/i_cd.cpp
sdl/hardware.cpp posix/i_movie.cpp
sdl/i_cd.cpp posix/i_steam.cpp
sdl/i_main.cpp posix/i_system.cpp
sdl/i_movie.cpp posix/st_start.cpp )
sdl/i_steam.cpp set( PLAT_SDL_SOURCES
sdl/i_system.cpp posix/sdl/crashcatcher.c
sdl/sdlvideo.cpp posix/sdl/hardware.cpp
sdl/sdlglvideo.cpp posix/sdl/i_gui.cpp
sdl/st_start.cpp ) posix/sdl/i_input.cpp
set( PLAT_SDL_SPECIAL_SOURCES posix/sdl/i_joystick.cpp
sdl/i_gui.cpp posix/sdl/i_main.cpp
sdl/i_input.cpp posix/sdl/i_timer.cpp
sdl/i_joystick.cpp posix/sdl/sdlvideo.cpp )
sdl/i_timer.cpp ) set( PLAT_OSX_SOURCES
set( PLAT_MAC_SOURCES posix/osx/iwadpicker_cocoa.mm
sdl/iwadpicker_cocoa.mm posix/osx/zdoom.icns )
sdl/i_system_cocoa.mm )
# Fixme: This must be adjusted to the new way of doing things:
# sdl/sdlglvideo.cpp
set( PLAT_COCOA_SOURCES set( PLAT_COCOA_SOURCES
cocoa/HID_Config_Utilities.c posix/cocoa/hid/HID_Config_Utilities.c
cocoa/HID_Error_Handler.c posix/cocoa/hid/HID_Error_Handler.c
cocoa/HID_Name_Lookup.c posix/cocoa/hid/HID_Name_Lookup.c
cocoa/HID_Queue_Utilities.c posix/cocoa/hid/HID_Queue_Utilities.c
cocoa/HID_Utilities.c posix/cocoa/hid/HID_Utilities.c
cocoa/IOHIDDevice_.c posix/cocoa/hid/IOHIDDevice_.c
cocoa/IOHIDElement_.c posix/cocoa/hid/IOHIDElement_.c
cocoa/ImmrHIDUtilAddOn.c posix/cocoa/hid/ImmrHIDUtilAddOn.c
cocoa/i_backend_cocoa.mm posix/cocoa/critsec.cpp
cocoa/i_joystick.cpp posix/cocoa/i_backend_cocoa.mm
cocoa/i_timer.cpp posix/cocoa/i_joystick.cpp
cocoa/zdoom.icns ) posix/cocoa/i_timer.cpp )
if( APPLE )
set( PLAT_SDL_SOURCES ${PLAT_SDL_SYSTEM_SOURCES} "${FMOD_LIBRARY}" )
if( OSX_COCOA_BACKEND )
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_COCOA_SOURCES} )
else( OSX_COCOA_BACKEND )
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} sdl/SDLMain.m )
endif( OSX_COCOA_BACKEND )
set_source_files_properties( cocoa/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( "${FMOD_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks )
else( APPLE )
set( PLAT_SDL_SOURCES ${PLAT_SDL_SYSTEM_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} )
endif( APPLE )
if( WIN32 ) if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 ) set( SYSTEM_SOURCES_DIR win32 )
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ) set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ${PLAT_MAC_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# CMake is not set up to compile and link rc files with GCC. :( # CMake is not set up to compile and link rc files with GCC. :(
@ -648,16 +619,26 @@ if( WIN32 )
else( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) else( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
elseif( APPLE )
else( WIN32 ) if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR sdl ) set( SYSTEM_SOURCES_DIR posix posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} )
else( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ) set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
if( APPLE ) set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_MAC_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ) endif( OSX_COCOA_BACKEND )
else( APPLE )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_MAC_SOURCES} ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} "${FMOD_LIBRARY}" )
endif( APPLE )
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( "${FMOD_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks )
else( WIN32 )
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
endif( WIN32 ) endif( WIN32 )
if( NOT ASM_SOURCES ) if( NOT ASM_SOURCES )
@ -715,8 +696,14 @@ endif( DYN_FLUIDSYNTH )
# there's generally a new cpp for every header so this file will get changed # there's generally a new cpp for every header so this file will get changed
if( WIN32 ) if( WIN32 )
set( EXTRA_HEADER_DIRS win32/*.h ) set( EXTRA_HEADER_DIRS win32/*.h )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( EXTRA_HEADER_DIRS posix/*.h posix/cocoa/*.h )
else( OSX_COCOA_BACKEND )
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
endif( OSX_COCOA_BACKEND )
else( WIN32 ) else( WIN32 )
set( EXTRA_HEADER_DIRS sdl/*.h ) set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
endif( WIN32 ) endif( WIN32 )
file( GLOB HEADER_FILES file( GLOB HEADER_FILES
${EXTRA_HEADER_DIRS} ${EXTRA_HEADER_DIRS}
@ -731,9 +718,11 @@ file( GLOB HEADER_FILES
menu/*.h menu/*.h
oplsynth/*.h oplsynth/*.h
oplsynth/dosbox/*.h oplsynth/dosbox/*.h
posix/*.h
posix/cocoa/*.h
posix/sdl/*.h
r_data/*.h r_data/*.h
resourcefiles/*.h resourcefiles/*.h
sdl/*.h
sfmt/*.h sfmt/*.h
sound/*.h sound/*.h
textures/*.h textures/*.h
@ -1302,7 +1291,7 @@ endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( APPLE ) if( APPLE )
set_target_properties(zdoom PROPERTIES set_target_properties(zdoom PROPERTIES
LINK_FLAGS "-framework Carbon -framework Cocoa -framework IOKit -framework OpenGL" LINK_FLAGS "-framework Carbon -framework Cocoa -framework IOKit -framework OpenGL"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/cocoa/zdoom-info.plist" ) MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
# Fix fmod link so that it can be found in the app bundle. # Fix fmod link so that it can be found in the app bundle.
find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" ) find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
@ -1325,7 +1314,6 @@ source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURC
source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h) source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h)
source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$") source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$")
source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$") source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$")
source_group("Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/cocoa/.+")
source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+") source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+")
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+") source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+") source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+")
@ -1354,7 +1342,10 @@ source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURREN
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+") source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h) source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+") source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")
source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sdl/.+") source_group("POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
source_group("Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
source_group("OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
source_group("SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+") source_group("SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+") source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
source_group("Versioning" FILES version.h win32/zdoom.rc) source_group("Versioning" FILES version.h win32/zdoom.rc)

View File

@ -130,7 +130,6 @@ private:
protected: protected:
bool ctf; bool ctf;
int loaded_bots;
int t_join; int t_join;
bool observer; //Consoleplayer is observer. bool observer; //Consoleplayer is observer.
}; };
@ -188,12 +187,12 @@ public:
fixed_t oldy; fixed_t oldy;
private: private:
//(B_think.cpp) //(b_think.cpp)
void Think (); void Think ();
void ThinkForMove (ticcmd_t *cmd); void ThinkForMove (ticcmd_t *cmd);
void Set_enemy (); void Set_enemy ();
//(B_func.cpp) //(b_func.cpp)
bool Reachable (AActor *target); bool Reachable (AActor *target);
void Dofire (ticcmd_t *cmd); void Dofire (ticcmd_t *cmd);
AActor *Choose_Mate (); AActor *Choose_Mate ();

View File

@ -177,9 +177,12 @@ void FCajunMaster::End ()
if (deathmatch) if (deathmatch)
{ {
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{
if (players[i].Bot != NULL)
{ {
getspawned.Push(players[i].userinfo.GetName()); getspawned.Push(players[i].userinfo.GetName());
} }
}
wanted_botnum = botnum; wanted_botnum = botnum;
} }
@ -216,19 +219,16 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
"\\color\\cf df 90" //10 = Bleached Bone "\\color\\cf df 90" //10 = Bleached Bone
}; };
botinfo_t *thebot; botinfo_t *thebot = botinfo;
int botshift; int botshift = 0;
if (name) if (name)
{ {
thebot = botinfo;
// Check if exist or already in the game. // Check if exist or already in the game.
botshift = 0;
while (thebot && stricmp (name, thebot->name)) while (thebot && stricmp (name, thebot->name))
{ {
thebot = thebot->next;
botshift++; botshift++;
thebot = thebot->next;
} }
if (thebot == NULL) if (thebot == NULL)
@ -246,29 +246,38 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
return false; return false;
} }
} }
else if (botnum < loaded_bots)
{
bool vacant = false; //Spawn a random bot from bots.cfg if no name given.
while (!vacant)
{
int rnum = (pr_botspawn() % loaded_bots);
thebot = botinfo;
botshift = 0;
while (rnum)
{
--rnum, thebot = thebot->next;
botshift++;
}
if (thebot->inuse == BOTINUSE_No)
vacant = true;
}
}
else else
{
//Spawn a random bot from bots.cfg if no name given.
TArray<botinfo_t *> BotInfoAvailable;
while (thebot)
{
if (thebot->inuse == BOTINUSE_No)
BotInfoAvailable.Push (thebot);
thebot = thebot->next;
}
if (BotInfoAvailable.Size () == 0)
{ {
Printf ("Couldn't spawn bot; no bot left in %s\n", BOTFILENAME); Printf ("Couldn't spawn bot; no bot left in %s\n", BOTFILENAME);
return false; return false;
} }
thebot = BotInfoAvailable[pr_botspawn() % BotInfoAvailable.Size ()];
botinfo_t *thebot2 = botinfo;
while (thebot2)
{
if (thebot == thebot2)
break;
botshift++;
thebot2 = thebot2->next;
}
}
thebot->inuse = BOTINUSE_Waiting; thebot->inuse = BOTINUSE_Waiting;
Net_WriteByte (DEM_ADDBOT); Net_WriteByte (DEM_ADDBOT);
@ -478,7 +487,6 @@ void FCajunMaster::ForgetBots ()
} }
botinfo = NULL; botinfo = NULL;
loaded_bots = 0;
} }
bool FCajunMaster::LoadBots () bool FCajunMaster::LoadBots ()
@ -486,6 +494,7 @@ bool FCajunMaster::LoadBots ()
FScanner sc; FScanner sc;
FString tmp; FString tmp;
bool gotteam = false; bool gotteam = false;
int loaded_bots = 0;
bglobal.ForgetBots (); bglobal.ForgetBots ();
tmp = M_GetCajunPath(BOTFILENAME); tmp = M_GetCajunPath(BOTFILENAME);
@ -602,9 +611,9 @@ bool FCajunMaster::LoadBots ()
newinfo->next = bglobal.botinfo; newinfo->next = bglobal.botinfo;
newinfo->lastteam = TEAM_NONE; newinfo->lastteam = TEAM_NONE;
bglobal.botinfo = newinfo; bglobal.botinfo = newinfo;
bglobal.loaded_bots++; loaded_bots++;
} }
Printf ("%d bots read from %s\n", bglobal.loaded_bots, BOTFILENAME); Printf ("%d bots read from %s\n", loaded_bots, BOTFILENAME);
return true; return true;
} }

View File

@ -343,6 +343,10 @@ static void CT_ClearChatMessage ()
static void ShoveChatStr (const char *str, BYTE who) static void ShoveChatStr (const char *str, BYTE who)
{ {
// Don't send empty messages
if (str == NULL || str[0] == '\0')
return;
FString substBuff; FString substBuff;
if (str[0] == '/' && if (str[0] == '/' &&

View File

@ -669,9 +669,8 @@ void PlayerIsGone (int netnode, int netconsole)
{ {
int i; int i;
if (!nodeingame[netnode]) if (nodeingame[netnode])
return; {
for (i = netnode + 1; i < doomcom.numnodes; ++i) for (i = netnode + 1; i < doomcom.numnodes; ++i)
{ {
if (nodeingame[i]) if (nodeingame[i])
@ -688,6 +687,20 @@ void PlayerIsGone (int netnode, int netconsole)
} }
nodeingame[netnode] = false; nodeingame[netnode] = false;
nodejustleft[netnode] = false; nodejustleft[netnode] = false;
}
else if (nodejustleft[netnode]) // Packet Server
{
if (netnode + 1 == doomcom.numnodes)
{
doomcom.numnodes = netnode;
}
if (playeringame[netconsole])
{
players[netconsole].playerstate = PST_GONE;
}
nodejustleft[netnode] = false;
}
else return;
if (netconsole == Net_Arbitrator) if (netconsole == Net_Arbitrator)
{ {
@ -790,7 +803,6 @@ void GetPackets (void)
else else
{ {
nodeingame[netnode] = false; nodeingame[netnode] = false;
playeringame[netconsole] = false;
nodejustleft[netnode] = true; nodejustleft[netnode] = true;
} }
continue; continue;
@ -1064,16 +1076,16 @@ void NetUpdate (void)
if (consoleplayer == Net_Arbitrator) if (consoleplayer == Net_Arbitrator)
{ {
for (j = 0; j < doomcom.numnodes; j++) if (NetMode == NET_PacketServer)
{ {
if (nodeingame[j] && NetMode == NET_PacketServer) for (j = 0; j < MAXPLAYERS; j++)
{
if (playeringame[j] && players[j].Bot == NULL)
{ {
count++; count++;
} }
} }
if (NetMode == NET_PacketServer)
{
// The loop above added the local player to the count a second time, // The loop above added the local player to the count a second time,
// and it also added the player being sent the packet to the count. // and it also added the player being sent the packet to the count.
count -= 2; count -= 2;
@ -1203,12 +1215,15 @@ void NetUpdate (void)
netbuffer[0] |= NCMD_MULTI; netbuffer[0] |= NCMD_MULTI;
netbuffer[k++] = count; netbuffer[k++] = count;
for (l = 1, j = 0; j < doomcom.numnodes; j++) if (NetMode == NET_PacketServer)
{ {
if (nodeingame[j] && j != i && j != nodeforplayer[consoleplayer] && NetMode == NET_PacketServer) for (l = 1, j = 0; j < MAXPLAYERS; j++)
{ {
playerbytes[l++] = playerfornode[j]; if (playeringame[j] && players[j].Bot == NULL && j != playerfornode[i] && j != consoleplayer)
netbuffer[k++] = playerfornode[j]; {
playerbytes[l++] = j;
netbuffer[k++] = j;
}
} }
} }
} }

View File

@ -247,8 +247,12 @@ static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
if (Video != NULL) if (Video != NULL)
{ {
while ((haveMode = Video->NextMode (&width, &height, &letterbox)) && while ((haveMode = Video->NextMode (&width, &height, &letterbox)) &&
(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch)) ratiomatch >= 0)
{ {
int ratio;
CheckRatio (width, height, &ratio);
if (ratio == ratiomatch)
break;
} }
} }

View File

@ -73,6 +73,7 @@ DECLARE_ACTION(A_BossDeath)
void A_Chase(AActor *self); void A_Chase(AActor *self);
void A_FaceTarget(AActor *actor, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270); void A_FaceTarget(AActor *actor, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270);
void A_Face(AActor *self, AActor *other, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270);
bool A_RaiseMobj (AActor *, fixed_t speed); bool A_RaiseMobj (AActor *, fixed_t speed);
bool A_SinkMobj (AActor *, fixed_t speed); bool A_SinkMobj (AActor *, fixed_t speed);

View File

@ -4765,7 +4765,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT) / (double)FRACUNIT; points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT) / (double)FRACUNIT;
// points and bombdamage should be the same sign // points and bombdamage should be the same sign
if ((points * bombdamage) > 0 && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY)) if (((bombspot->flags7 & MF7_CAUSEPAIN) || (points * bombdamage) > 0) && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
{ // OK to damage; target is in direct path { // OK to damage; target is in direct path
double velz; double velz;
double thrust; double thrust;

View File

@ -569,7 +569,7 @@ void P_SerializePolyobjs (FArchive &arc)
I_Error ("UnarchivePolyobjs: Invalid polyobj tag"); I_Error ("UnarchivePolyobjs: Invalid polyobj tag");
} }
arc << angle; arc << angle;
po->RotatePolyobj (angle); po->RotatePolyobj (angle, true);
arc << deltaX << deltaY << po->interpolation; arc << deltaX << deltaY << po->interpolation;
deltaX -= po->StartSpot.x; deltaX -= po->StartSpot.x;
deltaY -= po->StartSpot.y; deltaY -= po->StartSpot.y;

View File

@ -49,11 +49,13 @@ public:
WORD operator [](FTextureID tex) const WORD operator [](FTextureID tex) const
{ {
if ((unsigned)tex.GetIndex() >= Types.Size()) return DefaultTerrainType;
WORD type = Types[tex.GetIndex()]; WORD type = Types[tex.GetIndex()];
return type == 0xffff? DefaultTerrainType : type; return type == 0xffff? DefaultTerrainType : type;
} }
WORD operator [](int texnum) const WORD operator [](int texnum) const
{ {
if ((unsigned)texnum >= Types.Size()) return DefaultTerrainType;
WORD type = Types[texnum]; WORD type = Types[texnum];
return type == 0xffff? DefaultTerrainType : type; return type == 0xffff? DefaultTerrainType : type;
} }

View File

@ -1051,7 +1051,7 @@ static void RotatePt (int an, fixed_t *x, fixed_t *y, fixed_t startSpotX, fixed_
// //
//========================================================================== //==========================================================================
bool FPolyObj::RotatePolyobj (angle_t angle) bool FPolyObj::RotatePolyobj (angle_t angle, bool fromsave)
{ {
int an; int an;
bool blocked; bool blocked;
@ -1073,6 +1073,9 @@ bool FPolyObj::RotatePolyobj (angle_t angle)
validcount++; validcount++;
UpdateBBox(); UpdateBBox();
// If we are loading a savegame we do not really want to damage actors and be blocked by them. This can also cause crashes when trying to damage incompletely deserialized player pawns.
if (!fromsave)
{
for (unsigned i = 0; i < Sidedefs.Size(); i++) for (unsigned i = 0; i < Sidedefs.Size(); i++)
{ {
if (CheckMobjBlocking(Sidedefs[i])) if (CheckMobjBlocking(Sidedefs[i]))
@ -1091,6 +1094,7 @@ bool FPolyObj::RotatePolyobj (angle_t angle)
LinkPolyobj(); LinkPolyobj();
return false; return false;
} }
}
this->angle += angle; this->angle += angle;
LinkPolyobj(); LinkPolyobj();
ClearSubsectorLinks(); ClearSubsectorLinks();

View File

@ -74,7 +74,7 @@ struct FPolyObj
int GetMirror(); int GetMirror();
bool MovePolyobj (int x, int y, bool force = false); bool MovePolyobj (int x, int y, bool force = false);
bool RotatePolyobj (angle_t angle); bool RotatePolyobj (angle_t angle, bool fromsave = false);
void ClosestPoint(fixed_t fx, fixed_t fy, fixed_t &ox, fixed_t &oy, side_t **side) const; void ClosestPoint(fixed_t fx, fixed_t fy, fixed_t &ox, fixed_t &oy, side_t **side) const;
void LinkPolyobj (); void LinkPolyobj ();
void RecalcActorFloorCeil(FBoundingBox bounds) const; void RecalcActorFloorCeil(FBoundingBox bounds) const;

View File

@ -0,0 +1,62 @@
/*
** critsec.cpp
**
**---------------------------------------------------------------------------
** Copyright 2014 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "critsec.h"
// TODO: add error handling
FCriticalSection::FCriticalSection()
{
pthread_mutexattr_t attributes;
pthread_mutexattr_init(&attributes);
pthread_mutexattr_settype(&attributes, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attributes);
pthread_mutexattr_destroy(&attributes);
}
FCriticalSection::~FCriticalSection()
{
pthread_mutex_destroy(&m_mutex);
}
void FCriticalSection::Enter()
{
pthread_mutex_lock(&m_mutex);
}
void FCriticalSection::Leave()
{
pthread_mutex_unlock(&m_mutex);
}

53
src/posix/cocoa/critsec.h Normal file
View File

@ -0,0 +1,53 @@
/*
** critsec.h
**
**---------------------------------------------------------------------------
** Copyright 2014 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef CRITSEC_H
#define CRITSEC_H
#include <pthread.h>
class FCriticalSection
{
public:
FCriticalSection();
~FCriticalSection();
void Enter();
void Leave();
private:
pthread_mutex_t m_mutex;
};
#endif

View File

@ -37,7 +37,7 @@
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050
#include "HID_Utilities_External.h" #include "hid/HID_Utilities_External.h"
#include "d_event.h" #include "d_event.h"
#include "doomdef.h" #include "doomdef.h"

View File

View File

@ -4,8 +4,6 @@
#include <pthread.h> #include <pthread.h>
#include <libkern/OSAtomic.h> #include <libkern/OSAtomic.h>
#include <SDL.h>
#include "basictypes.h" #include "basictypes.h"
#include "basicinlines.h" #include "basicinlines.h"
#include "doomdef.h" #include "doomdef.h"
@ -13,23 +11,36 @@
#include "templates.h" #include "templates.h"
static timeval s_startTicks;
unsigned int I_MSTime() unsigned int I_MSTime()
{ {
return SDL_GetTicks(); timeval now;
gettimeofday(&now, NULL);
const uint32_t ticks =
(now.tv_sec - s_startTicks.tv_sec ) * 1000
+ (now.tv_usec - s_startTicks.tv_usec) / 1000;
return ticks;
} }
unsigned int I_FPSTime() unsigned int I_FPSTime()
{ {
return SDL_GetTicks(); timeval now;
gettimeofday(&now, NULL);
return static_cast<unsigned int>(
(now.tv_sec) * 1000 + (now.tv_usec) / 1000);
} }
bool g_isTicFrozen;
namespace namespace
{ {
bool s_isTicFrozen;
timespec GetNextTickTime() timespec GetNextTickTime()
{ {
static const long MILLISECONDS_IN_SECOND = 1000; static const long MILLISECONDS_IN_SECOND = 1000;
@ -91,7 +102,7 @@ void* TimerThreadFunc(void*)
pthread_mutex_lock(&s_timerMutex); pthread_mutex_lock(&s_timerMutex);
pthread_cond_timedwait(&s_timerEvent, &s_timerMutex, &timeToNextTick); pthread_cond_timedwait(&s_timerEvent, &s_timerMutex, &timeToNextTick);
if (!g_isTicFrozen) if (!s_isTicFrozen)
{ {
// The following GCC/Clang intrinsic can be used instead of OS X specific function: // The following GCC/Clang intrinsic can be used instead of OS X specific function:
// __sync_add_and_fetch(&s_tics, 1); // __sync_add_and_fetch(&s_tics, 1);
@ -101,7 +112,7 @@ void* TimerThreadFunc(void*)
OSAtomicIncrement32(&s_tics); OSAtomicIncrement32(&s_tics);
} }
s_timerStart = SDL_GetTicks(); s_timerStart = I_MSTime();
pthread_cond_broadcast(&s_timerEvent); pthread_cond_broadcast(&s_timerEvent);
pthread_mutex_unlock(&s_timerMutex); pthread_mutex_unlock(&s_timerMutex);
@ -122,7 +133,7 @@ int GetTimeThreaded(bool saveMS)
int WaitForTicThreaded(int prevTic) int WaitForTicThreaded(int prevTic)
{ {
assert(!g_isTicFrozen); assert(!s_isTicFrozen);
while (s_tics <= prevTic) while (s_tics <= prevTic)
{ {
@ -136,7 +147,7 @@ int WaitForTicThreaded(int prevTic)
void FreezeTimeThreaded(bool frozen) void FreezeTimeThreaded(bool frozen)
{ {
g_isTicFrozen = frozen; s_isTicFrozen = frozen;
} }
} // unnamed namespace } // unnamed namespace
@ -144,7 +155,7 @@ void FreezeTimeThreaded(bool frozen)
fixed_t I_GetTimeFrac(uint32* ms) fixed_t I_GetTimeFrac(uint32* ms)
{ {
const uint32_t now = SDL_GetTicks(); const uint32_t now = I_MSTime();
if (NULL != ms) if (NULL != ms)
{ {
@ -162,6 +173,8 @@ void I_InitTimer ()
assert(!s_timerInitialized); assert(!s_timerInitialized);
s_timerInitialized = true; s_timerInitialized = true;
gettimeofday(&s_startTicks, NULL);
pthread_cond_init (&s_timerEvent, NULL); pthread_cond_init (&s_timerEvent, NULL);
pthread_mutex_init(&s_timerMutex, NULL); pthread_mutex_init(&s_timerMutex, NULL);

View File

@ -34,6 +34,10 @@
#include <sys/stat.h> #include <sys/stat.h>
#ifdef __APPLE__
#include <CoreServices/CoreServices.h>
#endif // __APPLE__
#include "doomerrors.h" #include "doomerrors.h"
#include "d_main.h" #include "d_main.h"
#include "zstring.h" #include "zstring.h"
@ -167,9 +171,20 @@ TArray<FString> I_GetSteamPath()
// we need to figure out on an app-by-app basis where the game is installed. // we need to figure out on an app-by-app basis where the game is installed.
// To do so, we read the virtual registry. // To do so, we read the virtual registry.
#ifdef __APPLE__ #ifdef __APPLE__
FString OSX_FindApplicationSupport(); FString appSupportPath;
FString regPath = OSX_FindApplicationSupport() + "/Steam/config/config.vdf"; {
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
appSupportPath = cpath;
}
}
FString regPath = appSupportPath + "/Steam/config/config.vdf";
try try
{ {
SteamInstallFolders = ParseSteamRegistry(regPath); SteamInstallFolders = ParseSteamRegistry(regPath);
@ -180,7 +195,7 @@ TArray<FString> I_GetSteamPath()
return result; return result;
} }
SteamInstallFolders.Push(OSX_FindApplicationSupport() + "/Steam/SteamApps/common"); SteamInstallFolders.Push(appSupportPath + "/Steam/SteamApps/common");
#else #else
char* home = getenv("HOME"); char* home = getenv("HOME");
if(home != NULL && *home != '\0') if(home != NULL && *home != '\0')

View File

@ -41,7 +41,6 @@
#include "doomerrors.h" #include "doomerrors.h"
#include <math.h> #include <math.h>
#include "SDL.h"
#include "doomtype.h" #include "doomtype.h"
#include "doomstat.h" #include "doomstat.h"
#include "version.h" #include "version.h"

6
src/posix/readme.md Normal file
View File

@ -0,0 +1,6 @@
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in `sdl` subdirectory.
Native OS X backend files are in `cocoa` subdirectory.
Shared files for both OS X backends are in `osx` subdirectory.

61
src/posix/sdl/i_gui.cpp Normal file
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@ -0,0 +1,61 @@
// Moved from sdl/i_system.cpp
#include <string.h>
#include <SDL.h>
#include "bitmap.h"
#include "v_palette.h"
#include "textures.h"
bool I_SetCursor(FTexture *cursorpic)
{
static SDL_Cursor *cursor;
static SDL_Surface *cursorSurface;
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
{
// Must be no larger than 32x32.
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
{
return false;
}
if (cursorSurface == NULL)
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
SDL_LockSurface(cursorSurface);
BYTE buffer[32*32*4];
memset(buffer, 0, 32*32*4);
FBitmap bmp(buffer, 32*4, 32, 32);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
SDL_UnlockSurface(cursorSurface);
if (cursor)
SDL_FreeCursor (cursor);
cursor = SDL_CreateColorCursor (cursorSurface, 0, 0);
SDL_SetCursor (cursor);
}
else
{
if (cursor)
{
SDL_SetCursor (NULL);
SDL_FreeCursor (cursor);
cursor = NULL;
}
if (cursorSurface != NULL)
{
SDL_FreeSurface(cursorSurface);
cursorSurface = NULL;
}
}
return true;
}
void I_SetMainWindowVisible(bool visible)
{
}

514
src/posix/sdl/i_input.cpp Normal file
View File

@ -0,0 +1,514 @@
#include <SDL.h>
#include <ctype.h>
#include "doomtype.h"
#include "c_dispatch.h"
#include "doomdef.h"
#include "doomstat.h"
#include "m_argv.h"
#include "i_input.h"
#include "v_video.h"
#include "d_main.h"
#include "d_event.h"
#include "d_gui.h"
#include "c_console.h"
#include "c_cvars.h"
#include "i_system.h"
#include "dikeys.h"
#include "templates.h"
#include "s_sound.h"
void ScaleWithAspect (int &w, int &h, int Width, int Height);
static void I_CheckGUICapture ();
static void I_CheckNativeMouse ();
bool GUICapture;
static bool NativeMouse = true;
extern int paused;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
EXTERN_CVAR (Bool, fullscreen)
extern int WaitingForKey, chatmodeon;
extern constate_e ConsoleState;
static bool DownState[SDL_NUM_SCANCODES];
static const SDL_Keycode DIKToKeySym[256] =
{
0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6,
SDLK_7, SDLK_8, SDLK_9, SDLK_0,SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB,
SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i,
SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s,
SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON,
SDLK_QUOTE, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v,
SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_KP_MULTIPLY,
SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCKCLEAR, SDLK_SCROLLLOCK, SDLK_KP_7,
SDLK_KP_8, SDLK_KP_9, SDLK_KP_MINUS, SDLK_KP_4, SDLK_KP_5, SDLK_KP_6, SDLK_KP_PLUS, SDLK_KP_1,
SDLK_KP_2, SDLK_KP_3, SDLK_KP_0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
SDLK_F12, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_KP_EQUALS, 0, 0,
0, SDLK_AT, SDLK_COLON, 0, 0, 0, 0, 0,
0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, SDLK_KP_COMMA, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
SDLK_RALT, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME,
SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END,
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0,
0, 0, 0, SDLK_LGUI, SDLK_RGUI, SDLK_MENU, SDLK_POWER, SDLK_SLEEP,
0, 0, 0, 0, 0, SDLK_AC_SEARCH, SDLK_AC_BOOKMARKS, SDLK_AC_REFRESH,
SDLK_AC_STOP, SDLK_AC_FORWARD, SDLK_AC_BACK, SDLK_COMPUTER, SDLK_MAIL, SDLK_MEDIASELECT, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
static const SDL_Scancode DIKToKeyScan[256] =
{
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6,
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0 ,SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I,
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S,
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON,
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V,
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_KP_MULTIPLY,
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5,
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_KP_7,
SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_1,
SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F11,
SDL_SCANCODE_F12, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RCTRL, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_SYSREQ,
SDL_SCANCODE_RALT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_HOME,
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_END,
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_MENU, SDL_SCANCODE_POWER, SDL_SCANCODE_SLEEP,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_REFRESH,
SDL_SCANCODE_AC_STOP, SDL_SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_BACK, SDL_SCANCODE_COMPUTER, SDL_SCANCODE_MAIL, SDL_SCANCODE_MEDIASELECT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN
};
static TMap<SDL_Keycode, BYTE> InitKeySymMap ()
{
TMap<SDL_Keycode, BYTE> KeySymToDIK;
for (int i = 0; i < 256; ++i)
{
KeySymToDIK[DIKToKeySym[i]] = i;
}
KeySymToDIK[0] = 0;
KeySymToDIK[SDLK_RSHIFT] = DIK_LSHIFT;
KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL;
KeySymToDIK[SDLK_RALT] = DIK_LMENU;
// Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ
KeySymToDIK[SDLK_PRINTSCREEN] = DIK_SYSRQ;
return KeySymToDIK;
}
static const TMap<SDL_Keycode, BYTE> KeySymToDIK(InitKeySymMap());
static TMap<SDL_Scancode, BYTE> InitKeyScanMap ()
{
TMap<SDL_Scancode, BYTE> KeyScanToDIK;
for (int i = 0; i < 256; ++i)
{
KeyScanToDIK[DIKToKeyScan[i]] = i;
}
return KeyScanToDIK;
}
static const TMap<SDL_Scancode, BYTE> KeyScanToDIK(InitKeyScanMap());
static void I_CheckGUICapture ()
{
bool wantCapt;
if (menuactive == MENU_Off)
{
wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon;
}
else
{
wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause);
}
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt)
{
memset (DownState, 0, sizeof(DownState));
}
}
}
void I_SetMouseCapture()
{
// Clear out any mouse movement.
SDL_GetRelativeMouseState (NULL, NULL);
SDL_SetRelativeMouseMode (SDL_TRUE);
}
void I_ReleaseMouseCapture()
{
SDL_SetRelativeMouseMode (SDL_FALSE);
}
static void PostMouseMove (int x, int y)
{
static int lastx = 0, lasty = 0;
event_t ev = { 0,0,0,0,0,0,0 };
if (m_filter)
{
ev.x = (x + lastx) / 2;
ev.y = (y + lasty) / 2;
}
else
{
ev.x = x;
ev.y = y;
}
lastx = x;
lasty = y;
if (ev.x | ev.y)
{
ev.type = EV_Mouse;
D_PostEvent (&ev);
}
}
static void MouseRead ()
{
int x, y;
if (NativeMouse)
{
return;
}
SDL_GetRelativeMouseState (&x, &y);
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
if (x | y)
{
PostMouseMove (x, -y);
}
}
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
if (self < 0) self = 0;
else if (self > 2) self = 2;
}
static bool inGame()
{
switch (mouse_capturemode)
{
default:
case 0:
return gamestate == GS_LEVEL;
case 1:
return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
case 2:
return true;
}
}
static void I_CheckNativeMouse ()
{
bool focus = SDL_GetKeyboardFocus() != NULL;
bool fs = screen->IsFullscreen();
bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !inGame());
if (wantNative != NativeMouse)
{
NativeMouse = wantNative;
SDL_ShowCursor (wantNative);
if (wantNative)
I_ReleaseMouseCapture ();
else
I_SetMouseCapture ();
}
}
void MessagePump (const SDL_Event &sev)
{
static int lastx = 0, lasty = 0;
int x, y;
event_t event = { 0,0,0,0,0,0,0 };
switch (sev.type)
{
case SDL_QUIT:
exit (0);
case SDL_WINDOWEVENT:
switch (sev.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
S_SetSoundPaused(sev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
break;
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEMOTION:
if (!GUICapture || sev.button.button == 4 || sev.button.button == 5)
{
if(sev.type != SDL_MOUSEMOTION)
{
event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
/* These button mappings work with my Gentoo system using the
* evdev driver and a Logitech MX510 mouse. Whether or not they
* carry over to other Linux systems, I have no idea, but I sure
* hope so. (Though buttons 11 and 12 are kind of useless, since
* they also trigger buttons 4 and 5.)
*/
switch (sev.button.button)
{
case SDL_BUTTON_LEFT: event.data1 = KEY_MOUSE1; break;
case SDL_BUTTON_MIDDLE: event.data1 = KEY_MOUSE3; break;
case SDL_BUTTON_RIGHT: event.data1 = KEY_MOUSE2; break;
case 8: event.data1 = KEY_MOUSE4; break; // For whatever reason my side mouse buttons are here.
case 9: event.data1 = KEY_MOUSE5; break;
case SDL_BUTTON_X1: event.data1 = KEY_MOUSE6; break; // And these don't exist
case SDL_BUTTON_X2: event.data1 = KEY_MOUSE7; break;
case 6: event.data1 = KEY_MOUSE8; break;
default: printf("SDL mouse button %s %d\n",
sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
}
if (event.data1 != 0)
{
D_PostEvent(&event);
}
}
}
else if (sev.type == SDL_MOUSEMOTION || (sev.button.button >= 1 && sev.button.button <= 3))
{
int x, y;
SDL_GetMouseState (&x, &y);
// Detect if we're doing scaling in the Window and adjust the mouse
// coordinates accordingly. This could be more efficent, but I
// don't think performance is an issue in the menus.
SDL_Window *focus;
if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ()))
{
int w, h;
SDL_GetWindowSize (focus, &w, &h);
int realw = w, realh = h;
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
{
double xratio = (double)SCREENWIDTH/realw;
double yratio = (double)SCREENHEIGHT/realh;
if (realw < w)
{
x = (x - (w - realw)/2)*xratio;
y *= yratio;
}
else
{
y = (y - (h - realh)/2)*yratio;
x *= xratio;
}
}
}
event.data1 = x;
event.data2 = y;
event.type = EV_GUI_Event;
if(sev.type == SDL_MOUSEMOTION)
event.subtype = EV_GUI_MouseMove;
else
{
event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp;
event.subtype += (sev.button.button - 1) * 3;
}
D_PostEvent(&event);
}
break;
case SDL_MOUSEWHEEL:
if (GUICapture)
{
event.type = EV_GUI_Event;
event.subtype = sev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
D_PostEvent (&event);
}
else
{
event.type = EV_KeyDown;
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
D_PostEvent (&event);
event.type = EV_KeyUp;
D_PostEvent (&event);
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
if (!GUICapture)
{
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
// Try to look up our key mapped key for conversion to DirectInput.
// If that fails, then we'll do a lookup against the scan code,
// which may not return the right key, but at least the key should
// work in the game.
if (const BYTE *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym))
event.data1 = *dik;
else if (const BYTE *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode))
event.data1 = *dik;
if (event.data1)
{
if (sev.key.keysym.sym < 256)
{
event.data2 = sev.key.keysym.sym;
}
D_PostEvent (&event);
}
}
else
{
event.type = EV_GUI_Event;
event.subtype = sev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
event.data3 = ((sev.key.keysym.mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((sev.key.keysym.mod & KMOD_CTRL) ? GKM_CTRL : 0) |
((sev.key.keysym.mod & KMOD_ALT) ? GKM_ALT : 0);
if (event.subtype == EV_GUI_KeyDown)
{
if (DownState[sev.key.keysym.scancode])
{
event.subtype = EV_GUI_KeyRepeat;
}
DownState[sev.key.keysym.scancode] = 1;
}
else
{
DownState[sev.key.keysym.scancode] = 0;
}
switch (sev.key.keysym.sym)
{
case SDLK_KP_ENTER: event.data1 = GK_RETURN; break;
case SDLK_PAGEUP: event.data1 = GK_PGUP; break;
case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break;
case SDLK_END: event.data1 = GK_END; break;
case SDLK_HOME: event.data1 = GK_HOME; break;
case SDLK_LEFT: event.data1 = GK_LEFT; break;
case SDLK_RIGHT: event.data1 = GK_RIGHT; break;
case SDLK_UP: event.data1 = GK_UP; break;
case SDLK_DOWN: event.data1 = GK_DOWN; break;
case SDLK_DELETE: event.data1 = GK_DEL; break;
case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break;
case SDLK_F1: event.data1 = GK_F1; break;
case SDLK_F2: event.data1 = GK_F2; break;
case SDLK_F3: event.data1 = GK_F3; break;
case SDLK_F4: event.data1 = GK_F4; break;
case SDLK_F5: event.data1 = GK_F5; break;
case SDLK_F6: event.data1 = GK_F6; break;
case SDLK_F7: event.data1 = GK_F7; break;
case SDLK_F8: event.data1 = GK_F8; break;
case SDLK_F9: event.data1 = GK_F9; break;
case SDLK_F10: event.data1 = GK_F10; break;
case SDLK_F11: event.data1 = GK_F11; break;
case SDLK_F12: event.data1 = GK_F12; break;
default:
if (sev.key.keysym.sym < 256)
{
event.data1 = sev.key.keysym.sym;
}
break;
}
if (event.data1 < 128)
{
event.data1 = toupper(event.data1);
D_PostEvent (&event);
}
}
break;
case SDL_TEXTINPUT:
if (GUICapture)
{
event.type = EV_GUI_Event;
event.subtype = EV_GUI_Char;
event.data1 = sev.text.text[0];
D_PostEvent (&event);
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
if (!GUICapture)
{
event.type = sev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
event.data1 = KEY_FIRSTJOYBUTTON + sev.jbutton.button;
if(event.data1 != 0)
D_PostEvent(&event);
}
break;
}
}
void I_GetEvent ()
{
SDL_Event sev;
while (SDL_PollEvent (&sev))
{
MessagePump (sev);
}
if (use_mouse)
{
MouseRead ();
}
}
void I_StartTic ()
{
I_CheckGUICapture ();
I_CheckNativeMouse ();
I_GetEvent ();
}
void I_ProcessJoysticks ();
void I_StartFrame ()
{
I_ProcessJoysticks();
}

View File

@ -35,7 +35,7 @@ public:
FString GetName() FString GetName()
{ {
return SDL_JoystickName(DeviceIndex); return SDL_JoystickName(Device);
} }
float GetSensitivity() float GetSensitivity()
{ {

View File

@ -85,10 +85,6 @@ void Mac_I_FatalError(const char* errortext);
// EXTERNAL DATA DECLARATIONS ---------------------------------------------- // EXTERNAL DATA DECLARATIONS ----------------------------------------------
#ifdef USE_XCURSOR
extern bool UseXCursor;
#endif
// PUBLIC DATA DEFINITIONS ------------------------------------------------- // PUBLIC DATA DEFINITIONS -------------------------------------------------
#ifndef NO_GTK #ifndef NO_GTK
@ -239,8 +235,6 @@ static void unprotect_rtext()
void I_StartupJoysticks(); void I_StartupJoysticks();
void I_ShutdownJoysticks(); void I_ShutdownJoysticks();
const char* I_GetBackEndName();
int main (int argc, char **argv) int main (int argc, char **argv)
{ {
#if !defined (__APPLE__) #if !defined (__APPLE__)
@ -250,8 +244,8 @@ int main (int argc, char **argv)
} }
#endif // !__APPLE__ #endif // !__APPLE__
printf(GAMENAME" %s - %s - %s version\nCompiled on %s\n", printf(GAMENAME" %s - %s - SDL version\nCompiled on %s\n",
GetVersionString(), GetGitTime(), I_GetBackEndName(), __DATE__); GetVersionString(), GetGitTime(), __DATE__);
seteuid (getuid ()); seteuid (getuid ());
std::set_new_handler (NewFailure); std::set_new_handler (NewFailure);
@ -278,42 +272,8 @@ int main (int argc, char **argv)
} }
atterm (SDL_Quit); atterm (SDL_Quit);
{ printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
char viddriver[80];
if (SDL_VideoDriverName(viddriver, sizeof(viddriver)) != NULL)
{
printf("Using video driver %s\n", viddriver);
#ifdef USE_XCURSOR
UseXCursor = (strcmp(viddriver, "x11") == 0);
#endif
}
printf("\n"); printf("\n");
}
char caption[100];
mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
SDL_WM_SetCaption(caption, caption);
#ifdef __APPLE__
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
if ( NULL != videoInfo )
{
EXTERN_CVAR( Int, vid_defwidth )
EXTERN_CVAR( Int, vid_defheight )
EXTERN_CVAR( Int, vid_defbits )
EXTERN_CVAR( Bool, vid_vsync )
EXTERN_CVAR( Bool, fullscreen )
vid_defwidth = videoInfo->current_w;
vid_defheight = videoInfo->current_h;
vid_defbits = videoInfo->vfmt->BitsPerPixel;
vid_vsync = true;
fullscreen = true;
}
#endif // __APPLE__
try try
{ {

View File

@ -12,6 +12,7 @@
#include "v_palette.h" #include "v_palette.h"
#include "sdlvideo.h" #include "sdlvideo.h"
#include "r_swrenderer.h" #include "r_swrenderer.h"
#include "version.h"
#include <SDL.h> #include <SDL.h>
@ -42,6 +43,7 @@ public:
bool SetGamma (float gamma); bool SetGamma (float gamma);
bool SetFlash (PalEntry rgb, int amount); bool SetFlash (PalEntry rgb, int amount);
void GetFlash (PalEntry &rgb, int &amount); void GetFlash (PalEntry &rgb, int &amount);
void SetFullscreen (bool fullscreen);
int GetPageCount (); int GetPageCount ();
bool IsFullscreen (); bool IsFullscreen ();
@ -57,13 +59,22 @@ private:
float Gamma; float Gamma;
bool UpdatePending; bool UpdatePending;
SDL_Surface *Screen; SDL_Window *Screen;
SDL_Renderer *Renderer;
union
{
SDL_Texture *Texture;
SDL_Surface *Surface;
};
SDL_Rect UpdateRect;
bool UsingRenderer;
bool NeedPalUpdate; bool NeedPalUpdate;
bool NeedGammaUpdate; bool NeedGammaUpdate;
bool NotPaletted; bool NotPaletted;
void UpdateColors (); void UpdateColors ();
void ResetSDLRenderer ();
SDLFB () {} SDLFB () {}
}; };
@ -83,9 +94,6 @@ struct MiniModeInfo
extern IVideo *Video; extern IVideo *Video;
extern bool GUICapture; extern bool GUICapture;
SDL_Surface *cursorSurface = NULL;
SDL_Rect cursorBlit = {0, 0, 32, 32};
EXTERN_CVAR (Float, Gamma) EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Int, vid_maxfps) EXTERN_CVAR (Int, vid_maxfps)
EXTERN_CVAR (Bool, cl_capfps) EXTERN_CVAR (Bool, cl_capfps)
@ -93,11 +101,11 @@ EXTERN_CVAR (Bool, vid_vsync)
// PUBLIC DATA DEFINITIONS ------------------------------------------------- // PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// vid_asyncblit needs a restart to work. SDL doesn't seem to change if the CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// frame buffer is changed at run time.
CVAR (Bool, vid_asyncblit, 1, CVAR_NOINITCALL|CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{ {
@ -140,12 +148,14 @@ static MiniModeInfo WinModes[] =
{ 720, 480 }, // 16:10 { 720, 480 }, // 16:10
{ 720, 540 }, { 720, 540 },
{ 800, 450 }, // 16:9 { 800, 450 }, // 16:9
{ 800, 480 },
{ 800, 500 }, // 16:10 { 800, 500 }, // 16:10
{ 800, 600 }, { 800, 600 },
{ 848, 480 }, // 16:9 { 848, 480 }, // 16:9
{ 960, 600 }, // 16:10 { 960, 600 }, // 16:10
{ 960, 720 }, { 960, 720 },
{ 1024, 576 }, // 16:9 { 1024, 576 }, // 16:9
{ 1024, 600 }, // 17:10
{ 1024, 640 }, // 16:10 { 1024, 640 }, // 16:10
{ 1024, 768 }, { 1024, 768 },
{ 1088, 612 }, // 16:9 { 1088, 612 }, // 16:9
@ -153,16 +163,33 @@ static MiniModeInfo WinModes[] =
{ 1152, 720 }, // 16:10 { 1152, 720 }, // 16:10
{ 1152, 864 }, { 1152, 864 },
{ 1280, 720 }, // 16:9 { 1280, 720 }, // 16:9
{ 1280, 854 },
{ 1280, 800 }, // 16:10 { 1280, 800 }, // 16:10
{ 1280, 960 }, { 1280, 960 },
{ 1280, 1024 }, // 5:4
{ 1360, 768 }, // 16:9 { 1360, 768 }, // 16:9
{ 1366, 768 },
{ 1400, 787 }, // 16:9 { 1400, 787 }, // 16:9
{ 1400, 875 }, // 16:10 { 1400, 875 }, // 16:10
{ 1400, 1050 }, { 1400, 1050 },
{ 1440, 900 },
{ 1440, 960 },
{ 1440, 1080 },
{ 1600, 900 }, // 16:9 { 1600, 900 }, // 16:9
{ 1600, 1000 }, // 16:10 { 1600, 1000 }, // 16:10
{ 1600, 1200 }, { 1600, 1200 },
{ 1920, 1080 }, { 1920, 1080 },
{ 1920, 1200 },
{ 2048, 1536 },
{ 2560, 1440 },
{ 2560, 1600 },
{ 2560, 2048 },
{ 2880, 1800 },
{ 3200, 1800 },
{ 3840, 2160 },
{ 3840, 2400 },
{ 4096, 2160 },
{ 5120, 2880 }
}; };
static cycle_t BlitCycles; static cycle_t BlitCycles;
@ -170,10 +197,34 @@ static cycle_t SDLFlipCycles;
// CODE -------------------------------------------------------------------- // CODE --------------------------------------------------------------------
void ScaleWithAspect (int &w, int &h, int Width, int Height)
{
int resRatio = CheckRatio (Width, Height);
int screenRatio;
CheckRatio (w, h, &screenRatio);
if (resRatio == screenRatio)
return;
double yratio;
switch(resRatio)
{
case 0: yratio = 4./3.; break;
case 1: yratio = 16./9.; break;
case 2: yratio = 16./10.; break;
case 3: yratio = 17./10.; break;
case 4: yratio = 5./4.; break;
default: return;
}
double y = w/yratio;
if (y > h)
w = h*yratio;
else
h = y;
}
SDLVideo::SDLVideo (int parm) SDLVideo::SDLVideo (int parm)
{ {
IteratorBits = 0; IteratorBits = 0;
IteratorFS = false;
} }
SDLVideo::~SDLVideo () SDLVideo::~SDLVideo ()
@ -184,7 +235,6 @@ void SDLVideo::StartModeIterator (int bits, bool fs)
{ {
IteratorMode = 0; IteratorMode = 0;
IteratorBits = bits; IteratorBits = bits;
IteratorFS = fs;
} }
bool SDLVideo::NextMode (int *width, int *height, bool *letterbox) bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
@ -192,8 +242,6 @@ bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
if (IteratorBits != 8) if (IteratorBits != 8)
return false; return false;
if (!IteratorFS)
{
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0])) if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
{ {
*width = WinModes[IteratorMode].Width; *width = WinModes[IteratorMode].Width;
@ -201,18 +249,6 @@ bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
++IteratorMode; ++IteratorMode;
return true; return true;
} }
}
else
{
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if (modes != NULL && modes[IteratorMode] != NULL)
{
*width = modes[IteratorMode]->w;
*height = modes[IteratorMode]->h;
++IteratorMode;
return true;
}
}
return false; return false;
} }
@ -230,11 +266,11 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer (int width, int height, bool fullscree
if (fb->Width == width && if (fb->Width == width &&
fb->Height == height) fb->Height == height)
{ {
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0; bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
if (fsnow != fullscreen) if (fsnow != fullscreen)
{ {
SDL_WM_ToggleFullScreen (fb->Screen); fb->SetFullscreen (fullscreen);
} }
return old; return old;
} }
@ -313,32 +349,48 @@ SDLFB::SDLFB (int width, int height, bool fullscreen)
UpdatePending = false; UpdatePending = false;
NotPaletted = false; NotPaletted = false;
FlashAmount = 0; FlashAmount = 0;
Screen = SDL_SetVideoMode (width, height, vid_displaybits,
(vid_asyncblit ? SDL_ASYNCBLIT : 0)|SDL_HWSURFACE|SDL_HWPALETTE|SDL_DOUBLEBUF|SDL_ANYFORMAT| FString caption;
(fullscreen ? SDL_FULLSCREEN : 0)); caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
Screen = SDL_CreateWindow (caption,
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
if (Screen == NULL) if (Screen == NULL)
return; return;
Renderer = NULL;
Texture = NULL;
ResetSDLRenderer ();
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
{ {
GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i; GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i;
} }
if (Screen->format->palette == NULL)
{
NotPaletted = true;
GPfx.SetFormat (Screen->format->BitsPerPixel,
Screen->format->Rmask,
Screen->format->Gmask,
Screen->format->Bmask);
}
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256); memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
UpdateColors (); UpdateColors ();
#ifdef __APPLE__
SetVSync (vid_vsync); SetVSync (vid_vsync);
#endif
} }
SDLFB::~SDLFB () SDLFB::~SDLFB ()
{ {
if(Screen)
{
if (Renderer)
{
if (Texture)
SDL_DestroyTexture (Texture);
SDL_DestroyRenderer (Renderer);
}
SDL_DestroyWindow (Screen);
}
} }
bool SDLFB::IsValid () bool SDLFB::IsValid ()
@ -403,41 +455,60 @@ void SDLFB::Update ()
SDLFlipCycles.Reset(); SDLFlipCycles.Reset();
BlitCycles.Clock(); BlitCycles.Clock();
if (SDL_LockSurface (Screen) == -1) void *pixels;
int pitch;
if (UsingRenderer)
{
if (SDL_LockTexture (Texture, NULL, &pixels, &pitch))
return; return;
}
else
{
if (SDL_LockSurface (Surface))
return;
pixels = Surface->pixels;
pitch = Surface->pitch;
}
if (NotPaletted) if (NotPaletted)
{ {
GPfx.Convert (MemBuffer, Pitch, GPfx.Convert (MemBuffer, Pitch,
Screen->pixels, Screen->pitch, Width, Height, pixels, pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0); FRACUNIT, FRACUNIT, 0, 0);
} }
else else
{ {
if (Screen->pitch == Pitch) if (pitch == Pitch)
{ {
memcpy (Screen->pixels, MemBuffer, Width*Height); memcpy (pixels, MemBuffer, Width*Height);
} }
else else
{ {
for (int y = 0; y < Height; ++y) for (int y = 0; y < Height; ++y)
{ {
memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width); memcpy ((BYTE *)pixels+y*pitch, MemBuffer+y*Pitch, Width);
} }
} }
} }
SDL_UnlockSurface (Screen); if (UsingRenderer)
if (cursorSurface != NULL && GUICapture)
{ {
// SDL requires us to draw a surface to get true color cursors. SDL_UnlockTexture (Texture);
SDL_BlitSurface(cursorSurface, NULL, Screen, &cursorBlit);
}
SDLFlipCycles.Clock(); SDLFlipCycles.Clock();
SDL_Flip (Screen); SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect);
SDL_RenderPresent(Renderer);
SDLFlipCycles.Unclock(); SDLFlipCycles.Unclock();
}
else
{
SDL_UnlockSurface (Surface);
SDLFlipCycles.Clock();
SDL_UpdateWindowSurface (Screen);
SDLFlipCycles.Unclock();
}
BlitCycles.Unclock(); BlitCycles.Unclock();
@ -494,7 +565,7 @@ void SDLFB::UpdateColors ()
256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r], 256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
FlashAmount); FlashAmount);
} }
SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); SDL_SetPaletteColors (Surface->format->palette, colors, 0, 256);
} }
} }
@ -539,9 +610,95 @@ void SDLFB::GetFlashedPalette (PalEntry pal[256])
} }
} }
void SDLFB::SetFullscreen (bool fullscreen)
{
SDL_SetWindowFullscreen (Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if (!fullscreen)
{
// Restore proper window size
SDL_SetWindowSize (Screen, Width, Height);
}
ResetSDLRenderer ();
}
bool SDLFB::IsFullscreen () bool SDLFB::IsFullscreen ()
{ {
return (Screen->flags & SDL_FULLSCREEN) != 0; return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
}
void SDLFB::ResetSDLRenderer ()
{
if (Renderer)
{
if (Texture)
SDL_DestroyTexture (Texture);
SDL_DestroyRenderer (Renderer);
}
UsingRenderer = !vid_forcesurface;
if (UsingRenderer)
{
Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE|
(vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
if (!Renderer)
return;
Uint32 fmt;
switch(vid_displaybits)
{
default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
}
Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
{
NotPaletted = true;
Uint32 format;
SDL_QueryTexture(Texture, &format, NULL, NULL, NULL);
Uint32 Rmask, Gmask, Bmask, Amask;
int bpp;
SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
GPfx.SetFormat (bpp, Rmask, Gmask, Bmask);
}
}
else
{
Surface = SDL_GetWindowSurface (Screen);
if (Surface->format->palette == NULL)
{
NotPaletted = true;
GPfx.SetFormat (Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask);
}
else
NotPaletted = false;
}
// Calculate update rectangle
if (IsFullscreen ())
{
int w, h;
SDL_GetWindowSize (Screen, &w, &h);
UpdateRect.w = w;
UpdateRect.h = h;
ScaleWithAspect (UpdateRect.w, UpdateRect.h, Width, Height);
UpdateRect.x = (w - UpdateRect.w)/2;
UpdateRect.y = (h - UpdateRect.h)/2;
}
else
{
// In windowed mode we just update the whole window.
UpdateRect.x = 0;
UpdateRect.y = 0;
UpdateRect.w = Width;
UpdateRect.h = Height;
}
} }
void SDLFB::SetVSync (bool vsync) void SDLFB::SetVSync (bool vsync)
@ -561,6 +718,8 @@ void SDLFB::SetVSync (bool vsync)
const GLint value = vsync ? 1 : 0; const GLint value = vsync ? 1 : 0;
CGLSetParameter(context, kCGLCPSwapInterval, &value); CGLSetParameter(context, kCGLCPSwapInterval, &value);
} }
#else
ResetSDLRenderer ();
#endif // __APPLE__ #endif // __APPLE__
} }
@ -568,6 +727,6 @@ ADD_STAT (blit)
{ {
FString out; FString out;
out.Format ("blit=%04.1f ms flip=%04.1f ms", out.Format ("blit=%04.1f ms flip=%04.1f ms",
BlitCycles.Time() * 1e-3, SDLFlipCycles.TimeMS()); BlitCycles.TimeMS(), SDLFlipCycles.TimeMS());
return out; return out;
} }

View File

@ -18,5 +18,4 @@ class SDLVideo : public IVideo
private: private:
int IteratorMode; int IteratorMode;
int IteratorBits; int IteratorBits;
bool IteratorFS;
}; };

View File

@ -809,19 +809,18 @@ void FWallTmapVals::InitFromWallCoords(const FWallCoords *wallc)
{ {
if (MirrorFlags & RF_XFLIP) if (MirrorFlags & RF_XFLIP)
{ {
UoverZorg = (float)wallc->tx2 * WallTMapScale; UoverZorg = (float)wallc->tx2 * centerx;
UoverZstep = (float)(-wallc->ty2) * 32.f; UoverZstep = (float)(-wallc->ty2);
InvZorg = (float)(wallc->tx2 - wallc->tx1) * WallTMapScale; InvZorg = (float)(wallc->tx2 - wallc->tx1) * centerx;
InvZstep = (float)(wallc->ty1 - wallc->ty2) * 32.f; InvZstep = (float)(wallc->ty1 - wallc->ty2);
} }
else else
{ {
UoverZorg = (float)wallc->tx1 * WallTMapScale; UoverZorg = (float)wallc->tx1 * centerx;
UoverZstep = (float)(-wallc->ty1) * 32.f; UoverZstep = (float)(-wallc->ty1);
InvZorg = (float)(wallc->tx1 - wallc->tx2) * WallTMapScale; InvZorg = (float)(wallc->tx1 - wallc->tx2) * centerx;
InvZstep = (float)(wallc->ty2 - wallc->ty1) * 32.f; InvZstep = (float)(wallc->ty2 - wallc->ty1);
} }
InitDepth();
} }
void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2) void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
@ -837,17 +836,10 @@ void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
fullx2 = -fullx2; fullx2 = -fullx2;
} }
UoverZorg = (float)fullx1 * WallTMapScale; UoverZorg = (float)fullx1 * centerx;
UoverZstep = (float)(-fully1) * 32.f; UoverZstep = (float)(-fully1);
InvZorg = (float)(fullx1 - fullx2) * WallTMapScale; InvZorg = (float)(fullx1 - fullx2) * centerx;
InvZstep = (float)(fully2 - fully1) * 32.f; InvZstep = (float)(fully2 - fully1);
InitDepth();
}
void FWallTmapVals::InitDepth()
{
DepthScale = InvZstep * WallTMapScale2;
DepthOrg = -UoverZstep * WallTMapScale2;
} }
// //

View File

@ -44,13 +44,11 @@ struct FWallCoords
struct FWallTmapVals struct FWallTmapVals
{ {
float DepthOrg, DepthScale;
float UoverZorg, UoverZstep; float UoverZorg, UoverZstep;
float InvZorg, InvZstep; float InvZorg, InvZstep;
void InitFromWallCoords(const FWallCoords *wallc); void InitFromWallCoords(const FWallCoords *wallc);
void InitFromLine(int x1, int y1, int x2, int y2); void InitFromLine(int x1, int y1, int x2, int y2);
void InitDepth();
}; };
extern FWallCoords WallC; extern FWallCoords WallC;

View File

@ -117,7 +117,6 @@ FDynamicColormap*basecolormap; // [RH] colormap currently drawing with
int fixedlightlev; int fixedlightlev;
lighttable_t *fixedcolormap; lighttable_t *fixedcolormap;
FSpecialColormap *realfixedcolormap; FSpecialColormap *realfixedcolormap;
float WallTMapScale;
float WallTMapScale2; float WallTMapScale2;
@ -386,8 +385,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
iyaspectmulfloat = (float)virtwidth * r_Yaspect / 320.f / (float)virtheight; iyaspectmulfloat = (float)virtwidth * r_Yaspect / 320.f / (float)virtheight;
InvZtoScale = yaspectmul * centerx; InvZtoScale = yaspectmul * centerx;
WallTMapScale = (float)centerx * 32.f; WallTMapScale2 = iyaspectmulfloat * 64.f / (float)centerx;
WallTMapScale2 = iyaspectmulfloat * 2.f / (float)centerx;
// psprite scales // psprite scales
pspritexscale = (centerxwide << FRACBITS) / 160; pspritexscale = (centerxwide << FRACBITS) / 160;

View File

@ -42,7 +42,6 @@ extern fixed_t FocalLengthX, FocalLengthY;
extern float FocalLengthXfloat; extern float FocalLengthXfloat;
extern fixed_t InvZtoScale; extern fixed_t InvZtoScale;
extern float WallTMapScale;
extern float WallTMapScale2; extern float WallTMapScale2;
extern int viewwindowx; extern int viewwindowx;

View File

@ -2893,6 +2893,8 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x
{ // swall = scale, lwall = texturecolumn { // swall = scale, lwall = texturecolumn
double top, bot, i; double top, bot, i;
double xrepeat = fabs((double)walxrepeat); double xrepeat = fabs((double)walxrepeat);
double depth_scale = WallT.InvZstep * WallTMapScale2;
double depth_org = -WallT.UoverZstep * WallTMapScale2;
i = x1 - centerx; i = x1 - centerx;
top = WallT.UoverZorg + WallT.UoverZstep * i; top = WallT.UoverZorg + WallT.UoverZstep * i;
@ -2909,7 +2911,7 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x
{ {
lwall[x] = xs_RoundToInt(frac * xrepeat); lwall[x] = xs_RoundToInt(frac * xrepeat);
} }
swall[x] = xs_RoundToInt(frac * WallT.DepthScale + WallT.DepthOrg); swall[x] = xs_RoundToInt(frac * depth_scale + depth_org);
top += WallT.UoverZstep; top += WallT.UoverZstep;
bot += WallT.InvZstep; bot += WallT.InvZstep;
} }

View File

@ -158,7 +158,7 @@ std2:
'random' { RET(TK_Random); } 'random' { RET(TK_Random); }
'random2' { RET(TK_Random2); } 'random2' { RET(TK_Random2); }
'frandom' { RET(TK_FRandom); } 'frandom' { RET(TK_FRandom); }
'pick' { RET(TK_Pick); } 'randompick' { RET(TK_RandomPick); }
L (L|D)* { RET(TK_Identifier); } L (L|D)* { RET(TK_Identifier); }

View File

@ -122,5 +122,5 @@ xx(TK_Array, "'array'")
xx(TK_In, "'in'") xx(TK_In, "'in'")
xx(TK_SizeOf, "'sizeof'") xx(TK_SizeOf, "'sizeof'")
xx(TK_AlignOf, "'alignof'") xx(TK_AlignOf, "'alignof'")
xx(TK_Pick, "'pick'") xx(TK_RandomPick, "'randompick'")
#undef xx #undef xx

View File

@ -1,387 +0,0 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import "SDL.h"
#import <Cocoa/Cocoa.h>
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
@interface SDLMain : NSObject
@end
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}

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@ -1,131 +0,0 @@
// Moved from sdl/i_system.cpp
#include <string.h>
#include <SDL.h>
#include "bitmap.h"
#include "v_palette.h"
#include "textures.h"
extern SDL_Surface *cursorSurface;
extern SDL_Rect cursorBlit;
#ifdef USE_XCURSOR
// Xlib has its own GC, so don't let it interfere.
#define GC XGC
#include <X11/Xcursor/Xcursor.h>
#undef GC
bool UseXCursor;
SDL_Cursor *X11Cursor;
SDL_Cursor *FirstCursor;
// Hack! Hack! SDL does not provide a clean way to get the XDisplay.
// On the other hand, there are no more planned updates for SDL 1.2,
// so we should be fine making assumptions.
struct SDL_PrivateVideoData
{
int local_X11;
Display *X11_Display;
};
struct SDL_VideoDevice
{
const char *name;
int (*functions[9])();
SDL_VideoInfo info;
SDL_PixelFormat *displayformatalphapixel;
int (*morefuncs[9])();
Uint16 *gamma;
int (*somefuncs[9])();
unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
int is_32bit;
int (*itsafuncs[13])();
SDL_Surface *surfaces[3];
SDL_Palette *physpal;
SDL_Color *gammacols;
char *wm_strings[2];
int offsets[2];
SDL_GrabMode input_grab;
int handles_any_size;
SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
};
extern SDL_VideoDevice *current_video;
#define SDL_Display (current_video->hidden->X11_Display)
SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
{
return NULL;
}
#endif
bool I_SetCursor(FTexture *cursorpic)
{
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
{
// Must be no larger than 32x32.
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
{
return false;
}
#ifdef USE_XCURSOR
if (UseXCursor)
{
if (FirstCursor == NULL)
{
FirstCursor = SDL_GetCursor();
}
X11Cursor = CreateColorCursor(cursorpic);
if (X11Cursor != NULL)
{
SDL_SetCursor(X11Cursor);
return true;
}
}
#endif
if (cursorSurface == NULL)
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
SDL_ShowCursor(0);
SDL_LockSurface(cursorSurface);
BYTE buffer[32*32*4];
memset(buffer, 0, 32*32*4);
FBitmap bmp(buffer, 32*4, 32, 32);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
SDL_UnlockSurface(cursorSurface);
}
else
{
SDL_ShowCursor(1);
if (cursorSurface != NULL)
{
SDL_FreeSurface(cursorSurface);
cursorSurface = NULL;
}
#ifdef USE_XCURSOR
if (X11Cursor != NULL)
{
SDL_SetCursor(FirstCursor);
SDL_FreeCursor(X11Cursor);
X11Cursor = NULL;
}
#endif
}
return true;
}
void I_SetMainWindowVisible(bool visible)
{
}
const char* I_GetBackEndName()
{
return "SDL";
}

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@ -1,505 +0,0 @@
#include <SDL.h>
#include <ctype.h>
#include "doomtype.h"
#include "c_dispatch.h"
#include "doomdef.h"
#include "doomstat.h"
#include "m_argv.h"
#include "i_input.h"
#include "v_video.h"
#include "d_main.h"
#include "d_event.h"
#include "d_gui.h"
#include "c_console.h"
#include "c_cvars.h"
#include "i_system.h"
#include "dikeys.h"
#include "templates.h"
#include "s_sound.h"
static void I_CheckGUICapture ();
static void I_CheckNativeMouse ();
bool GUICapture;
static bool NativeMouse = true;
extern int paused;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, sdl_nokeyrepeat, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
EXTERN_CVAR (Bool, fullscreen)
extern int WaitingForKey, chatmodeon;
extern constate_e ConsoleState;
extern SDL_Surface *cursorSurface;
extern SDL_Rect cursorBlit;
static BYTE KeySymToDIK[SDLK_LAST], DownState[SDLK_LAST];
static WORD DIKToKeySym[256] =
{
0, SDLK_ESCAPE, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', SDLK_BACKSPACE, SDLK_TAB,
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', SDLK_RETURN, SDLK_LCTRL, 'a', 's',
'd', 'f', 'g', 'h', 'j', 'k', 'l', SDLK_SEMICOLON,
'\'', '`', SDLK_LSHIFT, '\\', 'z', 'x', 'c', 'v',
'b', 'n', 'm', ',', '.', '/', SDLK_RSHIFT, SDLK_KP_MULTIPLY,
SDLK_LALT, ' ', SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_KP7,
SDLK_KP8, SDLK_KP9, SDLK_KP_MINUS, SDLK_KP4, SDLK_KP5, SDLK_KP6, SDLK_KP_PLUS, SDLK_KP1,
SDLK_KP2, SDLK_KP3, SDLK_KP0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
SDLK_F12, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_KP_EQUALS, 0, 0,
0, SDLK_AT, SDLK_COLON, 0, 0, 0, 0, 0,
0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
SDLK_RALT, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME,
SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END,
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0,
0, 0, 0, SDLK_LSUPER, SDLK_RSUPER, SDLK_MENU, SDLK_POWER, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
static void FlushDIKState (int low=0, int high=NUM_KEYS-1)
{
}
static void InitKeySymMap ()
{
for (int i = 0; i < 256; ++i)
{
KeySymToDIK[DIKToKeySym[i]] = i;
}
KeySymToDIK[0] = 0;
KeySymToDIK[SDLK_RSHIFT] = DIK_LSHIFT;
KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL;
KeySymToDIK[SDLK_RALT] = DIK_LMENU;
// Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ
KeySymToDIK[SDLK_PRINT] = DIK_SYSRQ;
}
static void I_CheckGUICapture ()
{
bool wantCapt;
bool repeat;
int oldrepeat, interval;
SDL_GetKeyRepeat(&oldrepeat, &interval);
if (menuactive == MENU_Off)
{
wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon;
}
else
{
wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause);
}
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt)
{
int x, y;
SDL_GetMouseState (&x, &y);
cursorBlit.x = x;
cursorBlit.y = y;
FlushDIKState ();
memset (DownState, 0, sizeof(DownState));
repeat = !sdl_nokeyrepeat;
SDL_EnableUNICODE (1);
}
else
{
repeat = false;
SDL_EnableUNICODE (0);
}
}
if (wantCapt)
{
repeat = !sdl_nokeyrepeat;
}
else
{
repeat = false;
}
if (repeat != (oldrepeat != 0))
{
if (repeat)
{
SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
else
{
SDL_EnableKeyRepeat (0, 0);
}
}
}
void I_SetMouseCapture()
{
}
void I_ReleaseMouseCapture()
{
}
static void CenterMouse ()
{
SDL_WarpMouse (screen->GetWidth()/2, screen->GetHeight()/2);
SDL_PumpEvents ();
SDL_GetRelativeMouseState (NULL, NULL);
}
static void PostMouseMove (int x, int y)
{
static int lastx = 0, lasty = 0;
event_t ev = { 0,0,0,0,0,0,0 };
if (m_filter)
{
ev.x = (x + lastx) / 2;
ev.y = (y + lasty) / 2;
}
else
{
ev.x = x;
ev.y = y;
}
lastx = x;
lasty = y;
if (ev.x | ev.y)
{
ev.type = EV_Mouse;
D_PostEvent (&ev);
}
}
static void MouseRead ()
{
int x, y;
if (NativeMouse)
{
return;
}
SDL_GetRelativeMouseState (&x, &y);
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
if (x | y)
{
CenterMouse ();
PostMouseMove (x, -y);
}
}
static void WheelMoved(event_t *event)
{
if (GUICapture)
{
if (event->type != EV_KeyUp)
{
SDLMod mod = SDL_GetModState();
event->type = EV_GUI_Event;
event->subtype = event->data1 == KEY_MWHEELUP ? EV_GUI_WheelUp : EV_GUI_WheelDown;
event->data1 = 0;
event->data3 = ((mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((mod & KMOD_CTRL) ? GKM_CTRL : 0) |
((mod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(event);
}
}
else
{
D_PostEvent(event);
}
}
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
if (self < 0) self = 0;
else if (self > 2) self = 2;
}
static bool inGame()
{
switch (mouse_capturemode)
{
default:
case 0:
return gamestate == GS_LEVEL;
case 1:
return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
case 2:
return true;
}
}
static void I_CheckNativeMouse ()
{
bool focus = (SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
== (SDL_APPINPUTFOCUS|SDL_APPACTIVE);
bool fs = (SDL_GetVideoSurface ()->flags & SDL_FULLSCREEN) != 0;
bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !inGame());
if (wantNative != NativeMouse)
{
NativeMouse = wantNative;
SDL_ShowCursor (wantNative ? cursorSurface == NULL : 0);
if (wantNative)
{
SDL_WM_GrabInput (SDL_GRAB_OFF);
FlushDIKState (KEY_MOUSE1, KEY_MOUSE8);
}
else
{
SDL_WM_GrabInput (SDL_GRAB_ON);
CenterMouse ();
}
}
}
void MessagePump (const SDL_Event &sev)
{
static int lastx = 0, lasty = 0;
int x, y;
event_t event = { 0,0,0,0,0,0,0 };
switch (sev.type)
{
case SDL_QUIT:
exit (0);
case SDL_ACTIVEEVENT:
if (sev.active.state == SDL_APPINPUTFOCUS)
{
if (sev.active.gain == 0)
{ // kill focus
FlushDIKState ();
}
S_SetSoundPaused(sev.active.gain);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEMOTION:
if (!GUICapture || sev.button.button == 4 || sev.button.button == 5)
{
if(sev.type != SDL_MOUSEMOTION)
{
event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
/* These button mappings work with my Gentoo system using the
* evdev driver and a Logitech MX510 mouse. Whether or not they
* carry over to other Linux systems, I have no idea, but I sure
* hope so. (Though buttons 11 and 12 are kind of useless, since
* they also trigger buttons 4 and 5.)
*/
switch (sev.button.button)
{
case 1: event.data1 = KEY_MOUSE1; break;
case 2: event.data1 = KEY_MOUSE3; break;
case 3: event.data1 = KEY_MOUSE2; break;
case 4: event.data1 = KEY_MWHEELUP; break;
case 5: event.data1 = KEY_MWHEELDOWN; break;
case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */
case 7: event.data1 = KEY_MOUSE5; break; /* ditto */
case 8: event.data1 = KEY_MOUSE4; break;
case 9: event.data1 = KEY_MOUSE5; break;
case 10: event.data1 = KEY_MOUSE6; break;
case 11: event.data1 = KEY_MOUSE7; break;
case 12: event.data1 = KEY_MOUSE8; break;
default: printf("SDL mouse button %s %d\n",
sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
}
if (event.data1 != 0)
{
//DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN)
{
WheelMoved(&event);
}
else
{
D_PostEvent(&event);
}
}
}
}
else if (sev.type == SDL_MOUSEMOTION || (sev.button.button >= 1 && sev.button.button <= 3))
{
int x, y;
SDL_GetMouseState (&x, &y);
cursorBlit.x = event.data1 = x;
cursorBlit.y = event.data2 = y;
event.type = EV_GUI_Event;
if(sev.type == SDL_MOUSEMOTION)
event.subtype = EV_GUI_MouseMove;
else
{
event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp;
event.subtype += (sev.button.button - 1) * 3;
}
D_PostEvent(&event);
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
if (sev.key.keysym.sym >= SDLK_LAST)
break;
if (!GUICapture)
{
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
event.data1 = KeySymToDIK[sev.key.keysym.sym];
if (event.data1)
{
if (sev.key.keysym.sym < 256)
{
event.data2 = sev.key.keysym.sym;
}
D_PostEvent (&event);
}
}
else
{
event.type = EV_GUI_Event;
event.subtype = sev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
event.data3 = ((sev.key.keysym.mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((sev.key.keysym.mod & KMOD_CTRL) ? GKM_CTRL : 0) |
((sev.key.keysym.mod & KMOD_ALT) ? GKM_ALT : 0);
if (sev.key.keysym.sym < SDLK_LAST)
{
if (event.subtype == EV_GUI_KeyDown)
{
if (DownState[sev.key.keysym.sym])
{
event.subtype = EV_GUI_KeyRepeat;
}
DownState[sev.key.keysym.sym] = 1;
}
else
{
DownState[sev.key.keysym.sym] = 0;
}
}
switch (sev.key.keysym.sym)
{
case SDLK_KP_ENTER: event.data1 = GK_RETURN; break;
case SDLK_PAGEUP: event.data1 = GK_PGUP; break;
case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break;
case SDLK_END: event.data1 = GK_END; break;
case SDLK_HOME: event.data1 = GK_HOME; break;
case SDLK_LEFT: event.data1 = GK_LEFT; break;
case SDLK_RIGHT: event.data1 = GK_RIGHT; break;
case SDLK_UP: event.data1 = GK_UP; break;
case SDLK_DOWN: event.data1 = GK_DOWN; break;
case SDLK_DELETE: event.data1 = GK_DEL; break;
case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break;
case SDLK_F1: event.data1 = GK_F1; break;
case SDLK_F2: event.data1 = GK_F2; break;
case SDLK_F3: event.data1 = GK_F3; break;
case SDLK_F4: event.data1 = GK_F4; break;
case SDLK_F5: event.data1 = GK_F5; break;
case SDLK_F6: event.data1 = GK_F6; break;
case SDLK_F7: event.data1 = GK_F7; break;
case SDLK_F8: event.data1 = GK_F8; break;
case SDLK_F9: event.data1 = GK_F9; break;
case SDLK_F10: event.data1 = GK_F10; break;
case SDLK_F11: event.data1 = GK_F11; break;
case SDLK_F12: event.data1 = GK_F12; break;
default:
if (sev.key.keysym.sym < 256)
{
event.data1 = sev.key.keysym.sym;
}
break;
}
event.data2 = sev.key.keysym.unicode & 0xff;
if (event.data1 < 128)
{
event.data1 = toupper(event.data1);
D_PostEvent (&event);
}
if (!iscntrl(event.data2) && event.subtype != EV_GUI_KeyUp)
{
event.subtype = EV_GUI_Char;
event.data1 = event.data2;
event.data2 = sev.key.keysym.mod & KMOD_ALT;
event.data3 = 0;
D_PostEvent (&event);
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
if (!GUICapture)
{
event.type = sev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
event.data1 = KEY_FIRSTJOYBUTTON + sev.jbutton.button;
if(event.data1 != 0)
D_PostEvent(&event);
}
break;
}
}
void I_GetEvent ()
{
SDL_Event sev;
while (SDL_PollEvent (&sev))
{
MessagePump (sev);
}
if (use_mouse)
{
MouseRead ();
}
}
void I_StartTic ()
{
I_CheckGUICapture ();
I_CheckNativeMouse ();
I_GetEvent ();
}
void I_ProcessJoysticks ();
void I_StartFrame ()
{
if (KeySymToDIK[SDLK_BACKSPACE] == 0)
{
InitKeySymMap ();
}
I_ProcessJoysticks();
}

View File

@ -37,7 +37,6 @@
#include <windows.h> #include <windows.h>
#include <mmsystem.h> #include <mmsystem.h>
#else #else
#include <SDL.h>
#include <sys/types.h> #include <sys/types.h>
#include <sys/wait.h> #include <sys/wait.h>
#include <sys/stat.h> #include <sys/stat.h>

View File

@ -13,7 +13,6 @@
#include <windows.h> #include <windows.h>
#include <mmsystem.h> #include <mmsystem.h>
#else #else
#include <SDL.h>
#define FALSE 0 #define FALSE 0
#define TRUE 1 #define TRUE 1
#endif #endif

View File

@ -38,6 +38,8 @@
#pragma once #pragma once
#endif #endif
#include <stdlib.h>
// Returns a file name suitable for use as a temp file. // Returns a file name suitable for use as a temp file.
// If you create a file with this name (and presumably you // If you create a file with this name (and presumably you
// will), it will be deleted automatically by this class's // will), it will be deleted automatically by this class's

View File

@ -907,20 +907,23 @@ enum CM_Flags
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
{ {
ACTION_PARAM_START(6); ACTION_PARAM_START(7);
ACTION_PARAM_CLASS(ti, 0); ACTION_PARAM_CLASS(ti, 0);
ACTION_PARAM_FIXED(SpawnHeight, 1); ACTION_PARAM_FIXED(SpawnHeight, 1);
ACTION_PARAM_INT(Spawnofs_XY, 2); ACTION_PARAM_INT(Spawnofs_XY, 2);
ACTION_PARAM_ANGLE(Angle, 3); ACTION_PARAM_ANGLE(Angle, 3);
ACTION_PARAM_INT(flags, 4); ACTION_PARAM_INT(flags, 4);
ACTION_PARAM_ANGLE(pitch, 5); ACTION_PARAM_ANGLE(pitch, 5);
ACTION_PARAM_INT(ptr, 6);
AActor *ref = COPY_AAPTR(self, ptr);
int aimmode = flags & CMF_AIMMODE; int aimmode = flags & CMF_AIMMODE;
AActor * targ; AActor * targ;
AActor * missile; AActor * missile;
if (self->target != NULL || aimmode==2) if (ref != NULL || aimmode==2)
{ {
if (ti) if (ti)
{ {
@ -937,14 +940,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
self->x += x; self->x += x;
self->y += y; self->y += y;
self->z += z; self->z += z;
missile = P_SpawnMissileXYZ(self->x, self->y, self->z + 32*FRACUNIT, self, self->target, ti, false); missile = P_SpawnMissileXYZ(self->x, self->y, self->z + 32*FRACUNIT, self, ref, ti, false);
self->x -= x; self->x -= x;
self->y -= y; self->y -= y;
self->z -= z; self->z -= z;
break; break;
case 1: case 1:
missile = P_SpawnMissileXYZ(self->x+x, self->y+y, self->z + self->GetBobOffset() + SpawnHeight, self, self->target, ti, false); missile = P_SpawnMissileXYZ(self->x+x, self->y+y, self->z + self->GetBobOffset() + SpawnHeight, self, ref, ti, false);
break; break;
case 2: case 2:
@ -1056,7 +1059,7 @@ enum CBA_Flags
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
{ {
ACTION_PARAM_START(7); ACTION_PARAM_START(8);
ACTION_PARAM_ANGLE(Spread_XY, 0); ACTION_PARAM_ANGLE(Spread_XY, 0);
ACTION_PARAM_ANGLE(Spread_Z, 1); ACTION_PARAM_ANGLE(Spread_Z, 1);
ACTION_PARAM_INT(NumBullets, 2); ACTION_PARAM_INT(NumBullets, 2);
@ -1064,6 +1067,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
ACTION_PARAM_CLASS(pufftype, 4); ACTION_PARAM_CLASS(pufftype, 4);
ACTION_PARAM_FIXED(Range, 5); ACTION_PARAM_FIXED(Range, 5);
ACTION_PARAM_INT(Flags, 6); ACTION_PARAM_INT(Flags, 6);
ACTION_PARAM_INT(ptr, 7);
AActor *ref = COPY_AAPTR(self, ptr);
if(Range==0) Range=MISSILERANGE; if(Range==0) Range=MISSILERANGE;
@ -1072,9 +1078,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
int bslope = 0; int bslope = 0;
int laflags = (Flags & CBAF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0; int laflags = (Flags & CBAF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
if (self->target || (Flags & CBAF_AIMFACING)) if (ref || (Flags & CBAF_AIMFACING))
{ {
if (!(Flags & CBAF_AIMFACING)) A_FaceTarget (self); if (!(Flags & CBAF_AIMFACING))
{
A_Face(self, ref);
}
bangle = self->angle; bangle = self->angle;
if (!pufftype) pufftype = PClass::FindClass(NAME_BulletPuff); if (!pufftype) pufftype = PClass::FindClass(NAME_BulletPuff);
@ -4199,16 +4208,23 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
fixed_t prevX = self->x; fixed_t prevX = self->x;
fixed_t prevY = self->y; fixed_t prevY = self->y;
fixed_t prevZ = self->z; fixed_t prevZ = self->z;
fixed_t aboveFloor = spot->z - spot->floorz;
fixed_t finalz = spot->floorz + aboveFloor;
if (spot->z + self->height > spot->ceilingz)
finalz = spot->ceilingz - self->height;
else if (spot->z < spot->floorz)
finalz = spot->floorz;
//Take precedence and cooperate with telefragging first. //Take precedence and cooperate with telefragging first.
bool teleResult = P_TeleportMove(self, spot->x, spot->y, spot->z, Flags & TF_TELEFRAG); bool teleResult = P_TeleportMove(self, spot->x, spot->y, finalz, Flags & TF_TELEFRAG);
if ((!(teleResult)) && (Flags & TF_FORCED)) if (Flags & TF_FORCED)
{ {
//If for some reason the original move didn't work, regardless of telefrag, force it to move. //If for some reason the original move didn't work, regardless of telefrag, force it to move.
self->SetOrigin(spot->x, spot->y, spot->z); self->SetOrigin(spot->x, spot->y, finalz);
teleResult = true; teleResult = true;
} }
if (teleResult) if (teleResult)
@ -5016,26 +5032,51 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
self->Speed = speed; self->Speed = speed;
} }
static bool DoCheckSpecies(AActor *mo, FName species, bool exclude)
{
return (!(species) || mo->Species == NAME_None || (species && ((exclude) ? (mo->Species != species) : (mo->Species == species))));
}
static bool DoCheckFilter(AActor *mo, const PClass *filter, bool exclude)
{
const PClass *c1 = mo->GetClass();
return (!(filter) || (filter == NULL) || (filter && ((exclude) ? (c1 != filter) : (c1 == filter))));
}
//=========================================================================== //===========================================================================
// //
// Common A_Damage handler // Common A_Damage handler
// //
// A_Damage* (int amount, str damagetype, int flags) // A_Damage* (int amount, str damagetype, int flags, str filter, str species)
// Damages the specified actor by the specified amount. Negative values heal. // Damages the specified actor by the specified amount. Negative values heal.
// Flags: See below.
// Filter: Specified actor is the only type allowed to be affected.
// Species: Specified species is the only type allowed to be affected.
//
// Examples:
// A_Damage(20,"Normal",DMSS_FOILINVUL,0,"DemonicSpecies") <--Only actors
// with a species "DemonicSpecies" will be affected. Use 0 to not filter by actor.
// //
//=========================================================================== //===========================================================================
enum DMSS enum DMSS
{ {
DMSS_FOILINVUL = 1, DMSS_FOILINVUL = 1, //Foil invulnerability
DMSS_AFFECTARMOR = 2, DMSS_AFFECTARMOR = 2, //Make it affect armor
DMSS_KILL = 4, DMSS_KILL = 4, //Damages them for their current health
DMSS_NOFACTOR = 8, DMSS_NOFACTOR = 8, //Ignore DamageFactors
DMSS_FOILBUDDHA = 16, DMSS_FOILBUDDHA = 16, //Can kill actors with Buddha flag, except the player.
DMSS_NOPROTECT = 32, DMSS_NOPROTECT = 32, //Ignores PowerProtection entirely
DMSS_EXFILTER = 64, //Changes filter into a blacklisted class instead of whitelisted.
DMSS_EXSPECIES = 128, // ^ but with species instead.
DMSS_EITHER = 256, //Allow either type or species to be affected.
}; };
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags) static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags, const PClass *filter, FName species)
{
bool filterpass = DoCheckFilter(dmgtarget, filter, (flags & DMSS_EXFILTER) ? true : false),
speciespass = DoCheckSpecies(dmgtarget, species, (flags & DMSS_EXSPECIES) ? true : false);
if ((flags & DMSS_EITHER) ? (filterpass || speciespass) : (filterpass && speciespass))
{ {
int dmgFlags = 0; int dmgFlags = 0;
if (flags & DMSS_FOILINVUL) if (flags & DMSS_FOILINVUL)
@ -5060,6 +5101,7 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
P_GiveBody(dmgtarget, amount); P_GiveBody(dmgtarget, amount);
} }
} }
}
//=========================================================================== //===========================================================================
// //
@ -5068,12 +5110,14 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
DoDamage(self, self, amount, DamageType, flags); DoDamage(self, self, amount, DamageType, flags, filter, species);
} }
//=========================================================================== //===========================================================================
@ -5083,12 +5127,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
if (self->target != NULL) DoDamage(self->target, self, amount, DamageType, flags); if (self->target != NULL)
{
DoDamage(self->target, self, amount, DamageType, flags, filter, species);
}
} }
//=========================================================================== //===========================================================================
@ -5098,12 +5147,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
if (self->tracer != NULL) DoDamage(self->tracer, self, amount, DamageType, flags); if (self->tracer != NULL)
{
DoDamage(self->tracer, self, amount, DamageType, flags, filter, species);
}
} }
//=========================================================================== //===========================================================================
@ -5113,12 +5167,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
if (self->master != NULL) DoDamage(self->master, self, amount, DamageType, flags); if (self->master != NULL)
{
DoDamage(self->master, self, amount, DamageType, flags, filter, species);
}
} }
//=========================================================================== //===========================================================================
@ -5128,17 +5187,22 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor * mo; AActor * mo;
while ( (mo = it.Next()) ) while ( (mo = it.Next()) )
{ {
if (mo->master == self) DoDamage(mo, self, amount, DamageType, flags); if (mo->master == self)
{
DoDamage(mo, self, amount, DamageType, flags, filter, species);
}
} }
} }
@ -5149,10 +5213,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor * mo; AActor * mo;
@ -5161,7 +5227,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
{ {
while ((mo = it.Next())) while ((mo = it.Next()))
{ {
if (mo->master == self->master && mo != self) DoDamage(mo, self, amount, DamageType, flags); if (mo->master == self->master && mo != self)
{
DoDamage(mo, self, amount, DamageType, flags, filter, species);
}
} }
} }
} }
@ -5178,9 +5247,16 @@ enum KILS
KILS_KILLMISSILES = 1 << 1, KILS_KILLMISSILES = 1 << 1,
KILS_NOMONSTERS = 1 << 2, KILS_NOMONSTERS = 1 << 2,
KILS_FOILBUDDHA = 1 << 3, KILS_FOILBUDDHA = 1 << 3,
KILS_EXFILTER = 1 << 4,
KILS_EXSPECIES = 1 << 5,
KILS_EITHER = 1 << 6,
}; };
static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags) static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags, const PClass *filter, FName species)
{
bool filterpass = DoCheckFilter(killtarget, filter, (flags & KILS_EXFILTER) ? true : false),
speciespass = DoCheckSpecies(killtarget, species, (flags & KILS_EXSPECIES) ? true : false);
if ((flags & KILS_EITHER) ? (filterpass || speciespass) : (filterpass && speciespass)) //Check this first. I think it'll save the engine a lot more time this way.
{ {
int dmgFlags = DMG_NO_ARMOR + DMG_NO_FACTOR; int dmgFlags = DMG_NO_ARMOR + DMG_NO_FACTOR;
@ -5189,6 +5265,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
if (KILS_FOILBUDDHA) if (KILS_FOILBUDDHA)
dmgFlags += DMG_FOILBUDDHA; dmgFlags += DMG_FOILBUDDHA;
if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES)) if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES))
{ {
//[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~! //[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~!
@ -5205,6 +5282,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags); P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags);
} }
} }
}
//=========================================================================== //===========================================================================
@ -5214,11 +5292,16 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
{ {
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->target != NULL) DoKill(self->target, self, damagetype, flags); if (self->target != NULL)
{
DoKill(self->target, self, damagetype, flags, filter, species);
}
} }
//=========================================================================== //===========================================================================
@ -5228,11 +5311,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
{ {
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->tracer != NULL) DoKill(self->tracer, self, damagetype, flags); if (self->tracer != NULL)
{
DoKill(self->tracer, self, damagetype, flags, filter, species);
}
} }
//=========================================================================== //===========================================================================
@ -5242,11 +5330,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
{ {
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->master != NULL) DoKill(self->master, self, damagetype, flags); if (self->master != NULL)
{
DoKill(self->master, self, damagetype, flags, filter, species);
}
} }
//=========================================================================== //===========================================================================
@ -5256,16 +5349,21 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
{ {
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
while ( (mo = it.Next()) ) while ( (mo = it.Next()) )
{ {
if (mo->master == self) DoKill(mo, self, damagetype, flags); if (mo->master == self)
{
DoKill(mo, self, damagetype, flags, filter, species);
}
} }
} }
@ -5276,9 +5374,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
{ {
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
@ -5287,7 +5387,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
{ {
while ( (mo = it.Next()) ) while ( (mo = it.Next()) )
{ {
if (mo->master == self->master && mo != self) DoKill(mo, self, damagetype, flags); if (mo->master == self->master && mo != self)
{
DoKill(mo, self, damagetype, flags, filter, species);
}
} }
} }
} }
@ -5304,9 +5407,16 @@ enum RMVF_flags
RMVF_NOMONSTERS = 1 << 1, RMVF_NOMONSTERS = 1 << 1,
RMVF_MISC = 1 << 2, RMVF_MISC = 1 << 2,
RMVF_EVERYTHING = 1 << 3, RMVF_EVERYTHING = 1 << 3,
RMVF_EXFILTER = 1 << 4,
RMVF_EXSPECIES = 1 << 5,
RMVF_EITHER = 1 << 6,
}; };
static void DoRemove(AActor *removetarget, int flags) static void DoRemove(AActor *removetarget, int flags, const PClass *filter, FName species)
{
bool filterpass = DoCheckFilter(removetarget, filter, (flags & RMVF_EXFILTER) ? true : false),
speciespass = DoCheckSpecies(removetarget, species, (flags & RMVF_EXSPECIES) ? true : false);
if ((flags & RMVF_EITHER) ? (filterpass || speciespass) : (filterpass && speciespass))
{ {
if ((flags & RMVF_EVERYTHING)) if ((flags & RMVF_EVERYTHING))
{ {
@ -5325,6 +5435,7 @@ static void DoRemove(AActor *removetarget, int flags)
P_RemoveThing(removetarget); P_RemoveThing(removetarget);
} }
} }
}
//=========================================================================== //===========================================================================
// //
@ -5333,11 +5444,14 @@ static void DoRemove(AActor *removetarget, int flags)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTarget) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTarget)
{ {
ACTION_PARAM_START(1); ACTION_PARAM_START(2);
ACTION_PARAM_INT(flags, 0); ACTION_PARAM_INT(flags, 0);
if (self->master != NULL) ACTION_PARAM_CLASS(filter, 1);
ACTION_PARAM_NAME(species, 2);
if (self->target != NULL)
{ {
DoRemove(self->target, flags); DoRemove(self->target, flags, filter, species);
} }
} }
@ -5348,11 +5462,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTarget)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTracer) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTracer)
{ {
ACTION_PARAM_START(1); ACTION_PARAM_START(2);
ACTION_PARAM_INT(flags, 0); ACTION_PARAM_INT(flags, 0);
if (self->master != NULL) ACTION_PARAM_CLASS(filter, 1);
ACTION_PARAM_NAME(species, 2);
if (self->tracer != NULL)
{ {
DoRemove(self->tracer, flags); DoRemove(self->tracer, flags, filter, species);
} }
} }
@ -5363,11 +5480,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTracer)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveMaster) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveMaster)
{ {
ACTION_PARAM_START(1); ACTION_PARAM_START(2);
ACTION_PARAM_INT(flags, 0); ACTION_PARAM_INT(flags, 0);
ACTION_PARAM_CLASS(filter, 1);
ACTION_PARAM_NAME(species, 2);
if (self->master != NULL) if (self->master != NULL)
{ {
DoRemove(self->master, flags); DoRemove(self->master, flags, filter, species);
} }
} }
@ -5380,15 +5500,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
{ {
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_BOOL(removeall, 0); ACTION_PARAM_BOOL(removeall, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
while ((mo = it.Next()) != NULL) while ((mo = it.Next()) != NULL)
{ {
if (mo->master == self && (mo->health <= 0 || removeall)) if (mo->master == self && (mo->health <= 0 || removeall))
{ {
DoRemove(mo, flags); DoRemove(mo, flags, filter, species);
} }
} }
} }
@ -5402,9 +5525,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
{ {
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_BOOL(removeall, 0); ACTION_PARAM_BOOL(removeall, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->master != NULL) if (self->master != NULL)
{ {
@ -5412,7 +5537,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
{ {
if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall)) if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall))
{ {
DoRemove(mo, flags); DoRemove(mo, flags, filter, species);
} }
} }
} }
@ -5425,15 +5550,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove)
{ {
ACTION_PARAM_START(2); ACTION_PARAM_START(4);
ACTION_PARAM_INT(removee, 0); ACTION_PARAM_INT(removee, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
AActor *reference = COPY_AAPTR(self, removee); AActor *reference = COPY_AAPTR(self, removee);
if (reference != NULL) if (reference != NULL)
{ {
DoRemove(reference, flags); DoRemove(reference, flags, filter, species);
} }
} }

View File

@ -371,7 +371,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, const PClass *cls)
return new FxRandom(rng, min, max, sc); return new FxRandom(rng, min, max, sc);
} }
else if (sc.CheckToken(TK_Pick)) else if (sc.CheckToken(TK_RandomPick))
{ {
FRandom *rng; FRandom *rng;
TArray<FxExpression*> list; TArray<FxExpression*> list;
@ -390,17 +390,15 @@ static FxExpression *ParseExpression0 (FScanner &sc, const PClass *cls)
} }
sc.MustGetToken('('); sc.MustGetToken('(');
while (!(sc.CheckToken(')'))) for (;;)
{ {
FxExpression *min = ParseExpressionM(sc, cls); FxExpression *expr = ParseExpressionM(sc, cls);
list.Push(min); list.Push(expr);
if (sc.CheckToken(')')) if (sc.CheckToken(')'))
break; break;
else
sc.MustGetToken(','); sc.MustGetToken(',');
} }
return new FxRandomPick(rng, list, sc);
return new FxPick(rng, list, sc);
} }
else if (sc.CheckToken(TK_FRandom)) else if (sc.CheckToken(TK_FRandom))
{ {

View File

@ -559,7 +559,7 @@ public:
// //
//========================================================================== //==========================================================================
class FxPick : public FxExpression class FxRandomPick : public FxExpression
{ {
protected: protected:
FRandom * rng; FRandom * rng;
@ -567,8 +567,8 @@ protected:
public: public:
FxPick(FRandom *, TArray<FxExpression*> mi, const FScriptPosition &pos); FxRandomPick(FRandom *, TArray<FxExpression*> mi, const FScriptPosition &pos);
~FxPick(); ~FxRandomPick();
FxExpression *Resolve(FCompileContext&); FxExpression *Resolve(FCompileContext&);
ExpVal EvalExpression(AActor *self); ExpVal EvalExpression(AActor *self);

View File

@ -1696,7 +1696,7 @@ ExpVal FxRandom::EvalExpression (AActor *self)
// //
// //
//========================================================================== //==========================================================================
FxPick::FxPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos) FxRandomPick::FxRandomPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos)
: FxExpression(pos) : FxExpression(pos)
{ {
for (unsigned int index = 0; index < mi.Size(); index++) for (unsigned int index = 0; index < mi.Size(); index++)
@ -1713,7 +1713,7 @@ FxPick::FxPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos
// //
//========================================================================== //==========================================================================
FxPick::~FxPick() FxRandomPick::~FxRandomPick()
{ {
} }
@ -1723,7 +1723,7 @@ FxPick::~FxPick()
// //
//========================================================================== //==========================================================================
FxExpression *FxPick::Resolve(FCompileContext &ctx) FxExpression *FxRandomPick::Resolve(FCompileContext &ctx)
{ {
CHECKRESOLVED(); CHECKRESOLVED();
for (unsigned int index = 0; index < min.Size(); index++) for (unsigned int index = 0; index < min.Size(); index++)
@ -1741,7 +1741,7 @@ FxExpression *FxPick::Resolve(FCompileContext &ctx)
// //
//========================================================================== //==========================================================================
ExpVal FxPick::EvalExpression(AActor *self) ExpVal FxRandomPick::EvalExpression(AActor *self)
{ {
ExpVal val; ExpVal val;
val.Type = VAL_Int; val.Type = VAL_Int;

View File

@ -128,7 +128,6 @@ void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *
{ {
va_list *more_p; va_list *more_p;
DWORD data; DWORD data;
void *ptrval;
switch (tag) switch (tag)
{ {
@ -150,15 +149,9 @@ void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *
// We don't handle these. :( // We don't handle these. :(
case DTA_DestWidth: case DTA_DestWidth:
case DTA_DestHeight: case DTA_DestHeight:
*(DWORD *)tags = TAG_IGNORE;
data = va_arg (tags, DWORD);
break;
// Translation is specified explicitly by the text.
case DTA_Translation: case DTA_Translation:
*(DWORD *)tags = TAG_IGNORE; assert("Bad parameter for DrawText" && false);
ptrval = va_arg (tags, void*); return;
break;
case DTA_CleanNoMove_1: case DTA_CleanNoMove_1:
boolval = va_arg (tags, INTBOOL); boolval = va_arg (tags, INTBOOL);

View File

@ -204,8 +204,8 @@ ACTOR Actor native //: Thinker
action native A_StopSoundEx(coerce name slot); action native A_StopSoundEx(coerce name slot);
action native A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10); action native A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10);
action native A_Jump(int chance = 256, state label, ...); action native A_Jump(int chance = 256, state label, ...);
action native A_CustomMissile(class<Actor> missiletype, float spawnheight = 32, int spawnofs_xy = 0, float angle = 0, int flags = 0, float pitch = 0); action native A_CustomMissile(class<Actor> missiletype, float spawnheight = 32, int spawnofs_xy = 0, float angle = 0, int flags = 0, float pitch = 0, int ptr = AAPTR_TARGET);
action native A_CustomBulletAttack(float spread_xy, float spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, int flags = 0); action native A_CustomBulletAttack(float spread_xy, float spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, int flags = 0, int ptr = AAPTR_TARGET);
action native A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, bool aim = false, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class<Actor> spawnclass = "none", float spawnofs_z = 0); action native A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, bool aim = false, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class<Actor> spawnclass = "none", float spawnofs_z = 0);
action native A_JumpIfHealthLower(int health, state label, int ptr_selector = AAPTR_DEFAULT); action native A_JumpIfHealthLower(int health, state label, int ptr_selector = AAPTR_DEFAULT);
action native A_JumpIfCloser(float distance, state label); action native A_JumpIfCloser(float distance, state label);
@ -237,12 +237,6 @@ ACTOR Actor native //: Thinker
action native A_ChangeFlag(string flagname, bool value); action native A_ChangeFlag(string flagname, bool value);
action native A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT); action native A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);
action native A_JumpIf(bool expression, state label); action native A_JumpIf(bool expression, state label);
action native A_RemoveMaster(int flags = 0);
action native A_RemoveChildren(bool removeall = false, int flags = 0);
action native A_RemoveSiblings(bool removeall = false, int flags = 0);
action native A_KillMaster(name damagetype = "none", int flags = 0);
action native A_KillChildren(name damagetype = "none", int flags = 0);
action native A_KillSiblings(name damagetype = "none", int flags = 0);
action native A_RaiseMaster(bool copy = 0); action native A_RaiseMaster(bool copy = 0);
action native A_RaiseChildren(bool copy = 0); action native A_RaiseChildren(bool copy = 0);
action native A_RaiseSiblings(bool copy = 0); action native A_RaiseSiblings(bool copy = 0);
@ -250,7 +244,7 @@ ACTOR Actor native //: Thinker
action native A_CheckCeiling(state label); action native A_CheckCeiling(state label);
action native A_PlayerSkinCheck(state label); action native A_PlayerSkinCheck(state label);
action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight); action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight);
action native A_Teleport(state teleportstate = "", class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, float mindist = 128, float maxdist = 0); action native A_Teleport(state teleportstate = "", class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, float mindist = 0, float maxdist = 0);
action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = ""); action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "");
action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true); action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true);
action native A_Weave(int xspeed, int yspeed, float xdist, float ydist); action native A_Weave(int xspeed, int yspeed, float xdist, float ydist);
@ -278,9 +272,6 @@ ACTOR Actor native //: Thinker
action native A_CheckLOF(state jump, int flags = 0, float range = 0, float minrange = 0, float angle = 0, float pitch = 0, float offsetheight = 0, float offsetwidth = 0, int ptr_target = AAPTR_DEFAULT); action native A_CheckLOF(state jump, int flags = 0, float range = 0, float minrange = 0, float angle = 0, float pitch = 0, float offsetheight = 0, float offsetwidth = 0, int ptr_target = AAPTR_DEFAULT);
action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0); action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0); action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0);
action native A_DamageChildren(int amount, name damagetype = "none", int flags = 0);
action native A_DamageSiblings(int amount, name damagetype = "none", int flags = 0);
action native A_SelectWeapon(class<Weapon> whichweapon); action native A_SelectWeapon(class<Weapon> whichweapon);
action native A_Punch(); action native A_Punch();
action native A_Feathers(); action native A_Feathers();
@ -307,14 +298,23 @@ ACTOR Actor native //: Thinker
action native A_SetDamageType(name damagetype); action native A_SetDamageType(name damagetype);
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256); action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
action native A_SetSpeed(float speed); action native A_SetSpeed(float speed);
action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0); action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0); action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0); action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_KillTarget(name damagetype = "none", int flags = 0); action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_KillTracer(name damagetype = "none", int flags = 0); action native A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_RemoveTarget(int flags = 0); action native A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_RemoveTracer(int flags = 0); action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_Remove(int removee, int flags = 0); action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_RemoveTarget(int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_RemoveMaster(int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_RemoveTracer(int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_RemoveChildren(bool removeall = false, int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_RemoveSiblings(bool removeall = false, int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_Remove(int removee, int flags = 0, class<Actor> filter = "None", name species = "None");
action native A_GiveToChildren(class<Inventory> itemtype, int amount = 0); action native A_GiveToChildren(class<Inventory> itemtype, int amount = 0);
action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0); action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0);
action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0); action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0);

View File

@ -396,19 +396,30 @@ enum
}; };
// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series // Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
enum
const int KILS_FOILINVUL = 1; {
const int KILS_KILLMISSILES = 2; KILS_FOILINVUL = 0x00000001,
const int KILS_NOMONSTERS = 4; KILS_KILLMISSILES = 0x00000002,
const int KILS_FOILBUDDHA = 8; KILS_NOMONSTERS = 0x00000004,
KILS_FOILBUDDHA = 0x00000008,
KILS_EXFILTER = 0x00000010,
KILS_EXSPECIES = 0x00000020,
KILS_EITHER = 0x00000040,
};
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series // Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
const int DMSS_FOILINVUL = 1; enum
const int DMSS_AFFECTARMOR = 2; {
const int DMSS_KILL = 4; DMSS_FOILINVUL = 0x00000001,
const int DMSS_NOFACTOR = 8; DMSS_AFFECTARMOR = 0x00000002,
const int DMSS_FOILBUDDHA = 16; DMSS_KILL = 0x00000004,
const int DMSS_NOPROTECT = 32; DMSS_NOFACTOR = 0x00000008,
DMSS_FOILBUDDHA = 0x00000010,
DMSS_NOPROTECT = 0x00000020,
DMSS_EXFILTER = 0x00000040,
DMSS_EXSPECIES = 0x00000080,
DMSS_EITHER = 0x00000100,
};
// Flags for A_AlertMonsters // Flags for A_AlertMonsters
const int AMF_TARGETEMITTER = 1; const int AMF_TARGETEMITTER = 1;
@ -418,10 +429,13 @@ const int AMF_EMITFROMTARGET = 4;
// Flags for A_Remove* // Flags for A_Remove*
enum enum
{ {
RMVF_MISSILES = 1 << 0, RMVF_MISSILES = 0x00000001,
RMVF_NOMONSTERS = 1 << 1, RMVF_NOMONSTERS = 0x00000002,
RMVF_MISC = 1 << 2, RMVF_MISC = 0x00000004,
RMVF_EVERYTHING = 1 << 3, RMVF_EVERYTHING = 0x00000008,
RMVF_EXFILTER = 0x00000010,
RMVF_EXSPECIES = 0x00000020,
RMVF_EITHER = 0x00000040,
}; };
// Flags for A_Fade* // Flags for A_Fade*