ZDoom 1.17c.

This commit is contained in:
Randy Heit 1999-05-05 00:00:00 +00:00
parent 274c693a70
commit c37211571e
31 changed files with 243 additions and 17079 deletions

340
COPYING
View file

@ -1,340 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
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BIN
PATCH.EXE

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@ -850,6 +850,9 @@ static int PatchThing (int thingNum)
Printf (PRINT_HIGH, "Thing %d out of range.\n", thingNum + 1);
}
if (thingNum == MT_HEAD)
thingNum = MT_HEAD;
while ((result = GetLine ()) == 1) {
int sndmap = atoi (Line2);

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@ -33,7 +33,10 @@
#include <sys/stat.h>
#endif
#include <time.h>
#include "m_alloc.h"
#include "m_random.h"
#include "minilzo.h"
#include "doomdef.h"
#include "doomstat.h"
@ -1039,6 +1042,8 @@ void D_DoomMain (void)
int p, flags;
char file[256];
rngseed = (unsigned long)time (NULL);
gamestate = GS_STARTUP;
M_FindResponseFile ();
DoLooseFiles(); // Ty 08/29/98 - handle "loose" files on command line

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@ -301,8 +301,8 @@ int wipe_doBurn (int ticks)
unsigned int *bg2rgb = Col2RGB8[bglevel];
unsigned int fg = fg2rgb[fromnew[x]];
unsigned int bg = bg2rgb[fromold[x]];
fg = (fg+bg) | 0xf07c3e1f;
to[x] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
to[x] = RGB32k[0][0][fg & (fg>>15)];
done = false;
}
}
@ -355,8 +355,8 @@ int wipe_doFade (int ticks)
{
unsigned int fg = fg2rgb[fromnew[x]];
unsigned int bg = bg2rgb[fromold[x]];
fg = (fg+bg) | 0xf07c3e1f;
to[x] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
to[x] = RGB32k[0][0][fg & (fg>>15)];
}
fromnew += screen.width;
fromold += screen.width;

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@ -351,6 +351,26 @@ void G_ParseMapInfo (void)
mapinfo = data;
levelflags |= LEVEL_FORCENOSKYSTRETCH;
} else if (!stricmp (com_token, "allowfreelook")) {
mapinfo = data;
levelflags &= ~LEVEL_FREELOOK_NO;
levelflags |= LEVEL_FREELOOK_YES;
} else if (!stricmp (com_token, "nofreelook")) {
mapinfo = data;
levelflags &= ~LEVEL_FREELOOK_YES;
levelflags |= LEVEL_FREELOOK_NO;
} else if (!stricmp (com_token, "allowjump")) {
mapinfo = data;
levelflags &= ~LEVEL_JUMP_NO;
levelflags |= LEVEL_JUMP_YES;
} else if (!stricmp (com_token, "nojump")) {
mapinfo = data;
levelflags &= ~LEVEL_JUMP_YES;
levelflags |= LEVEL_JUMP_NO;
} else if (!stricmp (com_token, "cdtrack") ||
!stricmp (com_token, "cd_start_track") ||
!stricmp (com_token, "cd_end1_track") ||
@ -938,6 +958,25 @@ void G_InitLevelLocals ()
level.levelnum = 1;
}
{
int clear = 0, set = 0;
char buf[16];
if (level.flags & LEVEL_JUMP_YES)
clear = DF_NO_JUMP;
if (level.flags & LEVEL_JUMP_NO)
set = DF_NO_JUMP;
if (level.flags & LEVEL_FREELOOK_YES)
clear |= DF_NO_FREELOOK;
if (level.flags & LEVEL_FREELOOK_NO)
set |= DF_NO_FREELOOK;
dmflags &= ~clear;
dmflags |= set;
sprintf (buf, "%d", dmflags);
cvar_set ("dmflags", buf);
}
memset (level.vars, 0, sizeof(level.vars));
if (oldfade != level.fadeto)

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@ -26,6 +26,11 @@
#define LEVEL_SNDSEQTOTALCTRL 0x00001000
#define LEVEL_FORCENOSKYSTRETCH 0x00002000
#define LEVEL_JUMP_NO 0x00004000
#define LEVEL_JUMP_YES 0x00008000
#define LEVEL_FREELOOK_NO 0x00010000
#define LEVEL_FREELOOK_YES 0x00020000
#define LEVEL_DEFINEDINMAPINFO 0x20000000 // Level was defined in a MAPINFO lump
#define LEVEL_CHANGEMAPCHEAT 0x40000000 // Don't display cluster messages
#define LEVEL_VISITED 0x80000000 // Used for intermission map

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@ -95,11 +95,11 @@ int P_Random(pr_class_t pr_class)
void M_ClearRandom (void)
{
int i;
unsigned long seed = rngseed*2+1; // add 3/26/98: add rngseed
for (i=0; i<NUMPRCLASS; i++) // go through each pr_class and set
rng.seed[i] = seed *= 69069ul; // each starting seed differently
rng.prndindex = rng.rndindex = 0; // clear two compatibility indices
int i;
unsigned long seed = rngseed*2+1; // add 3/26/98: add rngseed
for (i=0; i<NUMPRCLASS; i++) // go through each pr_class and set
rng.seed[i] = seed *= 69069ul; // each starting seed differently
rng.prndindex = rng.rndindex = 0; // clear two compatibility indices
}
//----------------------------------------------------------------------------

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@ -1109,10 +1109,16 @@ FUNC(LS_Sector_SetColor)
int secnum = -1;
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
sectors[secnum].colormap = GetSpecialLights (arg1, arg2, arg3,
RPART(sectors[secnum].colormap->fade),
GPART(sectors[secnum].colormap->fade),
BPART(sectors[secnum].colormap->fade));
{
sectors[secnum].floorcolormap = GetSpecialLights (arg1, arg2, arg3,
RPART(sectors[secnum].floorcolormap->fade),
GPART(sectors[secnum].floorcolormap->fade),
BPART(sectors[secnum].floorcolormap->fade));
sectors[secnum].ceilingcolormap = GetSpecialLights (arg1, arg2, arg3,
RPART(sectors[secnum].ceilingcolormap->fade),
GPART(sectors[secnum].ceilingcolormap->fade),
BPART(sectors[secnum].ceilingcolormap->fade));
}
return true;
}
@ -1123,12 +1129,18 @@ FUNC(LS_Sector_SetFade)
int secnum = -1;
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
sectors[secnum].colormap = GetSpecialLights (
RPART(sectors[secnum].colormap->color),
GPART(sectors[secnum].colormap->color),
BPART(sectors[secnum].colormap->color),
{
sectors[secnum].floorcolormap = GetSpecialLights (
RPART(sectors[secnum].floorcolormap->color),
GPART(sectors[secnum].floorcolormap->color),
BPART(sectors[secnum].floorcolormap->color),
arg1, arg2, arg3);
sectors[secnum].ceilingcolormap = GetSpecialLights (
RPART(sectors[secnum].ceilingcolormap->color),
GPART(sectors[secnum].ceilingcolormap->color),
BPART(sectors[secnum].ceilingcolormap->color),
arg1, arg2, arg3);
}
return true;
}

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@ -157,8 +157,9 @@ void P_ArchiveWorld (void)
save_p = (byte *)(put + 10); // [RH]
PADSAVEP(); // [RH]
*((float *)save_p)++ = sec->gravity; // [RH]
*((unsigned int *)save_p)++ = sec->colormap->color; // [RH]
*((unsigned int *)save_p)++ = sec->colormap->fade; // [RH];
*((unsigned int *)save_p)++ = sec->floorcolormap->color; // [RH]
*((unsigned int *)save_p)++ = sec->floorcolormap->fade; // [RH];
/****** BE SURE AND ADD ceilingcolormap for 1.18 *******/
}
put = (short *)save_p; // [RH]
@ -228,7 +229,7 @@ void P_UnArchiveWorld (void)
color = *((unsigned int *)save_p)++; // [RH]
fade = *((unsigned int *)save_p)++; // [RH]
sec->colormap = GetSpecialLights (
sec->floorcolormap = sec->ceilingcolormap = GetSpecialLights (
RPART(color), GPART(color), BPART(color),
RPART(fade), GPART(fade), BPART(fade)); // [RH]
@ -878,7 +879,8 @@ void P_ArchiveSpecials (void)
pusher = (pusher_t *)save_p;
memcpy (save_p, th, sizeof(*pusher));
save_p += sizeof(*pusher);
pusher->source = (mobj_t *) pusher->source->thinker.prev; // [RH] remember source
pusher->source = pusher->source ? // [RH] remember source
(mobj_t *) pusher->source->thinker.prev : NULL;
continue;
}
else if (th->function.acp1 == (actionf_p1) T_RotatePoly)

View file

@ -49,6 +49,7 @@ extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
extern void P_TranslateTeleportThings (void);
extern int P_TranslateSectorSpecial (int);
extern unsigned int R_OldBlend;
//
// MAP related Lookup tables.
@ -363,10 +364,10 @@ void P_LoadSectors (int lump)
// [RH] Sectors default to white light with the default fade.
// If they are outside (have a sky ceiling), they use the outside fog.
if (level.outsidefog != 0xff000000 && ss->ceilingpic == skyflatnum)
ss->colormap = GetSpecialLights (255,255,255,
ss->ceilingcolormap = ss->floorcolormap = GetSpecialLights (255,255,255,
RPART(level.outsidefog),GPART(level.outsidefog),BPART(level.outsidefog));
else
ss->colormap = GetSpecialLights (255,255,255,
ss->ceilingcolormap = ss->floorcolormap = GetSpecialLights (255,255,255,
RPART(level.fadeto),GPART(level.fadeto),BPART(level.fadeto));
ss->sky = 0;
@ -760,7 +761,8 @@ void P_LoadSideDefs2 (int lump)
for (s = 0; s < numsectors; s++) {
if (sectors[s].tag == sd->tag)
sectors[s].colormap = colormap;
sectors[s].ceilingcolormap =
sectors[s].floorcolormap = colormap;
}
}
}
@ -1409,6 +1411,7 @@ void P_SetupLevel (char *lumpname, int position)
// build subsector connect matrix
// UNUSED P_ConnectSubsectors ();
R_OldBlend = ~0;
// preload graphics
if (precache)
R_PrecacheLevel ();

View file

@ -318,13 +318,17 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
if ((underwater && (tempsec-> floorheight = sec->floorheight,
tempsec->ceilingheight = s->floorheight-1,
!back)) || viewz <= s->floorheight)
back)) || viewz <= s->floorheight)
{ // head-below-floor hack
tempsec->floorpic = s->floorpic;
tempsec->floor_xoffs = s->floor_xoffs;
tempsec->floor_yoffs = s->floor_yoffs;
tempsec->floorcolormap = s->floorcolormap;
if (underwater) {
if (underwater)
{
tempsec->ceilingheight = s->floorheight - 1;
tempsec->ceilingcolormap = s->ceilingcolormap;
if (s->ceilingpic == skyflatnum)
{
tempsec->floorheight = tempsec->ceilingheight+1;
@ -339,6 +343,10 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
tempsec->ceiling_yoffs = s->ceiling_yoffs;
}
}
else
{
tempsec->floorheight = sec->floorheight;
}
tempsec->lightlevel = s->lightlevel;
@ -444,8 +452,7 @@ void R_AddLine (seg_t *line)
angle2 = (unsigned) (-(int)clipangle);
}
// The seg is in the view range,
// but not necessarily visible.
// The seg is in the view range, but not necessarily visible.
angle1 = (angle1+ANG90)>>ANGLETOFINESHIFT;
angle2 = (angle2+ANG90)>>ANGLETOFINESHIFT;
@ -504,7 +511,8 @@ void R_AddLine (seg_t *line)
&& backsector->ceilinglightsec == frontsector->ceilinglightsec
// [RH] Also consider colormaps
&& backsector->colormap == frontsector->colormap
&& backsector->floorcolormap == frontsector->floorcolormap
&& backsector->ceilingcolormap == frontsector->ceilingcolormap
)
{
return;
@ -676,12 +684,27 @@ void R_Subsector (int num)
count = sub->numlines;
line = &segs[sub->firstline];
basecolormap = frontsector->colormap->maps; // [RH] set basecolormap
// killough 3/8/98, 4/4/98: Deep water / fake ceiling effect
frontsector = R_FakeFlat(frontsector, &tempsec, &floorlightlevel,
&ceilinglightlevel, false); // killough 4/11/98
basecolormap = frontsector->ceilingcolormap->maps;
ceilingplane = frontsector->ceilingheight > viewz ||
frontsector->ceilingpic == skyflatnum ||
(frontsector->heightsec != -1 &&
sectors[frontsector->heightsec].floorpic == skyflatnum) ?
R_FindPlane(frontsector->ceilingheight, // killough 3/8/98
frontsector->ceilingpic == skyflatnum && // killough 10/98
frontsector->sky & PL_SKYFLAT ? frontsector->sky :
frontsector->ceilingpic,
ceilinglightlevel, // killough 4/11/98
frontsector->ceiling_xoffs, // killough 3/7/98
frontsector->ceiling_yoffs
) : NULL;
basecolormap = frontsector->floorcolormap->maps; // [RH] set basecolormap
// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
// killough 3/16/98: add floorlightlevel
// killough 10/98: add support for skies transferred from sidedefs
@ -689,7 +712,7 @@ void R_Subsector (int num)
(frontsector->heightsec != -1 &&
sectors[frontsector->heightsec].ceilingpic == skyflatnum) ?
R_FindPlane(frontsector->floorheight,
frontsector->floorpic == skyflatnum && // kilough 10/98
frontsector->floorpic == skyflatnum && // killough 10/98
frontsector->sky & PL_SKYFLAT ? frontsector->sky :
frontsector->floorpic,
floorlightlevel, // killough 3/16/98
@ -697,21 +720,9 @@ void R_Subsector (int num)
frontsector->floor_yoffs
) : NULL;
ceilingplane = frontsector->ceilingheight > viewz ||
frontsector->ceilingpic == skyflatnum ||
(frontsector->heightsec != -1 &&
sectors[frontsector->heightsec].floorpic == skyflatnum) ?
R_FindPlane(frontsector->ceilingheight, // killough 3/8/98
frontsector->ceilingpic == skyflatnum && // kilough 10/98
frontsector->sky & PL_SKYFLAT ? frontsector->sky :
frontsector->ceilingpic,
ceilinglightlevel, // killough 4/11/98
frontsector->ceiling_xoffs, // killough 3/7/98
frontsector->ceiling_yoffs
) : NULL;
// [RH] set foggy flag
foggy = (level.fadeto || sub->sector->colormap->fade);
foggy = level.fadeto || frontsector->floorcolormap->fade
|| frontsector->ceilingcolormap->fade;
// killough 9/18/98: Fix underwater slowdown, by passing real sector
// instead of fake one. Improve sprite lighting by basing sprite
@ -757,7 +768,6 @@ void R_RenderBSPNode (int bspnum)
R_RenderBSPNode(bsp->children[side]);
// Possibly divide back space.
if (!R_CheckBBox(bsp->bbox[side^1]))
return;

View file

@ -156,7 +156,8 @@ struct sector_s
float gravity; // [RH] Sector gravity (1.0 is normal)
short damage; // [RH] Damage to do while standing on floor
short mod; // [RH] Means-of-death for applied damage
struct dyncolormap_s *colormap; // [RH] Per-sector colormap
struct dyncolormap_s *floorcolormap; // [RH] Per-sector colormap
struct dyncolormap_s *ceilingcolormap;
};
typedef struct sector_s sector_t;

View file

@ -376,7 +376,13 @@ void R_DrawFuzzColumnP_C (void)
fixed_t dc_translevel;
/*
[RH] This note is from DOSDoom 0.65:
[RH] This translucency algorithm is based on DOSDoom 0.65's, but uses
a 32k RGB table instead of an 8k one. At least on my machine, it's
slightly faster (probably because it uses only one shift instead of
two), and it looks considerably less green at the ends of the
translucency range. The extra size doesn't appear to be an issue.
The following note is from DOSDoom 0.65:
New translucency algorithm, by Erik Sandberg:
@ -461,8 +467,8 @@ void R_DrawTranslucentColumnP_C (void)
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
dest += pitch;
frac += fracstep;
} while (--count);
@ -580,8 +586,8 @@ void R_DrawTlatedLucentColumnP_C (void)
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
dest += pitch;
frac += fracstep;
} while (--count);

View file

@ -874,10 +874,10 @@ subsector_t *R_PointInSubsector (fixed_t x, fixed_t y)
// R_SetupFrame
//
extern dyncolormap_t NormalLight;
unsigned int R_OldBlend = ~0;
void R_SetupFrame (player_t *player)
{
static unsigned int oldblend = ~0;
unsigned int newblend;
int dy;
@ -930,8 +930,8 @@ void R_SetupFrame (player_t *player)
// [RH] Don't override testblend unless entering a sector with a
// blend different from the previous sector's. Same goes with
// NormalLight's maps pointer.
if (oldblend != newblend) {
oldblend = newblend;
if (R_OldBlend != newblend) {
R_OldBlend = newblend;
if (APART(newblend)) {
BaseBlendR = RPART(newblend);
BaseBlendG = GPART(newblend);
@ -1092,4 +1092,5 @@ void R_MultiresInit (void)
R_InitFuzzTable ();
R_PlaneInitData ();
R_OldBlend = ~0;
}

View file

@ -188,7 +188,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
texnum = texturetranslation[curline->sidedef->midtexture];
basecolormap = frontsector->colormap->maps; // [RH] Set basecolormap
basecolormap = frontsector->floorcolormap->maps; // [RH] Set basecolormap
// killough 4/13/98: get correct lightlevel for 2s normal textures
lightnum = (R_FakeFlat(frontsector, &tempsec, NULL, NULL, false)
@ -839,7 +839,8 @@ void R_StoreWallRange (int start, int stop)
|| backsector->floorlightsec != frontsector->floorlightsec
// [RH] Add checks for colormaps
|| backsector->colormap != frontsector->colormap
|| backsector->floorcolormap != frontsector->floorcolormap
|| backsector->ceilingcolormap != frontsector->ceilingcolormap
;
markceiling = worldhigh != worldtop
@ -859,7 +860,8 @@ void R_StoreWallRange (int start, int stop)
|| backsector->ceilinglightsec != frontsector->ceilinglightsec
// [RH] Add check for colormaps
|| backsector->colormap != frontsector->colormap
|| backsector->floorcolormap != frontsector->floorcolormap
|| backsector->ceilingcolormap != frontsector->ceilingcolormap
;
}

View file

@ -969,7 +969,6 @@ void R_ProjectSprite (mobj_t *thing)
if (heightsec != -1) // only clip things which are in special sectors
{
int phs = camera->subsector->sector->heightsec;
if (phs != -1 && viewz < sectors[phs].floorheight ?
thing->z >= sectors[heightsec].floorheight :
gzt < sectors[heightsec].floorheight)
@ -1199,20 +1198,26 @@ void R_DrawPlayerSprites (void)
int i;
int lightnum;
pspdef_t* psp;
sector_t* sec;
static sector_t tempsec;
int floorlight, ceilinglight;
if (!r_drawplayersprites->value ||
!camera->player ||
(camera->player->cheats & CF_CHASECAM))
return;
sec = R_FakeFlat (camera->subsector->sector, &tempsec, &floorlight,
&ceilinglight, false);
// [RH] set foggy flag
foggy = (level.fadeto || camera->subsector->sector->colormap->fade);
foggy = (level.fadeto || sec->floorcolormap->fade);
// [RH] set basecolormap
basecolormap = camera->subsector->sector->colormap->maps;
basecolormap = sec->floorcolormap->maps;
// get light level
lightnum = (camera->subsector->sector->lightlevel >> LIGHTSEGSHIFT)
lightnum = ((floorlight + ceilinglight) >> (LIGHTSEGSHIFT+1))
+ (foggy ? 0 : extralight);
if (lightnum < 0)
@ -1692,7 +1697,7 @@ void R_ProjectParticle (particle_t *particle)
vis->mobjflags = particle->trans;
if (fixedlightlev) {
vis->colormap = sector->colormap->maps + fixedlightlev;
vis->colormap = sector->floorcolormap->maps + fixedlightlev;
} else if (fixedcolormap) {
vis->colormap = fixedcolormap;
} else if (sector) {
@ -1707,7 +1712,7 @@ void R_ProjectParticle (particle_t *particle)
if (index >= MAXLIGHTSCALE)
index = MAXLIGHTSCALE-1;
vis->colormap = scalelight[lightnum][index] + sector->colormap->maps;
vis->colormap = scalelight[lightnum][index] + sector->floorcolormap->maps;
} else {
vis->colormap = realcolormaps;
}
@ -1775,8 +1780,8 @@ void R_DrawParticle (vissprite_t *vis, int x1, int x2)
do
{
unsigned int bg = bg2rgb[*dest];
bg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(bg>>5) & (bg>>19)];
bg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][bg & (bg>>15)];
dest += colsize;
} while (--count);
dest += spacing;

View file

@ -67,7 +67,7 @@ extern char *IdStrings[22];
extern int DisplayID;
unsigned int Col2RGB8[65][256];
byte RGB8k[16][32][16];
byte RGB32k[32][32][32];
// [RH] The framebuffer is no longer a mere byte array.
@ -232,8 +232,8 @@ void V_DimScreen (screen_t *screen)
for (y = 0; y < screen->height; y++) {
for (x = 0; x < screen->width; x++) {
unsigned int bg = bg2rgb[*spot];
bg = (fg+bg) | 0xf07c3e1f;
*spot++ = RGB8k[0][0][(bg>>5) & (bg>>19)];
bg = (fg+bg) | 0x1f07c1f;
*spot++ = RGB32k[0][0][bg&(bg>>15)];
}
spot += gap;
}
@ -407,19 +407,18 @@ void Cmd_SetColor (void *plyr, int argc, char **argv)
}
}
// This is DOSDoom 0.65's translucency table code, cleaned up.
// I also removed the use of Allegro's RGB table code, because
// it just wasn't accurate enough.
// Build the tables necessary for translucency
void BuildTransTable (unsigned int *palette)
{
{
int r, g, b;
// create the small RGB table
for (r = 0; r < 16; r++)
for (r = 0; r < 32; r++)
for (g = 0; g < 32; g++)
for (b = 0; b < 16; b++)
RGB8k[r][g][b] = BestColor (palette, r * 16, g * 8, b * 16, 256);
for (b = 0; b < 32; b++)
RGB32k[r][g][b] = BestColor (palette,
(r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2), 256);
}
{
@ -427,9 +426,9 @@ void BuildTransTable (unsigned int *palette)
for (x = 0; x < 65; x++)
for (y = 0; y < 256; y++)
Col2RGB8[x][y] = (((RPART(palette[y])*x)>>5)<<9) |
(((GPART(palette[y])*x)>>4)<<18) |
((BPART(palette[y])*x)>>5);
Col2RGB8[x][y] = (((RPART(palette[y])*x)>>4)<<20) |
((GPART(palette[y])*x)>>4) |
(((BPART(palette[y])*x)>>4)<<10);
}
}

View file

@ -70,9 +70,9 @@ extern int dirtybox[4];
extern byte newgamma[256];
extern cvar_t *gammalevel;
// DOSDoom 0.65's neat-o translucency tables
// translucency tables
extern unsigned int Col2RGB8[65][256];
extern byte RGB8k[16][32][16];
extern byte RGB32k[32][32][32];
extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac;

View file

@ -555,6 +555,7 @@ void I_InitSound (void)
(DLGPROC)InitBoxCallback)) {
case IDC_NOSOUND:
MIDASsetOption (MIDAS_OPTION_FORCE_NO_SOUND, TRUE);
nosound = true;
break;
case IDQUIT:

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -965,8 +965,9 @@ static BOOL P_GetScriptGoing (mobj_t *who, line_t *where, int num, int *code,
if (delay) {
// From Hexen: Give the world some time to set itself up before
// running open scripts.
script->state = delayed;
script->statedata = TICRATE;
//script->state = delayed;
//script->statedata = TICRATE;
script->state = running;
} else {
script->state = running;
}

View file

@ -369,8 +369,8 @@ void rt_lucent1col (int hx, int sx, int yl, int yh)
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
source += 4;
dest += pitch;
} while (--count);
@ -410,15 +410,15 @@ void rt_lucent2cols (int hx, int sx, int yl, int yh)
unsigned int bg = dest[0];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[0] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[0] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[source[1]];
bg = dest[1];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[1] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[1] = RGB32k[0][0][fg & (fg>>15)];
source += 4;
dest += pitch;
@ -459,30 +459,30 @@ void rt_lucent4cols (int sx, int yl, int yh)
unsigned int bg = dest[0];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[0] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[0] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[source[1]];
bg = dest[1];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[1] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[1] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[source[2]];
bg = dest[2];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[2] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[2] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[source[3]];
bg = dest[3];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[3] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[3] = RGB32k[0][0][fg & (fg>>15)];
source += 4;
dest += pitch;
@ -526,8 +526,8 @@ void rt_tlatelucent1col (int hx, int sx, int yl, int yh)
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
source += 4;
dest += pitch;
} while (--count);
@ -569,15 +569,15 @@ void rt_tlatelucent2cols (int hx, int sx, int yl, int yh)
unsigned int bg = dest[0];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[0] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[0] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[translation[source[1]]];
bg = dest[1];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[1] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[1] = RGB32k[0][0][fg & (fg>>15)];
source += 4;
dest += pitch;
@ -620,30 +620,30 @@ void rt_tlatelucent4cols (int sx, int yl, int yh)
unsigned int bg = dest[0];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[0] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[0] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[translation[source[1]]];
bg = dest[1];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[1] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[1] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[translation[source[2]]];
bg = dest[2];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[2] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[2] = RGB32k[0][0][fg & (fg>>15)];
fg = colormap[translation[source[3]]];
bg = dest[3];
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
dest[3] = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
dest[3] = RGB32k[0][0][fg & (fg>>15)];
source += 4;
dest += pitch;

File diff suppressed because it is too large Load diff

View file

@ -134,8 +134,8 @@ void V_DrawLucentPatchP (byte *source, byte *dest, int count, int pitch)
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
dest += pitch;
} while (--count);
}
@ -161,8 +161,8 @@ void V_DrawLucentPatchSP (byte *source, byte *dest, int count, int pitch, int yi
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
dest += pitch;
c += yinc;
} while (--count);
@ -214,8 +214,8 @@ void V_DrawTlatedLucentPatchP (byte *source, byte *dest, int count, int pitch)
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
dest += pitch;
} while (--count);
}
@ -242,8 +242,8 @@ void V_DrawTlatedLucentPatchSP (byte *source, byte *dest, int count, int pitch,
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(fg>>5) & (fg>>19)];
fg = (fg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][fg & (fg>>15)];
dest += pitch;
c += yinc;
} while (--count);
@ -290,8 +290,8 @@ void V_DrawColorLucentPatchP (byte *source, byte *dest, int count, int pitch)
do
{
unsigned int bg = bg2rgb[*dest];
bg = (bg+bg) | 0xf07c3e1f;
*dest = RGB8k[0][0][(bg>>5) & (bg>>19)];
bg = (bg+bg) | 0x1f07c1f;
*dest = RGB32k[0][0][bg & (bg>>15)];
dest += pitch;
} while (--count);
}

View file

@ -368,11 +368,13 @@ void I_PlaySong (int handle, int _looping)
UnprepareMIDIHeaders (info);
midiStreamClose (info->midiStream);
info->midiStream = NULL;
info->status = STATE_STOPPED;
}
} else {
UnprepareMIDIHeaders (info);
midiStreamClose (info->midiStream);
info->midiStream = NULL;
info->status = STATE_STOPPED;
}
} else {
MCIError (res, "opening MIDI stream");
@ -380,6 +382,10 @@ void I_PlaySong (int handle, int _looping)
Printf (PRINT_HIGH, "Trying again with MIDI mapper\n");
SetCVarFloat (snd_mididevice, -1.0f);
}
else
{
info->status = STATE_STOPPED;
}
}
break;
@ -391,7 +397,10 @@ void I_PlaySong (int handle, int _looping)
}
break;
}
currSong = info;
if (info->status == STATE_PLAYING)
currSong = info;
else
currSong = NULL;
}
void I_PauseSong (int handle)

View file

@ -555,6 +555,7 @@ void I_InitSound (void)
(DLGPROC)InitBoxCallback)) {
case IDC_NOSOUND:
MIDASsetOption (MIDAS_OPTION_FORCE_NO_SOUND, TRUE);
nosound = true;
break;
case IDQUIT:

View file

@ -100,8 +100,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,17,2,0
PRODUCTVERSION 1,17,2,0
FILEVERSION 1,17,3,0
PRODUCTVERSION 1,17,3,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -119,13 +119,13 @@ BEGIN
VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on.\0"
VALUE "CompanyName", " \0"
VALUE "FileDescription", "ZDoom\0"
VALUE "FileVersion", "1.17b\0"
VALUE "FileVersion", "1.17c\0"
VALUE "InternalName", "ZDoom\0"
VALUE "LegalCopyright", "Copyright © 1999, id Software & Randy Heit\0"
VALUE "LegalTrademarks", "Doom® is a Registered Trademark of id Software, Inc.\0"
VALUE "OriginalFilename", "zdoom.exe\0"
VALUE "ProductName", "ZDoom\0"
VALUE "ProductVersion", "1.17b\0"
VALUE "ProductVersion", "1.17c\0"
END
END
BLOCK "VarFileInfo"

3322
ptc.diff

File diff suppressed because it is too large Load diff

View file

@ -1,4 +1,4 @@
This is the source code for ZDoom 1.17b released on 15 March 1999.
This is the source code for ZDoom 1.17c released on 5 May 1999.
It is based on the Linux DOOM sources that were prepared by B. Krenheimer
and generously released by John Carmack shortly before Christmas, 1997. If
@ -34,22 +34,15 @@ packages if you don't already have them. These are:
MIDAS! I use a hack from NTDOOM that crashes with the DLL but not the
static library.
Prometheus Truecolor Library (PTC)
Prometheus Truecolor Library (PTC) 0.72
http://www.gaffer.org/ptc
A special note about PTC is that the version available at gaffer.org
will not work unmodified with ZDoom. A context diff has been provided
along with a copy of GNU patch to generate a version of PTC that works
with ZDoom. To use it, you need to download the source code for PTC
0.72 and the DirectX fix. Extract it to some directory (in my case
f:/games/doom/ptc/source), then using a DOS window, CD to that
directory and apply the ptc.diff file using the command line:
IMPORTANT NOTE! PTC 0.72 is no longer available at gaffer.org. If you
need it, e-mail me, and I can send you the source for it.
patch < ptc.diff
Then you'll need to build at least the release build of PTC. The
batch files provided with PTC to do this will generate the library
somewhere in ../library. In my case, this ends up being
Once you get the source, you'll need to build at least the release
build of PTC. The batch files provided with PTC to do this will generate
the library somewhere in ../library. In my case, this ends up being
d:/games/doom/ptc/library/win32/vc5.x.
NASM (for the assembly files)
@ -72,11 +65,11 @@ assumptions about the development environment:
PTC is installed in d:/games/doom/ptc.
If you want to put things in different places, you'll need to adjust the
project file accordingly.
project file's settings accordingly.
This code should also compile with Watcom C 10.6 (and presumably newer
versions as well). If you use Watcom, please tell me if the following NASM
line generates object files far tmap.nas and misc.nas that are usable with
line generates object files for tmap.nas and misc.nas that are usable with
the Watcom linker:
nasm -o file.obj -f obj -d M_TARGET_WATCOM file.nas
@ -84,7 +77,7 @@ the Watcom linker:
(The line I use is "nasm -o file.obj -f win32 file.nas" which works with
Microsoft's linker, but not Watcom's.)
If you want to recompile the DOS code, you need DJGPP and allegro. Allegro
If you want to recompile the DOS code, you need DJGPP and Allegro. Allegro
is only needed because MIDAS uses its interrupt wrappers. I don't use it
for anything myself. The makefile.dj file can be used with make to
generate either a release or debug build. (Create the appropriate
@ -92,4 +85,4 @@ subdirectories under code/djgpp first.)
Randy Heit
rheit@usa.net
rheit@iastate.edu