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Fixed applying of brightmaps to overridden textures
https://forum.zdoom.org/viewtopic.php?t=58444
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@ -564,7 +564,7 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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else sc.UnGet();
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sc.MustGetString();
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FTextureID no = TexMan.CheckForTexture(sc.String, type);
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FTextureID no = TexMan.CheckForTexture(sc.String, type, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_Overridable);
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FTexture *tex = TexMan[no];
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sc.MustGetToken('{');
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