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- workaround buggy preprocessor in old AMD OpenGL drivers
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1 changed files with 13 additions and 11 deletions
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@ -21,21 +21,12 @@ layout(location = 6) out vec4 vEyeNormal;
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#ifdef NO_CLIPDISTANCE_SUPPORT
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#ifdef NO_CLIPDISTANCE_SUPPORT
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layout(location = 7) out vec4 ClipDistanceA;
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layout(location = 7) out vec4 ClipDistanceA;
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layout(location = 8) out vec4 ClipDistanceB;
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layout(location = 8) out vec4 ClipDistanceB;
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#define ClipDistance0 ClipDistanceA.x
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#define ClipDistance1 ClipDistanceA.y
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#define ClipDistance2 ClipDistanceA.z
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#define ClipDistance3 ClipDistanceA.w
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#define ClipDistance4 ClipDistanceB.x
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#else
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#define ClipDistance0 gl_ClipDistance[0]
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#define ClipDistance1 gl_ClipDistance[1]
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#define ClipDistance2 gl_ClipDistance[2]
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#define ClipDistance3 gl_ClipDistance[3]
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#define ClipDistance4 gl_ClipDistance[4]
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#endif
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#endif
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void main()
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void main()
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{
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{
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float ClipDistance0, ClipDistance1, ClipDistance2, ClipDistance3, ClipDistance4;
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vec2 parmTexCoord;
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vec2 parmTexCoord;
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vec4 parmPosition;
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vec4 parmPosition;
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@ -138,5 +129,16 @@ void main()
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ClipDistance4 = 1.0;
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ClipDistance4 = 1.0;
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}
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}
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#ifdef NO_CLIPDISTANCE_SUPPORT
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ClipDistanceA = vec4(ClipDistance0, ClipDistance1, ClipDistance2, ClipDistance3);
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ClipDistanceB = vec4(ClipDistance4, 0.0, 0.0, 0.0);
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#else
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gl_ClipDistance[0] = ClipDistance0;
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gl_ClipDistance[1] = ClipDistance1;
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gl_ClipDistance[2] = ClipDistance2;
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gl_ClipDistance[3] = ClipDistance3;
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gl_ClipDistance[4] = ClipDistance4;
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#endif
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gl_PointSize = 1.0;
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gl_PointSize = 1.0;
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}
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}
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