mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 07:12:36 +00:00
- implement VkPostprocess::RenderScreenQuad
This commit is contained in:
parent
fb983186b1
commit
c280153ac2
6 changed files with 304 additions and 36 deletions
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@ -46,7 +46,11 @@ public:
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{
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FString decl;
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FString layout;
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if (screen->glslversion < 4.20)
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if (bindingpoint == -1)
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{
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layout = "push_constant";
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}
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else if (screen->glslversion < 4.20)
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{
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layout = "std140";
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}
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@ -94,6 +94,7 @@ void VkPostprocess::ClearTonemapPalette()
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void VkPostprocess::RenderBuffersReset()
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{
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mRenderPassSetup.clear();
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}
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void VkPostprocess::UpdateEffectTextures()
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@ -136,6 +137,7 @@ void VkPostprocess::UpdateEffectTextures()
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if (!imgbuilder.isFormatSupported(fb->device))
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I_FatalError("Vulkan device does not support the image format required by %s\n", pair->Key.GetChars());
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vktex->Image = imgbuilder.create(fb->device);
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vktex->Format = format;
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(vktex->Image.get(), format);
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@ -197,7 +199,7 @@ void VkPostprocess::CompileEffectShaders()
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FString prolog;
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if (!desc.Uniforms.empty())
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prolog = UniformBlockDecl::Create("Uniforms", desc.Uniforms, uniformbindingpoint);
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prolog = UniformBlockDecl::Create("Uniforms", desc.Uniforms, -1);
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prolog += desc.Defines;
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ShaderBuilder vertbuilder;
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@ -227,15 +229,215 @@ FString VkPostprocess::LoadShaderCode(const FString &lumpName, const FString &de
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void VkPostprocess::RenderEffect(const FString &name)
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{
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if (hw_postprocess.Effects[name].Size() == 0)
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return;
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for (const PPStep &step : hw_postprocess.Effects[name])
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{
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VkPPRenderPassKey key;
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key.BlendMode = step.BlendMode;
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key.InputTextures = step.Textures.Size();
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key.Uniforms = step.Uniforms.Data.Size() != 0;
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key.Shader = mShaders[step.ShaderName].get();
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key.OutputFormat = (step.Output.Type == PPTextureType::PPTexture) ? mTextures[step.Output.Texture]->Format : VK_FORMAT_R16G16B16A16_SFLOAT;
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auto &passSetup = mRenderPassSetup[key];
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if (!passSetup)
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passSetup.reset(new VkPPRenderPassSetup(key));
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VulkanDescriptorSet *input = GetInput(passSetup.get(), step.Textures);
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VulkanFramebuffer *output = GetOutput(passSetup.get(), step.Output);
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RenderScreenQuad(passSetup.get(), input, output, step.Viewport.left, step.Viewport.top, step.Viewport.width, step.Viewport.height, step.Uniforms.Data.Data(), step.Uniforms.Data.Size());
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// Advance to next PP texture if our output was sent there
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if (step.Output.Type == PPTextureType::NextPipelineTexture)
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NextTexture();
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}
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}
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void VkPostprocess::RenderScreenQuad()
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void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize)
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{
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//auto buffer = static_cast<VKVertexBuffer *>(screen->mVertexData->GetBufferObjects().first);
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//buffer->Bind(nullptr);
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//glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
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auto fb = GetVulkanFrameBuffer();
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auto cmdbuffer = fb->GetDrawCommands();
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(x, y, width, height);
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beginInfo.setFramebuffer(framebuffer);
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VkViewport viewport = { };
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viewport.x = x;
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viewport.y = y;
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viewport.width = width;
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viewport.height = height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
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VkDeviceSize offsets[] = { 0 };
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cmdbuffer->beginRenderPass(beginInfo);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
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cmdbuffer->setViewport(0, 1, &viewport);
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cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
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if (pushConstantsSize > 0)
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cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
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cmdbuffer->draw(4, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->endRenderPass();
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}
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VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures)
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{
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#if 0
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// Bind input textures
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for (unsigned int index = 0; index < step.Textures.Size(); index++)
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{
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const PPTextureInput &input = step.Textures[index];
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VulkanSampler *sampler = GetSampler(input.Filter, input.Wrap);
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switch (input.Type)
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{
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default:
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case PPTextureType::CurrentPipelineTexture:
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BindCurrentTexture(index, filter, wrap);
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break;
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case PPTextureType::NextPipelineTexture:
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I_FatalError("PPTextureType::NextPipelineTexture not allowed as input\n");
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break;
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case PPTextureType::PPTexture:
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GLTextures[input.Texture].Bind(index, filter, wrap);
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break;
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case PPTextureType::SceneColor:
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BindSceneColorTexture(index);
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break;
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case PPTextureType::SceneFog:
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BindSceneFogTexture(index);
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break;
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case PPTextureType::SceneNormal:
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BindSceneNormalTexture(index);
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break;
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case PPTextureType::SceneDepth:
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BindSceneDepthTexture(index);
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break;
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}
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}
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#endif
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return nullptr;
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}
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VulkanFramebuffer *VkPostprocess::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output)
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{
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#if 0
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switch (output.Type)
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{
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default:
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I_FatalError("Unsupported postprocess output type\n");
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break;
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case PPTextureType::CurrentPipelineTexture:
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BindCurrentFB();
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break;
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case PPTextureType::NextPipelineTexture:
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BindNextFB();
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break;
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case PPTextureType::PPTexture:
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mTextures[step.Output.Texture]->View
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break;
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case PPTextureType::SceneColor:
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BindSceneFB(false);
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break;
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}
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#endif
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return nullptr;
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}
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VulkanSampler *VkPostprocess::GetSampler(PPFilterMode filter, PPWrapMode wrap)
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{
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int index = (((int)filter) << 2) | (int)wrap;
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auto &sampler = mSamplers[index];
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if (sampler)
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return sampler.get();
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SamplerBuilder builder;
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builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
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builder.setMinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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builder.setMagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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builder.setAddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT);
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sampler = builder.create(GetVulkanFrameBuffer()->device);
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return sampler.get();
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}
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void VkPostprocess::NextEye(int eyeCount)
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{
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}
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void VkPostprocess::NextTexture()
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{
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}
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/////////////////////////////////////////////////////////////////////////////
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VkPPRenderPassSetup::VkPPRenderPassSetup(const VkPPRenderPassKey &key)
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{
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CreateDescriptorLayout(key);
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}
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void VkPPRenderPassSetup::CreateDescriptorLayout(const VkPPRenderPassKey &key)
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{
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DescriptorSetLayoutBuilder builder;
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for (int i = 0; i < key.InputTextures; i++)
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builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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DescriptorLayout = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkPPRenderPassSetup::CreatePipelineLayout(const VkPPRenderPassKey &key)
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{
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PipelineLayoutBuilder builder;
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builder.addSetLayout(DescriptorLayout.get());
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if (key.Uniforms > 0)
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builder.addPushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, key.Uniforms);
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PipelineLayout = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey &key)
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{
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GraphicsPipelineBuilder builder;
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builder.addVertexShader(key.Shader->VertexShader.get());
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builder.addFragmentShader(key.Shader->FragmentShader.get());
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builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
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builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
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builder.addDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
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builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
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builder.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
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builder.setBlendMode(key.BlendMode);
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builder.setLayout(PipelineLayout.get());
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builder.setRenderPass(RenderPass.get());
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Pipeline = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
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{
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RenderPassBuilder builder;
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builder.addColorAttachment(false, key.OutputFormat, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addSubpass();
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addExternalSubpassDependency(
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
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RenderPass = builder.create(GetVulkanFrameBuffer()->device);
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}
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@ -3,6 +3,7 @@
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#include <functional>
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#include <map>
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#include <array>
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "vulkan/system/vk_objects.h"
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@ -11,6 +12,21 @@ class FString;
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class VkPPShader;
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class VkPPTexture;
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class VkPPRenderPassSetup;
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class VkPPRenderPassKey
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{
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public:
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VkPPShader *Shader;
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int Uniforms;
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int InputTextures;
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PPBlendMode BlendMode;
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VkFormat OutputFormat;
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bool operator<(const VkPPRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) < 0; }
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bool operator==(const VkPPRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) == 0; }
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bool operator!=(const VkPPRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) != 0; }
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};
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class VkPostprocess
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{
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@ -32,12 +48,17 @@ private:
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FString LoadShaderCode(const FString &lumpname, const FString &defines, int version);
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void RenderEffect(const FString &name);
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void NextEye(int eyeCount);
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void RenderScreenQuad();
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void NextTexture();
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void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize);
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VulkanDescriptorSet *GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures);
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VulkanFramebuffer *GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output);
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VulkanSampler *GetSampler(PPFilterMode filter, PPWrapMode wrap);
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std::map<PPTextureName, std::unique_ptr<VkPPTexture>> mTextures;
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std::map<PPShaderName, std::unique_ptr<VkPPShader>> mShaders;
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const static int uniformbindingpoint = 7;
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std::array<std::unique_ptr<VulkanSampler>, 16> mSamplers;
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std::map<VkPPRenderPassKey, std::unique_ptr<VkPPRenderPassSetup>> mRenderPassSetup;
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};
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class VkPPShader
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@ -54,4 +75,27 @@ public:
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std::unique_ptr<VulkanImageView> View;
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std::unique_ptr<VulkanBuffer> Staging;
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VkImageLayout Layout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkFormat Format;
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};
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class VkPPRenderPassSetup
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{
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public:
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VkPPRenderPassSetup(const VkPPRenderPassKey &key);
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std::unique_ptr<VulkanDescriptorSetLayout> DescriptorLayout;
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std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
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std::unique_ptr<VulkanRenderPass> RenderPass;
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std::unique_ptr<VulkanPipeline> Pipeline;
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//std::unique_ptr<VulkanDescriptorPool> DescriptorPool;
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//std::unique_ptr<VulkanFramebuffer> Framebuffer;
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//std::unique_ptr<VulkanDescriptorSet> DescriptorSet;
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private:
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void CreateDescriptorLayout(const VkPPRenderPassKey &key);
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void CreatePipelineLayout(const VkPPRenderPassKey &key);
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void CreatePipeline(const VkPPRenderPassKey &key);
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void CreateRenderPass(const VkPPRenderPassKey &key);
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};
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@ -243,32 +243,6 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
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};
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static const int blendstyles[] = {
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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VK_BLEND_FACTOR_SRC_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
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VK_BLEND_FACTOR_DST_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
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};
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static const int renderops[] = {
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0, VK_BLEND_OP_ADD, VK_BLEND_OP_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
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};
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int srcblend = blendstyles[key.RenderStyle.SrcAlpha%STYLEALPHA_MAX];
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int dstblend = blendstyles[key.RenderStyle.DestAlpha%STYLEALPHA_MAX];
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int blendequation = renderops[key.RenderStyle.BlendOp & 15];
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if (blendequation == -1) // This was a fuzz style.
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{
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srcblend = VK_BLEND_FACTOR_DST_COLOR;
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dstblend = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blendequation = VK_BLEND_OP_ADD;
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}
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static const VkStencilOp op2vk[] = { VK_STENCIL_OP_KEEP, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP };
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static const VkCompareOp depthfunc2vk[] = { VK_COMPARE_OP_LESS, VK_COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_ALWAYS };
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@ -280,7 +254,7 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
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builder.setCull(key.CullMode == Cull_None ? VK_CULL_MODE_NONE : VK_CULL_MODE_FRONT_AND_BACK, key.CullMode == Cull_CW ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
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builder.setColorWriteMask((VkColorComponentFlags)key.ColorMask);
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builder.setStencil(VK_STENCIL_OP_KEEP, op2vk[key.StencilPassOp], VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
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builder.setBlendMode((VkBlendOp)blendequation, (VkBlendFactor)srcblend, (VkBlendFactor)dstblend);
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builder.setBlendMode(key.RenderStyle);
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builder.setLayout(fb->GetRenderPassManager()->PipelineLayout.get());
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builder.setRenderPass(RenderPass.get());
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@ -1,6 +1,7 @@
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#include "vk_builders.h"
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#include "doomerrors.h"
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#include "r_data/renderstyle.h"
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#include <ShaderLang.h>
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#include <GlslangToSpv.h>
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@ -180,3 +181,43 @@ std::unique_ptr<VulkanShader> ShaderBuilder::create(VulkanDevice *device)
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return std::make_unique<VulkanShader>(device, shaderModule);
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}
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/////////////////////////////////////////////////////////////////////////////
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void GraphicsPipelineBuilder::setBlendMode(const FRenderStyle &style)
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{
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// Just in case Vulkan doesn't do this optimization itself
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if (style.BlendOp == STYLEOP_Add && style.SrcAlpha == STYLEALPHA_One && style.DestAlpha == STYLEALPHA_Zero && style.Flags == 0)
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{
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colorBlendAttachment.blendEnable = VK_FALSE;
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return;
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}
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static const int blendstyles[] = {
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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VK_BLEND_FACTOR_SRC_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
|
||||
VK_BLEND_FACTOR_DST_COLOR,
|
||||
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
|
||||
};
|
||||
|
||||
static const int renderops[] = {
|
||||
0, VK_BLEND_OP_ADD, VK_BLEND_OP_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
|
||||
};
|
||||
|
||||
int srcblend = blendstyles[style.SrcAlpha%STYLEALPHA_MAX];
|
||||
int dstblend = blendstyles[style.DestAlpha%STYLEALPHA_MAX];
|
||||
int blendequation = renderops[style.BlendOp & 15];
|
||||
|
||||
if (blendequation == -1) // This was a fuzz style.
|
||||
{
|
||||
srcblend = VK_BLEND_FACTOR_DST_COLOR;
|
||||
dstblend = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blendequation = VK_BLEND_OP_ADD;
|
||||
}
|
||||
|
||||
setBlendMode((VkBlendOp)blendequation, (VkBlendFactor)srcblend, (VkBlendFactor)dstblend);
|
||||
}
|
||||
|
|
|
@ -175,6 +175,8 @@ private:
|
|||
FixedSizeVector<VkImageView, 8> attachments;
|
||||
};
|
||||
|
||||
union FRenderStyle;
|
||||
|
||||
class GraphicsPipelineBuilder
|
||||
{
|
||||
public:
|
||||
|
@ -197,6 +199,7 @@ public:
|
|||
|
||||
void setAdditiveBlendMode();
|
||||
void setAlphaBlendMode();
|
||||
void setBlendMode(const FRenderStyle &style);
|
||||
void setBlendMode(VkBlendOp op, VkBlendFactor src, VkBlendFactor dst);
|
||||
void setSubpassColorAttachmentCount(int count);
|
||||
|
||||
|
|
Loading…
Reference in a new issue