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Merge branch 'zmaster'
This commit is contained in:
commit
bfbc160b0c
2 changed files with 11 additions and 7 deletions
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@ -5973,15 +5973,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_SetSectorTerrain:
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case ACSF_SetSectorTerrain:
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if (argCount >= 3)
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if (argCount >= 3)
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{
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{
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int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
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if (args[1] == sector_t::floor || args[1] == sector_t::ceiling)
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FSectorTagIterator it(args[0]);
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int s;
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while ((s = it.Next()) >= 0)
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{
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{
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sectors[s].terrainnum[args[1]] = terrain;
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int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
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FSectorTagIterator it(args[0]);
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int s;
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while ((s = it.Next()) >= 0)
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{
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sectors[s].terrainnum[args[1]] = terrain;
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}
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}
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}
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}
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}
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -698,7 +698,7 @@ Renderer::Renderer(float sample_rate, const char *args)
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if (def_instr_name.IsNotEmpty())
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if (def_instr_name.IsNotEmpty())
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set_default_instrument(def_instr_name);
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set_default_instrument(def_instr_name);
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voices = clamp<int>(midi_voices, 16, 256);
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voices = MAX(*midi_voices, 16);
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voice = new Voice[voices];
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voice = new Voice[voices];
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drumchannels = DEFAULT_DRUMCHANNELS;
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drumchannels = DEFAULT_DRUMCHANNELS;
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}
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}
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