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- default to OpenGL.
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@ -108,7 +108,7 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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// No further checks needed. All this changes now is which scene drawer the render backend calls.
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// No further checks needed. All this changes now is which scene drawer the render backend calls.
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}
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}
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CUSTOM_CVAR(Int, vid_backend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, vid_backend, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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{
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// [SP] This may seem pointless - but I don't want to implement live switching just
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// [SP] This may seem pointless - but I don't want to implement live switching just
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// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
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// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
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