- default to OpenGL.

This commit is contained in:
Christoph Oelckers 2019-04-07 08:29:36 +02:00
parent d6e69e4672
commit bf3cc68b21

View file

@ -108,7 +108,7 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
// No further checks needed. All this changes now is which scene drawer the render backend calls. // No further checks needed. All this changes now is which scene drawer the render backend calls.
} }
CUSTOM_CVAR(Int, vid_backend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR(Int, vid_backend, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{ {
// [SP] This may seem pointless - but I don't want to implement live switching just // [SP] This may seem pointless - but I don't want to implement live switching just
// yet - I'm pretty sure it's going to require a lot of reinits and destructions to // yet - I'm pretty sure it's going to require a lot of reinits and destructions to