mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 23:32:02 +00:00
Make actor damages readable from DECORATE (again)
This commit is contained in:
parent
9b81e0e597
commit
bd3e49c0e8
3 changed files with 80 additions and 0 deletions
|
@ -610,6 +610,7 @@ xx(DecoCallLineSpecial)
|
|||
xx(DecoNameToClass)
|
||||
xx(DecoFindMultiNameState)
|
||||
xx(DecoFindSingleNameState)
|
||||
xx(Damage)
|
||||
|
||||
// basic type names
|
||||
xx(Default)
|
||||
|
|
|
@ -719,6 +719,20 @@ public:
|
|||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxDamage
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxDamage : public FxExpression
|
||||
{
|
||||
public:
|
||||
FxDamage(const FScriptPosition&);
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxArrayElement
|
||||
|
|
|
@ -2424,6 +2424,11 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
|
|||
ScriptPosition.Message(MSG_ERROR, "Invalid member identifier '%s'\n", Identifier.GetChars());
|
||||
}
|
||||
}
|
||||
// the damage property needs special handling
|
||||
else if (Identifier == NAME_Damage)
|
||||
{
|
||||
newex = new FxDamage(ScriptPosition);
|
||||
}
|
||||
// now check the global identifiers.
|
||||
else if ((sym = ctx.FindGlobal(Identifier)) != NULL)
|
||||
{
|
||||
|
@ -2516,6 +2521,66 @@ ExpEmit FxSelf::Emit(VMFunctionBuilder *build)
|
|||
return me;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxDamage::FxDamage(const FScriptPosition &pos)
|
||||
: FxExpression(pos)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxDamage :: Resolve
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxDamage::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
ValueType = VAL_Int;
|
||||
return this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxDamage :: Emit
|
||||
//
|
||||
// Call this actor's damage function, if it has one
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpEmit FxDamage::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
ExpEmit dmgval(build, REGT_INT);
|
||||
|
||||
// Get damage function
|
||||
ExpEmit dmgfunc(build, REGT_POINTER);
|
||||
build->Emit(OP_LO, dmgfunc.RegNum, 0/*self*/, build->GetConstantInt(myoffsetof(AActor, Damage)));
|
||||
|
||||
// If it's non-null...
|
||||
build->Emit(OP_EQA_K, 1, dmgfunc.RegNum, build->GetConstantAddress(0, ATAG_GENERIC));
|
||||
size_t nulljump = build->Emit(OP_JMP, 0);
|
||||
|
||||
// ...call it
|
||||
build->Emit(OP_PARAM, 0, REGT_POINTER, 0/*self*/);
|
||||
build->Emit(OP_CALL, dmgfunc.RegNum, 1, 1);
|
||||
build->Emit(OP_RESULT, 0, REGT_INT, dmgval.RegNum);
|
||||
size_t notnulljump = build->Emit(OP_JMP, 0);
|
||||
|
||||
// Otherwise, use 0
|
||||
build->BackpatchToHere(nulljump);
|
||||
build->EmitLoadInt(dmgval.RegNum, 0);
|
||||
build->BackpatchToHere(notnulljump);
|
||||
|
||||
return dmgval;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue