mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 04:01:31 +00:00
load id24res if present
This commit is contained in:
parent
855b7fc026
commit
bcedd6d1f4
3 changed files with 56 additions and 4 deletions
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@ -111,6 +111,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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iwad->prio = sc.Number;
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}
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}
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else if (sc.Compare("SupportWAD"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->SupportWAD = sc.String;
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}
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else if (sc.Compare("Config"))
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{
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sc.MustGetStringName("=");
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@ -558,6 +564,18 @@ void FIWadManager::ValidateIWADs()
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static bool havepicked = false;
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FString FIWadManager::IWADPathFileSearch(const FString &file)
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{
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for(const FString &path : mSearchPaths)
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{
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FString f = path + "/" + file;
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if(FileExists(f)) return f;
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}
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return "";
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}
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int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char *iwad, const char *zdoom_wad, const char *optional_wad)
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{
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const char *iwadparm = Args->CheckValue ("-iwad");
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@ -798,11 +816,11 @@ int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char
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D_AddFile (wadfiles, zdoom_wad, true, -1, GameConfig);
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// [SP] Load non-free assets if available. This must be done before the IWAD.
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int iwadnum;
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int iwadnum = 1;
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if (D_AddFile(wadfiles, optional_wad, true, -1, GameConfig))
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iwadnum = 2;
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else
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iwadnum = 1;
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{
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iwadnum++;
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}
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fileSystem.SetIwadNum(iwadnum);
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if (picks[pick].mRequiredPath.IsNotEmpty())
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@ -814,6 +832,17 @@ int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char
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fileSystem.SetMaxIwadNum(iwadnum);
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auto info = mIWadInfos[picks[pick].mInfoIndex];
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if(info.SupportWAD.IsNotEmpty())
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{
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FString supportWAD = IWADPathFileSearch(info.SupportWAD);
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if(supportWAD.IsNotEmpty())
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{
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D_AddFile(wadfiles, supportWAD.GetChars(), true, -1, GameConfig);
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}
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}
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// Load additional resources from the same directory as the IWAD itself.
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for (unsigned i=0; i < info.Load.Size(); i++)
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{
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@ -76,6 +76,7 @@ struct FIWADInfo
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FString Name; // Title banner text for this IWAD
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FString Autoname; // Name of autoload ini section for this IWAD
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FString IWadname; // Default name this game would use - this is for IWAD detection in GAMEINFO.
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FString SupportWAD; // Optional support WAD, load if present (initially implemented for id24)
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int prio = 0; // selection priority for given IWAD name.
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FString Configname; // Name of config section for this IWAD
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FString Required; // Requires another IWAD
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@ -132,7 +133,9 @@ class FIWadManager
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void CollectSearchPaths();
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void AddIWADCandidates(const char *dir);
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void ValidateIWADs();
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FString IWADPathFileSearch(const FString &file);
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public:
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FIWadManager(const char *fn, const char *fnopt);
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const FIWADInfo *FindIWAD(std::vector<std::string>& wadfiles, const char *iwad, const char *basewad, const char *optionalwad);
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const FString *GetAutoname(unsigned int num) const
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@ -334,6 +334,7 @@ IWad
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"DMENUPIC", "M_ACPT", "M_CAN", "M_EXITO", "M_CHG"
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BannerColors = "54 54 54", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -352,6 +353,7 @@ IWad
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Load = "extras.wad"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -370,6 +372,7 @@ IWad
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Load = "extras.wad", "soundtrack"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -384,6 +387,7 @@ IWad
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MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
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BannerColors = "a8 00 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -400,6 +404,7 @@ IWad
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"DPHOOF","BFGGA0","HEADA1","CYBRA1","SPIDA1D1", "E4M2", "E1M10", "SEWERS"
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BannerColors = "18 18 18", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -416,6 +421,7 @@ IWad
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"DPHOOF","BFGGA0","HEADA1","CYBRA1","SPIDA1D1", "E4M2"
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BannerColors = "54 54 54", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -432,6 +438,7 @@ IWad
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"DPHOOF","BFGGA0","HEADA1","CYBRA1","SPIDA1D1"
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BannerColors = "54 54 54", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -445,6 +452,7 @@ IWad
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MustContain = "E1M1"
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BannerColors = "54 54 54", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -459,6 +467,7 @@ IWad
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MustContain = "MAP01", "REDTNT2", "DMAPINFO"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -474,6 +483,7 @@ IWad
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BannerColors = "a8 00 00", "a8 a8 a8"
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Load = "extras.wad"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -488,6 +498,7 @@ IWad
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MustContain = "MAP01", "REDTNT2"
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BannerColors = "a8 00 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -502,6 +513,7 @@ IWad
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MustContain = "MAP01", "CAMO1", "DMAPINFO"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -517,6 +529,7 @@ IWad
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BannerColors = "a8 00 00", "a8 a8 a8"
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Load = "extras.wad"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -531,6 +544,7 @@ IWad
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MustContain = "MAP01", "CAMO1"
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BannerColors = "a8 00 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -546,6 +560,7 @@ IWad
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BannerColors = "a8 00 00", "a8 a8 a8"
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Load = "nerve.wad"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -561,6 +576,7 @@ IWad
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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Load = "extras.wad"
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -576,6 +592,7 @@ IWad
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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Load = "nerveunity.wad", "extras.wad", "soundtrack"
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -592,6 +609,7 @@ IWad
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IgnoreTitlePatches = 1
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Load = "nerve.wad"
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DeleteLumps = "M_EPI1", "M_EPI2", "M_EPISOD"
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SupportWAD = "id24res.wad"
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}
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IWad
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@ -605,6 +623,7 @@ IWad
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Compatibility = "Shorttex", "nosectionmerge"
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MustContain = "MAP01", "WIOBJ"
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BannerColors = "ff ff ff", "a8 00 00"
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SupportWAD = "id24res.wad"
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}
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// Doom 2 must be last to be checked because MAP01 is its only requirement
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@ -620,6 +639,7 @@ IWad
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MustContain = "MAP01"
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BannerColors = "a8 00 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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SupportWAD = "id24res.wad"
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}
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