- inter_classic_scaling now defaults to true

- fixed: last commit I accidentally left hardcoded testing values and did not change them back to check for the texture's original size
This commit is contained in:
Rachael Alexanderson 2020-05-06 05:50:00 -04:00
parent 7c33239187
commit bc3947b643
2 changed files with 3 additions and 3 deletions

View file

@ -757,8 +757,8 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTextu
float ar = 4.f / 3.f / (float)ActiveRatio((float)screen->GetWidth(), (float)screen->GetHeight());
fU1 = 0.f;
fV1 = 0.f;
fU2 = 320.f / 64.f * fs / ar;
fV2 = 200.f / 64.f * fs;
fU2 = 320.f / (float)src->GetDisplayWidth() * fs / ar;
fV2 = 200.f / (float)src->GetDisplayHeight() * fs;
break;
}
dg.mVertIndex = (int)mVertices.Reserve(4);

View file

@ -73,7 +73,7 @@ extern int NoWipe;
CVAR(Bool, nointerscrollabort, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(Bool, inter_classic_scaling, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(Bool, inter_classic_scaling, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
//==========================================================================
//