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SVN r126 (trunk)
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6863938e67
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2 changed files with 15 additions and 1 deletions
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@ -1,4 +1,15 @@
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-May 16, 2006
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May 17, 2006
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- Texture animation improvements:
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* Animations are now millisecond-accurate, so delays in ANIMDEFS can have
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fractional parts.
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* Cleaned up the animation code and moved it into r_anim.cpp.
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* Blood's oscillating texture animations are now available for use by actual
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supported games by adding the word "oscillate" after a "range" definition
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in ANIMDEFS.
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* Not exactly texture animation, but it's handled in the same function as
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texture animations: Scrolling skies also have millisecond precision.
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May 16, 2006
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- Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag
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- Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag
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that, if set, clears all the non-original-Doom flags on a line. This is
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that, if set, clears all the non-original-Doom flags on a line. This is
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only for Doom format maps when playing Doom.
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only for Doom format maps when playing Doom.
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@ -4082,6 +4082,9 @@
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<Filter
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<Filter
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Name="Render Sources"
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Name="Render Sources"
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Filter="">
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Filter="">
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<File
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RelativePath=".\src\r_anim.cpp">
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</File>
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<File
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<File
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RelativePath=".\src\r_bsp.cpp">
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RelativePath=".\src\r_bsp.cpp">
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<FileConfiguration
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<FileConfiguration
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