SVN r126 (trunk)

This commit is contained in:
Randy Heit 2006-05-18 01:43:19 +00:00
parent 6863938e67
commit ba01f00d7c
2 changed files with 15 additions and 1 deletions

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@ -1,4 +1,15 @@
-May 16, 2006
May 17, 2006
- Texture animation improvements:
* Animations are now millisecond-accurate, so delays in ANIMDEFS can have
fractional parts.
* Cleaned up the animation code and moved it into r_anim.cpp.
* Blood's oscillating texture animations are now available for use by actual
supported games by adding the word "oscillate" after a "range" definition
in ANIMDEFS.
* Not exactly texture animation, but it's handled in the same function as
texture animations: Scrolling skies also have millisecond precision.
May 16, 2006
- Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag
that, if set, clears all the non-original-Doom flags on a line. This is
only for Doom format maps when playing Doom.

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@ -4082,6 +4082,9 @@
<Filter
Name="Render Sources"
Filter="">
<File
RelativePath=".\src\r_anim.cpp">
</File>
<File
RelativePath=".\src\r_bsp.cpp">
<FileConfiguration