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- removed pointless heap allocation that never was freed.
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@ -1067,11 +1067,6 @@ static void SetDehParams(FState *state, int codepointer, VMDisassemblyDumper &di
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bool returnsState = codepointer == 6;
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bool returnsState = codepointer == 6;
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// Fakey fake script position thingamajig. Because NULL cannot be used instead.
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// Even if the lump was parsed by an FScanner, there would hardly be a way to
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// identify which line is troublesome.
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FScriptPosition *pos = new FScriptPosition(FString("DEHACKED"), 0);
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// Let's identify the codepointer we're dealing with.
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// Let's identify the codepointer we're dealing with.
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PFunction *sym;
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PFunction *sym;
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sym = dyn_cast<PFunction>(PClass::FindActor(NAME_Weapon)->FindSymbol(FName(MBFCodePointers[codepointer].name), true));
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sym = dyn_cast<PFunction>(PClass::FindActor(NAME_Weapon)->FindSymbol(FName(MBFCodePointers[codepointer].name), true));
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