This commit is contained in:
Christoph Oelckers 2016-12-09 13:32:05 +01:00
commit b709db3fd3
21 changed files with 638 additions and 1140 deletions

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@ -197,7 +197,6 @@ else()
else()
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
set( FMOD_SEARCH_PATHS
/usr/local/include
@ -816,6 +815,7 @@ set( FASTMATH_PCH_SOURCES
r_segs.cpp
r_sky.cpp
r_things.cpp
r_walldraw.cpp
s_advsound.cpp
s_environment.cpp
s_playlist.cpp

View File

@ -20,11 +20,6 @@ static __forceinline SDWORD Scale (SDWORD a, SDWORD b, SDWORD c)
return (SDWORD)(((SQWORD)a*b)/c);
}
static __forceinline SDWORD MulScale (SDWORD a, SDWORD b, SDWORD c)
{
return (SDWORD)(((SQWORD)a*b)>>c);
}
static __forceinline SDWORD MulScale1 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a * b) >> 1); }
static __forceinline SDWORD MulScale2 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a * b) >> 2); }
static __forceinline SDWORD MulScale3 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a * b) >> 3); }
@ -60,11 +55,6 @@ static __forceinline SDWORD MulScale32 (SDWORD a, SDWORD b) { return (SDWORD)(((
static __forceinline DWORD UMulScale16 (DWORD a, DWORD b) { return (DWORD)(((QWORD)a * b) >> 16); }
static __forceinline SDWORD DMulScale (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD s)
{
return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d) >> s);
}
static __forceinline SDWORD DMulScale1 (SDWORD a, SDWORD b, SDWORD c, SDWORD d) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d) >> 1); }
static __forceinline SDWORD DMulScale2 (SDWORD a, SDWORD b, SDWORD c, SDWORD d) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d) >> 2); }
static __forceinline SDWORD DMulScale3 (SDWORD a, SDWORD b, SDWORD c, SDWORD d) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d) >> 3); }
@ -98,53 +88,6 @@ static __forceinline SDWORD DMulScale30 (SDWORD a, SDWORD b, SDWORD c, SDWORD d)
static __forceinline SDWORD DMulScale31 (SDWORD a, SDWORD b, SDWORD c, SDWORD d) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d) >> 31); }
static __forceinline SDWORD DMulScale32 (SDWORD a, SDWORD b, SDWORD c, SDWORD d) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d) >> 32); }
static __forceinline SDWORD TMulScale1 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 1); }
static __forceinline SDWORD TMulScale2 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 2); }
static __forceinline SDWORD TMulScale3 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 3); }
static __forceinline SDWORD TMulScale4 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 4); }
static __forceinline SDWORD TMulScale5 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 5); }
static __forceinline SDWORD TMulScale6 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 6); }
static __forceinline SDWORD TMulScale7 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 7); }
static __forceinline SDWORD TMulScale8 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 8); }
static __forceinline SDWORD TMulScale9 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 9); }
static __forceinline SDWORD TMulScale10 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 10); }
static __forceinline SDWORD TMulScale11 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 11); }
static __forceinline SDWORD TMulScale12 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 12); }
static __forceinline SDWORD TMulScale13 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 13); }
static __forceinline SDWORD TMulScale14 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 14); }
static __forceinline SDWORD TMulScale15 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 15); }
static __forceinline SDWORD TMulScale16 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 16); }
static __forceinline SDWORD TMulScale17 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 17); }
static __forceinline SDWORD TMulScale18 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 18); }
static __forceinline SDWORD TMulScale19 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 19); }
static __forceinline SDWORD TMulScale20 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 20); }
static __forceinline SDWORD TMulScale21 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 21); }
static __forceinline SDWORD TMulScale22 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 22); }
static __forceinline SDWORD TMulScale23 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 23); }
static __forceinline SDWORD TMulScale24 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 24); }
static __forceinline SDWORD TMulScale25 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 25); }
static __forceinline SDWORD TMulScale26 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 26); }
static __forceinline SDWORD TMulScale27 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 27); }
static __forceinline SDWORD TMulScale28 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 28); }
static __forceinline SDWORD TMulScale29 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 29); }
static __forceinline SDWORD TMulScale30 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 30); }
static __forceinline SDWORD TMulScale31 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 31); }
static __forceinline SDWORD TMulScale32 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) { return (SDWORD)(((SQWORD)a*b + (SQWORD)c*d + (SQWORD)e*f) >> 32); }
static __forceinline SDWORD BoundMulScale (SDWORD a, SDWORD b, SDWORD c)
{
SQWORD x = ((SQWORD)a * b) >> c;
return x > 0x7FFFFFFFll ? 0x7FFFFFFF :
x < -0x80000000ll ? 0x80000000 :
(SDWORD)x;
}
static inline SDWORD DivScale (SDWORD a, SDWORD b, SDWORD c)
{
return (SDWORD)(((SQWORD)a << c) / b);
}
static inline SDWORD DivScale1 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 1) / b); }
static inline SDWORD DivScale2 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 2) / b); }
static inline SDWORD DivScale3 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 3) / b); }
static inline SDWORD DivScale4 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 4) / b); }
@ -175,29 +118,4 @@ static inline SDWORD DivScale28 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)
static inline SDWORD DivScale29 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 29) / b); }
static inline SDWORD DivScale30 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 30) / b); }
static inline SDWORD DivScale31 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 31) / b); }
static inline SDWORD DivScale32 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 32) / b); }
static __forceinline void clearbuf (void *buff, unsigned int count, SDWORD clear)
{
SDWORD *b2 = (SDWORD *)buff;
for (unsigned int i = 0; i != count; ++i)
{
b2[i] = clear;
}
}
static __forceinline void clearbufshort (void *buff, unsigned int count, WORD clear)
{
SWORD *b2 = (SWORD *)buff;
for (unsigned int i = 0; i != count; ++i)
{
b2[i] = clear;
}
}
static __forceinline SDWORD ksgn (SDWORD a)
{
if (a < 0) return -1;
else if (a > 0) return 1;
else return 0;
}

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@ -23,7 +23,7 @@ DLightningThinker::DLightningThinker ()
NextLightningFlash = ((pr_lightning()&15)+5)*35; // don't flash at level start
LightningLightLevels.Resize(numsectors);
clearbufshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
fillshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
}
DLightningThinker::~DLightningThinker ()
@ -87,7 +87,7 @@ void DLightningThinker::LightningFlash ()
tempSec->SetLightLevel(LightningLightLevels[j]);
}
}
clearbufshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
fillshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
level.flags &= ~LEVEL_SWAPSKIES;
}
return;

View File

@ -174,14 +174,10 @@ void FHealthBar::MakeTexture ()
void FHealthBar::FillBar (int min, int max, BYTE light, BYTE dark)
{
#ifdef __BIG_ENDIAN__
SDWORD fill = (light << 24) | (dark << 16) | (light << 8) | dark;
#else
SDWORD fill = light | (dark << 8) | (light << 16) | (dark << 24);
#endif
if (max > min)
for (int i = min*2; i < max*2; i++)
{
clearbuf (&Pixels[min*4], max - min, fill);
Pixels[i * 2] = light;
Pixels[i * 2 + 1] = dark;
}
}

View File

@ -47,23 +47,6 @@ static inline SDWORD Scale (SDWORD a, SDWORD b, SDWORD c)
return result;
}
static inline SDWORD MulScale (SDWORD a, SDWORD b, SDWORD c)
{
SDWORD result, dummy;
asm volatile
("imull %3\n\t"
"shrdl %b4,%1,%0"
: "=a,a,a,a" (result),
"=d,d,d,d" (dummy)
: "a,a,a,a" (a),
"m,r,m,r" (b),
"c,c,I,I" (c)
: "cc"
);
return result;
}
#define MAKECONSTMulScale(s) \
static inline SDWORD MulScale##s (SDWORD a, SDWORD b) { return ((SQWORD)a * b) >> s; }
@ -143,92 +126,6 @@ MAKECONSTDMulScale(31)
MAKECONSTDMulScale(32)
#undef MAKECONSTDMulScale
#define MAKECONSTTMulScale(s) \
static inline SDWORD TMulScale##s (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD ee) \
{ \
return (((SQWORD)a * b) + ((SQWORD)c * d) + ((SQWORD)e * ee)) >> s; \
}
MAKECONSTTMulScale(1)
MAKECONSTTMulScale(2)
MAKECONSTTMulScale(3)
MAKECONSTTMulScale(4)
MAKECONSTTMulScale(5)
MAKECONSTTMulScale(6)
MAKECONSTTMulScale(7)
MAKECONSTTMulScale(8)
MAKECONSTTMulScale(9)
MAKECONSTTMulScale(10)
MAKECONSTTMulScale(11)
MAKECONSTTMulScale(12)
MAKECONSTTMulScale(13)
MAKECONSTTMulScale(14)
MAKECONSTTMulScale(15)
MAKECONSTTMulScale(16)
MAKECONSTTMulScale(17)
MAKECONSTTMulScale(18)
MAKECONSTTMulScale(19)
MAKECONSTTMulScale(20)
MAKECONSTTMulScale(21)
MAKECONSTTMulScale(22)
MAKECONSTTMulScale(23)
MAKECONSTTMulScale(24)
MAKECONSTTMulScale(25)
MAKECONSTTMulScale(26)
MAKECONSTTMulScale(27)
MAKECONSTTMulScale(28)
MAKECONSTTMulScale(29)
MAKECONSTTMulScale(30)
MAKECONSTTMulScale(31)
MAKECONSTTMulScale(32)
#undef MAKECONSTTMulScale
static inline SDWORD BoundMulScale (SDWORD a, SDWORD b, SDWORD c)
{
union {
long long big;
struct
{
int l, h;
};
} u;
u.big = ((long long)a * b) >> c;
if ((u.h ^ u.l) < 0 || (unsigned int)(u.h+1) > 1) return (u.h >> 31) ^ 0x7fffffff;
return u.l;
}
static inline SDWORD DivScale (SDWORD a, SDWORD b, SDWORD c)
{
SDWORD result, dummy;
SDWORD lo = a << c;
SDWORD hi = a >> (-c);
asm volatile
("idivl %4"
:"=a" (result),
"=d" (dummy)
: "a" (lo),
"d" (hi),
"r" (b)
: "cc");
return result;
}
static inline SDWORD DivScale1 (SDWORD a, SDWORD b)
{
SDWORD result, dummy;
asm volatile
("addl %%eax,%%eax\n\t"
"sbbl %%edx,%%edx\n\t"
"idivl %3"
:"=a,a" (result),
"=&d,d" (dummy)
: "a,a" (a),
"r,m" (b)
: "cc");
return result;
}
#define MAKECONSTDivScale(s) \
static inline SDWORD DivScale##s (SDWORD a, SDWORD b) \
@ -277,56 +174,3 @@ MAKECONSTDivScale(30)
MAKECONSTDivScale(31)
#undef MAKECONSTDivScale
static inline SDWORD DivScale32 (SDWORD a, SDWORD b)
{
SDWORD result = 0, dummy;
asm volatile
("idivl %3"
:"+a,a" (result),
"=d,d" (dummy)
: "d,d" (a),
"r,m" (b)
: "cc");
return result;
}
static inline void clearbuf (void *buff, int count, SDWORD clear)
{
int dummy1, dummy2;
asm volatile
("rep stosl"
:"=D" (dummy1),
"=c" (dummy2)
: "D" (buff),
"c" (count),
"a" (clear)
);
}
static inline void clearbufshort (void *buff, unsigned int count, WORD clear)
{
asm volatile
("shr $1,%%ecx\n\t"
"rep stosl\n\t"
"adc %%ecx,%%ecx\n\t"
"rep stosw"
:"=D" (buff), "=c" (count)
:"D" (buff), "c" (count), "a" (clear|(clear<<16))
:"cc");
}
static inline SDWORD ksgn (SDWORD a)
{
SDWORD result, dummy;
asm volatile
("add %0,%0\n\t"
"sbb %1,%1\n\t"
"cmp %0,%1\n\t"
"adc $0,%1"
:"=r" (dummy), "=r" (result)
:"0" (a)
:"cc");
return result;
}

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@ -1,11 +1,3 @@
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file is based on pragmas.h from Ken Silverman's original Build
// source code release and contains routines that were originally
// inline assembly but are not now.
#ifndef __M_FIXED__
#define __M_FIXED__
@ -20,121 +12,25 @@
#include "basicinlines.h"
#endif
#include "xs_Float.h"
#define MAKESAFEDIVSCALE(x) \
inline SDWORD SafeDivScale##x (SDWORD a, SDWORD b) \
{ \
if ((DWORD)abs(a) >> (31-x) >= (DWORD)abs (b)) \
return (a^b)<0 ? FIXED_MIN : FIXED_MAX; \
return DivScale##x (a, b); \
}
MAKESAFEDIVSCALE(1)
MAKESAFEDIVSCALE(2)
MAKESAFEDIVSCALE(3)
MAKESAFEDIVSCALE(4)
MAKESAFEDIVSCALE(5)
MAKESAFEDIVSCALE(6)
MAKESAFEDIVSCALE(7)
MAKESAFEDIVSCALE(8)
MAKESAFEDIVSCALE(9)
MAKESAFEDIVSCALE(10)
MAKESAFEDIVSCALE(11)
MAKESAFEDIVSCALE(12)
MAKESAFEDIVSCALE(13)
MAKESAFEDIVSCALE(14)
MAKESAFEDIVSCALE(15)
MAKESAFEDIVSCALE(16)
MAKESAFEDIVSCALE(17)
MAKESAFEDIVSCALE(18)
MAKESAFEDIVSCALE(19)
MAKESAFEDIVSCALE(20)
MAKESAFEDIVSCALE(21)
MAKESAFEDIVSCALE(22)
MAKESAFEDIVSCALE(23)
MAKESAFEDIVSCALE(24)
MAKESAFEDIVSCALE(25)
MAKESAFEDIVSCALE(26)
MAKESAFEDIVSCALE(27)
MAKESAFEDIVSCALE(28)
MAKESAFEDIVSCALE(29)
MAKESAFEDIVSCALE(30)
#undef MAKESAFEDIVSCALE
inline SDWORD SafeDivScale31 (SDWORD a, SDWORD b)
__forceinline void fillshort(void *buff, unsigned int count, WORD clear)
{
if ((DWORD)abs(a) >= (DWORD)abs (b))
return (a^b)<0 ? FIXED_MIN : FIXED_MAX;
return DivScale31 (a, b);
SWORD *b2 = (SWORD *)buff;
for (unsigned int i = 0; i != count; ++i)
{
b2[i] = clear;
}
}
inline SDWORD SafeDivScale32 (SDWORD a, SDWORD b)
#include "xs_Float.h"
inline SDWORD FixedDiv (SDWORD a, SDWORD b)
{
if ((DWORD)abs(a) >= (DWORD)abs (b) >> 1)
if ((DWORD)abs(a) >> (31-16) >= (DWORD)abs (b))
return (a^b)<0 ? FIXED_MIN : FIXED_MAX;
return DivScale32 (a, b);
return DivScale16 (a, b);
}
#define FixedMul MulScale16
#define FixedDiv SafeDivScale16
inline void qinterpolatedown16 (SDWORD *out, DWORD count, SDWORD val, SDWORD delta)
{
if (count & 1)
{
out[0] = val >> 16;
val += delta;
}
count >>= 1;
while (count-- != 0)
{
int temp = val + delta;
out[0] = val >> 16;
val = temp + delta;
out[1] = temp >> 16;
out += 2;
}
}
inline void qinterpolatedown16short (short *out, DWORD count, SDWORD val, SDWORD delta)
{
if (count)
{
if ((size_t)out & 2)
{ // align to dword boundary
*out++ = (short)(val >> 16);
count--;
val += delta;
}
DWORD *o2 = (DWORD *)out;
DWORD c2 = count>>1;
while (c2-- != 0)
{
SDWORD temp = val + delta;
*o2++ = (temp & 0xffff0000) | ((DWORD)val >> 16);
val = temp + delta;
}
if (count & 1)
{
*(short *)o2 = (short)(val >> 16);
}
}
}
//returns num/den, dmval = num%den
inline SDWORD DivMod (SDWORD num, SDWORD den, SDWORD *dmval)
{
*dmval = num % den;
return num / den;
}
//returns num%den, dmval = num/den
inline SDWORD ModDiv (SDWORD num, SDWORD den, SDWORD *dmval)
{
*dmval = num / den;
return num % den;
}
inline fixed_t FloatToFixed(double f)
{

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@ -27,14 +27,6 @@ __forceinline SDWORD Scale (SDWORD a, SDWORD b, SDWORD c)
__asm idiv c
}
__forceinline SDWORD MulScale (SDWORD a, SDWORD b, SDWORD c)
{
__asm mov eax,a
__asm mov ecx,c
__asm imul b
__asm shrd eax,edx,cl
}
#define MAKECONSTMulScale(s) \
__forceinline SDWORD MulScale##s (SDWORD a, SDWORD b) \
{ \
@ -89,20 +81,6 @@ __forceinline DWORD UMulScale16(DWORD a, DWORD b)
__asm shrd eax,edx,16
}
__forceinline SDWORD DMulScale (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD s)
{
__asm mov eax,a
__asm imul b
__asm mov ebx,eax
__asm mov eax,c
__asm mov esi,edx
__asm mov ecx,s
__asm imul d
__asm add eax,ebx
__asm adc edx,esi
__asm shrd eax,edx,cl
}
#define MAKECONSTDMulScale(s) \
__forceinline SDWORD DMulScale##s (SDWORD a, SDWORD b, SDWORD c, SDWORD d) \
{ \
@ -163,115 +141,6 @@ __forceinline SDWORD DMulScale32 (SDWORD a, SDWORD b, SDWORD c, SDWORD d)
__asm mov eax,edx
}
#define MAKECONSTTMulScale(s) \
__forceinline SDWORD TMulScale##s (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f) \
{ \
__asm mov eax,a \
__asm imul b \
__asm mov ebx,eax \
__asm mov eax,d \
__asm mov ecx,edx \
__asm imul c \
__asm add ebx,eax \
__asm mov eax,e \
__asm adc ecx,edx \
__asm imul f \
__asm add eax,ebx \
__asm adc edx,ecx \
__asm shrd eax,edx,s \
}
MAKECONSTTMulScale(1)
MAKECONSTTMulScale(2)
MAKECONSTTMulScale(3)
MAKECONSTTMulScale(4)
MAKECONSTTMulScale(5)
MAKECONSTTMulScale(6)
MAKECONSTTMulScale(7)
MAKECONSTTMulScale(8)
MAKECONSTTMulScale(9)
MAKECONSTTMulScale(10)
MAKECONSTTMulScale(11)
MAKECONSTTMulScale(12)
MAKECONSTTMulScale(13)
MAKECONSTTMulScale(14)
MAKECONSTTMulScale(15)
MAKECONSTTMulScale(16)
MAKECONSTTMulScale(17)
MAKECONSTTMulScale(18)
MAKECONSTTMulScale(19)
MAKECONSTTMulScale(20)
MAKECONSTTMulScale(21)
MAKECONSTTMulScale(22)
MAKECONSTTMulScale(23)
MAKECONSTTMulScale(24)
MAKECONSTTMulScale(25)
MAKECONSTTMulScale(26)
MAKECONSTTMulScale(27)
MAKECONSTTMulScale(28)
MAKECONSTTMulScale(29)
MAKECONSTTMulScale(30)
MAKECONSTTMulScale(31)
#undef MAKECONSTTMulScale
__forceinline SDWORD TMulScale32 (SDWORD a, SDWORD b, SDWORD c, SDWORD d, SDWORD e, SDWORD f)
{
__asm mov eax,a
__asm imul b
__asm mov ebx,eax
__asm mov eax,c
__asm mov ecx,edx
__asm imul d
__asm add ebx,eax
__asm mov eax,e
__asm adc ecx,edx
__asm imul f
__asm add eax,ebx
__asm adc edx,ecx
__asm mov eax,edx
}
__forceinline SDWORD BoundMulScale (SDWORD a, SDWORD b, SDWORD c)
{
__asm mov eax,a
__asm imul b
__asm mov ebx,edx
__asm mov ecx,c
__asm shrd eax,edx,cl
__asm sar edx,cl
__asm xor edx,eax
__asm js checkit
__asm xor edx,eax
__asm jz skipboundit
__asm cmp edx,0xffffffff
__asm je skipboundit
checkit:
__asm mov eax,ebx
__asm sar eax,31
__asm xor eax,0x7fffffff
skipboundit:
;
}
__forceinline SDWORD DivScale (SDWORD a, SDWORD b, SDWORD c)
{
__asm mov eax,a
__asm mov ecx,c
__asm shl eax,cl
__asm mov edx,a
__asm neg cl
__asm sar edx,cl
__asm idiv b
}
__forceinline SDWORD DivScale1 (SDWORD a, SDWORD b)
{
__asm mov eax,a
__asm add eax,eax
__asm sbb edx,edx
__asm idiv b
}
#define MAKECONSTDivScale(s) \
__forceinline SDWORD DivScale##s (SDWORD a, SDWORD b) \
{ \
@ -314,38 +183,4 @@ MAKECONSTDivScale(30)
MAKECONSTDivScale(31)
#undef MAKECONSTDivScale
__forceinline SDWORD DivScale32 (SDWORD a, SDWORD b)
{
__asm mov edx,a
__asm xor eax,eax
__asm idiv b
}
__forceinline void clearbuf (void *buff, unsigned int count, SDWORD clear)
{
SDWORD *b2 = (SDWORD *)buff;
for (unsigned int i = 0; i != count; ++i)
{
b2[i] = clear;
}
}
__forceinline void clearbufshort (void *buff, unsigned int count, WORD clear)
{
SWORD *b2 = (SWORD *)buff;
for (unsigned int i = 0; i != count; ++i)
{
b2[i] = clear;
}
}
__forceinline SDWORD ksgn (SDWORD a)
{
__asm mov edx,a
__asm add edx,edx
__asm sbb eax,eax
__asm cmp eax,edx
__asm adc eax,0
}
#pragma warning (default: 4035)

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@ -198,7 +198,7 @@ void P_FindParticleSubsectors ()
ParticlesInSubsec.Reserve (numsubsectors - ParticlesInSubsec.Size());
}
clearbufshort (&ParticlesInSubsec[0], numsubsectors, NO_PARTICLE);
fillshort (&ParticlesInSubsec[0], numsubsectors, NO_PARTICLE);
if (!r_particles)
{

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@ -925,7 +925,7 @@ void FBlockThingsIterator::init(const FBoundingBox &box)
void FBlockThingsIterator::ClearHash()
{
clearbuf(Buckets, countof(Buckets), -1);
memset(Buckets, -1, sizeof(Buckets));
NumFixedHash = 0;
DynHash.Clear();
}

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@ -2609,11 +2609,7 @@ void P_PlayerThink (player_t *player)
else if (cmd->ucmd.upmove != 0)
{
// Clamp the speed to some reasonable maximum.
int magnitude = abs (cmd->ucmd.upmove);
if (magnitude > 0x300)
{
cmd->ucmd.upmove = ksgn (cmd->ucmd.upmove) * 0x300;
}
cmd->ucmd.upmove = clamp<short>(cmd->ucmd.upmove, -0x300, 0x300);
if (player->mo->waterlevel >= 2 || (player->mo->flags2 & MF2_FLY) || (player->cheats & CF_NOCLIP2))
{
player->mo->Vel.Z = player->mo->Speed * cmd->ucmd.upmove / 128.;

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@ -17,12 +17,6 @@
// DESCRIPTION:
// BSP traversal, handling of LineSegs for rendering.
//
// This file contains some code from the Build Engine.
//
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
//-----------------------------------------------------------------------------
@ -746,8 +740,8 @@ void R_AddLine (seg_t *line)
if (line->linedef->special == Line_Horizon)
{
// Be aware: Line_Horizon does not work properly with sloped planes
clearbufshort (walltop+WallC.sx1, WallC.sx2 - WallC.sx1, centery);
clearbufshort (wallbottom+WallC.sx1, WallC.sx2 - WallC.sx1, centery);
fillshort (walltop+WallC.sx1, WallC.sx2 - WallC.sx1, centery);
fillshort (wallbottom+WallC.sx1, WallC.sx2 - WallC.sx1, centery);
}
else
{

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@ -270,7 +270,7 @@ void R_InitSpriteDefs ()
// Create a hash table to speed up the process
smax = TexMan.NumTextures();
hashes = new Hasher[smax];
clearbuf(hashes, sizeof(Hasher)*smax/4, -1);
memset(hashes, -1, sizeof(Hasher)*smax);
for (i = 0; i < smax; ++i)
{
FTexture *tex = TexMan.ByIndex(i);
@ -285,7 +285,7 @@ void R_InitSpriteDefs ()
// Repeat, for voxels
vmax = Wads.GetNumLumps();
vhashes = new VHasher[vmax];
clearbuf(vhashes, sizeof(VHasher)*vmax/4, -1);
memset(vhashes, -1, sizeof(VHasher)*vmax);
for (i = 0; i < vmax; ++i)
{
if (Wads.GetLumpNamespace(i) == ns_voxels)

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@ -1274,7 +1274,7 @@ namespace swrenderer
if (b2 > t2)
{
clearbufshort(spanend + t2, b2 - t2, x);
fillshort(spanend + t2, b2 - t2, x);
}
R_SetColorMapLight(basecolormap->Maps, (float)light, wallshade);
@ -1301,7 +1301,7 @@ namespace swrenderer
if (b1 > b2) b2 = b1;
if (t2 < b2)
{
clearbufshort(spanend + t2, b2 - t2, x);
fillshort(spanend + t2, b2 - t2, x);
}
rcolormap = lcolormap;
R_SetColorMapLight(basecolormap->Maps, (float)light, wallshade);

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@ -104,8 +104,6 @@ namespace swrenderer
const uint8_t *R_GetColumn(FTexture *tex, int col);
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void rt_initcols(uint8_t *buffer = nullptr);
void rt_span_coverage(int x, int start, int stop);

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@ -374,7 +374,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
pspritexiscale = 1 / pspritexscale;
// thing clipping
clearbufshort (screenheightarray, viewwidth, (short)viewheight);
fillshort (screenheightarray, viewwidth, (short)viewheight);
R_InitTextureMapping ();
@ -397,7 +397,7 @@ void R_InitRenderer()
{
atterm(R_ShutdownRenderer);
// viewwidth / viewheight are set by the defaults
clearbufshort (zeroarray, MAXWIDTH, 0);
fillshort (zeroarray, MAXWIDTH, 0);
R_InitPlanes ();
R_InitShadeMaps();

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@ -317,9 +317,9 @@ void R_ClearPlanes (bool fullclear)
}
// opening / clipping determination
clearbufshort (floorclip, viewwidth, viewheight);
fillshort (floorclip, viewwidth, viewheight);
// [RH] clip ceiling to console bottom
clearbufshort (ceilingclip, viewwidth,
fillshort (ceilingclip, viewwidth,
!screen->Accel2D && ConBottom > viewwindowy && !bRenderingToCanvas
? (ConBottom - viewwindowy) : 0);
@ -492,7 +492,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
check->MirrorFlags = MirrorFlags;
check->CurrentSkybox = CurrentSkybox;
clearbufshort (check->top, viewwidth, 0x7fff);
fillshort (check->top, viewwidth, 0x7fff);
return check;
}
@ -577,7 +577,7 @@ visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
pl = new_pl;
pl->left = start;
pl->right = stop;
clearbufshort (pl->top, viewwidth, 0x7fff);
fillshort (pl->top, viewwidth, 0x7fff);
}
return pl;
}
@ -1681,7 +1681,7 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1))
if (b2 > t2)
{
clearbufshort (spanend+t2, b2-t2, x);
fillshort (spanend+t2, b2-t2, x);
}
for (--x; x >= pl->left; --x)

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@ -56,7 +56,6 @@
#define WALLYREPEAT 8
CVAR(Bool, r_np2, true, 0)
CVAR(Bool, r_fogboundary, true, 0)
CVAR(Bool, r_drawmirrors, true, 0)
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
@ -65,6 +64,10 @@ namespace swrenderer
{
using namespace drawerargs;
void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
#define HEIGHTBITS 12
#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
@ -140,9 +143,6 @@ static fixed_t *maskedtexturecol;
static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass);
static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
inline bool IsFogBoundary (sector_t *front, sector_t *back)
{
@ -538,7 +538,7 @@ clearfog:
}
else
{
clearbufshort(openings + ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
fillshort(openings + ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
}
}
return;
@ -1051,542 +1051,6 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
return;
}
struct WallscanSampler
{
WallscanSampler() { }
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
uint32_t uv_pos;
uint32_t uv_step;
uint32_t uv_max;
const BYTE *source;
uint32_t height;
};
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
{
height = texture->GetHeight();
int uv_fracbits = 32 - texture->HeightBits;
if (uv_fracbits != 32)
{
uv_max = height << uv_fracbits;
// Find start uv in [0-base_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
v = v - floor(v);
v *= height;
v *= (1 << uv_fracbits);
uv_pos = (uint32_t)v;
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
}
else
{ // Hack for one pixel tall textures
uv_pos = 0;
uv_step = 0;
uv_max = 1;
}
source = getcol(texture, xoffset >> FRACBITS);
}
// Draw a column with support for non-power-of-two ranges
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
{
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
{
int count = y2 - y1;
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
uint32_t uv_pos = sampler.uv_pos;
uint32_t left = y2 - y1;
while (left > 0)
{
uint32_t available = sampler.uv_max - uv_pos;
uint32_t next_uv_wrap = available / sampler.uv_step;
if (available % sampler.uv_step != 0)
next_uv_wrap++;
uint32_t count = MIN(left, next_uv_wrap);
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = uv_pos;
draw1column();
left -= count;
uv_pos += sampler.uv_step * count;
if (uv_pos >= sampler.uv_max)
uv_pos -= sampler.uv_max;
}
sampler.uv_pos = uv_pos;
}
}
// Draw four columns with support for non-power-of-two ranges
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
{
if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
dc_dest = (ylookup[y1] + x) + dc_destorg;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
}
uint32_t left = y2 - y1;
while (left > 0)
{
// Find which column wraps first
uint32_t count = left;
for (int i = 0; i < 4; i++)
{
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
uint32_t next_uv_wrap = available / sampler[i].uv_step;
if (available % sampler[i].uv_step != 0)
next_uv_wrap++;
count = MIN(next_uv_wrap, count);
}
// Draw until that column wraps
for (int i = 0; i < 4; i++)
{
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
}
dc_count = count;
draw4columns();
// Wrap the uv position
for (int i = 0; i < 4; i++)
{
sampler[i].uv_pos += sampler[i].uv_step * count;
if (sampler[i].uv_pos >= sampler[i].uv_max)
sampler[i].uv_pos -= sampler[i].uv_max;
}
left -= count;
}
}
}
typedef DWORD(*Draw1ColumnFuncPtr)();
typedef void(*Draw4ColumnsFuncPtr)();
void wallscan_any(
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
const BYTE *(*getcol)(FTexture *tex, int x),
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
{
if (rw_pic->UseType == FTexture::TEX_Null)
return;
fixed_t xoffset = rw_offset;
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
int fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
DWORD(*draw1column)();
void(*draw4columns)();
setupwallscan(fracbits, draw1column, draw4columns);
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
}
if (fixedcolormap)
dc_colormap = fixedcolormap;
else
dc_colormap = basecolormap->Maps;
float light = rw_light;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
float lights[4];
for (int i = 0; i < 4; i++)
{
lights[i] = light;
light += rw_lightstep;
}
WallscanSampler sampler[4];
for (int i = 0; i < 4; i++)
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
}
if (empty_column_in_set || middle_y2 <= middle_y1)
{
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
continue;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
}
continue;
}
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (y1[i] < middle_y1)
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
}
// Draw the area where all 4 columns are active
if (!fixed)
{
for (int i = 0; i < 4; i++)
{
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
}
}
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (middle_y2 < y2[i])
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
}
}
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
NetUpdate();
}
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupvline(bits);
line1 = dovline1;
line4 = dovline4;
});
}
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupmvline(bits);
line1 = domvline1;
line4 = domvline4;
});
}
}
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
static fixed_t(*tmvline1)();
static void(*tmvline4)();
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setuptmvline(bits);
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
line4 = tmvline4;
});
}
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
FDynamicColormap *startcolormap = basecolormap;
int startshade = wallshade;
bool fogginess = foggy;
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
up = uwal;
down = most1;
assert(WallC.sx1 <= x1);
assert(WallC.sx2 >= x2);
// kg3D - fake floors instead of zdoom light list
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
{
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp (most3[j], up[j], dwal[j]);
}
wallscan (x1, x2, up, down, swal, lwal, yrepeat);
up = down;
down = (down == most1) ? most2 : most1;
}
lightlist_t *lit = &frontsector->e->XFloor.lightlist[i];
basecolormap = lit->extra_colormap;
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(fogginess,
*lit->p_lightlevel, lit->lightsource != NULL) + r_actualextralight);
}
wallscan (x1, x2, up, dwal, swal, lwal, yrepeat);
basecolormap = startcolormap;
wallshade = startshade;
}
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
{
if (mask)
{
if (colfunc == basecolfunc)
{
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
transmaskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
else
{
if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
wallscan_striped(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
}
//=============================================================================
//
// wallscan_np2
//
// This is a wrapper around wallscan that helps it tile textures whose heights
// are not powers of 2. It divides the wall into texture-sized strips and calls
// wallscan for each of those. Since only one repetition of the texture fits
// in each strip, wallscan will not tile.
//
//=============================================================================
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
{
if (!r_np2)
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
}
else
{
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
double texheight = rw_pic->GetHeight();
double partition;
double scaledtexheight = texheight / yrepeat;
if (yrepeat >= 0)
{ // normal orientation: draw strips from top to bottom
partition = top - fmod(top - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
if (partition == top)
{
partition -= scaledtexheight;
}
up = uwal;
down = most1;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition > bot)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp(most3[j], up[j], dwal[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
up = down;
down = (down == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
}
else
{ // upside down: draw strips from bottom to top
partition = bot - fmod(bot - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
up = most1;
down = dwal;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition < top)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 12)
{
for (int j = x1; j < x2; ++j)
{
up[j] = clamp(most3[j], uwal[j], down[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
down = up;
up = (up == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
}
}
}
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
{
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
double top = MAX(frontcz1, frontcz2);
double bot = MIN(frontfz1, frontfz2);
if (fake3D & FAKE3D_CLIPTOP)
{
top = MIN(top, sclipTop);
}
if (fake3D & FAKE3D_CLIPBOTTOM)
{
bot = MAX(bot, sclipBottom);
}
wallscan_np2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
}
else
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
}
}
//
// R_RenderSegLoop
// Draws zero, one, or two textures for walls.
@ -1720,8 +1184,8 @@ void R_RenderSegLoop ()
call_wallscan(x1, x2, walltop, wallbottom, swall, lwall, yscale, false);
}
}
clearbufshort (ceilingclip+x1, x2-x1, viewheight);
clearbufshort (floorclip+x1, x2-x1, 0xffff);
fillshort (ceilingclip+x1, x2-x1, viewheight);
fillshort (floorclip+x1, x2-x1, 0xffff);
}
else
{ // two sided line
@ -2244,7 +1708,7 @@ void R_StoreWallRange (int start, int stop)
{
ds_p->sprtopclip = R_NewOpening (stop - start);
ds_p->sprbottomclip = R_NewOpening (stop - start);
clearbufshort (openings + ds_p->sprtopclip, stop-start, viewheight);
fillshort (openings + ds_p->sprtopclip, stop-start, viewheight);
memset (openings + ds_p->sprbottomclip, -1, (stop-start)*sizeof(short));
ds_p->silhouette = SIL_BOTH;
}
@ -2284,7 +1748,7 @@ void R_StoreWallRange (int start, int stop)
if (doorclosed || (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
{ // killough 1/17/98, 2/8/98
ds_p->sprtopclip = R_NewOpening (stop - start);
clearbufshort (openings + ds_p->sprtopclip, stop - start, viewheight);
fillshort (openings + ds_p->sprtopclip, stop - start, viewheight);
ds_p->silhouette |= SIL_TOP;
}
}
@ -2505,7 +1969,7 @@ int WallMostAny(short *mostbuf, double z1, double z2, const FWallCoords *wallc)
}
else if (y1 > viewheight && y2 > viewheight) // entire line is below screen
{
clearbufshort(&mostbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
fillshort(&mostbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
return 12;
}

View File

@ -2331,11 +2331,11 @@ void R_DrawSprite (vissprite_t *spr)
// for R_DrawVisVoxel().
if (x1 > 0)
{
clearbufshort(cliptop, x1, viewheight);
fillshort(cliptop, x1, viewheight);
}
if (x2 < viewwidth - 1)
{
clearbufshort(cliptop + x2, viewwidth - x2, viewheight);
fillshort(cliptop + x2, viewwidth - x2, viewheight);
}
int minvoxely = spr->gzt <= hzt ? 0 : xs_RoundToInt((spr->gzt - hzt) / spr->yscale);
int maxvoxely = spr->gzb > hzb ? INT_MAX : xs_RoundToInt((spr->gzt - hzb) / spr->yscale);
@ -2701,6 +2701,11 @@ void R_DrawParticle_C (vissprite_t *vis)
extern double BaseYaspectMul;;
inline int sgn(int v)
{
return v < 0 ? -1 : v > 0 ? 1 : 0;
}
void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
const FVector3 &dasprpos, DAngle dasprang,
fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
@ -2840,7 +2845,7 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
xe += xi; ye += yi;
}
i = ksgn(ys-backy)+ksgn(xs-backx)*3+4;
i = sgn(ys - backy) + sgn(xs - backx) * 3 + 4;
switch(i)
{
case 6: case 7: x1 = 0; y1 = 0; break;

583
src/r_walldraw.cpp Normal file
View File

@ -0,0 +1,583 @@
/*
** Wall drawing stuff free of Build pollution
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stdlib.h>
#include <stddef.h>
#include "doomdef.h"
#include "doomstat.h"
#include "doomdata.h"
#include "r_local.h"
#include "r_sky.h"
#include "v_video.h"
#include "m_swap.h"
#include "a_sharedglobal.h"
#include "d_net.h"
#include "g_level.h"
#include "r_draw.h"
#include "r_bsp.h"
#include "r_plane.h"
#include "r_segs.h"
#include "r_3dfloors.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
namespace swrenderer
{
using namespace drawerargs;
extern FTexture *rw_pic;
extern int wallshade;
struct WallscanSampler
{
WallscanSampler() { }
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
uint32_t uv_pos;
uint32_t uv_step;
uint32_t uv_max;
const BYTE *source;
uint32_t height;
};
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
{
height = texture->GetHeight();
int uv_fracbits = 32 - texture->HeightBits;
if (uv_fracbits != 32)
{
uv_max = height << uv_fracbits;
// Find start uv in [0-base_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
v = v - floor(v);
v *= height;
v *= (1 << uv_fracbits);
uv_pos = (uint32_t)v;
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
}
else
{ // Hack for one pixel tall textures
uv_pos = 0;
uv_step = 0;
uv_max = 1;
}
source = getcol(texture, xoffset >> FRACBITS);
}
// Draw a column with support for non-power-of-two ranges
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
{
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
{
int count = y2 - y1;
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
uint32_t uv_pos = sampler.uv_pos;
uint32_t left = y2 - y1;
while (left > 0)
{
uint32_t available = sampler.uv_max - uv_pos;
uint32_t next_uv_wrap = available / sampler.uv_step;
if (available % sampler.uv_step != 0)
next_uv_wrap++;
uint32_t count = MIN(left, next_uv_wrap);
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = uv_pos;
draw1column();
left -= count;
uv_pos += sampler.uv_step * count;
if (uv_pos >= sampler.uv_max)
uv_pos -= sampler.uv_max;
}
sampler.uv_pos = uv_pos;
}
}
// Draw four columns with support for non-power-of-two ranges
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
{
if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
dc_dest = (ylookup[y1] + x) + dc_destorg;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
}
uint32_t left = y2 - y1;
while (left > 0)
{
// Find which column wraps first
uint32_t count = left;
for (int i = 0; i < 4; i++)
{
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
uint32_t next_uv_wrap = available / sampler[i].uv_step;
if (available % sampler[i].uv_step != 0)
next_uv_wrap++;
count = MIN(next_uv_wrap, count);
}
// Draw until that column wraps
for (int i = 0; i < 4; i++)
{
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
}
dc_count = count;
draw4columns();
// Wrap the uv position
for (int i = 0; i < 4; i++)
{
sampler[i].uv_pos += sampler[i].uv_step * count;
if (sampler[i].uv_pos >= sampler[i].uv_max)
sampler[i].uv_pos -= sampler[i].uv_max;
}
left -= count;
}
}
}
typedef DWORD(*Draw1ColumnFuncPtr)();
typedef void(*Draw4ColumnsFuncPtr)();
void wallscan_any(
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
const BYTE *(*getcol)(FTexture *tex, int x),
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
{
if (rw_pic->UseType == FTexture::TEX_Null)
return;
fixed_t xoffset = rw_offset;
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
int fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
DWORD(*draw1column)();
void(*draw4columns)();
setupwallscan(fracbits, draw1column, draw4columns);
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
}
if (fixedcolormap)
dc_colormap = fixedcolormap;
else
dc_colormap = basecolormap->Maps;
float light = rw_light;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
float lights[4];
for (int i = 0; i < 4; i++)
{
lights[i] = light;
light += rw_lightstep;
}
WallscanSampler sampler[4];
for (int i = 0; i < 4; i++)
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
}
if (empty_column_in_set || middle_y2 <= middle_y1)
{
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
continue;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
}
continue;
}
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (y1[i] < middle_y1)
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
}
// Draw the area where all 4 columns are active
if (!fixed)
{
for (int i = 0; i < 4; i++)
{
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
}
}
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (middle_y2 < y2[i])
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
}
}
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
NetUpdate();
}
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupvline(bits);
line1 = dovline1;
line4 = dovline4;
});
}
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
{
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupmvline(bits);
line1 = domvline1;
line4 = domvline4;
});
}
}
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
{
static fixed_t(*tmvline1)();
static void(*tmvline4)();
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setuptmvline(bits);
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
line4 = tmvline4;
});
}
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
FDynamicColormap *startcolormap = basecolormap;
int startshade = wallshade;
bool fogginess = foggy;
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
up = uwal;
down = most1;
assert(WallC.sx1 <= x1);
assert(WallC.sx2 >= x2);
// kg3D - fake floors instead of zdoom light list
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
{
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp (most3[j], up[j], dwal[j]);
}
wallscan (x1, x2, up, down, swal, lwal, yrepeat);
up = down;
down = (down == most1) ? most2 : most1;
}
lightlist_t *lit = &frontsector->e->XFloor.lightlist[i];
basecolormap = lit->extra_colormap;
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(fogginess,
*lit->p_lightlevel, lit->lightsource != NULL) + r_actualextralight);
}
wallscan (x1, x2, up, dwal, swal, lwal, yrepeat);
basecolormap = startcolormap;
wallshade = startshade;
}
void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
{
if (mask)
{
if (colfunc == basecolfunc)
{
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
transmaskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
else
{
if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
wallscan_striped(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
}
//=============================================================================
//
// wallscan_np2
//
// This is a wrapper around wallscan that helps it tile textures whose heights
// are not powers of 2. It divides the wall into texture-sized strips and calls
// wallscan for each of those. Since only one repetition of the texture fits
// in each strip, wallscan will not tile.
//
//=============================================================================
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
{
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
double texheight = rw_pic->GetHeight();
double partition;
double scaledtexheight = texheight / yrepeat;
if (yrepeat >= 0)
{ // normal orientation: draw strips from top to bottom
partition = top - fmod(top - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
if (partition == top)
{
partition -= scaledtexheight;
}
up = uwal;
down = most1;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition > bot)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp(most3[j], up[j], dwal[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
up = down;
down = (down == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
}
else
{ // upside down: draw strips from bottom to top
partition = bot - fmod(bot - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
up = most1;
down = dwal;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition < top)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 12)
{
for (int j = x1; j < x2; ++j)
{
up[j] = clamp(most3[j], uwal[j], down[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
down = up;
up = (up == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
}
}
void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
{
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
double top = MAX(frontcz1, frontcz2);
double bot = MIN(frontfz1, frontfz2);
if (fake3D & FAKE3D_CLIPTOP)
{
top = MIN(top, sclipTop);
}
if (fake3D & FAKE3D_CLIPBOTTOM)
{
bot = MAX(bot, sclipBottom);
}
wallscan_np2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
}
else
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
}
}
}

View File

@ -235,13 +235,13 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
if (bottomclipper[0] != parms.dclip)
{
clearbufshort(bottomclipper, screen->GetWidth(), (short)parms.dclip);
fillshort(bottomclipper, screen->GetWidth(), (short)parms.dclip);
}
if (parms.uclip != 0)
{
if (topclipper[0] != parms.uclip)
{
clearbufshort(topclipper, screen->GetWidth(), (short)parms.uclip);
fillshort(topclipper, screen->GetWidth(), (short)parms.uclip);
}
mceilingclip = topclipper;
}

View File

@ -1,31 +0,0 @@
%ifdef VALGRIND_AWARE
%define VG_USERREQ__DISCARD_TRANSLATIONS 0x1002
%macro selfmod 2
pusha
sub esp,6*4
mov dword [esp], VG_USERREQ__DISCARD_TRANSLATIONS
mov dword [esp+4], %1
mov dword [esp+8], %2 - %1
mov dword [esp+12], 0
mov dword [esp+16], 0
mov dword [esp+20], 0
mov eax, esp
; special instruction preamble
rol edi, 3
rol edi, 13
rol edi, 29
rol edi, 19
xchg ebx, ebx
; restore state
add esp,6*4
popa
%endmacro
%else
%macro selfmod 2
%endmacro
%endif