Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

This commit is contained in:
nashmuhandes 2021-10-21 20:56:36 +08:00
commit b657478f6f
2 changed files with 2 additions and 2 deletions

View file

@ -894,7 +894,7 @@ void PPShadowMap::Update(PPRenderState* renderstate)
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
CVAR(Bool, gl_custompost, true, 0) CVAR(Bool, gl_custompost, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
void PPCustomShaders::Run(PPRenderState *renderstate, FString target) void PPCustomShaders::Run(PPRenderState *renderstate, FString target)
{ {

View file

@ -30,7 +30,7 @@
#include "v_video.h" #include "v_video.h"
CVAR(Bool, gl_customshader, true, 0); CVAR(Bool, gl_customshader, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL);
static IHardwareTexture* (*layercallback)(int layer, int translation); static IHardwareTexture* (*layercallback)(int layer, int translation);