mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
Revert "Merge pull request #359 from Leonard2/master"
This reverts commit364ca11b43
, reversing changes made todae0e217d1
. Conflicts: src/r_data/r_interpolate.cpp
This commit is contained in:
parent
9d68fd8fe9
commit
b613db4ae5
8 changed files with 4 additions and 251 deletions
|
@ -427,7 +427,6 @@ public:
|
|||
short fixedcolormap; // can be set to REDCOLORMAP, etc.
|
||||
short fixedlightlevel;
|
||||
pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
|
||||
TObjPtr<DInterpolation> pspinterp[NUMPSPRITES]; // view sprite interpolations
|
||||
int morphTics; // player is a chicken/pig if > 0
|
||||
const PClass *MorphedPlayerClass; // [MH] (for SBARINFO) class # for this player instance when morphed
|
||||
int MorphStyle; // which effects to apply for this player instance when morphed
|
||||
|
|
|
@ -1726,15 +1726,6 @@ void G_DoPlayerPop(int playernum)
|
|||
players[playernum].mo = NULL;
|
||||
players[playernum].camera = NULL;
|
||||
}
|
||||
// Now's the ideal time to remove his psprite interpolations.
|
||||
for (int ii = 0; ii < NUMPSPRITES; ii++)
|
||||
{
|
||||
if (players[playernum].psprites[ii].interpolation != NULL)
|
||||
{
|
||||
players[playernum].psprites[ii].StopInterpolation();
|
||||
players[playernum].pspinterp[ii] = NULL;
|
||||
}
|
||||
}
|
||||
// [RH] Let the scripts know the player left
|
||||
FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, NULL, true, playernum);
|
||||
}
|
||||
|
|
|
@ -1104,32 +1104,11 @@ void P_MovePsprites (player_t *player)
|
|||
P_CheckWeaponZoom (player);
|
||||
}
|
||||
}
|
||||
|
||||
psp = &player->psprites[0];
|
||||
for (i = 0; i < NUMPSPRITES; i++, psp++)
|
||||
{
|
||||
if (psp->state == NULL)
|
||||
{
|
||||
if (psp->interpolation != NULL)
|
||||
{
|
||||
player->pspinterp[i] = NULL;
|
||||
psp->StopInterpolation();
|
||||
}
|
||||
}
|
||||
else if (psp->interpolation == NULL)
|
||||
{
|
||||
player->pspinterp[i] = psp->SetInterpolation(player - players, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FArchive &operator<< (FArchive &arc, pspdef_t &def)
|
||||
{
|
||||
arc << def.state << def.tics << def.sx << def.sy
|
||||
<< def.sprite << def.frame;
|
||||
|
||||
if (SaveVersion >= 4525)
|
||||
arc << def.interpolation;
|
||||
|
||||
return arc;
|
||||
}
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
// Basic data types.
|
||||
// Needs fixed point, and BAM angles.
|
||||
#include "tables.h"
|
||||
#include "r_data/r_interpolate.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
|
||||
#define WEAPONBOTTOM 128*FRACUNIT
|
||||
|
@ -72,11 +71,6 @@ struct pspdef_t
|
|||
int sprite;
|
||||
int frame;
|
||||
bool processPending; // true: waiting for periodic processing on this tick
|
||||
|
||||
TObjPtr<DInterpolation> interpolation;
|
||||
DInterpolation *SetInterpolation(int player, int position);
|
||||
void UpdateInterpolation(int player);
|
||||
void StopInterpolation();
|
||||
};
|
||||
|
||||
class FArchive;
|
||||
|
|
|
@ -297,11 +297,6 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
|
|||
{
|
||||
dst->mo->player = dst;
|
||||
}
|
||||
// Fix the psprite interpolation pointers too.
|
||||
for (int i = 0; i < NUMPSPRITES; i++)
|
||||
{
|
||||
dst->psprites[i].UpdateInterpolation(dst - players);
|
||||
}
|
||||
// These 2 variables may not be overwritten.
|
||||
dst->attackdown = attackdown;
|
||||
dst->usedown = usedown;
|
||||
|
|
|
@ -316,7 +316,6 @@ player_t::player_t()
|
|||
memset (&cmd, 0, sizeof(cmd));
|
||||
memset (frags, 0, sizeof(frags));
|
||||
memset (psprites, 0, sizeof(psprites));
|
||||
memset (pspinterp, 0, sizeof(pspinterp));
|
||||
}
|
||||
|
||||
player_t &player_t::operator=(const player_t &p)
|
||||
|
@ -372,7 +371,6 @@ player_t &player_t::operator=(const player_t &p)
|
|||
fixedcolormap = p.fixedcolormap;
|
||||
fixedlightlevel = p.fixedlightlevel;
|
||||
memcpy(psprites, &p.psprites, sizeof(psprites));
|
||||
memcpy(pspinterp, &p.pspinterp, sizeof(pspinterp));
|
||||
morphTics = p.morphTics;
|
||||
MorphedPlayerClass = p.MorphedPlayerClass;
|
||||
MorphStyle = p.MorphStyle;
|
||||
|
@ -437,10 +435,6 @@ size_t player_t::FixPointers (const DObject *old, DObject *rep)
|
|||
if (*&ConversationNPC == old) ConversationNPC = replacement, changed++;
|
||||
if (*&ConversationPC == old) ConversationPC = replacement, changed++;
|
||||
if (*&MUSINFOactor == old) MUSINFOactor = replacement, changed++;
|
||||
|
||||
for (int i = 0; i < NUMPSPRITES; i++)
|
||||
if (*&pspinterp[i] == old) pspinterp[i] = static_cast<DInterpolation *>(rep), changed++;
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
@ -460,11 +454,6 @@ size_t player_t::PropagateMark()
|
|||
{
|
||||
GC::Mark(PendingWeapon);
|
||||
}
|
||||
for (int i = 0; i < NUMPSPRITES; i++)
|
||||
{
|
||||
GC::Mark(pspinterp[i]);
|
||||
}
|
||||
|
||||
return sizeof(*this);
|
||||
}
|
||||
|
||||
|
@ -3063,11 +3052,7 @@ void player_t::Serialize (FArchive &arc)
|
|||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
arc << frags[i];
|
||||
for (i = 0; i < NUMPSPRITES; i++)
|
||||
{
|
||||
arc << psprites[i];
|
||||
if (SaveVersion >= 4525)
|
||||
arc << pspinterp[i];
|
||||
}
|
||||
|
||||
arc << CurrentPlayerClass;
|
||||
|
||||
|
|
|
@ -151,35 +151,6 @@ public:
|
|||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class DPSpriteInterpolation : public DInterpolation
|
||||
{
|
||||
DECLARE_CLASS(DPSpriteInterpolation, DInterpolation)
|
||||
|
||||
pspdef_t *psp;
|
||||
int player, position;
|
||||
fixed_t oldx, oldy;
|
||||
fixed_t bakx, baky;
|
||||
fixed_t ofsx, ofsy;
|
||||
fixed_t nfsx, nfsy;
|
||||
|
||||
public:
|
||||
|
||||
DPSpriteInterpolation() {}
|
||||
DPSpriteInterpolation(pspdef_t *psp, int player, int position);
|
||||
void UpdatePointer(int player);
|
||||
void Destroy();
|
||||
void UpdateInterpolation();
|
||||
void Restore();
|
||||
void Interpolate(fixed_t smoothratio);
|
||||
void Serialize(FArchive &arc);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -191,7 +162,6 @@ IMPLEMENT_CLASS(DSectorPlaneInterpolation)
|
|||
IMPLEMENT_CLASS(DSectorScrollInterpolation)
|
||||
IMPLEMENT_CLASS(DWallScrollInterpolation)
|
||||
IMPLEMENT_CLASS(DPolyobjInterpolation)
|
||||
IMPLEMENT_CLASS(DPSpriteInterpolation)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -658,6 +628,7 @@ void DSectorScrollInterpolation::Serialize(FArchive &arc)
|
|||
arc << sector << ceiling << oldx << oldy;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -853,113 +824,6 @@ void DPolyobjInterpolation::Serialize(FArchive &arc)
|
|||
if (arc.IsLoading()) bakverts.Resize(oldverts.Size());
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DPSpriteInterpolation::DPSpriteInterpolation(pspdef_t *_psp, int _player, int _position)
|
||||
: psp(_psp), player(_player), position(_position),
|
||||
ofsx(0), ofsy(0), nfsx(0), nfsy(0)
|
||||
{
|
||||
UpdateInterpolation ();
|
||||
interpolator.AddInterpolation(this);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DPSpriteInterpolation::UpdatePointer(int _player)
|
||||
{
|
||||
player = _player;
|
||||
psp = &players[player].psprites[position];
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DPSpriteInterpolation::Destroy()
|
||||
{
|
||||
psp->interpolation = NULL;
|
||||
Super::Destroy();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DPSpriteInterpolation::UpdateInterpolation()
|
||||
{
|
||||
if ( position == ps_weapon )
|
||||
P_BobWeapon( &players[player], psp, &ofsx, &ofsy );
|
||||
|
||||
oldx = psp->sx + ofsx;
|
||||
oldy = psp->sy + ofsy;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DPSpriteInterpolation::Restore()
|
||||
{
|
||||
psp->sx = bakx - nfsx;
|
||||
psp->sy = baky - nfsy;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DPSpriteInterpolation::Interpolate(fixed_t smoothratio)
|
||||
{
|
||||
if ( position == ps_weapon )
|
||||
P_BobWeapon( &players[player], psp, &nfsx, &nfsy );
|
||||
|
||||
bakx = psp->sx + nfsx;
|
||||
baky = psp->sy + nfsy;
|
||||
|
||||
psp->sx = oldx + FixedMul(bakx - oldx, smoothratio) - nfsx;
|
||||
psp->sy = oldy + FixedMul(baky - oldy, smoothratio) - nfsy;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DPSpriteInterpolation::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << player << position << oldx << oldy << ofsx << ofsy;
|
||||
UpdatePointer(player);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -1080,62 +944,6 @@ void FPolyObj::StopInterpolation()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DInterpolation *pspdef_t::SetInterpolation(int player, int position)
|
||||
{
|
||||
if (interpolation == NULL)
|
||||
{
|
||||
interpolation = new DPSpriteInterpolation(this, player, position);
|
||||
}
|
||||
interpolation->AddRef();
|
||||
GC::WriteBarrier(interpolation);
|
||||
return interpolation;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void pspdef_t::UpdateInterpolation(int player)
|
||||
{
|
||||
if (interpolation != NULL)
|
||||
{
|
||||
barrier_cast<DPSpriteInterpolation *>(interpolation)->UpdatePointer(player);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void pspdef_t::StopInterpolation()
|
||||
{
|
||||
if (interpolation != NULL)
|
||||
{
|
||||
interpolation->DelRef();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ADD_STAT (interpolations)
|
||||
{
|
||||
|
@ -1143,3 +951,5 @@ ADD_STAT (interpolations)
|
|||
out.Format ("%d interpolations", interpolator.CountInterpolations ());
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4525
|
||||
#define SAVEVER 4524
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
Loading…
Reference in a new issue