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- added a r_scaletallskies CVAR so that sky positioning can be checked
more easily. - fixed: Skies with a height of exactly 200 pixels should not be stretched. SVN r1979 (trunk)
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2 changed files with 16 additions and 3 deletions
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@ -1,3 +1,8 @@
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November 14, 2009 (Changes by Graf Zahl)
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- added a r_scaletallskies CVAR so that sky positioning can be checked
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more easily.
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- fixed: Skies with a height of exactly 200 pixels should not be stretched.
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November 13, 2009
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November 13, 2009
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- More sky changes: Textures taller than 200 pixels but shorter than 241
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- More sky changes: Textures taller than 200 pixels but shorter than 241
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are scaled to the height of a 200 pixel tall sky. Skies taller than 240
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are scaled to the height of a 200 pixel tall sky. Skies taller than 240
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@ -64,6 +64,10 @@ extern fixed_t freelookviewheight;
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// Called whenever the view size changes.
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// Called whenever the view size changes.
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//
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//
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//==========================================================================
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//==========================================================================
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CUSTOM_CVAR(Bool, r_scaletallskies, true, CVAR_ARCHIVE)
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{
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R_InitSkyMap();
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}
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void R_InitSkyMap ()
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void R_InitSkyMap ()
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{
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{
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@ -109,10 +113,14 @@ void R_InitSkyMap ()
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&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
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&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
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skytexturemid = -28*FRACUNIT;
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skytexturemid = -28*FRACUNIT;
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}
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}
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else if (skyheight > 240)
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else if (r_scaletallskies && skyheight > 240)
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{
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{
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skytexturemid = (240 - skyheight) << FRACBITS;
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skytexturemid = (240 - skyheight) << FRACBITS;
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}
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}
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else if (!r_scaletallskies && skyheight > 200)
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{
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skytexturemid = (200 - skyheight) << FRACBITS;
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}
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if (viewwidth != 0 && viewheight != 0)
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if (viewwidth != 0 && viewheight != 0)
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{
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{
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@ -124,13 +132,13 @@ void R_InitSkyMap ()
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skyscale = Scale (skyscale, 2048, FieldOfView);
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skyscale = Scale (skyscale, 2048, FieldOfView);
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}
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}
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if (skyheight > 200)
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if (r_scaletallskies && skyheight > 200)
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{
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{
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int sheight = MIN(skyheight, 240);
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int sheight = MIN(skyheight, 240);
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skyscale = Scale(skyscale, 200, sheight);
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skyscale = Scale(skyscale, 200, sheight);
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skyiscale = Scale(skyiscale, sheight, 200);
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skyiscale = Scale(skyiscale, sheight, 200);
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}
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}
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else if (skystretch)
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else if (skyheight < 200 && skystretch)
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{
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{
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skyscale = Scale(skyscale, SKYSTRETCH_HEIGHT, skyheight);
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skyscale = Scale(skyscale, SKYSTRETCH_HEIGHT, skyheight);
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skyiscale = Scale(skyiscale, skyheight, SKYSTRETCH_HEIGHT);
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skyiscale = Scale(skyiscale, skyheight, SKYSTRETCH_HEIGHT);
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