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- fixed premature destruction of status bar
Status bar was already freed while `FCajunMaster::RemoveAllBots()` function may still access it Status bar is destroyed a bit later in `P_Shutdown()` function https://forum.zdoom.org/viewtopic.php?t=72843
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@ -3736,7 +3736,6 @@ void D_Cleanup()
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FreeSBarInfoScript();
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// clean up game state
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ST_Clear();
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D_ErrorCleanup ();
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P_Shutdown();
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