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- fixed: Classes inherited from PowerScanner didn't work anymore.
SVN r2368 (trunk)
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parent
ec44397881
commit
b2cef54d72
3 changed files with 15 additions and 5 deletions
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@ -646,7 +646,7 @@ public:
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bool CheckLocalView (int playernum) const;
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bool CheckLocalView (int playernum) const;
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// Finds the first item of a particular type.
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// Finds the first item of a particular type.
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AInventory *FindInventory (const PClass *type);
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AInventory *FindInventory (const PClass *type, bool subclass = false);
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AInventory *FindInventory (FName type);
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AInventory *FindInventory (FName type);
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template<class T> T *FindInventory ()
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template<class T> T *FindInventory ()
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{
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{
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@ -2127,7 +2127,7 @@ void AM_Drawer ()
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return;
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return;
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bool allmap = (level.flags2 & LEVEL2_ALLMAP) != 0;
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bool allmap = (level.flags2 & LEVEL2_ALLMAP) != 0;
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bool allthings = allmap && players[consoleplayer].mo->FindInventory<APowerScanner>() != NULL;
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bool allthings = allmap && players[consoleplayer].mo->FindInventory(RUNTIME_CLASS(APowerScanner), true) != NULL;
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AM_initColors (viewactive);
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AM_initColors (viewactive);
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@ -772,7 +772,7 @@ AInventory *AActor::DropInventory (AInventory *item)
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//
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//
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//============================================================================
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//============================================================================
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AInventory *AActor::FindInventory (const PClass *type)
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AInventory *AActor::FindInventory (const PClass *type, bool subclass)
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{
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{
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AInventory *item;
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AInventory *item;
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@ -781,9 +781,19 @@ AInventory *AActor::FindInventory (const PClass *type)
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assert (type->ActorInfo != NULL);
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assert (type->ActorInfo != NULL);
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for (item = Inventory; item != NULL; item = item->Inventory)
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for (item = Inventory; item != NULL; item = item->Inventory)
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{
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{
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if (item->GetClass() == type)
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if (!subclass)
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{
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{
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break;
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if (item->GetClass() == type)
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{
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break;
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}
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}
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else
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{
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if (item->IsKindOf(type))
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{
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break;
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}
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}
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}
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}
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}
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return item;
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return item;
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