- moved lightbuffer files to hwrenderer.

This commit is contained in:
Christoph Oelckers 2018-10-28 15:09:33 +01:00
parent bd7df13200
commit b2776c9351
9 changed files with 8 additions and 8 deletions

View file

@ -1037,7 +1037,6 @@ set (PCH_SOURCES
g_statusbar/sbarinfo.cpp g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp g_statusbar/shared_sbar.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/dynlights/gl_shadowmap.cpp gl/dynlights/gl_shadowmap.cpp
gl/renderer/gl_renderer.cpp gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp gl/renderer/gl_renderstate.cpp
@ -1058,6 +1057,7 @@ set (PCH_SOURCES
hwrenderer/data/hw_viewpointbuffer.cpp hwrenderer/data/hw_viewpointbuffer.cpp
hwrenderer/dynlights/hw_aabbtree.cpp hwrenderer/dynlights/hw_aabbtree.cpp
hwrenderer/dynlights/hw_shadowmap.cpp hwrenderer/dynlights/hw_shadowmap.cpp
hwrenderer/dynlights/hw_lightbuffer.cpp
hwrenderer/models/hw_models.cpp hwrenderer/models/hw_models.cpp
hwrenderer/scene/hw_skydome.cpp hwrenderer/scene/hw_skydome.cpp
hwrenderer/postprocessing/hw_postprocess.cpp hwrenderer/postprocessing/hw_postprocess.cpp

View file

@ -56,7 +56,7 @@
#include "hwrenderer/scene/hw_skydome.h" #include "hwrenderer/scene/hw_skydome.h"
#include "gl/shaders/gl_postprocessshaderinstance.h" #include "gl/shaders/gl_postprocessshaderinstance.h"
#include "gl/textures/gl_samplers.h" #include "gl/textures/gl_samplers.h"
#include "gl/dynlights/gl_lightbuffer.h" #include "hwrenderer/dynlights/hw_lightbuffer.h"
#include "hwrenderer/data/hw_viewpointbuffer.h" #include "hwrenderer/data/hw_viewpointbuffer.h"
#include "r_videoscale.h" #include "r_videoscale.h"
#include "r_data/models/models.h" #include "r_data/models/models.h"

View file

@ -35,7 +35,7 @@
#include "hwrenderer/scene/hw_skydome.h" #include "hwrenderer/scene/hw_skydome.h"
#include "gl/shaders/gl_shader.h" #include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"
#include "gl/dynlights//gl_lightbuffer.h" #include "hwrenderer/dynlights/hw_lightbuffer.h"
#include "gl/renderer/gl_renderbuffers.h" #include "gl/renderer/gl_renderbuffers.h"
#include "gl/textures/gl_hwtexture.h" #include "gl/textures/gl_hwtexture.h"
#include "gl/system/gl_buffers.h" #include "gl/system/gl_buffers.h"

View file

@ -42,7 +42,7 @@
#include "gl/renderer/gl_renderstate.h" #include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"
#include "hwrenderer/data/hw_viewpointbuffer.h" #include "hwrenderer/data/hw_viewpointbuffer.h"
#include "gl/dynlights/gl_lightbuffer.h" #include "hwrenderer/dynlights/hw_lightbuffer.h"
#include "hwrenderer/models/hw_models.h" #include "hwrenderer/models/hw_models.h"
class FDrawInfoList class FDrawInfoList

View file

@ -44,7 +44,7 @@
#include "hwrenderer/utility/hw_clock.h" #include "hwrenderer/utility/hw_clock.h"
#include "hwrenderer/data/flatvertices.h" #include "hwrenderer/data/flatvertices.h"
#include "gl/dynlights/gl_lightbuffer.h" #include "hwrenderer/dynlights/hw_lightbuffer.h"
#include "gl_load/gl_interface.h" #include "gl_load/gl_interface.h"
#include "gl/system/gl_framebuffer.h" #include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_debug.h" #include "gl/system/gl_debug.h"

View file

@ -31,7 +31,7 @@
#include "gl_load/gl_interface.h" #include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h" #include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"
#include "gl/dynlights/gl_lightbuffer.h" #include "hwrenderer/dynlights/hw_lightbuffer.h"
#include "gl/scene/gl_drawinfo.h" #include "gl/scene/gl_drawinfo.h"
EXTERN_CVAR(Bool, gl_seamless) EXTERN_CVAR(Bool, gl_seamless)

View file

@ -35,13 +35,13 @@
#include "hwrenderer/utility/hw_shaderpatcher.h" #include "hwrenderer/utility/hw_shaderpatcher.h"
#include "hwrenderer/data/shaderuniforms.h" #include "hwrenderer/data/shaderuniforms.h"
#include "hwrenderer/scene/hw_viewpointuniforms.h" #include "hwrenderer/scene/hw_viewpointuniforms.h"
#include "hwrenderer/dynlights/hw_lightbuffer.h"
#include "gl_load/gl_interface.h" #include "gl_load/gl_interface.h"
#include "gl/system/gl_debug.h" #include "gl/system/gl_debug.h"
#include "r_data/matrix.h" #include "r_data/matrix.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"
#include "gl/shaders/gl_shader.h" #include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_lightbuffer.h"
bool FShader::Load(const char * name, const char * vert_prog_lump, const char * frag_prog_lump, const char * proc_prog_lump, const char * light_fragprog, const char * defines) bool FShader::Load(const char * name, const char * vert_prog_lump, const char * frag_prog_lump, const char * proc_prog_lump, const char * light_fragprog, const char * defines)
{ {

View file

@ -25,7 +25,7 @@
** **
**/ **/
#include "gl/dynlights/gl_lightbuffer.h" #include "hw_lightbuffer.h"
#include "hwrenderer/utility/hw_clock.h" #include "hwrenderer/utility/hw_clock.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h" #include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "hwrenderer/data/shaderuniforms.h" #include "hwrenderer/data/shaderuniforms.h"