mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
Fixed serpent staff's alternate attack against shielding centaur
https://forum.zdoom.org/viewtopic.php?t=57305
This commit is contained in:
parent
714ada01aa
commit
b1d1ac13b6
1 changed files with 1 additions and 1 deletions
|
@ -82,7 +82,7 @@ class CWeapStaff : ClericWeapon
|
||||||
{
|
{
|
||||||
angle = t.angleFromSource;
|
angle = t.angleFromSource;
|
||||||
if (((t.linetarget.player && (!t.linetarget.IsTeammate(self) || level.teamdamage != 0)) || t.linetarget.bIsMonster)
|
if (((t.linetarget.player && (!t.linetarget.IsTeammate(self) || level.teamdamage != 0)) || t.linetarget.bIsMonster)
|
||||||
&& (!t.linetarget.bDormant && !bInvulnerable))
|
&& (!t.linetarget.bDormant && !t.linetarget.bInvulnerable))
|
||||||
{
|
{
|
||||||
int newLife = player.health + (damage >> 3);
|
int newLife = player.health + (damage >> 3);
|
||||||
newLife = newLife > max ? max : newLife;
|
newLife = newLife > max ? max : newLife;
|
||||||
|
|
Loading…
Reference in a new issue