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- align by 256 instead of 128
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1 changed files with 2 additions and 1 deletions
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@ -9,7 +9,8 @@
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class VulkanDevice;
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class VulkanShader;
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template<typename T> int UniformBufferAlignment() { return (sizeof(T) + 127) / 128 * 128; }
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// To do: we need to read this from the card - or maybe merge ColorsUBO with GlowingWallsUBO since we have to use 256 bytes anyway
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template<typename T> int UniformBufferAlignment() { return (sizeof(T) + 255) / 256 * 256; }
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struct MatricesUBO
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{
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