mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Made PlayerRespawn skill definition consistent
Now it works the same as AllowRespawn map definition in MAPINFO
This commit is contained in:
parent
d5bc0a1fa9
commit
af7648a151
2 changed files with 3 additions and 2 deletions
|
@ -648,7 +648,8 @@ void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill
|
||||||
|
|
||||||
// If this is co-op, respawn any dead players now so they can
|
// If this is co-op, respawn any dead players now so they can
|
||||||
// keep their inventory on the next map.
|
// keep their inventory on the next map.
|
||||||
if ((multiplayer || level.flags2 & LEVEL2_ALLOWRESPAWN || sv_singleplayerrespawn) && !deathmatch && player->playerstate == PST_DEAD)
|
if ((multiplayer || level.flags2 & LEVEL2_ALLOWRESPAWN || sv_singleplayerrespawn || !!G_SkillProperty(SKILLP_PlayerRespawn))
|
||||||
|
&& !deathmatch && player->playerstate == PST_DEAD)
|
||||||
{
|
{
|
||||||
// Copied from the end of P_DeathThink [[
|
// Copied from the end of P_DeathThink [[
|
||||||
player->cls = NULL; // Force a new class if the player is using a random class
|
player->cls = NULL; // Force a new class if the player is using a random class
|
||||||
|
|
|
@ -528,7 +528,7 @@ class PlayerPawn : Actor native
|
||||||
if (level.time >= player.respawn_time || ((player.cmd.buttons & BT_USE) && player.Bot == NULL))
|
if (level.time >= player.respawn_time || ((player.cmd.buttons & BT_USE) && player.Bot == NULL))
|
||||||
{
|
{
|
||||||
player.cls = NULL; // Force a new class if the player is using a random class
|
player.cls = NULL; // Force a new class if the player is using a random class
|
||||||
player.playerstate = (multiplayer || (level.AllowRespawn) || sv_singleplayerrespawn)? PST_REBORN : PST_ENTER;
|
player.playerstate = (multiplayer || level.AllowRespawn || sv_singleplayerrespawn || G_SkillPropertyInt(SKILLP_PlayerRespawn)) ? PST_REBORN : PST_ENTER;
|
||||||
if (special1 > 2)
|
if (special1 > 2)
|
||||||
{
|
{
|
||||||
special1 = 0;
|
special1 = 0;
|
||||||
|
|
Loading…
Reference in a new issue