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- fixing the last commit...
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2 changed files with 0 additions and 12 deletions
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@ -114,9 +114,6 @@ DoomEdNums
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9842 = SpotLightFlicker
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9842 = SpotLightFlicker
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9843 = SectorSpotLight
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9843 = SectorSpotLight
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9844 = SpotLightFlickerRandom
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9844 = SpotLightFlickerRandom
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<<<<<<< Updated upstream
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=======
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<<<<<<< HEAD
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9850 = SpotLightAdditive
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9850 = SpotLightAdditive
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9851 = SpotLightPulseAdditive
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9851 = SpotLightPulseAdditive
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9852 = SpotLightFlickerAdditive
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9852 = SpotLightFlickerAdditive
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@ -132,9 +129,6 @@ DoomEdNums
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9872 = SpotLightFlickerAttenuated
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9872 = SpotLightFlickerAttenuated
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9873 = SectorSpotLightAttenuated
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9873 = SectorSpotLightAttenuated
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9874 = SpotLightFlickerRandomAttenuated
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9874 = SpotLightFlickerRandomAttenuated
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=======
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>>>>>>> 7f7c720883e6841ced9c5e66cdae5e6b531872ad
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>>>>>>> Stashed changes
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9982 = SecActEyesAboveC
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9982 = SecActEyesAboveC
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9983 = SecActEyesBelowC
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9983 = SecActEyesBelowC
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9988 = CustomSprite
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9988 = CustomSprite
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@ -245,9 +245,6 @@ class SpotLightFlickerRandom : SpotLight
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DynamicLight.Type "RandomFlicker";
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DynamicLight.Type "RandomFlicker";
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}
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}
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}
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}
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<<<<<<< Updated upstream
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=======
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<<<<<<< HEAD
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class SpotLightAdditive : SpotLight
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class SpotLightAdditive : SpotLight
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{
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{
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@ -368,9 +365,6 @@ class SpotLightFlickerRandomAttenuated : SpotLightFlickerRandom
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+DYNAMICLIGHT.ATTENUATE
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+DYNAMICLIGHT.ATTENUATE
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}
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}
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}
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}
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=======
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>>>>>>> 7f7c720883e6841ced9c5e66cdae5e6b531872ad
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>>>>>>> Stashed changes
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class VavoomLight : DynamicLight
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class VavoomLight : DynamicLight
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{
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{
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