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- fixed bad pointer use in stereo3d code.
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@ -218,7 +218,7 @@ void RowInterleaved3D::Present() const
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+ screen->mOutputLetterbox.height + 1 // +1 because of origin at bottom
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) % 2;
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GLRenderer->mPresent3dColumnShader->Uniforms.Set();
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GLRenderer->mPresent3dRowShader->Uniforms.Set();
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GLRenderer->RenderScreenQuad();
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}
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