- consider "fonts" and "models" reserved folder names.

This commit is contained in:
Christoph Oelckers 2022-06-04 18:49:31 +02:00
parent 26a377c009
commit ab856e4f6a

View file

@ -203,7 +203,8 @@ extern bool insave;
extern TDeletingArray<FLightDefaults *> LightDefaults; extern TDeletingArray<FLightDefaults *> LightDefaults;
extern FName MessageBoxClass; extern FName MessageBoxClass;
const char* iwad_folders[14] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/", "materials/"}; const char* iwad_folders[] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/",
"materials/", "models/", "fonts/"};
const char* iwad_reserved[12] = { "mapinfo", "zmapinfo", "gameinfo", "sndinfo", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "maps/" }; const char* iwad_reserved[12] = { "mapinfo", "zmapinfo", "gameinfo", "sndinfo", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "maps/" };