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- consider "fonts" and "models" reserved folder names.
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@ -203,7 +203,8 @@ extern bool insave;
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extern TDeletingArray<FLightDefaults *> LightDefaults;
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extern TDeletingArray<FLightDefaults *> LightDefaults;
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extern FName MessageBoxClass;
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extern FName MessageBoxClass;
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const char* iwad_folders[14] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/", "materials/"};
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const char* iwad_folders[] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/",
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"materials/", "models/", "fonts/"};
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const char* iwad_reserved[12] = { "mapinfo", "zmapinfo", "gameinfo", "sndinfo", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "maps/" };
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const char* iwad_reserved[12] = { "mapinfo", "zmapinfo", "gameinfo", "sndinfo", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "maps/" };
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