- added M_GetDocumentsPath function.

This commit is contained in:
Christoph Oelckers 2017-12-03 21:03:44 +01:00
parent cea89ba3ae
commit a945418ba6
4 changed files with 73 additions and 0 deletions

View file

@ -60,5 +60,6 @@ FString M_GetCajunPath(const char *filename);
FString M_GetConfigPath(bool for_reading); FString M_GetConfigPath(bool for_reading);
FString M_GetScreenshotsPath(); FString M_GetScreenshotsPath();
FString M_GetSavegamesPath(); FString M_GetSavegamesPath();
FString M_GetDocumentsPath();
#endif #endif

View file

@ -215,3 +215,24 @@ FString M_GetSavegamesPath()
return path; return path;
} }
//===========================================================================
//
// M_GetDocumentsPath Unix
//
// Returns the path to the default documents directory.
//
//===========================================================================
FString M_GetDocumentsPath()
{
FString path;
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
path << cpath << "/" GAME_DIR "/";
}
return path;
}

View file

@ -218,3 +218,16 @@ FString M_GetSavegamesPath()
{ {
return NicePath("~/" GAME_DIR); return NicePath("~/" GAME_DIR);
} }
//===========================================================================
//
// M_GetDocumentsPath Unix
//
// Returns the path to the default documents directory.
//
//===========================================================================
FString M_GetDocumentsPath()
{
return NicePath("~/" GAME_DIR);
}

View file

@ -380,3 +380,41 @@ FString M_GetSavegamesPath()
} }
return path; return path;
} }
//===========================================================================
//
// M_GetDocumentsPath Windows
//
// Returns the path to the default documents directory.
//
//===========================================================================
FString M_GetDocumentsPath()
{
FString path;
// A portable INI means that this storage location should also be portable.
path.Format("%s" GAMENAME "_portable.ini", progdir.GetChars());
if (FileExists(path))
{
return progdir;
}
if (!UseKnownFolders())
{
return progdir;
}
// Try defacto My Documents/My Games folder
else if (GetKnownFolder(CSIDL_PERSONAL, FOLDERID_Documents, true, path))
{
// I assume since this isn't a standard folder, it doesn't have
// a localized name either.
path << "/My Games/" GAMENAME;
CreatePath(path);
}
else
{
path = progdir;
}
return path;
}