- moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints.

- changed PARAM_STRING to use the passed string by reference instead of by value. The 3 instances where passing by value was needed now use PARAM_STRING_VAL.
This commit is contained in:
Christoph Oelckers 2018-12-01 10:29:23 +01:00
parent 03015896d6
commit a7e472b4b3
7 changed files with 142 additions and 53 deletions

View file

@ -1892,7 +1892,7 @@ EXTERN_CVAR(Float, con_midtime)
DEFINE_ACTION_FUNCTION(AActor, A_Print)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_STRING (text);
PARAM_STRING_VAL(text);
PARAM_FLOAT (time);
PARAM_NAME (fontname);
@ -1927,7 +1927,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Print)
DEFINE_ACTION_FUNCTION(AActor, A_PrintBold)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_STRING (text);
PARAM_STRING_VAL (text);
PARAM_FLOAT (time);
PARAM_NAME (fontname);
@ -1958,7 +1958,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PrintBold)
DEFINE_ACTION_FUNCTION(AActor, A_Log)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_STRING(text);
PARAM_STRING_VAL(text);
PARAM_BOOL(local);
if (local && !self->CheckLocalView(consoleplayer)) return 0;

View file

@ -74,7 +74,7 @@ void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int in
bool CheckDeprecatedFlags(const AActor *actor, PClassActor *info, int index);
const char *GetFlagName(unsigned int flagnum, int flagoffset);
void ModActorFlag(AActor *actor, FFlagDef *fd, bool set);
bool ModActorFlag(AActor *actor, FString &flagname, bool set, bool printerror = true);
bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printerror = true);
INTBOOL CheckActorFlag(const AActor *actor, FFlagDef *fd);
INTBOOL CheckActorFlag(const AActor *owner, const char *flagname, bool printerror = true);

View file

@ -142,7 +142,7 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
//
//==========================================================================
bool ModActorFlag(AActor *actor, FString &flagname, bool set, bool printerror)
bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printerror)
{
bool found = false;

View file

@ -511,7 +511,8 @@ bool AssertObject(void * ob);
#define PARAM_COLOR_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_INT); PalEntry x; x.d = param[p].i;
#define PARAM_FLOAT_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_FLOAT); double x = param[p].f;
#define PARAM_ANGLE_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_FLOAT); DAngle x = param[p].f;
#define PARAM_STRING_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_STRING); FString x = param[p].s();
#define PARAM_STRING_VAL_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_STRING); FString x = param[p].s();
#define PARAM_STRING_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_STRING); const FString &x = param[p].s();
#define PARAM_STATE_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_INT); FState *x = (FState *)StateLabels.GetState(param[p].i, self->GetClass());
#define PARAM_STATE_ACTION_AT(p,x) assert((p) < numparam); assert(reginfo[p] == REGT_INT); FState *x = (FState *)StateLabels.GetState(param[p].i, stateowner->GetClass());
#define PARAM_POINTER_AT(p,x,type) assert((p) < numparam); assert(reginfo[p] == REGT_POINTER); type *x = (type *)param[p].a;
@ -536,6 +537,7 @@ bool AssertObject(void * ob);
#define PARAM_FLOAT(x) ++paramnum; PARAM_FLOAT_AT(paramnum,x)
#define PARAM_ANGLE(x) ++paramnum; PARAM_ANGLE_AT(paramnum,x)
#define PARAM_STRING(x) ++paramnum; PARAM_STRING_AT(paramnum,x)
#define PARAM_STRING_VAL(x) ++paramnum; PARAM_STRING_VAL_AT(paramnum,x)
#define PARAM_STATE(x) ++paramnum; PARAM_STATE_AT(paramnum,x)
#define PARAM_STATE_ACTION(x) ++paramnum; PARAM_STATE_ACTION_AT(paramnum,x)
#define PARAM_POINTER(x,type) ++paramnum; PARAM_POINTER_AT(paramnum,x,type)

View file

@ -19,6 +19,13 @@
//
// VM thunks for internal functions.
//
// Important note about this file: Since everything in here is supposed to be called
// from JIT-compiled VM code it needs to be very careful about calling conventions.
// As a result none of the integer sized struct types may be used as function
// arguments, because current C++ calling conventions require them to be passed
// by reference. The JIT code, however will pass them by value so any direct native function
// taking such an argument needs to receive it as a naked int.
//
//-----------------------------------------------------------------------------
#include "vm.h"
@ -26,7 +33,14 @@
#include "g_levellocals.h"
#include "s_sound.h"
#include "p_local.h"
#include "v_font.h"
#include "gstrings.h"
//=====================================================================================
//
// sector_t exports
//
//=====================================================================================
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, FindLowestFloorSurrounding, FindLowestFloorSurrounding)
{
@ -1033,7 +1047,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
//===========================================================================
//
//
// side_t exports
//
//===========================================================================
@ -1281,6 +1295,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
//=====================================================================================
//
// vertex_t exports
//
//=====================================================================================
@ -1300,6 +1315,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
ACTION_RETURN_INT(VertexIndex(self));
}
//=====================================================================================
//
// TexMan exports
//
//=====================================================================================
// This is needed to convert the strings to char pointers.
static void ReplaceTextures(const FString &from, const FString &to, int flags)
{
@ -1318,6 +1339,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, ReplaceTextures, ReplaceTextures)
//=====================================================================================
//
// secplane_t exports
//
//=====================================================================================
@ -1445,6 +1467,104 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, PointToDist, PointToDist)
ACTION_RETURN_FLOAT(self->PointToDist(DVector2(x, y), z));
}
//=====================================================================================
//
// FFont exports
//
//=====================================================================================
static FFont *GetFont(int name)
{
return V_GetFont(FName(ENamedName(name)).GetChars());
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetFont, GetFont)
{
PARAM_PROLOGUE;
PARAM_INT(name);
ACTION_RETURN_POINTER(GetFont(name));
}
static FFont *FindFont(int name)
{
return FFont::FindFont(FName(ENamedName(name)));
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFont, FindFont)
{
PARAM_PROLOGUE;
PARAM_NAME(name);
ACTION_RETURN_POINTER(FFont::FindFont(name));
}
static int GetCharWidth(FFont *font, int code)
{
return font->GetCharWidth(code);
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCharWidth, GetCharWidth)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
PARAM_INT(code);
ACTION_RETURN_INT(self->GetCharWidth(code));
}
static int GetHeight(FFont *font)
{
return font->GetHeight();
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetHeight, GetHeight)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
ACTION_RETURN_INT(self->GetHeight());
}
double GetBottomAlignOffset(FFont *font, int c);
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetBottomAlignOffset, GetBottomAlignOffset)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
PARAM_INT(code);
ACTION_RETURN_FLOAT(GetBottomAlignOffset(self, code));
}
static int StringWidth(FFont *font, const FString &str)
{
const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
return font->StringWidth(txt);
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, StringWidth, StringWidth)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
PARAM_STRING(str);
ACTION_RETURN_INT(StringWidth(self, str));
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFontColor, V_FindFontColor)
{
PARAM_PROLOGUE;
PARAM_NAME(code);
ACTION_RETURN_INT((int)V_FindFontColor(code));
}
static void GetCursor(FFont *font, FString *result)
{
*result = font->GetCursor();
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCursor, GetCursor)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
ACTION_RETURN_STRING(FString(self->GetCursor()));
}
//=====================================================================================
//
// AActor exports (this will be expanded)
//
//=====================================================================================
DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_PlaySound, A_PlaySound)
{
PARAM_SELF_PROLOGUE(AActor);

View file

@ -336,14 +336,6 @@ FFont *V_GetFont(const char *name)
return font;
}
DEFINE_ACTION_FUNCTION(FFont, GetFont)
{
PARAM_PROLOGUE;
PARAM_NAME(name);
ACTION_RETURN_POINTER(V_GetFont(name.GetChars()));
}
//==========================================================================
//
// FFont :: FFont
@ -528,13 +520,6 @@ FFont *FFont::FindFont (FName name)
return nullptr;
}
DEFINE_ACTION_FUNCTION(FFont, FindFont)
{
PARAM_PROLOGUE;
PARAM_NAME(name);
ACTION_RETURN_POINTER(FFont::FindFont(name));
}
//==========================================================================
//
// RecordTextureColors
@ -856,17 +841,21 @@ int FFont::GetCharWidth (int code) const
return (code < 0) ? SpaceWidth : Chars[code - FirstChar].XMove;
}
DEFINE_ACTION_FUNCTION(FFont, GetCharWidth)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
PARAM_INT(code);
ACTION_RETURN_INT(self->GetCharWidth(code));
}
//==========================================================================
//
//
//
//==========================================================================
DEFINE_ACTION_FUNCTION(FFont, GetHeight)
double GetBottomAlignOffset(FFont *font, int c)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
ACTION_RETURN_INT(self->GetHeight());
int w;
FTexture *tex_zero = font->GetChar('0', &w);
FTexture *texc = font->GetChar(c, &w);
double offset = 0;
if (texc) offset += texc->GetScaledTopOffsetDouble(0);
if (tex_zero) offset += -tex_zero->GetScaledTopOffsetDouble(0) + tex_zero->GetScaledHeightDouble();
return offset;
}
//==========================================================================
@ -914,15 +903,6 @@ int FFont::StringWidth(const uint8_t *string) const
return MAX(maxw, w);
}
DEFINE_ACTION_FUNCTION(FFont, StringWidth)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
PARAM_STRING(str);
const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
ACTION_RETURN_INT(self->StringWidth(txt));
}
//==========================================================================
//
// FFont :: LoadTranslations
@ -2540,13 +2520,6 @@ EColorRange V_FindFontColor (FName name)
return CR_UNTRANSLATED;
}
DEFINE_ACTION_FUNCTION(FFont, FindFontColor)
{
PARAM_PROLOGUE;
PARAM_NAME(code);
ACTION_RETURN_INT((int)V_FindFontColor(code));
}
//==========================================================================
//
// V_LogColorFromColorRange
@ -2721,8 +2694,3 @@ void V_ClearFonts()
SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = NULL;
}
DEFINE_ACTION_FUNCTION(FFont, GetCursor)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
ACTION_RETURN_STRING(FString(self->GetCursor()));
}

View file

@ -218,7 +218,6 @@ enum
DTA_SrcHeight,
DTA_LegacyRenderStyle, // takes an old-style STYLE_* constant instead of an FRenderStyle
DTA_Burn, // activates the burn shader for this element
};
enum