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- Fixed: Do not override the player's sprite if it's TNT1 and the player is uncrouched without
a specific crouch sprite defined by both the player class and skin. SVN r3722 (trunk)
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@ -1521,7 +1521,7 @@ void P_CheckPlayerSprites()
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{
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mo->sprite = mo->SpawnState->sprite;
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}
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else if (mo->sprite == skins[player->userinfo.skin].crouchsprite)
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else if (mo->sprite != 0 && mo->sprite == skins[player->userinfo.skin].crouchsprite)
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{
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mo->sprite = skins[player->userinfo.skin].sprite;
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}
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